The death of [15 Psionicist] Drozk (Grey Elf)

in The Tharnadia-Keats Intersection

from the perspective of [53 Necrolyte] Zloin The Empire (Kobold)

<worn on head>       the blackened crown of the Sixth Legion [superior] (glowing)
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a sapphire earring
<worn in ear>        an enchanted earring of constitution [86%]
<worn on face>       a mask of hades [poor] (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords (magic)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    the robes of the maelstrom
<worn on tail>       a knight's dragonscale tail protector
<worn as quiver>     a frost-rimed dragonscale quiver
<worn about waist>   a fine dragonscale girth
<worn on belt buckle>a twisted dragonscale belt buckle
<worn on arms>       sleeves of gold dragonskin of agility (magic) [87%]
<held as shield>     a small circular shield of blue flames of health
<worn around wrist>  the bangle of the Dreamer (magic) [74%]
<worn around wrist>  a hunting arm bracer of the Assassin [poor] made by Lohrr (magic) [60%]
<worn on hands>      a pair of feathered gloves [poor] (illuminating)
<worn on finger>     a tiny bone ring of the Troll [superior] made by Lohrr
<worn on finger>     a ring of the Neogi Lords (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       some unique dragonscale leggings [30%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [87%]

A greyish stone wall is here to the east. (magic)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
The vampire of an elite guard enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
The lich of an elite guard enters from the west.

< 895h/845H 139v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 895h/845H 139v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 895h/845H 140v/141V Pos: standing >
Inside the Looking Glass
Obvious exits: -Down
A magical looking glass sits upon a pedestal in the center of this room. (glowing)
[3] A small round shield has been dropped here.
The vampire of an elite guard enters from below.
The vampire of a tharnadian thief-hunter enters from below.
The lich of an elite guard enters from below.

< 895h/845H 140v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 895h/845H 140v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 895h/845H 140v/141V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
A greyish stone wall is here to the east. (magic)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
The vampire of an elite guard enters from above.
The vampire of a tharnadian thief-hunter enters from above.
The lich of an elite guard enters from above.

< 895h/845H 139v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 895h/845H 139v/141V Pos: standing >
Oof! You bump into a greyish stone wall...

< 895h/845H 139v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 895h/845H 140v/141V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East -South -Up -Down
The aura of a holy saint lies here. (magic)
A rare piece of coldsteel gives off a frosty aura. (magic)
A bulletin board stands here.
The vampire of an elite guard enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
The lich of an elite guard enters from the east.

< 895h/845H 140v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 895h/845H 140v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 895h/845H 140v/141V Pos: standing >
&-rFight Club
Obvious exits: -North -South -Up
The vampire of an elite guard enters from above.
The vampire of a tharnadian thief-hunter enters from above.
The lich of an elite guard enters from above.

< 895h/845H 139v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 895h/845H 139v/141V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East -South -Up -Down
The aura of a holy saint lies here. (magic)
A rare piece of coldsteel gives off a frosty aura. (magic)
A bulletin board stands here.
The vampire of an elite guard enters from below.
The vampire of a tharnadian thief-hunter enters from below.
The lich of an elite guard enters from below.

< 895h/845H 140v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 895h/845H 140v/141V Pos: standing >
&-rFight Club
Obvious exits: -North -South -Up
The vampire of an elite guard enters from above.
The vampire of a tharnadian thief-hunter enters from above.
The lich of an elite guard enters from above.

< 895h/845H 139v/141V Pos: standing >
A Modest Alcove
Obvious exits: -South -Southeast
The vampire of an elite guard enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The lich of an elite guard enters from the south.

< 895h/845H 138v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 895h/845H 138v/141V Pos: standing >
Pardon?

< 895h/845H 141v/141V Pos: standing >
A Modest Alcove
Obvious exits: -Northwest
The vampire of an elite guard enters from the northwest.
The vampire of a tharnadian thief-hunter enters from the northwest.
The lich of an elite guard enters from the northwest.

< 895h/845H 140v/141V Pos: standing >
A Modest Alcove
Obvious exits: -South -Southeast
The vampire of an elite guard enters from the southeast.
The vampire of a tharnadian thief-hunter enters from the southeast.
The lich of an elite guard enters from the southeast.

< 895h/845H 139v/141V Pos: standing >
&-rFight Club
Obvious exits: -North -South -Up
The vampire of an elite guard enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
The lich of an elite guard enters from the north.

< 895h/845H 138v/141V Pos: standing >
A Modest Alcove
Obvious exits: -North -Northwest
The vampire of an elite guard enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
The lich of an elite guard enters from the north.

< 895h/845H 138v/141V Pos: standing >
A Modest Alcove
Obvious exits: -Southeast
The vampire of an elite guard enters from the southeast.
The vampire of a tharnadian thief-hunter enters from the southeast.
The lich of an elite guard enters from the southeast.

< 894h/845H 139v/141V Pos: standing >
A Modest Alcove
Obvious exits: -North -Northwest
The vampire of an elite guard enters from the northwest.
The vampire of a tharnadian thief-hunter enters from the northwest.
The lich of an elite guard enters from the northwest.

< 894h/845H 140v/141V Pos: standing >
&-rFight Club
Obvious exits: -North -South -Up
The vampire of an elite guard enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The lich of an elite guard enters from the south.

< 894h/845H 139v/141V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East -South -Up -Down
The aura of a holy saint lies here. (magic)
A rare piece of coldsteel gives off a frosty aura. (magic)
A bulletin board stands here.
The vampire of an elite guard enters from below.
The vampire of a tharnadian thief-hunter enters from below.
The lich of an elite guard enters from below.

< 894h/845H 138v/141V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
A greyish stone wall is here to the east. (magic)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
The vampire of an elite guard enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
The lich of an elite guard enters from the west.

< 894h/845H 137v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 894h/845H 138v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 894h/845H 139v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
A Town Guardian who is rather far off to your south.

< 894h/845H 139v/141V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East -South -Up -Down
The aura of a holy saint lies here. (magic)
A rare piece of coldsteel gives off a frosty aura. (magic)
A bulletin board stands here.
The vampire of an elite guard enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
The lich of an elite guard enters from the east.

< 894h/845H 139v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 894h/845H 140v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 894h/845H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 894h/845H 141v/141V Pos: standing >
A Portal Room
Obvious exits: -Down
A large, spacious void displays views of Tharnadia here. (glowing)
The vampire of an elite guard enters from below.
The vampire of a tharnadian thief-hunter enters from below.
The lich of an elite guard enters from below.

< 894h/845H 140v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 894h/845H 140v/141V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 894h/845H 140v/141V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 894h/845H 140v/141V Pos: standing >
A Grey Elf enters from below.

< 894h/845H 140v/141V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 894h/845H 139v/141V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 894h/845H 138v/141V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 894h/845H 137v/141V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 894h/845H 139v/141V Pos: standing >
You start chanting...

< 894h/845H 141v/141V Pos: standing >
You complete your spell...
[Damage: 88 ] You drain a tharnadian thief-hunter of some of his energy.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's weak punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!
A tharnadian thief-hunter misses you.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter starts casting a spell.

< 925h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  small wounds >
 A militia guard enters from the north.

< 925h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  small wounds >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!
A militia guard enters from the west.
You score a CRITICAL HIT!!!!!
[Damage:  3 ] Your decent bludgeon grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You miss a tharnadian thief-hunter.
You start chanting...

< 900h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 900h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 875h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 You complete your spell...
[Damage: 94 ] You drain a tharnadian thief-hunter of some of his energy.

< 929h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  small wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!

< 929h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 A militia guard enters from the north.

< 929h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 You start chanting...

< 929h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 Casting: negative concussion blast 

< 928h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 A tharnadian thief-hunter's feeble punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's decent punch wounds you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!

< 915h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
 The town crier shouts 'Bars are open all night boys!'
You complete your spell...
[Damage: 87 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!
You miss a tharnadian thief-hunter.
A tharnadian thief-hunter dodges your futile attack.

< 915h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  small wounds >
 You dodge a militia guard's vicious attack.
A militia guard's punch grazes you.
[Damage:  1 ] A militia guard ignites into black flames as he hits you!

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  small wounds >
 You start chanting...

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  small wounds >
 The mace of mentality vibrates softly.
A militia guard assists a militia guard heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
You complete your spell...
[Damage: 93 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 A militia guard enters from the north.

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 A militia guard assists a militia guard heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
You start chanting...

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You complete your spell...
[Damage: 88 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's weak punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!
A tharnadian thief-hunter's feeble punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!
A tharnadian thief-hunter starts casting a spell.

< 909h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You start chanting...

< 909h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 A militia guard's punch grazes you.
[Damage:  1 ] A militia guard ignites into black flames as he hits you!
You dodge a militia guard's vicious attack.

< 904h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 Casting: negative concussion blast 
A militia guard's punch grazes you.

< 903h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!

< 903h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  small wounds >
 You complete your spell...
[Damage: 90 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!

< 903h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 A militia guard's feeble punch grazes you.
You dodge a militia guard's vicious attack.

< 902h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 [Damage:  2 ] Your crude bludgeon grazes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You miss a tharnadian thief-hunter.

< 902h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You start chanting...

< 902h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 A tharnadian thief-hunter's weak punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!
A tharnadian thief-hunter's weak punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!

< 895h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!
Casting: negative concussion blast 

< 870h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You complete your spell...
[Damage: 95 ] Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!

< 870h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You dodge a militia guard's vicious attack.

< 870h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You don't have that spell memorized.

< 870h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 A militia guard assists a militia guard heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
You dodge a militia guard's vicious attack.
You start chanting...

< 870h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  few wounds >
 You complete your spell...
[Damage: 87 ] You drain a tharnadian thief-hunter of some of his energy.
A militia guard misses you.

< 929h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You start chanting...

< 929h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a tharnadian thief-hunter!
[Damage: 14 ] [Damage: 21 ] The shadowy hand slashes a tharnadian thief-hunter viciously.
A tharnadian thief-hunter's decent punch wounds you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!
A tharnadian thief-hunter misses you.
A tharnadian thief-hunter's feeble punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 A Grey Elf enters from the west.

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 The sun rises over the northern horizon.
A militia guard misses you.
You dodge a militia guard's vicious attack.
You start chanting...

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 A Grey Elf leaves south.

< 914h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You dodge a militia guard's vicious attack.
A militia guard's punch grazes you.

< 913h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a tharnadian thief-hunter!
[Damage: 10 ] [Damage: 15 ] The shadowy hand slashes a tharnadian thief-hunter viciously.
You feel your skin soften and return to normal.
A militia guard's crude punch grazes you.
[Damage:  1 ] A militia guard ignites into black flames as he hits you!

< 907h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 A militia guard enters from the north.

< 907h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You dodge a militia guard's vicious attack.
You do not see that here.

< 907h/845H 141v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You attempt to flee...
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
You flee northward!

< 907h/845H 120v/141V Pos: standing >
Saving Zloin.

< 907h/845H 120v/141V Pos: standing >
A militia guard enters from the south.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)

< 907h/845H 120v/141V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A Grey Elf (medium) stands in mid-air here.(Gold Aura)

< 907h/845H 120v/141V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 907h/845H 119v/141V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A working-class whore is standing here, catwalking around.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.

< 907h/845H 119v/141V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 907h/845H 121v/141V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A Grey Elf (medium) stands in mid-air here.(Gold Aura)

< 907h/845H 120v/141V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.


< 907h/845H 121v/141V Pos: standing >
A Grey Elf leaves north.

< 907h/845H 122v/141V Pos: standing >
You failed.

< 907h/845H 122v/141V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A Grey Elf (medium) stands in mid-air here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 907h/845H 124v/141V Pos: standing >
You start chanting...

< 907h/845H 124v/141V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.
A Grey Elf looks at you.

< 906h/845H 125v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's weak punch grazes you.
[Damage:  1 ] A tharnadian thief-hunter ignites into black flames as he hits you!

< 903h/845H 125v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.
A militia guard suddenly attacks YOU!
A militia guard misses you.
You complete your spell...
[Damage: 45 ] You reach out and touch a Grey Elf, leeching some of his lifeforce.

< 903h/845H 125v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 A militia guard assists a militia guard heroically.
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.

< 902h/845H 125v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 A Grey Elf says 'hi'

< 902h/845H 125v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 You start chanting...

< 902h/845H 125v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 877h/845H 125v/141V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 You complete your spell...
[Damage: 57 ] A Grey Elf apparently has no more life to leech!
A Grey Elf is dead! R.I.P.
You receive your share of experience.