The death of [56 Wildmage] Phalcor (Gnome)

in Inn of Oceans

from the perspective of [56 Wildmage] Phalcor (Gnome)

<worn as a badge>    the emblem of a MaDMaN
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn around neck>   a beating heart of a necromancer
<worn around neck>   some kharma mind beads [modified]
<worn about body>    the shroud of hatred (glowing) (humming)
<worn on back>       a flayed illithid-hide backpack
<worn about waist>   Ihsahn, the drow swashbuckler's legacy braid [superior] [43%]             
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      a pair of stone gauntlets (glowing)
<worn on finger>     a yellow ring of chrysoberyl
<worn on finger>     a ring of sorcerous power (glowing)
<held>               a stylish silken backpack (illuminating)

Obvious exits: -North -East -South
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.

< 258h/390H 148v/150V Pos: standing >
Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West
Riralin, the innkeeper, shows people to their rooms.

< 258h/390H 147v/150V Pos: standing >
The Incarnate of Frost enters from the west.
You sit down and relax.

< 259h/390H 150v/150V Pos: sitting >

		Score information for Phalcor

Level: 56   Race: Gnome   Class: Sorcerer / Wildmage Sex: Male
Hit points: 259(390)  Moves: 150(150)
Coins carried:    0 platinum     9 gold     9 silver     9 copper
Coins in bank: 5385 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 3 hours/ 51 minutes
Received data: 0.8702 MB this session.
Send data:     0.0024 MB this session.
Compression ratio: none
Send data:     0.0024 MB this session.
Status:  Sitting around, resting.
         Fireshielded
Epic points(total): 1375(1375) Current task: find runestone of Plane of Air
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   1
Detecting:       Invisible Heat
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Farsee Aware Haste Invisibility Levitation Reduced Size
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  465 

Active Spells:
--------------
agility (55 minutes)
stone skin (3 minutes)
improved invisibility (26 minutes)
globe of invulnerability (5 minutes)
reduce (54 minutes)
fireshield (2 minutes)
chaos shield (14 minutes)
haste (11 minutes)
rested bonus (21 minutes)


< 259h/390H 150v/150V Pos: sitting >
You clamber to your feet.

< 259h/390H 150v/150V Pos: standing >
You start chanting...

< 260h/390H 150v/150V Pos: standing >
You complete your spell...
A small bandage suddenly appears.

< 260h/390H 150v/150V Pos: standing >
You get a small bandage.

< 260h/390H 150v/150V Pos: standing >
You attempt to bandage yourself.

< 260h/390H 150v/150V Pos: standing >

< 260h/390H 150v/150V Pos: standing >
You continue bandaging yourself.

< 277h/390H 148v/150V Pos: standing >

< 277h/390H 148v/150V Pos: standing >
You continue bandaging yourself.

< 294h/390H 146v/150V Pos: standing >

< 294h/390H 146v/150V Pos: standing >
You continue bandaging yourself.

< 303h/390H 144v/150V Pos: standing >

< 304h/390H 144v/150V Pos: standing >
You can't bandage any more with this bandage.

< 304h/390H 144v/150V Pos: standing >

< 305h/390H 144v/150V Pos: standing >

< 306h/390H 144v/150V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 307h/390H 144v/150V Pos: standing >
Autosaving...

< 307h/390H 147v/150V Pos: standing >

< 308h/390H 150v/150V Pos: standing >

< 309h/390H 150v/150V Pos: standing >

< 310h/390H 150v/150V Pos: standing >

< 311h/390H 150v/150V Pos: standing >

< 311h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 313h/390H 150v/150V Pos: standing >

< 316h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 317h/390H 150v/150V Pos: standing >

< 317h/390H 150v/150V Pos: standing >

< 318h/390H 150v/150V Pos: standing >

< 318h/390H 150v/150V Pos: standing >

< 319h/390H 150v/150V Pos: standing >

< 320h/390H 150v/150V Pos: standing >

< 320h/390H 150v/150V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 322h/390H 150v/150V Pos: standing >

< 323h/390H 150v/150V Pos: standing >

< 324h/390H 150v/150V Pos: standing >

< 327h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 329h/390H 150v/150V Pos: standing >

< 330h/390H 150v/150V Pos: standing >

< 331h/390H 150v/150V Pos: standing >

< 332h/390H 150v/150V Pos: standing >

< 333h/390H 150v/150V Pos: standing >

< 333h/390H 150v/150V Pos: standing >

< 333h/390H 150v/150V Pos: standing >

< 334h/390H 150v/150V Pos: standing >

< 334h/390H 150v/150V Pos: standing >

< 335h/390H 150v/150V Pos: standing >
The burning flames around your body die down and fade.

< 337h/390H 150v/150V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 337h/390H 150v/150V Pos: standing >

< 337h/390H 150v/150V Pos: standing >

< 339h/390H 150v/150V Pos: standing >

< 341h/390H 150v/150V Pos: standing >

< 341h/390H 150v/150V Pos: standing >

< 344h/390H 150v/150V Pos: standing >

< 345h/390H 150v/150V Pos: standing >

< 346h/390H 150v/150V Pos: standing >

< 346h/390H 150v/150V Pos: standing >

< 347h/390H 150v/150V Pos: standing >

< 347h/390H 150v/150V Pos: standing >

< 348h/390H 150v/150V Pos: standing >

< 348h/390H 150v/150V Pos: standing >

< 348h/390H 150v/150V Pos: standing >

< 349h/390H 150v/150V Pos: standing >

< 350h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 350h/390H 150v/150V Pos: standing >

< 351h/390H 150v/150V Pos: standing >

< 351h/390H 150v/150V Pos: standing >

< 352h/390H 150v/150V Pos: standing >
You feel your skin soften and return to normal.

< 352h/390H 150v/150V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 352h/390H 150v/150V Pos: standing >
Your flesh magically hardens, turning to stone.

< 353h/390H 150v/150V Pos: standing >

< 353h/390H 150v/150V Pos: standing >

< 354h/390H 150v/150V Pos: standing >

< 354h/390H 150v/150V Pos: standing >

< 355h/390H 150v/150V Pos: standing >

< 355h/390H 150v/150V Pos: standing >

< 357h/390H 150v/150V Pos: standing >

< 357h/390H 150v/150V Pos: standing >

< 358h/390H 150v/150V Pos: standing >

< 358h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 358h/390H 150v/150V Pos: standing >

< 358h/390H 150v/150V Pos: standing >

< 360h/390H 150v/150V Pos: standing >

< 361h/390H 150v/150V Pos: standing >

< 362h/390H 150v/150V Pos: standing >

< 364h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 367h/390H 150v/150V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 367h/390H 150v/150V Pos: standing >
Autosaving...

< 367h/390H 150v/150V Pos: standing >

< 368h/390H 150v/150V Pos: standing >

< 369h/390H 150v/150V Pos: standing >

< 369h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 370h/390H 150v/150V Pos: standing >

< 370h/390H 150v/150V Pos: standing >

< 370h/390H 150v/150V Pos: standing >

< 370h/390H 150v/150V Pos: standing >
Corawar enters from the west.

< 372h/390H 150v/150V Pos: standing >

< 374h/390H 150v/150V Pos: standing >

< 374h/390H 150v/150V Pos: standing >

< 374h/390H 150v/150V Pos: standing >
The innkeeper stores Corawar's stuff in the safe and shows her to her room.

< 374h/390H 150v/150V Pos: standing >

< 375h/390H 150v/150V Pos: standing >
Corasham has entered the game.

< 376h/390H 150v/150V Pos: standing >
Corasham leaves west.

< 377h/390H 150v/150V Pos: standing >

< 378h/390H 150v/150V Pos: standing >

< 380h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 380h/390H 150v/150V Pos: standing >
Your globe shimmers and fades into thin air.

< 382h/390H 150v/150V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 382h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 382h/390H 150v/150V Pos: standing >

< 384h/390H 150v/150V Pos: standing >

< 384h/390H 150v/150V Pos: standing >

< 385h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 386h/390H 150v/150V Pos: standing >

< 386h/390H 150v/150V Pos: standing >

< 386h/390H 150v/150V Pos: standing >

< 388h/390H 150v/150V Pos: standing >

< 388h/390H 150v/150V Pos: standing >

< 389h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
You feel your skin soften and return to normal.

< 390h/390H 150v/150V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 390h/390H 150v/150V Pos: standing >
Autosaving...

< 390h/390H 150v/150V Pos: standing >
Your flesh magically hardens, turning to stone.

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 390h/390H 150v/150V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >
Corasham enters from the west.

< 390h/390H 150v/150V Pos: standing >
The innkeeper stores Corasham's stuff in the safe and shows her to her room.

< 390h/390H 150v/150V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 390h/390H 150v/150V Pos: standing >
Corawar has entered the game.

< 390h/390H 150v/150V Pos: standing >
Corawar leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
Saif has entered the game.

< 390h/390H 150v/150V Pos: standing >
The world speeds up around you.
Saif starts casting an offensive spell.
Saif snaps into visibility.

< 390h/390H 150v/150V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 390h/390H 150v/150V Pos: standing >
Saif completes his spell...
Saif utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!

< 390h/390H 150v/150V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Saif starts casting a spell.

< 390h/390H 150v/150V Pos: standing >
Saif completes his spell...
Saif utters the words 'qraiz yafw'
 The image of Saif disappears, and is replaced by a swarm of insects!


< 390h/390H 150v/150V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 390h/390H 150v/150V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A swarm of insects gets a thick cyan potion from his portable hole.

< 390h/390H 150v/150V Pos: standing >
A swarm of insects quaffs a thick cyan potion.

< 390h/390H 150v/150V Pos: standing >
A swarm of insects gets a bunch of stuff from a portable hole.

< 390h/390H 150v/150V Pos: standing >
A swarm of insects puts a bunch of stuff into a portable hole.

< 390h/390H 150v/150V Pos: standing >
A swarm of insects gets a glowing magical stone [modified] from his portable hole.

< 390h/390H 150v/150V Pos: standing >
A swarm of insects gets a bottle of healing salve from his portable hole.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 390h/390H 150v/150V Pos: standing >
Autosaving...

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The Incarnate of Frost leaves west.

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >
You feel your skin soften and return to normal.

< 390h/390H 150v/150V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
Your flesh magically hardens, turning to stone.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

Top Fraggers

   Nib                                         55.43
   Nibo                                        31.07
   Zloe                                        23.94
   Laz                                         23.39
   Obeen                                       22.93
   Saif                                        16.72
   Doo                                         13.21
   Deathlee                                    12.62
   Deathswash                                  12.28
   Tokull                                      11.91


Lowest Fraggers

   Vak                                        -10.50
   Iwon                                        -7.00
   Zloin                                       -5.02
   Kook                                        -4.80
   Kami                                        -4.75
   Iruz                                        -4.74
   Renaud                                      -4.41
   Jixam                                       -4.38
   Mordi                                       -4.00
   Peradur                                     -4.00


< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A retired sailor enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The chaotic aura about you fades and dissapates.

< 390h/390H 150v/150V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >
A retired sailor leaves west.

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard leaves west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A young guard enters from the west.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 390h/390H 150v/150V Pos: standing >
Autosaving...

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
The Incarnate of Frost enters from the west.

< 390h/390H 150v/150V Pos: standing >
A Kobold has entered the game.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A Kobold looks at you.

< 390h/390H 150v/150V Pos: standing >
A Kobold's charisma radiates as they call forth their minion!
A Kobold tosses their a greater orb of Magic into the air, which quickly forms an extra-dimensional pocket!
A Kobold utters a quick incantation, calling forth a mithril statue of Laduguer who softly says 'Your wish is my command, a Kobold!'
A mithril statue of Laduguer now follows a Kobold.

< 390h/390H 150v/150V Pos: standing >
a mithril statue of Laduguer's skin seems to turn to stone.

< 390h/390H 150v/150V Pos: standing >
A Kobold starts casting a spell.

< 390h/390H 150v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay uqz'

< 390h/390H 150v/150V Pos: standing >
A mithril statue of Laduguer starts casting an offensive spell called 'dispel magic'.
A mithril statue of Laduguer completes its spell...
A mithril statue of Laduguer utters the words 'eugszr waouq'
A wall of ice crumbles to dust and blows away.

< 390h/390H 150v/150V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 390h/390H 150v/150V Pos: standing >
A Kobold gives an order to his followers.

< 390h/390H 150v/150V Pos: standing >
A Kobold starts casting a spell.

< 390h/390H 150v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay uqz'

< 390h/390H 150v/150V Pos: standing >
A mithril statue of Laduguer starts casting an offensive spell called 'dispel magic'.
A mithril statue of Laduguer completes its spell...
A mithril statue of Laduguer utters the words 'eugszr waouq'
A wall of ice crumbles to dust and blows away.

< 390h/390H 150v/150V Pos: standing >
A Kobold gives an order to his followers.

< 390h/390H 150v/150V Pos: standing >
A Kobold gives an order to his followers.

< 390h/390H 150v/150V Pos: standing >

< 390h/390H 150v/150V Pos: standing >
A Kobold gives an order to his followers.

< 390h/390H 150v/150V Pos: standing >
A Kobold gives an order to his followers.

< 390h/390H 150v/150V Pos: standing >
A Kobold looks at you.

< 390h/390H 150v/150V Pos: standing >
A Kobold gives an order to his followers.

< 390h/390H 150v/150V Pos: standing >
A mithril statue of Laduguer is now a member of a Kobold's group.

< 390h/390H 150v/150V Pos: standing >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting a spell.

< 390h/390H 150v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'oculoinfra uizuguburuhl'

< 390h/390H 150v/150V Pos: standing >
A Kobold gives an order to his followers.
A mithril statue of Laduguer suddenly attacks YOU!
You snap into visibility.
A mithril statue of Laduguer's decent crush strikes you.

< 374h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 A young guard watches the battle in amusement.

< 374h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 A mithril statue of Laduguer gracefully whirls around your attack.

< 374h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 A mithril statue of Laduguer's crush grazes you.
You dodge a mithril statue of Laduguer's vicious attack.
You dodge a mithril statue of Laduguer's vicious attack.
You dodge a mithril statue of Laduguer's vicious attack.
A mithril statue of Laduguer's crush grazes you.
A mithril statue of Laduguer's crush grazes you.
A mithril statue of Laduguer's crush grazes you.
You dodge a mithril statue of Laduguer's vicious attack.

< 370h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting a spell.

< 370h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'xarr ay uqz'

< 370h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 A Kobold sits down in a comfortable spot.

< 370h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 A Kobold opens a small book bound in red dragon hatchling hide [superior] and begins studying it intently.

< 370h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 You miss a mithril statue of Laduguer.

< 370h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 A young guard stands to the side, evaluating the fray.
A Kobold, looking very frustrated, packs up his book.

< 370h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:few scratches E: mithril sta EP: excellent >
 You dodge a mithril statue of Laduguer's vicious attack.
A mithril statue of Laduguer's crush grazes you.
A mithril statue of Laduguer's weak crush wounds you.
A mithril statue of Laduguer's crush grazes you.
You dodge a mithril statue of Laduguer's vicious attack.
You feel your skin soften and return to normal.
A mithril statue of Laduguer's weak crush wounds you.
You feel yourself slowing down.
A mithril statue of Laduguer's impressive crush strikes you very hard.
OUCH!  That really did HURT!
A mithril statue of Laduguer's crush strikes you.

< 292h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A Kobold opens a small book bound in red dragon hatchling hide [superior] and begins studying it intently.

< 292h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 You feel your induced slowness dissipate.

< 292h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 Your flesh magically hardens, turning to stone.
A mithril statue of Laduguer's crush grazes you.
A mithril statue of Laduguer's crude crush strikes you.
A mithril statue of Laduguer's crush grazes you.
A mithril statue of Laduguer's weak crush wounds you.
A mithril statue of Laduguer's decent crush strikes you.
A mithril statue of Laduguer's crush grazes you.
A mithril statue of Laduguer's crush grazes you.
You dodge a mithril statue of Laduguer's vicious attack.

< 254h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A mithril statue of Laduguer nimbly swivels out of the path of your attack.

< 254h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A young guard evaluates the struggle, watching your battle tactics.

< 254h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A Kobold closes his book and grins malevolently.

< 254h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A mithril statue of Laduguer nimbly swivels out of the path of your attack.
A Kobold clambers to his feet.

< 254h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A mithril statue of Laduguer's crush grazes you.
A mithril statue of Laduguer's crude crush strikes you.
A mithril statue of Laduguer's weak crush wounds you.
You dodge a mithril statue of Laduguer's vicious attack.
You dodge a mithril statue of Laduguer's vicious attack.
You dodge a mithril statue of Laduguer's vicious attack.
You dodge a mithril statue of Laduguer's vicious attack.
You feel your skin soften and return to normal.
A mithril statue of Laduguer's crush grazes you.

< 238h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 238h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC: few wounds E: mithril sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'sfugwahuq grul'
A Kobold sends a shimmering shaft of light streaking towards YOU!
OUCH!  That really did HURT!
A Kobold sends a green shaft of light streaking towards YOU!
You feel very sick.
A Kobold sends a red shaft of light streaking towards YOU!
OUCH!  That really did HURT!

< 105h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:pretty hurt E: mithril sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 105h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:pretty hurt E: mithril sta EP: excellent >
 A mithril statue of Laduguer gracefully whirls around your attack.

< 105h/390H 150v/150V Pos: standing >
< T: Phalcor TP: sta TC:pretty hurt E: mithril sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'sfugwahuq grul'
A Kobold sends a shimmering shaft of light streaking towards YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold sends a orange shaft of light streaking towards YOU!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/390H 150v/150V Pos: standing >