The death of [55 Death Magus] Zloe (Lich)

in The Ogre's Foot Lounge

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    the emblem of a MaDMaN [85%]             
<worn on head>       a red skullcap
<worn in ear>        the earring of the Dragon Lords
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a collar of the pyrobeast
<worn around neck>   the collar of Infinite Flames (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven
<worn about body>    a vaporous cloak of crimson death (illuminating)
<worn on back>       a meat pack
<worn as quiver>     the quiver of the ages
<worn on belt buckle>the tome of Strahd (glowing)
<attached to belt>   a thick book labled 'A Woman's Pleasure'
<worn on arms>       sleeves of gold dragonskin
<held as shield>     a spiked oakwood shield
<worn around wrist>  a blood inscribed bracer
<worn around wrist>  a wisp of total and utter blackness (glowing)
<worn on finger>     the ring of illusions
<worn on finger>     a ring of regeneration (glowing)
<worn on legs>       some leggings of red flames
<worn on feet>       the slippers of rot and decay [67%]             

     *M+**^**.^.  
      ^M@+C+++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
[3] A scale from a dragon lies here.

< 561h/561H 126v/173V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@C+C++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 561h/561H 126v/173V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 561h/561H 126v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 561h/561H 126v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.

< 561h/561H 125v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A tharnadian thief-hunter watches over the town streets intently.
A homeless peasant is here, looking lost and hungry.

< 561h/561H 124v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 561h/561H 123v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A tharnadian thief-hunter watches over the town streets intently.

< 561h/561H 122v/173V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
A tharnadian thief-hunter's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 560h/561H 123v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 560h/561H 124v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
You flee eastward!

< 560h/561H 94v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A tharnadian thief-hunter watches over the town streets intently.

< 560h/561H 92v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A Gnome (small) sits resting.

< 560h/561H 90v/173V Pos: standing >
A tharnadian thief-hunter enters from the east.
Alas, you cannot go that way. . . .

< 560h/561H 91v/173V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
You snap into visibility.
A tharnadian thief-hunter's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 559h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 A Gnome closes his book and smiles broadly.
Sorry, you aren't allowed to do that in combat.

< 559h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 559h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 559h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You complete your spell...
[Damage: 49 ] A huge shower of arcing electricity engulfs a Gnome.
You dodge a Gnome's vicious attack.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.
You snap into visibility.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 A tharnadian thief-hunter's punch grazes you.
A tharnadian thief-hunter's punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter starts casting an offensive spell.
You start chanting...

< 558h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 A Gnome clambers to his feet.

< 558h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Gnome.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You snap into visibility.
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You start chanting...
A Gnome attempts to flee.
A Gnome leaves east.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
You resist the effects of a tharnadian thief-hunter's spell!
You feel power surge into you.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 A tharnadian illusionist enters from the south.
You complete your spell...
[Damage: 50 ] A huge shower of arcing electricity engulfs a Gnome.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 [Damage: 31 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You miss a tharnadian thief-hunter.
A tharnadian thief-hunter dodges your futile attack.
You snap into visibility.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You dodge a Gnome's vicious attack.
A Gnome misses you.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Gnome.
You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
You start chanting...

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter starts casting an offensive spell.
A Gnome attempts to flee.
A Gnome leaves south.

< 559h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You abort your spell before it's done!

< 559h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You failed.

< 559h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You snap into visibility.
[Damage: 30 ] Electrical arcs continue to blacken and pincushion a Gnome.
You failed.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Gnome.
You failed.

< 561h/561H 92v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
You flee eastward!

< 561h/561H 65v/173V Pos: standing >
You failed.

< 561h/561H 65v/173V Pos: standing >
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a Gnome.
You failed.

< 561h/561H 65v/173V Pos: standing >
You failed.

< 561h/561H 66v/173V Pos: standing >
You failed.

< 561h/561H 67v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A tharnadian illusionist is lying in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.

< 561h/561H 66v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 561h/561H 65v/173V Pos: standing >
A tharnadian thief-hunter enters from the north.
You failed.

< 561h/561H 66v/173V Pos: standing >
[Damage: 15 ] Electrical arcs continue to blacken and pincushion a Gnome.
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 560h/561H 67v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Gnome.
You failed.

< 561h/561H 67v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 561h/561H 67v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You failed.

< 561h/561H 67v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Gnome.
Sorry, you aren't allowed to do that in combat.

< 561h/561H 67v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 561h/561H 67v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
You flee westward!

< 561h/561H 40v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 561h/561H 39v/173V Pos: standing >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Gnome.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 561h/561H 38v/173V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Gnome.
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 560h/561H 39v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 560h/561H 40v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 560h/561H 40v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Gnome.
Sorry, you aren't allowed to do that in combat.

< 561h/561H 40v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: illusionist sta EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
You flee eastward!

< 561h/561H 15v/173V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 561h/561H 13v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 561h/561H 11v/173V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.

< 561h/561H 11v/173V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 561h/561H 11v/173V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Gnome.
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 561h/561H 11v/173V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Gnome.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 561h/561H 11v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 561h/561H 11v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 561h/561H 12v/173V Pos: standing >
The arcs of electricity surrounding a Gnome ground out!

< 561h/561H 13v/173V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A human merchant from another town stands here, perusing Tharnadia.
A Gnome (small) stands in mid-air here. (casting) 

< 561h/561H 13v/173V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 561h/561H 13v/173V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few coins lie scattered here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 561h/561H 13v/173V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A rudimentary fishing pole has been abandoned here.
A pouched belt lies here.
A freshly killed fox pup is lying here.
A lilac petal has been left here.
Davril's token of appreciation lies here. (magic)
[2] A small round shield has been dropped here.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Grey Elf is lying here.
[47] The corpse of a Human is lying here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
*A Barbarian (large) stands in mid-air here.
*A fire elemental is here blazing with heat! (minion) 
A fire elemental is here blazing with heat! (minion) 
*A Thri-Kreen (small) stands in mid-air here.
A Githzerai (medium) stands, floating here.
*A Human (medium) stands here.
*A Grey Elf (large) stands in mid-air here.
A Centaur (large) stands in mid-air here.

< 561h/561H 12v/173V Pos: standing >
You failed.

< 561h/561H 13v/173V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Gnome.
Someone suddenly attacks YOU!
The receptionist snaps into visibility.
The receptionist's punch grazes you.

< 560h/561H 14v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 561h/561H 14v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: excellent >
 You attempt to flee...
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few coins lie scattered here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!

< 561h/561H 0v/173V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 561h/561H 3v/173V Pos: standing >
The arcs of electricity surrounding a Gnome ground out!
A fire elemental enters from above.
A fire elemental enters from above.

< 561h/561H 4v/173V Pos: standing >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 560h/561H 5v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 The receptionist enters from above.

< 560h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Barbarian snaps into visibility.
A Barbarian misses you.
You snap into visibility.
A Barbarian's weak pierce grazes you.

< 559h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 The arcs of electricity surrounding a Gnome ground out!
The receptionist suddenly attacks YOU!
The receptionist's punch grazes you.

< 558h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen's weak crush grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Thri-Kreen's weak crush grazes you.
A Thri-Kreen's weak crush grazes you.
The magic protecting your body shatters as a Thri-Kreen crushes you!
You snap into visibility.
A Thri-Kreen's impressive crush strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush reached your arm severing tendons and muscles.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen strikes viciously at your wrist causing you to swing about madly.
A Thri-Kreen's weak crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!

< 506h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Barbarian attempts to flee.
A Barbarian leaves up.

< 506h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A fire elemental suddenly attacks YOU!
You snap into visibility.
A fire elemental's crush grazes you.
[Damage:  2 ] A fire elemental ignites into black flames as it hits you!

< 501h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 A Barbarian snaps into visibility.
Out of nowhere, a Barbarian stabs you in the back.
OUCH!  That really did HURT!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
Out of nowhere, a Barbarian stabs you in the back.
OUCH!  That really did HURT!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
With a swift tug a Barbarian wrenches the weapon free, ramming it into you again.
Out of nowhere, a Barbarian stabs you in the back.
OUCH!  That really did HURT!
The globe around a Barbarian's body flares as it bears the brunt of your assault!

< 146h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 The receptionist gets a few coins.

< 146h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 The receptionist's weak punch strikes you.
[Damage:  1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch strikes you.
[Damage:  1 ] The receptionist ignites into black flames as she hits you!
The receptionist's weak punch strikes you.
[Damage:  1 ] The receptionist ignites into black flames as she hits you!
The receptionist's weak punch strikes you.
[Damage:  1 ] The receptionist ignites into black flames as she hits you!
The receptionist's decent punch strikes you very hard.
[Damage:  2 ] The receptionist ignites into black flames as she hits you!
The receptionist's crude punch strikes you hard.
[Damage:  1 ] The receptionist ignites into black flames as she hits you!
The receptionist's weak punch strikes you.
[Damage:  1 ] The receptionist ignites into black flames as she hits you!
The receptionist's crude punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] The receptionist ignites into black flames as she hits you!
The receptionist starts to chant in a deep voice.

< 68h/561H 6v/173V Pos: sitting >
< T: Zloe TP: sit TC: awful E: A Barbarian sta EP: excellent >
 A Barbarian parries your futile lunge at him.
You snap into visibility.
A Barbarian snaps into visibility.
A Thri-Kreen's fine crush hits Zloe across the leg, resulting in a limp stride.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's decent crush strikes you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crude crush strikes you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush strikes you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak crush strikes you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush strikes you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush strikes you hard.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak crush strikes you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crude crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush causes you to grimace in pain.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -7h/561H 1v/173V Pos: sitting >
[Damage:  1 ] 
< -8h/561H 1v/173V Pos: sitting >