The death of [55 Death Magus] Zloe (Lich)

in A Recently Rebuilt Stone Highway

from the perspective of [55 Death Magus] Zloe (Lich)



< 1h/170H 173v/173V Pos: standing >
You sit down and relax.

< 1h/170H 173v/173V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of 12   (   9 seconds)
  2nd circle:  0 of 11   (  11 seconds)
  3rd circle:  0 of 10   (  12 seconds)
  4th circle:  0 of  9   (  13 seconds)
  5th circle:  0 of  8   (  12 seconds)
  6th circle:  0 of  7   (  12 seconds)
  7th circle:  0 of  6   (  10 seconds)
  8th circle:  0 of  6   (  12 seconds)
  9th circle:  4 of  5   (   2 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
You begin to invoke evil and assimilate the powers of darkness.

< 1h/170H 173v/173V Pos: sitting >
You start meditating...

< 1h/170H 173v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1h/170H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1h/170H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1h/170H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 2h/170H 173v/173V Pos: sitting >
A stray cat enters from the east.

< 2h/170H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 2h/170H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 2h/170H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 2h/170H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 3h/170H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 3h/170H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 3h/170H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 3h/170H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 3h/170H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 4h/170H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 4h/170H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 4h/170H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 4h/170H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 4h/170H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 4h/170H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 5h/170H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 5h/170H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 5h/170H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 5h/170H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 5h/170H 173v/173V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 6h/170H 173v/173V Pos: standing >
You start chanting...

< 6h/170H 173v/173V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 156h/170H 173v/173V Pos: standing >
You start chanting...

< 156h/170H 173v/173V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 157h/170H 173v/173V Pos: standing >
You start chanting...

< 267h/280H 173v/173V Pos: standing >
You complete your spell...
Zloe is already under the influence of haste.

< 267h/280H 173v/173V Pos: standing >
The night has begun.

< 267h/280H 173v/173V Pos: standing >
You start chanting...

< 267h/280H 173v/173V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 267h/280H 173v/173V Pos: standing >
You start chanting...

< 268h/280H 173v/173V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 268h/280H 173v/173V Pos: standing >
You start chanting...

< 268h/280H 173v/173V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 268h/280H 173v/173V Pos: standing >
You start chanting...

< 269h/280H 173v/173V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 269h/280H 173v/173V Pos: standing >
You start chanting...

< 269h/280H 173v/173V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 269h/280H 173v/173V Pos: standing >
You start chanting...

< 269h/280H 173v/173V Pos: standing >
You complete your spell...

< 270h/280H 173v/173V Pos: standing >
You start chanting...

< 270h/280H 173v/173V Pos: standing >
You complete your spell...
Your eyes tingle.

< 270h/280H 173v/173V Pos: standing >
You sit down and relax.

< 270h/280H 173v/173V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of 12   (   9 seconds)
  2nd circle:  0 of 11   (  11 seconds)
  3rd circle:  0 of 10   (  12 seconds)
  4th circle:  0 of  9   (  13 seconds)
  5th circle:  2 of  8   (   9 seconds)
  6th circle:  6 of  7   (   1 seconds)
  7th circle:  1 of  6   (   8 seconds)
  8th circle:  4 of  6   (   4 seconds)
  9th circle:  5 of  5
 10th circle:  4 of  5   (   2 seconds)
 11th circle:  4 of  4
You begin to invoke evil and assimilate the powers of darkness.

< 270h/280H 173v/173V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 270h/280H 173v/173V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 271h/280H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 271h/280H 173v/173V Pos: sitting >
A street sweeper enters from the west.

< 271h/280H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 271h/280H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 271h/280H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 271h/280H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 271h/280H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 272h/280H 173v/173V Pos: sitting >
You stop meditating.
ROARRRRRRRRRRRRRRR!

< 272h/280H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 272h/280H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 272h/280H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
You currently have the following spell slots available:
  1st circle:  0 of 12   (   9 seconds)
  2nd circle:  0 of 11   (  11 seconds)
  3rd circle:  0 of 10   (  12 seconds)
  4th circle:  0 of  9   (  13 seconds)
  5th circle:  3 of  8   (   7 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
You begin to invoke evil and assimilate the powers of darkness.

< 272h/280H 173v/173V Pos: sitting >

< 273h/280H 173v/173V Pos: sitting >
You start meditating...

< 273h/280H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 273h/280H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 273h/280H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 273h/280H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 274h/280H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 274h/280H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 274h/280H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 274h/280H 173v/173V Pos: sitting >
You stop meditating.

< 274h/280H 173v/173V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of 12   (   9 seconds)
  2nd circle:  0 of 11   (  11 seconds)
  3rd circle:  0 of 10   (  12 seconds)
  4th circle:  2 of  9   (  10 seconds)
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
You begin to invoke evil and assimilate the powers of darkness.
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You have been fully restored by Lohrr!

< 282h/282H 173v/173V Pos: sitting >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Autosaving...

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 12th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of 12   (   6 seconds)
  2nd circle:  0 of 11   (  11 seconds)
  3rd circle:  0 of 10   (  10 seconds)
  4th circle:  3 of  9   (   7 seconds)
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You start meditating...

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel your skill in meditate improving.
You feel infused by 4th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You feel infused by 2nd circle DARK powers!

< 307h/307H 173v/173V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 307h/307H 173v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.

< 307h/307H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/307H 172v/173V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.

< 307h/307H 171v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the walls.
*A Grey Elf (medium) Officer of Arcane Hooligans stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 307h/307H 170v/173V Pos: standing >
A tharnadian thief-hunter enters from the north.
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A small wooden lyre is here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
A tharnadian thief-hunter watches over the town streets intently.

< 307h/307H 169v/173V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 307h/307H 170v/173V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.

< 307h/307H 171v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief kne EP: excellent >
 A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's feeble punch grazes you.

< 306h/307H 171v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief kne EP: excellent >
 You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.

< 306h/307H 171v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief kne EP: excellent >
 You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee northward!

< 306h/307H 142v/173V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 306h/307H 148v/173V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Barbarian (large) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 306h/307H 149v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.

< 306h/307H 148v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 306h/307H 147v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
The corpse of a huge boar is lying here.

< 306h/307H 146v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/307H 147v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
A homeless peasant is here, looking lost and hungry.

< 306h/307H 145v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.

< 307h/307H 144v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling outside the gates.

< 307h/307H 143v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Puddles of fresh blood cover the ground.
A Grey Elf (medium) stands in mid-air here.

< 307h/307H 141v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 307h/307H 140v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An odd little man, with a shaved head and an orange robe, hums something.

< 307h/307H 139v/173V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 307h/307H 137v/173V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *++**^**.^  
       ^@P++++++  
      *M+*^*M***  
     M^******.M.  
   MMMM^***M..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
An elite highwayman stands here, protecting the roads of Tharnadia.

< 307h/307H 137v/173V Pos: standing >
An elite highwayman leaves east.
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *++**^**.^.  
      ^+@+++++++  
     *M+*^*M****  
    M^******.M..  
  MMMM^***M..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
[3] A scale from a dragon lies here.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Gnome (small) stands here.
A Gnome (small) stands here.
A Gnome (small) stands here.
*A Gnome (small) stands in mid-air here.
A Gnome (small) stands here.

< 307h/307H 137v/173V Pos: standing >
 
   MM^**^.^MM.    
  MMM^***..^M^.   
   M^**^*.^^.M^.  
    *******....M  
     *++@*^**.^.  
      ^+P+++++++  
     *M+*^*M****  
    M^******.M.   
   MMM^***M..^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A Duergar (medium) stands in mid-air here.

< 307h/307H 139v/173V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *++**^**.^.  
      ^+@+++++++  
     *M+*^*M****  
    M^******.M..  
  MMMM^***M..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
[3] A scale from a dragon lies here.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Gnome (small) stands here.
A Gnome (small) stands here.
A Gnome (small) stands here.
*A Gnome (small) stands in mid-air here.
A Gnome (small) stands here.

< 307h/307H 137v/173V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by a Gnome.
An elite highwayman leaves east.

< 307h/307H 139v/173V Pos: standing >
You start chanting...

< 307h/307H 143v/173V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 51 ] A huge shower of arcing electricity engulfs a Gnome.

< 307h/307H 145v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 You start chanting...

< 307h/307H 145v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome suddenly attacks YOU!
A Gnome misses you.
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 307h/307H 145v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome attempts to flee.
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.

< 307h/307H 145v/173V Pos: standing >
You abort your spell before it's done!

< 307h/307H 145v/173V Pos: standing >
A Duergar enters from the north.

< 307h/307H 145v/173V Pos: standing >
[Damage: 33 ] Electrical arcs continue to blacken and pincushion a Gnome.
What should the spell be cast upon?  You must specify a target!
A Revenant enters from the north.

< 307h/307H 145v/173V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 307h/307H 146v/173V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *++**^**.^  
       ^@P+++M++  
      *MP*^*M***  
     M^******.M.  
   MMMM^***^..^   
   MMMMM*^*M.^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 307h/307H 146v/173V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *++**^**.^.  
      ^+@+++M++M  
     *M+*^*M****  
    M^******.M..  
  MMMM^***^..^M   
   MMMM*^*M.^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
[3] A scale from a dragon lies here.
*A Revenant (medium) (HardCore) stands in mid-air here.
A Duergar (medium) stands in mid-air here.
A Gnome (small) stands here, fighting YOU!
A Revenant snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Revenant's mighty bash!

< 306h/307H 147v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 A Gnome misses you.

< 306h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's powerful slash strikes you hard.
OUCH!  That really did HURT!
A Revenant's awesome slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Revenant's impressive slash strikes you very hard.
A Revenant's powerful slash seriously wounds you.
A Revenant's impressive slash strikes you very hard.
A Revenant's weak slash wounds you.
A Revenant's fine slash strikes you hard.
A Revenant's fine slash strikes you hard.
A Revenant's slash seriously wounds you.
A Duergar leaves north.

< 64h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 [Damage: 14 ] Electrical arcs continue to blacken and pincushion a Gnome.

< 81h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 
< 81h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A Revenant parries your futile lunge at him.
A Revenant snaps into visibility.

< 81h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A Duergar enters from the north.

< 81h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A Barbarian enters from the west.

< 81h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A Barbarian leaves east.

< 81h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Gnome.
A Gnome misses you.

< 96h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Duergar starts casting a spell.

< 96h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Barbarian enters from the east.

< 96h/307H 148v/173V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's impressive slash seriously wounds you.
A Revenant's weak slash wounds you.
A Revenant's slash seriously wounds you.
You feel your skin soften and return to normal.
A Revenant's slash strikes you.
Your upper body is disconnected from your legs as a Revenant slashes you.