The death of [52 Mercenary] Kook (Human)

in Road beneath the Gate Tower

from the perspective of [52 Mercenary] Kook (Human)

<worn on eyes>       a pair of goggles of faerie sight (magic)

Headbutt whom?

< 49h/429H 111v/112V Pos: standing >
Headbutt whom?

< 49h/429H 111v/112V Pos: standing >
Headbutt whom?

< 49h/429H 111v/112V Pos: standing >
Headbutt whom?

< 49h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your west.
The mailman who is not far off below you.

< 49h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your west.
The mailman who is not far off below you.

< 49h/429H 111v/112V Pos: standing >

< 49h/429H 111v/112V Pos: standing >
Headbutt whom?

< 49h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 50h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 51h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 51h/429H 111v/112V Pos: standing >
Headbutt whom?

< 52h/429H 111v/112V Pos: standing >
Headbutt whom?

< 52h/429H 111v/112V Pos: standing >
Headbutt whom?

< 52h/429H 111v/112V Pos: standing >
Headbutt whom?

< 52h/429H 111v/112V Pos: standing >

< 52h/429H 111v/112V Pos: standing >
Headbutt whom?

< 52h/429H 111v/112V Pos: standing >
Headbutt whom?

< 52h/429H 111v/112V Pos: standing >
Headbutt whom?

< 53h/429H 111v/112V Pos: standing >

< 54h/429H 111v/112V Pos: standing >

< 54h/429H 111v/112V Pos: standing >
Nom has returned from the dead.

< 54h/429H 111v/112V Pos: standing >
Nom leaves down.

< 54h/429H 111v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 54h/429H 111v/112V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 55h/429H 111v/112V Pos: standing >

< 55h/429H 112v/112V Pos: standing >
The receptionist enters from below.

< 57h/429H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
Fresh blood splatters cover the area.
[2] A small round shield has been dropped here.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[59] The corpse of a Human is lying here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 59h/429H 112v/112V Pos: standing >
The receptionist leaves down.
Experience till level: 34000000

< 59h/429H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
The mailman who is not far off below you.

< 59h/429H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.
An old tome written in duergar lies here.
Some ancient adamantium has been foolishly left here.
A cloak rests upon the gloomy ground here gathering dust. (magic)
A a peryton cloak is lying here.
A gaund skin lies here.
A royal signet ring has been dropped here.
A strange cloth pouch hanging from a cord of sinew lies here. (magic) (glowing)
An ornate suit of ringmail lies on the ground here. (magic)
Lying here is a very large scale from a golden wyrm.
Cloth the color of blood lies in a pile on the ground.
A steel longsword lays upon the ground.
a satchel used to hold various items lies here. (magic) (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
The corpse of a militia guard is lying here.
[2] The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 59h/429H 111v/112V Pos: standing >
You quickly scan the area.
The receptionist who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 59h/429H 111v/112V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 59h/429H 111v/112V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 60h/429H 111v/112V Pos: standing >

< 60h/429H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A pitch-black breastplate rests on the ground here. (magic)
A mysterious glowing potion rests upon the ghastly ground. (glowing)
A thick tome lies here waiting for be filled with arcane magic.
A heavy robe splattered with blood lies here in a heap. (magic)
A platinum holy symbol lies here. (magic)
Some moron has left Dranum's platemail here. (magic)
A brightly glowing staff has been fumbled here. (magic) (glowing)
A clear blue dagger is here. (magic) (illuminating)
A thin sliver of perversium lies here, forgotten. (magic)
A magical platinum bastard sword lies on the floor. (magic)
The stinger of the manta ray has been left here. (humming)
A huge minotauren battle-axe has been left here. (magic)
A spectral lance floats here in a pool of ethereal mist. (magic)
A Zerthimonian necklace lies here. (humming)
Lying here is a collar filled with stones afire. (magic)
An unwanted warrior's plate sits here. (magic) (illuminating)
This pair of well designed armplates glows. (glowing)
The earring of the forest goddess has been dropped here.
An small sapphire encrusted with platinum sparkles here.
A tribal warlord mask has been left here.
A long gemstone earring lies here. (magic) (glowing)
[2] Some leather leggings were left here.
[2] A small sword was abandoned here.
A jet black cloak lies here in the dust.
[4] A suit of spiked leather armor lies here.
A snakeskin skin has been discarded here.
A fist-sized walnut is lying here, hidden in the shadows.
The symbol of a holy god lies here.
an elven sheaf arrow lies here.
[3] A small wooden shield is lying on the ground.
A tankard of leafwine has been set down here. (magic)
a small stick lays discarded here.
[2] A cooked bat wing is here, ready to eat.
[2] A crumpled shawl lays here.
A large bone lies on the ground. (magic)
A large piece of animal fur is here.
An unwanted scroll collects among the rubble here.
someone has dropped a cloak of the elves. (glowing)
A heavy spike-edged ring lies here.
A necklace of eleven ears is lying here.
[3] A soft leather jacket has been discarded here.
[3] A pair of blacksteel boots stand here.
A buckler made of wood lies here.
There seems to be a pile of shadows in the corner of the room.
A large blue bag lies here.
Some engraved bracers have been dropped here.
A long scythe rests on the floor here.
A small pile of coins lies here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Mountain Dwarf is lying here.
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 60h/429H 110v/112V Pos: standing >
You jump in surprise.. EEK! 

< 60h/429H 110v/112V Pos: standing >
Who do you want to scare?

< 60h/429H 111v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A large rat is scurrying about here.

< 60h/429H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A commoner who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
The doctor who is in the distance to your west.

< 61h/429H 111v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.

< 61h/429H 110v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 61h/429H 109v/112V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
The receptionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 61h/429H 110v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 62h/429H 111v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Gnome is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 62h/429H 110v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 62h/429H 109v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 62h/429H 108v/112V Pos: standing >

< 62h/429H 108v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 62h/429H 108v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is in the distance to your west.

< 62h/429H 109v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 63h/429H 110v/112V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A militia guard who is not far off to your south.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 63h/429H 111v/112V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
The receptionist enters from the north.
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A militia guard who is not far off to your south.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 63h/429H 112v/112V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A militia guard who is not far off to your south.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 63h/429H 112v/112V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A militia guard who is not far off to your south.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 63h/429H 112v/112V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A militia guard who is not far off to your south.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 63h/429H 112v/112V Pos: standing >
The receptionist leaves south.

< 63h/429H 112v/112V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
The receptionist who is close by to your south.
Nom who is close by to your south.
A Lich who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A Lich who is close by to your south.
A militia guard who is not far off to your south.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 64h/429H 112v/112V Pos: standing >

< 64h/429H 112v/112V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A few drops of fresh blood are scattered around the area.
Some sleeves of deep shadows lie here.
A very fine made gloves from an unknown material are lying on the ground. (humming) [88%]             
A pair of moccasins crafted from demon-hide lie here.
Some stunningly white leggings lie here.
a diabolical brass crown from Valley of Crushk lies here on the ground. [89%]             
An unique copper amulet from Valley of Crushk lies here on the ground. [83%]             
A black wool cowl stained with blood lies here in a heap.
An ancient and magical ring lies here. (magic)
Some fool dropped a MaDDenING ring here! (magic)
A large tome lies here. (magic) (glowing) (humming)
A powerful tome lies in the dust here. [32%]             
A small wooden lyre is here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
Roughly made from victims of the pitmaster, this belt lies here. (magic)
The receptionist stands in mid-air here, fighting a Lich.(Gold Aura)
Nom - The Resistance (Human)(medium) stands here.(Gold Aura)
A Lich (medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
A tharnadian thief-hunter stands in mid-air here, fighting a Lich. (casting) (Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A Lich (medium) Clan Love Corpse stands in mid-air here, fighting the receptionist. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Lich's head.

< 64h/429H 111v/112V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich drains the receptionist - what a waste of energy!

< 64h/429H 111v/112V Pos: standing >
You leave a huge, red swollen lump on a Lich's temple.
Your spirit suffers from contact with a Lich's aura!

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A Lich wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich misses the receptionist.
The receptionist nimbly swivels out of the path of a Lich's attack.
A Lich snaps into visibility.
A Lich misses a tharnadian thief-hunter.
A Lich misses a tharnadian thief-hunter.

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich snaps into visibility.
The receptionist's punch grazes a Lich.
The receptionist's weak punch grazes a Lich.
The receptionist's decent punch wounds a Lich.
The receptionist's weak punch grazes a Lich.
The receptionist's punch wounds a Lich.
The receptionist misses a Lich.
The receptionist's crude punch grazes a Lich.
The receptionist's punch grazes a Lich.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'oculoghfal jioculoae'
The receptionist's spell flows around a Lich, leaving him unharmed!

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A tharnadian thief-hunter's punch wounds a Lich.
A tharnadian thief-hunter suffers from contact with the aura about a Lich.
A tharnadian thief-hunter's decent punch wounds a Lich.
A tharnadian thief-hunter suffers from contact with the aura about a Lich.
A tharnadian thief-hunter's weak punch wounds a Lich.
A tharnadian thief-hunter suffers from contact with the aura about a Lich.
A tharnadian thief-hunter starts casting an offensive spell.

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP:  small wounds >
 You miss a Lich.
A Lich dodges your futile attack.

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP:  small wounds >
 The first rays of sunlight signal that day is approaching.

< 62h/429H 111v/112V Pos: standing >
< T: thief TP: sta TC: small wounds E: A Lich sta EP:  small wounds >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
As a Lich drains your last bit of energy, you look forward to the peace of the graveyard.