The death of [52 Mercenary] Kook (Human)

in The Ogre's Foot Inn

from the perspective of [56 Death Magus] Obeen (Lich)


A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A Dwarf who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 396h/318H 164v/165V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A Dwarf who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A commoner who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 396h/318H 164v/165V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A Dwarf who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 396h/318H 164v/165V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A Dwarf who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A stray dog who is rather far off to your west.

< 396h/318H 164v/165V Pos: standing >

< 396h/318H 164v/165V Pos: standing >
Zloe leaves west.
The lich of Obeen leaves west.
A golden dracolich leaves west.
You follow Zloe.

The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of Obeen stands here. (minion) 
Zloe (Lich)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A Dwarf (medium) stands in mid-air here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The lich of A tharnadian illusionist enters from the east.

< 396h/318H 163v/165V Pos: standing >
Zloe starts casting an offensive spell.

< 396h/318H 163v/165V Pos: standing >
You start chanting...

< 396h/318H 163v/165V Pos: standing >
Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Zloe.
A Dwarf misses Zloe.

< 396h/318H 164v/165V Pos: standing >
You complete your spell...
[Damage: 61 ] A huge shower of arcing electricity engulfs a Dwarf.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf blocks Zloe's lunge at him.
A Dwarf blocks Zloe's lunge at him.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.
A militia guard enters from the west.
Zloe starts casting an offensive spell called 'electrical execution'.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A militia guard enters from the west.
You start chanting...

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You complete your spell...
[Damage: 62 ] A huge shower of arcing electricity engulfs a Dwarf.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Electrical arcs continue to blacken and pincushion a Dwarf.
Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Zloe.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 37 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You start chanting...

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 The Tharnadian Quartermaster stands to the side, evaluating the fray.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Zloe starts casting an offensive spell called 'electrical execution'.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 65 ] A huge shower of arcing electricity engulfs a Dwarf.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Zloe.

< 396h/318H 165v/165V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 [Damage: 39 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is stunned!

< 395h/318H 165v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf's feeble slash grazes you.
A Dwarf blocks your futile lunge at him.
You miss a Dwarf.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 394h/318H 165v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is mortally wounded, and will die soon, if not aided.
A Dwarf's body smokes as him body is consumed by the electric arcs.
A Dwarf's duergar skin belt exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.
You just gained 0.50 frags!
You have gained 60 epic points.
A Dwarf's death cry reverberates in your head as he falls to the ground.
You abort your spell before it's done!

< 394h/318H 165v/165V Pos: standing >
You failed.

< 394h/318H 165v/165V Pos: standing >
You failed.

< 394h/318H 165v/165V Pos: standing >
You failed.

< 394h/318H 165v/165V Pos: standing >
Zloe sits down in a comfortable spot.

< 394h/318H 165v/165V Pos: standing >
It appears to be the corpse of Aces.
a dark shadowy circle [superior]
a mask of beastkind [superior]
a bloodstained serrated blade
a bracelet of the earth [modified]
an emerald-green cloak
a heavy pair of xorn-hide boots
some tight silk pants [superior]
a soldier's hide eyepatch
a rusty brass heater shield
some glittering hide mitts
a glittering ivory cap
some holy white robes
a shadowsteel torc
a necklace of dangling rat skulls
a rugged adventurers satchel (illuminating)
a large ruby
a black ten
a HUGE diamond

< 394h/318H 165v/165V Pos: standing >
You sit down and relax.

< 394h/318H 165v/165V Pos: sitting >
A militia guard leaves west.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  6   (   1 seconds)
  9th circle:  5 of  5
 10th circle:  1 of  5   (   8 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 394h/318H 165v/165V Pos: sitting >
You start meditating...

< 394h/318H 165v/165V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 394h/318H 165v/165V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 394h/318H 165v/165V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 394h/318H 165v/165V Pos: sitting >
Zloe clambers to his feet.

< 394h/318H 165v/165V Pos: sitting >
Zloe leaves south.
The lich of Obeen leaves south.
A golden dracolich leaves south.

< 394h/318H 165v/165V Pos: sitting >
You feel infused by 10th circle DARK powers!
Zloe enters from the south.
The lich of Obeen enters from the south.
A golden dracolich enters from the south.

< 394h/318H 165v/165V Pos: sitting >
A militia guard leaves west.

< 394h/318H 165v/165V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 394h/318H 165v/165V Pos: sitting >
You clamber to your feet.

< 394h/318H 165v/165V Pos: standing >
A Human enters from the north.

< 393h/318H 165v/165V Pos: standing >
A Human leaves east.

< 393h/318H 165v/165V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of Obeen stands here. (minion) 
Zloe (Lich)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
*The lich of A tharnadian illusionist stands here. (minion) 
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.

< 393h/318H 165v/165V Pos: standing >
Zloe leaves south.
The lich of Obeen leaves south.
A golden dracolich leaves south.
You follow Zloe.

The Ogre's Foot Lounge
Obvious exits: -N -U -D
a satchel used to hold various items lies here. (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of Obeen stands here. (minion) 
Zloe (Lich)(medium) stands in mid-air here.
The lich of A tharnadian illusionist enters from the north.

< 393h/318H 164v/165V Pos: standing >
Zloe leaves north.
The lich of Obeen leaves north.
A golden dracolich leaves north.
You follow Zloe.

The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of Obeen stands here. (minion) 
Zloe (Lich)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The lich of A tharnadian illusionist enters from the south.

< 393h/318H 163v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
The town crier says in common 'If you have anything and I mean anything for sale,'
The town crier says in common 'you now can auction it - though let's get real,'
The town crier says in common 'you'll just kill for it.'
The town crier snickers softly to himself.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A commoner who is not far off to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 393h/318H 165v/165V Pos: standing >
Zloe leaves south.
The lich of Obeen leaves south.
A golden dracolich leaves south.
You follow Zloe.

The Ogre's Foot Lounge
Obvious exits: -N -U -D
a satchel used to hold various items lies here. (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of Obeen stands here. (minion) 
Zloe (Lich)(medium) stands in mid-air here.
The lich of A tharnadian illusionist enters from the north.

< 392h/318H 164v/165V Pos: standing >
Zloe leaves up.
The lich of Obeen leaves up.
A golden dracolich leaves up.
You follow Zloe.

The Ogre's Foot Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
[2] A small round shield has been dropped here.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[19] The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
[13] The corpse of a Human is lying here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of Obeen stands here. (minion) 
Zloe (Lich)(medium) stands in mid-air here.
A Human (medium) stands here, fighting an elite guard.
*A Dwarf (medium) Member of Arcane Hooligans stands here.
The receptionist stands here behind the counter, waiting to help someone.
An elite guard stands here, fighting a Human.
An elite guard crouches here.
The lich of A tharnadian illusionist enters from below.

< 392h/318H 163v/165V Pos: standing >
An elite guard punches a Human in the throat, he chokes, gasps and dies.
A Human is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a Human.
Sparkling magic surrounds Zloe as he begins his chant.
Zloe starts casting an offensive spell called 'electrical execution'.
A Human has returned from the dead.

< 392h/318H 163v/165V Pos: standing >
The receptionist suddenly attacks YOU!
The receptionist's crude punch strikes you.

< 378h/318H 163v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf snaps into visibility.
A halo of white light settles over a Dwarf as he charges into battle.
A Dwarf is engulfed by a shower of arcing electricity sent by Zloe.
A Dwarf's chameleon suit of transformation of agility is filled with electrical energy!
A Dwarf parries Zloe's lunge at him.
A Dwarf parries Zloe's lunge at him.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's feeble slash grazes Zloe.
A Dwarf swings Illesarus, Sword of Sharpness with a broad two-handed arch at Zloe.
Blood flies everywhere as Illesarus slices without restraint.
Zloe gasps as the vorpal sword nearly severs his leg!
A Dwarf's feeble slash grazes Zloe.
A Dwarf's weak slash grazes Zloe.
A Dwarf suffers from contact with the aura about Zloe.
A Dwarf's slash grazes Zloe.
A Dwarf suffers from contact with the aura about Zloe.
A Dwarf's feeble slash grazes Zloe.
A Dwarf suffers from contact with the aura about Zloe.
A Dwarf's slash strikes Zloe.
A Dwarf suffers from contact with the aura about Zloe.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 Zloe starts casting an offensive spell called 'electrical execution'.
An elite guard's face turns pale as a Human slams his head into his face.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 The lich of Obeen suddenly attacks a Dwarf!
The lich of Obeen snaps into visibility.
A Dwarf snaps into visibility.
The lich of Obeen's feeble punch grazes a Dwarf.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Zloe.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 A Human misses an elite guard.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 Zloe starts casting an offensive spell called 'electrical execution'.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 An elite guard assists an elite guard heroically.
A Human avoids being bashed by an elite guard, who loses his balance and falls.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf snaps into visibility.
A Dwarf is engulfed by a shower of arcing electricity sent by Zloe.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 The receptionist gracefully whirls around your attack.
You miss the receptionist.

< 378h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: excellent >
 The receptionist's crude punch wounds you.
The receptionist's feeble punch grazes you.
The receptionist's crude punch wounds you.
The receptionist's punch grazes you.
The receptionist's crude punch strikes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch wounds you.
The receptionist starts casting an offensive spell.
The lich of a tharnadian illusionist suddenly attacks the receptionist!
The lich of a tharnadian illusionist snaps into visibility.
The lich of a tharnadian illusionist's weak punch grazes the receptionist.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The lich of a tharnadian illusionist wavers in agony, as the positive energies sent by the receptionist purge her essence!
The receptionist sends the lich of a tharnadian illusionist reeling with a holy word.
You resist the effects of the receptionist's spell!
The receptionist sends a golden dracolich reeling with a holy word.
The receptionist's spell flows around the lich of Obeen, leaving it unharmed!
The receptionist sends Zloe reeling with a holy word.

< 331h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: few scratches >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf parries Zloe's lunge at him.
A Dwarf parries Zloe's lunge at him.

< 331h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: few scratches >
 Zloe's leg has healed.
Zloe starts casting an offensive spell called 'electrical execution'.
You start chanting...

< 331h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: few scratches >
 A Dwarf's feeble slash grazes Zloe.
A Dwarf's feeble slash grazes Zloe.
A Dwarf's Illesarus, the Sword of Sharpness eminates a soft glow and a Dwarf looks refreshed!
The room lights up!
Healing energy flows from a Dwarf into a Dwarf's body!
A Dwarf's feeble slash grazes Zloe.
A Dwarf's slash grazes Zloe.
A Dwarf's feeble slash grazes Zloe.
A Dwarf's Illesarus, the Sword of Sharpness eminates a soft glow and a Dwarf looks refreshed!
Healing energy flows from a Dwarf into a Dwarf's body!
A Dwarf's slash grazes Zloe.
A Dwarf suffers from contact with the aura about Zloe.

< 331h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: few scratches >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf parries the lich of Obeen's lunge at him.
A Dwarf snaps into visibility.
The lich of Obeen's feeble punch grazes a Dwarf.

< 331h/318H 164v/165V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: few scratches >
 Zloe completes his spell...
Zloe utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Zloe.
You complete your spell...
[Damage: 63 ] The shower of arcing electricity was more than a Human could handle.
A Human is dead! R.I.P.
You receive your share of experience.