The death of [4 Paladin] Oggog (Minotaur)

in A War Room

from the perspective of [2 Ranger] Sereq (Minotaur)

<primary weapon>     a steel long sword
<secondary weapon>   a steel short sword


< 1h/46H 170v/170V Pos: standing >

< 1h/46H 170v/170V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (very evil)
   Clan Stoutdorf Settlement                     (extremely evil)
  *Kobold Settlement                             (evil)
   Pits of Cerberus                              (evil)
  *Orrak                                         (very evil)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (good)
   Myrloch Vale                                  (slightly evil)
  *Village of Werrun                             (pure evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   The Stone Tomb of Kelek                       (extremely evil)
   Tower of High Sorcery                         (slightly good)
   Nizari                                        (good)
   Bloodstone Keep                               (slightly evil)
  *The Elemental Groves                          (good)
   Faerie Realm                                  (slightly good)
   Temple of Flames                              (very evil)
   The Prisons of Carthapia                      (slightly good)
  *The High Moor Forest                          (slightly evil)
   Fort Boyard                                   (slightly good)
   Labyrinth of No Return                        (slightly evil)
   Drustl's Yerdonia Enslaved                    (very evil)
   The Obsidian Citadel                          (very evil)
   The Temple of the Sun                         (good)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly evil)
  *The Ruins of Undermountain                    (extremely evil)
  *The Outcasts Tower                            (pure evil)
  *The Lair of the Swamp Troll King              (pure evil)
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (good)
   Crystalspyre Mountains                        (slightly good)
  *The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   Rogue Plains                                  (slightly good)
  *The Desert City of Venan'Trut                 (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
  *City of Torrhan                               (evil)
  *Zalkapfaan, City of the Headless Horde        (pure evil)
   New Cave city                                 (good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
  *Plane of Air                                  (very evil)
   IceCrag Castle                                (slightly good)
   Quintaragon Castle                            (slightly evil)
   The Ethereal Plane                            (evil)
  *Plane of Fire                                 (evil)
   Prison of Fort Boyard                         (slightly evil)
  *The Sky City of Ultarium                      (slightly evil)
   The Jade Empire                               (slightly good)
  *Jotunheim                                     (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Lair of the Gibberling King                   (slightly good)
  *Plane of Water                                (slightly good)
  *The Kingdom of Torg                           (extremely evil)
  *The Ancient Halls of Ironstar                 (good)
   Shadamehr Keep                                (evil)
   Forest of Mir                                 (slightly evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Earth                                (slightly evil)
  *Tribal Oasis                                  (evil)
  *The Trakkia Mountains                         (extremely evil)
  *The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (slightly evil)
  *Krethik Keep                                  (slightly good)
   Sea Kingdom                                   (good)
  *Domain of Lost Souls                          (slightly evil)
  *The Hall of Knighthood                        (very good)
   The Temple to Skrentherlog                    (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Sevenoaks                                     (slightly evil)
  *Lost Temple of Tikitzopl                      (evil)
   Alatorin - the Forge City                     (slightly good)
  *Temple of the Earth                           (slightly evil)
  *Mazzolin                                      (slightly good)
  *Ruined Temple of Tezcatlipoca                 (slightly good)
   The Depths of Duris                           (slightly evil)
   The Astral Plane                              (slightly good)
  *Pit of Dragons                                (good)
  *The Keep of Evil                              (evil)
   Valley of the Snow Ogres                      (slightly good)
   The Scorched Valley                           (slightly evil)
   The Tempest Court                             (slightly evil)
  *The Great Shaboath                            (slightly evil)
   Ny'Neth                                       (good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
  *The Realm of Barovia                          (evil)
   Plane of Fire, Brass                          (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly good)
   Apocalypse Castle                             (slightly good)
  *Ny'Neth's Stronghold                          (good)
   Negative Material Plane                       (evil)
  *The Realm of Barovia Continued                (slightly good)
  *The Charcoal Palace                           (slightly good)
  *Vecna's Tomb                                  (evil)
   The Bronze Citadel                            (extremely evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
  *Castle Ravenloft                              (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly evil)
  *The Royal Mausoleum of Castle IceCrag         (good)

* = already completed this boot.

< 7h/46H 170v/170V Pos: standing >
Owner               Artifact

Effu                the sphere of wind
Drisk               tendrils of shadowy mist
Aceldama            the holy flamberge of the efreeti
Punky               the mystic axe of the dragonkind
Aceldama            Doombringer, the sword of chaos
Rethzor             the rod of Dispator
Meth                the Living Necroplasm
Nibl                a pair of pale, misty gloves
Kesk                Krindors Incredible Device
Aktosh              the globe of shadows
Nibl                a gladius called 'Backstabber'
Ghuleh              the Totem of Mastery
Punky               Chaos, The Unholy Avenger
Aceldama            the platemail of the DragonLord
Aktosh              a cloak of Elvenkind
Vuthe               the mace of light and darkness
Punky               Avernus the life stealer
Kesk                the blackened staff of Netheril
Nibl                Tiamat's poison tail stinger
Mini                Illesarus, the Sword of Sharpness
Bardo               Lyrical Instrument of Time
Deathli             a mystical warhammer
Praxel              the holy mace of the efreeti

       ------Summary------
         Goodies:      4
         Evils:        19
         Total:        23

< 10h/46H 170v/170V Pos: standing >
Owner               Unique

Aktosh              the crown of Aramus
Grotar              the icecrown of the frost revenants
Asden               a sword of the whirlwinds
Bas                 the terrifying visage of the great wraith Dranum
Washu               the platemail of the Dragon Horde
Xziz                the mace of the earth
Asden               'Einjar' the titan shield of purity
Meth                the orb of elemental fire
Aceldama            the cloak of the stalker
Bas                 a wispy astral-twined mindstone ring
Nair                a belt of iron solidarity
Aceldama            a death ring of Tezcatlipoca
Punky               a blood red sword named 'Death Rider'
Gegu                the totem of Mox
Aktosh              the staff of blue flames
Aceldama            the eyes of the mindflayer
Metronius           a set of gartham hide sleeves
Cora                the robe of Lost Souls
Kesk                a lightning rod composed of pure magic
Bardo               the instrument of lyrical mastery
Deathli             the wicked-looking scimitar of Demogorgon
Porkchop            a large gold-rimmed church door
Straut              the unholy avenger named 'Bloodlust'
Snope               some spiked crabshell armor
Laz                 an obsidian buckle named "Rage"
Laz                 the dark heart of Dreggan Wood
Asvin               the twisted spine and skull of the Lich Lord
Jube                some platinum linked sleeves of life
Skir                the glittering cloak of the sprite queen, Faelarae
Iniz                the granite dagger 'BloodFeast'
Porkchop            Bahamut's mask of vigor
Jube                the band of emerald flames
Jube                the orb of the sea
Laz                 the stone mace 'Godsfury'
Porkchop            the holy avenger of Ambran
Bas                 a haze of swirling green vapor
Kesk                Utgard-Loki's crystal ball
Orp                 a cold saber called 'icicle'
Rethax              the boots of inertia
Xiy                 Tsunami, the trident of storms
Sevy                a swirling staff of air conjuration

       ------Summary------
         Goodies:      18
         Evils:        23
         Total:        41

< 14h/46H 170v/170V Pos: standing >

< 24h/46H 170v/170V Pos: standing >
Owner               Unique

Aktosh              the crown of Aramus
Grotar              the icecrown of the frost revenants
Asden               a sword of the whirlwinds
Bas                 the terrifying visage of the great wraith Dranum
Washu               the platemail of the Dragon Horde
Xziz                the mace of the earth
Asden               'Einjar' the titan shield of purity
Meth                the orb of elemental fire
Aceldama            the cloak of the stalker
Bas                 a wispy astral-twined mindstone ring
Nair                a belt of iron solidarity
Aceldama            a death ring of Tezcatlipoca
Punky               a blood red sword named 'Death Rider'
Gegu                the totem of Mox
Aktosh              the staff of blue flames
Aceldama            the eyes of the mindflayer
Metronius           a set of gartham hide sleeves
Cora                the robe of Lost Souls
Kesk                a lightning rod composed of pure magic
Bardo               the instrument of lyrical mastery
Deathli             the wicked-looking scimitar of Demogorgon
Porkchop            a large gold-rimmed church door
Straut              the unholy avenger named 'Bloodlust'
Snope               some spiked crabshell armor
Laz                 an obsidian buckle named "Rage"
Laz                 the dark heart of Dreggan Wood
Asvin               the twisted spine and skull of the Lich Lord
Jube                some platinum linked sleeves of life
Skir                the glittering cloak of the sprite queen, Faelarae
Iniz                the granite dagger 'BloodFeast'
Porkchop            Bahamut's mask of vigor
Jube                the band of emerald flames
Jube                the orb of the sea
Laz                 the stone mace 'Godsfury'
Porkchop            the holy avenger of Ambran
Bas                 a haze of swirling green vapor
Kesk                Utgard-Loki's crystal ball
Orp                 a cold saber called 'icicle'
Rethax              the boots of inertia
Xiy                 Tsunami, the trident of storms
Sevy                a swirling staff of air conjuration

       ------Summary------
         Goodies:      18
         Evils:        23
         Total:        41

< 27h/46H 170v/170V Pos: standing >

< 46h/46H 170v/170V Pos: standing >
Autosaving...

< 46h/46H 170v/170V Pos: standing >

< 46h/46H 170v/170V Pos: standing >

< 46h/46H 170v/170V Pos: standing >

< 46h/46H 170v/170V Pos: standing >
Autosaving...

< 46h/46H 170v/170V Pos: standing >
A Minotaur has returned from the dead.

< 46h/46H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A Minotaur (huge) stands here (Newbie).
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 46h/46H 170v/170V Pos: standing >
You miss a Minotaur.
A halo of white light descends upon a Minotaur burning your soul.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You would need a lot of luck!

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You miss a Minotaur.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur misses you.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur deftly blocks your kick with his forearm.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur lets off a rip-roaring fart!  Clear the room!  Gas explosion!

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 [Damage:  1 ] Your crude punch strikes a Minotaur.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You dodge a Minotaur's vicious attack.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You chuckle politely.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 [Damage:  1 ] Your crude punch strikes a Minotaur.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur misses you.
You dodge a Minotaur's vicious attack.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur dodges your futile attack.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur dodges, and you miss your kick at his legs.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You dodge a Minotaur's vicious attack.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 [Damage:  1 ] Your crude punch strikes a Minotaur.
A Minotaur dodges your futile attack.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You dodge a Minotaur's vicious attack.
You dodge a Minotaur's vicious attack.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You are carrying: (0/10)
Nothing.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Mock Combat Chamber
Obvious exits: -W
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A Minotaur (huge) stands here (Newbie), fighting YOU!
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 [Damage:  2 ] Your fine punch strikes a Minotaur very hard.
[Damage:  1 ] Your crude punch strikes a Minotaur hard.
A Minotaur is stunned!

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur misses you.
You dodge a Minotaur's vicious attack.
You get a steel long sword.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You wield a steel long sword.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You get a steel short sword.

< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You miss a Minotaur.
You miss a Minotaur.
A Minotaur attempts to flee.
A Minotaur leaves west.

< 46h/46H 170v/170V Pos: standing >
You wield a steel short sword.

< 46h/46H 170v/170V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
A Minotaur (huge) stands here (Newbie).
Ackum, the master warrior, is here.

< 46h/46H 169v/170V Pos: standing >
[Damage:  5 ] Your slash critically injures a Minotaur.
A Minotaur is mortally wounded, and will die soon, if not aided.

< 46h/46H 169v/170V Pos: standing >
<[Damage:  3 ] Your final slash sends a Minotaur's head bouncing along the ground.
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!