The death of [50 Spiritualist] Nork The Empire (Gnome)

in Inside the Eastern City Gates

from the perspective of [50 Spiritualist] Nork The Empire (Gnome)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the crown of unholy saints
<worn on eyes>       a fine platinum visor from Arcium, the Plagued Kingdom
<worn in ear>        a ghastly bone stud from Arcium, the Plagued Kingdom
<worn in ear>        a brutal silver stud
<worn around neck>   a misshaped steel charm from The Docks of Quietus Quay
<worn around neck>   a drow-made ivory pendant from Pine Hollow
<worn on body>       an unique dragonscale chestplate
<worn about body>    a static obsidian bodycloak from Arcium, the Plagued Kingdom
<worn as quiver>     a glowing bard sack (glowing)
<worn on belt buckle>an unearthly adamantium belt buckle
<attached to belt>   a twisted flesh belt buckle from Arcium, the Plagued Kingdom
<worn on arms>       some crude mithril vambraces from Arcium, the Plagued Kingdom
<held as shield>     a stylish cured leather tower shield from Arcium, the Plagued Kingdom
<worn around wrist>  a bracer of pit worm scales (magic)
<worn around wrist>  an archer's wrist guard
<worn on hands>      some superior steel claws
<worn on finger>     a flaming gold ring from Arcium, the Plagued Kingdom
<worn on finger>     a ring called 'Soulcatcher'
<held>               a firwood bear totem (magic)
<worn on feet>       devil's hide boots (magic)

A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 399h/399H 191v/191V Pos: standing >
The gates seems to be closed.

< 399h/399H 191v/191V Pos: standing >
Autosaving...

< 399h/399H 191v/191V Pos: standing >
Ok.

< 399h/399H 191v/191V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 399h/399H 191v/191V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 399h/399H 191v/191V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 399h/399H 191v/191V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 399h/399H 191v/191V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 399h/399H 191v/191V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 399h/399H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/399H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/399H 191v/191V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 399h/399H 191v/191V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental stands at ease.

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'Careful - some say that drow and duergar are being seen around here.'
The town crier says in common 'Those who left to go after them haven't returned.'

< 399h/399H 191v/191V Pos: standing >
Ok.

< 399h/399H 191v/191V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A bottle of hard ale has been forgotten here.
A huge KEG of beer lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 399h/399H 191v/191V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A warhammer with a sturdy-looking steel head lies here.
[13] A small bandage rests upon the ground here.
[3] A spellbook lies here, discarded.
[8] A large wooden torch has been discarded here.
[4] A stout cudgel carved from oak wood lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[9] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Draz Magister Equitum of The Empire (Barbarian)(large) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 399h/399H 191v/191V Pos: standing >
You tip your hat at no one in particular.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 399h/399H 191v/191V Pos: standing >
You dismount a mountain goat.

< 399h/399H 191v/191V Pos: standing >
You pet a mountain goat lovingly.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
You sit down and relax.

< 399h/399H 191v/191V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  1 - greater ravenflight
               4 - arieks shattering iceball
( 8th circle)  4 - corrosive blast
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  1 - shrewtameness
               7 - molten spray
( 4th circle)  1 - hawkvision
               6 - scorching touch
( 3rd circle)  7 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) pantherspeed
    6 seconds:  ( 4th) summon beast

You can memorize no more spells.
You continue your study.

< 399h/399H 191v/191V Pos: sitting >
You have to write quit - no less, to quit!

< 399h/399H 191v/191V Pos: sitting >
You start meditating...

< 399h/399H 191v/191V Pos: sitting >
You have finished memorizing pantherspeed.

< 399h/399H 191v/191V Pos: sitting >
You have finished memorizing summon beast.
You snap out of your meditative trance, memorization complete.

< 399h/399H 191v/191V Pos: sitting >
You clamber to your feet.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
Draz appears to be Barbarian and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..


< 399h/399H 191v/191V Pos: standing >
You start chanting...

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
Casting: pantherspeed 

< 399h/399H 191v/191V Pos: standing >
You complete your spell...
You point at Draz.
Draz begins to move much more quickly.

< 399h/399H 191v/191V Pos: standing >
You aren't holding the correct totem to cast that spell.

< 399h/399H 191v/191V Pos: standing >
You feel your skin soften and return to normal.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

		Score information for Nork

Level: 50   Race: Gnome   Class: Shaman / Spiritualist Sex: Male
Hit points: 399(399)  Moves: 191(191)
Coins carried:   37 platinum     7 gold     6 silver     9 copper
Coins in bank:  407 platinum  1354 gold     0 silver     0 copper
Playing time: 0 days / 21 hours/ 33 minutes
Received data: 0.0571 MB this session.
Send data:     0.0031 MB this session.
Compression ratio: 80%
Title: Legionary of The Empire
Followers:
   a mountain goat
Status:  Standing.
Epic points: 666  Skill points: 0  Current task: find runestone of Plane of Air
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Good Magic Heat
Protected from:  Fire Acid Undead Living
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Levitation
Bartender Quests Remaining: 6
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  541 

Active Spells:
--------------
stone skin (3 minutes)
pantherspeed (48 minutes)
Auctions Disabled (3 minutes)


< 399h/399H 191v/191V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A warhammer with a sturdy-looking steel head lies here.
[13] A small bandage rests upon the ground here.
[3] A spellbook lies here, discarded.
[8] A large wooden torch has been discarded here.
[4] A stout cudgel carved from oak wood lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[9] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A mountain goat stands here. (minion) 
Draz Magister Equitum of The Empire (Barbarian)(large) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 399h/399H 191v/191V Pos: standing >
You are using:
<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the crown of unholy saints
<worn on eyes>       a fine platinum visor from Arcium, the Plagued Kingdom
<worn in ear>        a ghastly bone stud from Arcium, the Plagued Kingdom
<worn in ear>        a brutal silver stud
<worn on face>       a flaming gem mask
<worn around neck>   a misshaped steel charm from The Docks of Quietus Quay
<worn around neck>   a drow-made ivory pendant from Pine Hollow
<worn on body>       an unique dragonscale chestplate
<worn about body>    a static obsidian bodycloak from Arcium, the Plagued Kingdom
<worn as quiver>     a glowing bard sack (glowing)
<worn about waist>   a soldier's granite girth
<worn on belt buckle>an unearthly adamantium belt buckle
<attached to belt>   a twisted flesh belt buckle from Arcium, the Plagued Kingdom
<worn on arms>       some crude mithril vambraces from Arcium, the Plagued Kingdom
<held as shield>     a stylish cured leather tower shield from Arcium, the Plagued Kingdom
<worn around wrist>  a bracer of pit worm scales (magic)
<worn around wrist>  an archer's wrist guard
<worn on hands>      some superior steel claws
<worn on finger>     a flaming gold ring from Arcium, the Plagued Kingdom
<worn on finger>     a ring called 'Soulcatcher'
<held>               a firwood bear totem (magic)
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       devil's hide boots (magic)

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A bottle of hard ale has been forgotten here.
A huge KEG of beer lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A mountain goat enters from above.

< 399h/399H 190v/191V Pos: standing >
You are already standing.

< 399h/399H 190v/191V Pos: standing >
Ok.

< 399h/399H 190v/191V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A magnificent white pegasus trots about here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental stands at ease.
A mountain goat enters from the south.

< 399h/399H 189v/191V Pos: standing >

< 399h/399H 190v/191V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A mountain goat enters from the west.

< 399h/399H 190v/191V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A magnificent white pegasus trots about here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental stands at ease.
A mountain goat enters from the east.

< 399h/399H 189v/191V Pos: standing >

< 399h/399H 190v/191V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 399h/399H 191v/191V Pos: standing >
A street sweeper leaves west.

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'Oh! And one important thing I have to tell..'
The town crier is struck in the back of the head by an airborne tomato, though his assailant cannot be seen.
The town crier says in common 'HEY! That hurt!'

< 399h/399H 191v/191V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 399h/399H 191v/191V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 399h/399H 191v/191V Pos: standing >
A magnificent pegasus leaves south.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
A street sweeper enters from the west.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
A militia guard leaves east.

< 399h/399H 191v/191V Pos: standing >
A militia guard leaves west.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
The town crier burps loudly.

< 399h/399H 191v/191V Pos: standing >
A militia guard enters from the west.

< 399h/399H 191v/191V Pos: standing >
A street sweeper leaves west.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
A tharnadian thief-hunter leaves west.

< 399h/399H 191v/191V Pos: standing >
Autosaving...

< 399h/399H 191v/191V Pos: standing >
The sun rises over the northern horizon.

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'Remember when leaving the city limits to take caution. Undead and Evil forces prowl the wilderness.'

< 399h/399H 191v/191V Pos: standing >
The town crier drinks some water to clear his throat.

< 399h/399H 191v/191V Pos: standing >
A militia guard leaves east.

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'Hey, folks, I hear there are good things for sale in the bazaar!'

< 399h/399H 191v/191V Pos: standing >
The day has begun.

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'Remember when leaving the city limits to take caution. Undead and Evil forces prowl the wilderness.'

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
You feel your skin soften and return to normal.

< 399h/399H 191v/191V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.

< 399h/399H 191v/191V Pos: standing >
A boy runs through the room, hitting the crier and knocking him over.
A boy says, 'Shut your stupid hole, fool!', and runs off
The town crier screams, 'Hey!  Stop that little shit!'

< 399h/399H 191v/191V Pos: standing >
A militia guard enters from the east.

< 399h/399H 191v/191V Pos: standing >
The town crier drinks some water to clear his throat.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
A religious zealot enters from the east.

< 399h/399H 191v/191V Pos: standing >
A religious zealot starts casting a spell.

< 399h/399H 191v/191V Pos: standing >
A human merchant enters from the east.

< 399h/399H 191v/191V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 399h/399H 191v/191V Pos: standing >
A religious zealot starts casting a spell.

< 399h/399H 191v/191V Pos: standing >
A militia guard enters from the east.

< 399h/399H 191v/191V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'

< 399h/399H 191v/191V Pos: standing >
A militia guard leaves east.

< 399h/399H 191v/191V Pos: standing >
The snow is coming down faster now.

< 399h/399H 191v/191V Pos: standing >
A boy runs through the room, hitting the crier and knocking him over.
A boy says, 'Shut your stupid hole, fool!', and runs off
The town crier screams, 'Hey!  Stop that little shit!'
A human merchant says in common 'excuse me, do you know where the bazaar is?'

< 399h/399H 191v/191V Pos: standing >
A religious zealot starts casting a spell.

< 399h/399H 191v/191V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw qare'

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'I used to be a great warrior once, I like this job better though.'
The town crier winks knowingly.

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 399h/399H 191v/191V Pos: standing >
A religious zealot starts casting a spell.

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.

< 399h/399H 191v/191V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'Oh! And one important thing I have to tell..'
The town crier is struck in the back of the head by an airborne tomato, though his assailant cannot be seen.
The town crier says in common 'HEY! That hurt!'

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
A human merchant leaves west.

< 399h/399H 191v/191V Pos: standing >
A human merchant enters from the west.

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'For a good time head over to Vella's Bordello, you'll definitely like it.'
The town crier grins evilly.

< 399h/399H 191v/191V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'

< 399h/399H 191v/191V Pos: standing >
A magnificent pegasus trots in from the south.

< 399h/399H 191v/191V Pos: standing >
A religious zealot starts casting a spell.

< 399h/399H 191v/191V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'The patrol guards outside are there to help you, but even they can't protect you from everything.'

< 399h/399H 191v/191V Pos: standing >
A human merchant leaves east.

< 399h/399H 191v/191V Pos: standing >
A religious zealot leaves west.

< 399h/399H 191v/191V Pos: standing >
A militia guard enters from the east.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
A militia guard leaves east.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
The town crier says in common 'If you have anything and I mean anything for sale,'
The town crier says in common 'you now can auction it - though let's get real,'
The town crier says in common 'you'll just kill for it.'
The town crier snickers softly to himself.

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A magnificent white pegasus trots about here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A mountain goat stands here. (minion) 
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental stands at ease.

< 399h/399H 191v/191V Pos: standing >
A magnificent pegasus leaves south.

< 399h/399H 191v/191V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A mountain goat enters from the west.

< 399h/399H 190v/191V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A mountain goat enters from the north.

< 399h/399H 189v/191V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A mountain goat enters from the west.

< 399h/399H 188v/191V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A mountain goat enters from the west.

< 399h/399H 188v/191V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A mountain goat enters from the west.

< 399h/399H 187v/191V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A mountain goat enters from the west.

< 399h/399H 187v/191V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A mountain goat enters from the west.

< 399h/399H 186v/191V Pos: standing >
Autosaving...

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

< 399h/399H 191v/191V Pos: standing >

		Character attributes for Nork

Level: 50   Race: Gnome   Class: Shaman / Spiritualist 
Age: 95 yrs / 2 mths  Height: 41 inches Weight: 50 lbs  Size: tiny

  Actual (Base)     Actual (Base)
Str:  82 ( 86)    Pow:  66 ( 82)
Dex: 108 ( 86)    Int:  96 ( 80)   
Agi: 119 ( 85)    Wis: 103 (108)
Con:  90 (100)    Cha:  64 ( 80)   Luc:  92 (102)
Equipped Items:  24     Carried weight:   29

Armor Points: -130  Reduces melee damage taken by 13.0% 
Melee Critical Percentage(int): 19%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 19% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 3   Damroll: 4
Alignment: 451  (-1000 to 1000)

Saving Throws: PAR[30]  FEA[30]
               BRE[37]  SPE[2]

Load carried: Paltry

< 399h/399H 191v/191V Pos: standing >
The sun hangs low on the southern sky.

< 399h/399H 191v/191V Pos: standing >
A young cleric enters from the south.

< 399h/399H 191v/191V Pos: standing >
A rakshasa guard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 399h/399H 191v/191V Pos: standing >
< T: Nork TP: sta TC:excellent E: a rakshasa guard sta EP: excellent >
 -=[You attack a rakshasa guard.]=- [0 hits]
A rakshasa guard slips beneath your guard, dealing you a vicious attack!
-=[a rakshasa guard attacks you.]=- [3 hits]

< 352h/399H 191v/191V Pos: standing >
< T: Nork TP: sta TC: small wounds E: a rakshasa guard sta EP: excellent >
 A young cleric starts casting a spell.

< 352h/399H 191v/191V Pos: standing >
< T: Nork TP: sta TC: small wounds E: someone sta EP: excellent >
 An elite guard stands to the side, evaluating the fray.

< 352h/399H 191v/191V Pos: standing >
< T: Nork TP: sta TC: small wounds E: someone sta EP: excellent >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
You feel your skin soften and return to normal.
OUCH!  That really did HURT!
-=[a rakshasa guard attacks you.]=- [4 hits]

< 145h/399H 191v/191V Pos: standing >
< T: Nork TP: sta TC: nasty wounds E: a rakshasa guard sta EP: excellent >
 Before you can react a rakshasa guard suddenly lashes at you.
YIKES!  Another hit like that, and you've had it!!
A rakshasa guard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 50h/399H 191v/191V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 Someone stabs you directly in the heart, killing you instantly.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!