The death of [56 Dark Knight] Zloin Disciple of Lloth (Troll)

in Pool Under the Waterfall

from the perspective of [56 Dark Knight] Zloin Disciple of Lloth (Troll)

<worn on head>       a magnificent horned dwarven warhelm (magic) [65%]             
<worn on eyes>       the monocle of damnation (glowing) [65%]             
<worn in ear>        a shark tooth earring (magic) [88%]             
<worn on face>       an expression of pure madness (magic) (glowing) [62%]             
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing)
<worn around neck>   a necklace of shimmering stars [55%]             
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    a tight green cloak
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a belt of sapphires (magic) (glowing) [72%]             
<worn on arms>       the armplates of armageddon
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  a spiked dragonskin bracelet (magic) [70%]             
<worn on hands>      some gauntlets of might
<worn on finger>     a silver ring (magic) [89%]             
<worn on finger>     a ring of strength
<worn on legs>       some unicorn leggings
<worn on feet>       a pair of black leather boots lined in gold (magic)

Your spirit suffers from contact with a Revenant's aura!
The flames cause your skin to smoke!
You are burned as you hit a Revenant!
A Revenant's slash wounds you.
[Damage: 25 ] Your powerful slash strikes Kralim.
The flames cause your skin to smoke!
You are burned as you hit Kralim!
[Damage: 23 ] Your powerful slash strikes Kralim.
The flames cause your skin to smoke!
You are burned as you hit Kralim!

< 769h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: kralim sit EP:  nasty wounds >
 Arrgg! The sun! It burnss!!

< 763h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: kralim sit EP:  nasty wounds >
 A deadly nightmare misses Kralim.

< 763h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: kralim sit EP:  nasty wounds >
 Kralim misses you.
Kralim clambers to his feet.
Kralim starts casting a spell.
Kralim completes his spell...
Kralim utters the words 'izoahuzz qaijudigguai bragh'
Kralim's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!

< 676h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: kralim sta EP:  nasty wounds >
 The spirit of an Elven protector's decent slash grazes you.
The spirit of an Elven protector's impressive slash wounds you.

< 662h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: kralim sta EP:  nasty wounds >
 A Revenant snaps into visibility.
A Revenant's slash wounds you.
A Revenant's powerful slash strikes you.
A Revenant's fine slash wounds you.
A Revenant's slash strikes you.
A Revenant misses you.
Kralim dodges your futile attack.
[Damage: 40 ] Your mighty slash strikes Kralim hard.
The flames cause your skin to smoke!
You are burned as you hit Kralim!

< 580h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP:  nasty wounds >
 A deadly nightmare's crude thrash grazes Kralim.
A deadly nightmare is burned severely as he hits Kralim!

< 581h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP:  nasty wounds >
 The spirit of an Elven protector's slash wounds you.
The spirit of an Elven protector's slash wounds you.
The spirit of an Elven protector clambers to his feet.
The spirit of an Elven protector's kick hits you directly in the face.

< 554h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP:  nasty wounds >
 Kralim's crude punch wounds you.
Kralim's decent punch strikes you.
Kralim starts casting an offensive spell.
Kralim completes his spell...
Kralim utters the words 'summon ghasts'

< 526h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP:  nasty wounds >
 Maybe you should get on your feet first?

< 526h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP:  nasty wounds >
 You scramble madly to your feet!

< 526h/825H 57v/133V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: kralim sta EP:  nasty wounds >
 A Revenant snaps into visibility.
You are knocked to the ground by a Revenant's skillful bash!

< 521h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP:  nasty wounds >
 You no longer see spots.
A Revenant snaps into visibility.
A Revenant's slash wounds you.
A Revenant's slash wounds you.
A Revenant's fine slash wounds you.
A Revenant's powerful slash strikes you hard.
Your MaDMaNs mangler deflects a Revenant's blow and strikes him!
Sparks...  flashing lights...  you cannot concentrate!
[Damage:  1 ] Your weak slash grazes a Revenant.
[Damage: 34 ] Your slash strikes Kralim.
The flames cause your skin to smoke!
You are burned as you hit Kralim!
[Damage: 66 ] Your slash strikes Kralim very hard.
The flames cause your skin to smoke!
You are burned as you hit Kralim!

< 492h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP: pretty hurt >
 A deadly nightmare's crude thrash wounds Kralim.
A deadly nightmare is burned severely as he hits Kralim!

< 494h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP: pretty hurt >
 Kralim's summoned creatures look towards him for guidance, before attacking!
An incorporeal ghastly figure brushes a deadly nightmare with its shadowy fingers.
An incorporeal ghastly figure touches you!
Your MaDMaNs mangler deflects the spirit of an Elven protector's blow and strikes him!
[Damage: 48 ] Your mighty slash strikes the spirit of an Elven protector.
Your MaDMaNs mangler goes mad...
Your blurring speed is revivified.
[Damage: 61 ] Your mighty slash strikes the spirit of an Elven protector.
The spirit of an Elven protector's impressive slash wounds you.
The spirit of an Elven protector's slash wounds you.
The spirit of an Elven protector's powerful slash strikes you.

< 444h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP: pretty hurt >
 
< 425h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: kralim sta EP: pretty hurt >
 A Revenant snaps into visibility.
A Revenant's impressive slash strikes you.
A Revenant's slash strikes you.
A Revenant's fine slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's decent slash wounds you.
[Damage: 29 ] Your powerful slash strikes Kralim hard.
The flames cause your skin to smoke!
You are burned as you hit Kralim!
[Damage: 29 ] Your powerful slash strikes Kralim hard.
The flames cause your skin to smoke!
You are burned as you hit Kralim!

< 369h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 The spirit of an Elven protector's slash wounds you.
The spirit of an Elven protector's impressive slash wounds you.
The spirit of an Elven protector's fine slash wounds you.
The spirit of an Elven protector's fine slash wounds you.
The spirit of an Elven protector's kick hits you in your side.

< 328h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 Kralim's ghastly figures glide about the area.

< 328h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 Kralim's weak punch wounds you.
Kralim's punch strikes you.
Kralim starts casting an offensive spell.
Kralim completes his spell...
Kralim utters the words 'summon ghasts'

< 299h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 You clamber to your feet.

< 299h/825H 57v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: kralim sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 299h/825H 57v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: kralim sta EP: pretty hurt >
 Fending off the attackers you try to mount a deadly nightmare, but alas you fail.

< 299h/825H 57v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: kralim sta EP: pretty hurt >
 A Revenant snaps into visibility.
You are knocked to the ground by a Revenant's skillful bash!

< 295h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 A deadly nightmare misses Kralim.

< 295h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 The spirit of an Elven protector's impressive slash strikes you.
The spirit of an Elven protector's slash wounds you.
Your MaDMaNs mangler deflects the spirit of an Elven protector's blow and strikes him!
You score a CRITICAL HIT!!!!!
[Damage: 145 ] Your slash strikes the spirit of an Elven protector very hard.
The spirit of an Elven protector's fine slash wounds you.

< 362h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 Kralim's summoned creatures look towards him for guidance, before attacking!
An incorporeal ghastly figure brushes a deadly nightmare with its shadowy fingers.
An incorporeal ghastly figure touches you!
OUCH!  That really did HURT!

< 279h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: kralim sta EP: pretty hurt >
 You no longer see spots.
A Revenant snaps into visibility.
A Revenant's impressive slash strikes you hard.
A Revenant's slash wounds you.
A Revenant's powerful slash seriously wounds you.
A Revenant's slash strikes you.
A Revenant misses you.
[Damage: 51 ] Your mighty slash seriously wounds Kralim.
The flames cause your skin to smoke!
You are burned as you hit Kralim!
[Damage: 20 ] Your slash strikes Kralim hard.
The flames cause your skin to smoke!
You are burned as you hit Kralim!

< 224h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: kralim sta EP: pretty hurt >
 Kralim's summoned creatures look towards him for guidance, before attacking!
An incorporeal ghastly figure brushes a deadly nightmare with its shadowy fingers.
An incorporeal ghastly figure touches you!

< 155h/825H 57v/133V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: kralim sta EP: pretty hurt >
 Kralim misses you.
Kralim's punch strikes you hard.
Kralim starts casting an offensive spell called 'cloak of fear'.
Kralim completes his spell...
Kralim utters the words 'qraat ay yzabra'
Kralim assumes a terrifying visage of death!
You scramble madly to your feet!

< 139h/825H 57v/133V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: kralim sta EP: pretty hurt >
 Arrgg! The sun! It burnss!!

< 132h/825H 57v/133V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: kralim sta EP: pretty hurt >
 You parry the spirit of an Elven protector's lunge at you.
You parry the spirit of an Elven protector's lunge at you.
You parry the spirit of an Elven protector's lunge at you.
You parry the spirit of an Elven protector's lunge at you.
The spirit of an Elven protector turns to focus his attack on a deadly nightmare!
A deadly nightmare's thrash wounds Kralim.
A deadly nightmare is burned severely as he hits Kralim!

< 133h/825H 57v/133V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: kralim sta EP: pretty hurt >
 A Revenant snaps into visibility.
A Revenant's slash strikes you.
A Revenant's slash strikes you.
A Revenant's slash strikes you hard.
A Revenant's decent slash strikes you.
You wish that your wounds would stop BLEEDING so much!
You parry a Revenant's lunge at you.
[Damage: 66 ] Your mighty slash enshrouds Kralim in a mist of blood.
The flames cause your skin to smoke!
You are burned as you hit Kralim!
You score a CRITICAL HIT!!!!!
[Damage: 157 ] Your final slash sends Kralim's head bouncing along the ground.
Kralim is dead! R.I.P.
You receive your share of experience.
This area feels rather easy.
The smell of fresh blood enters your body, infusing you with power!
Kralim's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.

< 222h/825H 57v/133V Pos: standing >
A deadly nightmare dodges the spirit of an Elven protector's attack.
The spirit of an Elven protector's impressive slash wounds a deadly nightmare.
The spirit of an Elven protector's impressive slash wounds a deadly nightmare.
A deadly nightmare's snout is smashed as the spirit of an Elven protector relocates it with his foot.

< 222h/825H 58v/133V Pos: standing >
You are already standing.

< 222h/825H 58v/133V Pos: standing >
You attempt to flee...
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
The corpse of a red-breasted tree-hugger is lying here.
You flee southward!

< 222h/825H 27v/133V Pos: standing >
You attempt to flee...
 
  ^^.MM+^.^   
 ^..MM*+^...  
 ..MM**+^^.M  
 MMM ^@+..M.  
 .^^ .^+.MM.  
 ^^...^+.M.^  
  ++++++MM^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You flee eastward!

< 222h/825H 1v/133V Pos: standing >
You're too exhausted.

< 222h/825H 1v/133V Pos: standing >
I see no one by that name here!

< 222h/825H 1v/133V Pos: standing >
 
 MM*+^  
 M*@+^  
  ^^+.  
A Tranquil Forest
Obvious exits: -North -East -South -West

< 222h/825H 0v/133V Pos: standing >
You're too exhausted.

< 222h/825H 0v/133V Pos: standing >
 
 .MM*+  
 MM@*+  
 M ^^+  
A Tranquil Forest
Obvious exits: -North -East -West

< 222h/825H 0v/133V Pos: standing >
You kneel.

< 222h/825H 1v/133V Pos: kneeling >
 
 .MM*+  
 MM@*+  
 M ^^+  
A Tranquil Forest
Obvious exits: -North -East -West

< 222h/825H 3v/133V Pos: kneeling >
 
 .MM*+  
 MM@*+  
 M ^^+  
A Tranquil Forest
Obvious exits: -North -East -West

< 222h/825H 3v/133V Pos: kneeling >
You slump and relax your posture.

< 223h/825H 4v/133V Pos: kneeling >
You recline.

< 223h/825H 5v/133V Pos: on your ass >

< 223h/825H 6v/133V Pos: on your ass >
 
 .MM*+  
 MM@*+  
 M ^^+  
A Tranquil Forest
Obvious exits: -North -East -West

< 223h/825H 8v/133V Pos: on your ass >
You drift off to sleep.

< 223h/825H 10v/133V Pos: on your ass >

< 223h/825H 11v/133V Pos: on your ass >
In your dreams, or what?

< 224h/825H 20v/133V Pos: on your ass >

< 224h/825H 24v/133V Pos: on your ass >

< 224h/825H 26v/133V Pos: on your ass >

< 224h/825H 28v/133V Pos: on your ass >
You wake up.

< 225h/825H 43v/133V Pos: on your ass >
You clamber to your feet.

< 225h/825H 45v/133V Pos: standing >
 
 MM*+^  
 M*@+^  
  ^^+.  
A Tranquil Forest
Obvious exits: -North -East -South -West
*A Revenant (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Revenant's head.

< 225h/825H 44v/133V Pos: standing >
 
  ^^.MM+^.^   
 ^..MM*+^...  
 ..MM**+^^.M  
 MMM ^@+..M.  
 .^^ .^+.MM.  
 ^^...^+.M.^  
  ++++++MM^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 225h/825H 42v/133V Pos: standing >
 
  ..MM*+^..   
 ..MM**+^^.M  
 MMM ^^+..M.  
 .^^ .@+.MM.  
 ^^...^+.M.^  
 +++++++MM^^  
  .M^^^+M^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 225h/825H 40v/133V Pos: standing >
 
  ^..MM*+^.   
 ^..MM**+^^.  
 .MMM ^^+..M  
 M.^^ @^+.MM  
 ^^^...^+.M.  
 ++++++++MM^  
  ..M^^^+M^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 225h/825H 39v/133V Pos: standing >
 
  M^..MM*+^   
 .^..MM**+^^  
 ..MMM ^^+..  
 MM.^^@.^+.M  
 .^^^...^+.M  
 +++++++++MM  
  ...M^^^+M   
A Small Crystal Clear Pond
Obvious exits: -North -East -South -West

< 225h/825H 37v/133V Pos: standing >
 
  D.^^.MM+^   
 .M^..MM*+^.  
 .^..MM**+^^  
 ..MMM@^^+..  
 MM.^^ .^+.M  
 .^^^...^+.M  
  ++++++++M   
A Small Crystal Clear Pond
Obvious exits: -North -East -South -West

< 225h/825H 35v/133V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 225h/825H 36v/133V Pos: standing >
Up the Side of the Waterfall
    The water flows fast down the side of the mountain.  The mulitude of small
falls that run down the side of the hill are slowly cutting deep into the soft
earth.  The sounds of water crashing are loud throughout the trek upward along
the falls.  With the water rushing so swiftly down the hillside, anything that
would be in the way of the waters is promptly drug down to crash into the pool
below.   Small salmon swim their way up the side of the waterfalls, and slowly
make their way to the top to head off toward the grounds where they were born.
Even though the water is rushing fast here they never give up on their effort.
Rough rocks and the small branches of trees that jut from the waterfall's main
apex provide ways to climb to the edge of the mesa base further up the side of
the hill.
Obvious exits: -West -Down

< 225h/825H 34v/133V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Before a Flowing Waterfall
     The water flows at an unhampered pace down the side of a hill here. There
are many smaller, stair-stepped waterfalls, but the main drop-off waterfall is
higher then most of the trees lining the stream. The mist is thick, making the
air feel very heavy.  The wind blows the falling water to the east, looking as
though a blanket of water was settling slowly to the ground.  Despite theheavy
feel to the air, it feels very nice in the heat of the sun.   All the cares of
the world wash away as the mist gently sprays your face.  The path ahead seems
to lead the to waterfall then disappear behind the rush of water.  The path is
worn and has eroded over time.  It is starting to show its age here where most
of the stonework had been very intricate but has worn away.
Obvious exits: -East -Up -Down

< 225h/825H 32v/133V Pos: standing >
Pool at the Bottom of the Waterfall
    The water here is cool and calm in parts, though the water that rushes down
from on high sprays the area with a gentle mist.  This area is so tranquil that
one could get lost here and never want to leave.  There are many fish and other
creatures in the waters that were unseen at first, but they come out of hiding,
making the water seem to be teeming with life.  The waters seem to wash all the
cares wearing down the traveler completely away, even as it washes away all the
dirt and any other debris that travelers pick up in their adventures. The water
is cool and soothing and feels great against the skin.
Obvious exits: -East -South -West -Up
A small speckled fish swims around through the waters.(Red Aura)

< 225h/825H 31v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 225h/825H 31v/133V Pos: standing >
Pool Under the Waterfall
    The water here is cool and calm in parts, though the water that rushes down
from on high sprays the area with a gentle mist.  This area is so tranquil that
one could get lost here and never want to leave.  There are many fish and other
creatures in the waters that were unseen at first, but they come out of hiding,
making the water seem to be teeming with life.  The waters seem to wash all the
cares wearing down the traveler completely away, even as it washes away all the
dirt and any other debris that travelers pick up in their adventures. The water
is cool and soothing and feels great against the skin.
Obvious exits: -East -South
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 225h/825H 30v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 225h/825H 30v/133V Pos: standing >
Pool Under the Waterfall
    The water here is cool and calm in parts, though the water that rushes down
from on high sprays the area with a gentle mist.  This area is so tranquil that
one could get lost here and never want to leave.  There are many fish and other
creatures in the waters that were unseen at first, but they come out of hiding,
making the water seem to be teeming with life.  The waters seem to wash all the
cares wearing down the traveler completely away, even as it washes away all the
dirt and any other debris that travelers pick up in their adventures. The water
is cool and soothing and feels great against the skin.
Obvious exits: -North
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 225h/825H 30v/133V Pos: standing >
You sit down and relax.

< 225h/825H 30v/133V Pos: sitting >
You stop sitting around and lay down.

< 225h/825H 31v/133V Pos: on your ass >

< 225h/825H 32v/133V Pos: on your ass >
Pool Under the Waterfall
Obvious exits: -North
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 226h/825H 34v/133V Pos: on your ass >
You are carrying: (7/11)
a large net
a knight's diamond platemail from The Temple of Lizizania
an icy dragonscale nose ring
a fine ruby bodycloak from The Stone Tomb of Kelek
a blood-stained flesh tunic from The Kingdom of Torg
a length of zombie flesh
a ring of fortune

< 226h/825H 36v/133V Pos: on your ass >
a small pile of coins
the opaque white potion of regeneration
a dwarven helmet of knocking (magic)
some tanned hides
a small diamond
some twisted ivory talons
a twisted ruby platemail
some stylish ivory mitts
a sinister diamond ring
a static sapphire mask from The Kingdom of Torg
some rubber bits
a well-crafted gem warhammer
a human-made emerald rod from Morg's Place (magic)
[5] a green potion with black chunks
a strange black stone
a magical essence of Charisma

< 226h/825H 44v/133V Pos: on your ass >

< 226h/825H 45v/133V Pos: on your ass >
Sorry, you can't do that while laying around.

< 227h/825H 51v/133V Pos: on your ass >
Pool Under the Waterfall
Obvious exits: -North
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 227h/825H 54v/133V Pos: on your ass >
You clamber to your feet.

< 228h/825H 60v/133V Pos: standing >
You stop using a MaDMaNs mangler.

< 229h/825H 62v/133V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 64 ] Your fearsome punch hits a small speckled fish, smashing it to death.
A small speckled fish is dead! R.I.P.
You receive your share of experience.
This area feels rather easy.
You feel a carnal satisfaction as a small speckled fish's gurgling and choking signals its demise.
A small speckled fish stops following a larger speckled fish.

< 256h/825H 63v/133V Pos: standing >
You quickly scan the area.
A small speckled fish who is close by to your north.
A small speckled fish who is close by to your north.
A larger speckled fish who is close by to your north.

< 272h/825H 67v/133V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 31 ] Your punch critically injures a small speckled fish.
A small speckled fish is stunned!

< 295h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: fish ass EP:  bleeding, close to death >
 A small speckled fish misses you.
A small speckled fish clambers to its feet.

< 304h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: fish sta EP:  bleeding, close to death >
 [Damage: 29 ] Your fearsome punch hits a small speckled fish, smashing it to death.
A small speckled fish is dead! R.I.P.
You receive your share of experience.
This area feels rather easy.
You feel a carnal satisfaction as a small speckled fish's gurgling and choking signals its demise.
A small speckled fish stops following a larger speckled fish.

< 309h/825H 68v/133V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 35 ] Your awesome punch enshrouds a larger speckled fish in a mist of blood.
A larger speckled fish clambers to its feet.

< 334h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: larger sta EP:  few wounds >
 A larger speckled fish starts to chant in a deep voice.

< 337h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: larger sta EP:  few wounds >
 A larger speckled fish misses you.

< 343h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: larger sta EP:  few wounds >
 [Damage: 25 ] Your awesome punch causes a larger speckled fish to grimace in pain.
[Damage: 31 ] Your awesome punch hits a larger speckled fish.
A larger speckled fish is mortally wounded, and will die soon, if not aided.

< 377h/825H 68v/133V Pos: standing >
<Pool Under the Waterfall
Obvious exits: -North
Fresh blood splatters cover the area.
[2] The corpse of a small speckled fish is lying here.
A larger speckled fish is lying here, mortally wounded.(Red Aura)

< 381h/825H 68v/133V Pos: standing >
<[Damage: 50 ] You launch a mighty kick at a larger speckled fish's gills, killing it.
A larger speckled fish is dead! R.I.P.
You receive your share of experience.
This area feels rather easy.
You feel a carnal satisfaction as a larger speckled fish's gurgling and choking signals its demise.

< 384h/825H 68v/133V Pos: standing >
A Revenant suddenly attacks YOU!
A Revenant snaps into visibility.
A Revenant's fine slash strikes you.
You feel unholy power coursing through your limbs!

< 379h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
 A deadly nightmare stops following you.
Your group has been disbanded.

< 380h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 388h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant dodges your futile attack.
A Revenant blocks your futile lunge at him.
A Revenant's spiked shield of a MaDMaN flares up and burns you with magical fire.
A Revenant snaps into visibility.
A Revenant's slash strikes you.
A Revenant's powerful slash strikes you very hard.
A Revenant's slash strikes you.
A Revenant's fine slash strikes you.
A Revenant's powerful slash strikes you very hard.
You are knocked to the ground by a Revenant's skillful bash!

< 248h/825H 68v/133V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant blocks your futile lunge at him.
Bright white light surrounds a Revenant's holy symbol of the Ravenkind, and it sends out a wave of holy energy!
A Revenant snaps into visibility.
A Revenant's slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's slash strikes you.
A Revenant's impressive slash strikes you hard.

< 178h/825H 68v/133V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 You clamber to your feet.

< 185h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 186h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 186h/825H 68v/133V Pos: standing >
< T: Zloin TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Revenant snaps into visibility.
You are knocked to the ground by a Revenant's skillful bash!

< 182h/825H 68v/133V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A Revenant kicks up a cloud of dust, obscuring your vision!
You have been blinded!
Someone parries your futile lunge at him.
[Damage:  1 ] Your crude punch grazes someone.
Someone's fine slash strikes you.
Someone's decent slash strikes you.
Someone's fine slash strikes you.
Someone's fine slash strikes you.
Someone's fine slash hits someone across the leg, resulting in a limp stride.
Someone's something summons the power of fire and flames at you.
A scathing gust of wind bursts from someone's fingertips!
The flames cause your skin to smoke!
The scathing gust of wind hits you, burning flesh from your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's something calls upon the pure power of the plane of fire, directing it at you!
The globe around your body flares as it bears the brunt of someone's assault!

< 12h/825H 63v/133V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Someone dodges your futile attack.
Someone parries your futile lunge at him.
Someone's decent slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
Someone's fine slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Someone's slash hits you.
You feel your pulse begin to slow and you realize you are mortally
wounded...
The green glow surrounding you fades away.