The death of [56 Death Magus] Urlix Kingdom of Lich (Lich)

in The Greater Kilfray River

from the perspective of [56 Summoner] Serral The Empire (Dwarf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the helmet of corruption of greater charisma (glowing)
<worn on eyes>       a worn pair of sandstorm goggles
<worn in ear>        an earring woven of mandrake fiber of wisdom [60%]             
<worn in ear>        a glowing jade earring of intelligence (glowing) [86%]             
<worn around neck>   a psionicist locket of power (magic) (glowing) [89%]             
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    the cloak of shadow dragons
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid of agility
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[237h 19m 41s]
<worn around wrist>  the bangle of immunity (magic) (glowing)
<worn around wrist>  the bangle of immunity of sight [modified] made by Gellz (magic) (glowing)
<worn on hands>      the talons of the raven of intelligence (magic)
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a ring of twisted gray mist of charisma
<primary weapon>     the orb of the sea (glowing)[237h 19m 41s]
<worn on legs>       some leggings of red flames (magic) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating) [86%]             

Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Solp (Githzerai)(medium) stands in mid-air here.
A flaming skeleton highlord enters from the west.
An ixichitl enters from the west.
Balgorum enters from the west.
Bryken trots in from the west.

< 592h/592H 98v/130V Pos: standing >
You follow Solp.

 
   .....^.....    
   ....^^.....    
 M...^.....^.     
 ..^^.^....    .  
 ....^^P@. D  ..  
 .^......   M...  
 ..^...    .....  
  ....    .....   
   ...  ......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Solp (Githzerai)(medium) stands in mid-air here.
A flaming skeleton highlord enters from the west.
An ixichitl enters from the west.
Balgorum enters from the west.
Bryken trots in from the west.

< 592h/592H 96v/130V Pos: standing >
You follow Solp.

 
   ....^.....     
  ....^^.....     
 ...^.....^.   *  
 .^^.^....    .*  
 ...^^.P@ D  ...  
 ^......   M....  
 .^...    ......  
  ...    ......   
   ..  .......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Solp (Githzerai)(medium) stands in mid-air here.
A flaming skeleton highlord enters from the west.
An ixichitl enters from the west.
Balgorum enters from the west.
Bryken trots in from the west.
You quickly scan the area.
A water elemental who is not far off to your east.
The lich of Dijj who is not far off to your east.
A water elemental who is not far off to your east.
A water elemental who is not far off to your east.
The lich of a Town Guardian who is not far off to your east.
A Kobold who is not far off to your east.
A barbarian hunter who is almost out of sight to your south.

< 592h/592H 94v/130V Pos: standing >
You follow Solp.

 
   ...^.....      
  ...^^.....      
 ..^.....^.   **  
 ^^.^....    .**  
 ..^^..P@D  ...*  
 ......   M.....  
 ^...    .......  
  ..    .......   
   .  .......^    
The Greater Kilfray River
Obvious exits: -N -E -S -W
Solp (Githzerai)(medium) stands in mid-air here.
A flaming skeleton highlord enters from the west.
An ixichitl enters from the west.
Balgorum enters from the west.
Bryken trots in from the west.

< 592h/592H 93v/130V Pos: standing >
You follow Solp.

 
   ..^.....       
  ..^^.....   *   
 .^.....^.   ***  
 ^.^....P   .***  
 .^^...P@  ...**  
 .....   M.....*  
 ...    ........  
  .    ........   
     .......^.    
The Greater Kilfray River
Obvious exits: -N -E -S -W
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
Solp (Githzerai)(medium) stands in mid-air here.
A flaming skeleton highlord enters from the west.
An ixichitl enters from the west.
Balgorum enters from the west.
Bryken trots in from the west.

< 592h/592H 92v/130V Pos: standing >
You start chanting...

< 592h/592H 93v/130V Pos: standing >
Balgorum leaves north.
Bryken trots north.

< 592h/592H 94v/130V Pos: standing >
Casting: prismatic cube *

< 592h/592H 94v/130V Pos: standing >
Casting: prismatic cube 

< 592h/592H 95v/130V Pos: standing >
You complete your spell...
The lich of Dijj enters from the west.
The lich of Dijj steps through the wall.

< 592h/592H 96v/130V Pos: standing >
The lich of Dijj suddenly attacks YOU!
The lich of Dijj snaps into visibility.
You snap into visibility.
The lich of Dijj's feeble punch grazes you.

< 591h/592H 97v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: undead sta EP:  small wounds >
 A flaming skeleton highlord suddenly attacks the lich of Dijj!
A flaming skeleton highlord's fine slash grazes the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!

< 591h/592H 97v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: undead sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 591h/592H 97v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: undead sta EP:  small wounds >
 You have memorized the following spells:
(11th circle)  1 - stornogs spheres
(10th circle)  1 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               4 - disintegrate
( 7th circle)  3 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - wall of stone
               5 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  (10th) group stone skin
    9 seconds:  (11th) group globe of invulnerability
   13 seconds:  (11th) prismatic cube

You can memorize no more spells.

< 591h/592H 97v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: undead sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 591h/592H 97v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: undead sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 591h/592H 97v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: undead sta EP:  small wounds >
 The lich of Dijj misses you.
You snap into visibility.
The lich of Dijj's punch grazes you.

< 590h/592H 97v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: undead sta EP:  small wounds >
 [Damage:  1 ] Your feeble crush grazes the lich of Dijj.
The globe around your body flares as it bears the brunt of the lich of Dijj's assault!
[Damage:  2 ] Your weak crush grazes the lich of Dijj.
The globe around your body flares as it bears the brunt of the lich of Dijj's assault!
You attempt to flee...
You walk through your own wall.
 
   ...^.....      
  ...^^.....      
 ..^.....^.   **  
 ^^.^....P   .**  
 ..^^...@D  ...*  
 ......   M.....  
 ^...    .......  
  ..    .......   
   .  .......^    
The Greater Kilfray River
Obvious exits: -N -E -S -W
A wall of shifting color is here to the east. (magic)
*Bryken (Centaur)(large) stands in mid-air here.
*Balgorum (Barbarian)(large) stands in mid-air here.
Solp (Githzerai)(medium) stands in mid-air here.
You flee westward!

< 590h/592H 70v/130V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Balgorum.

< 590h/592H 70v/130V Pos: standing >
You follow Solp.

 
   ..^^.....      
  .^.....^.   *   
 ^^.^....P   .**  
 ..^^...PD  ...*  
 ...... @ M.....  
 ^...    .......  
 ...    ........  
  ..  .......^.   
   .  ........    
The Greater Kilfray River
Obvious exits: -N -E -S -W
Solp (Githzerai)(medium) stands in mid-air here.
Balgorum enters from the north.
Bryken trots in from the north.

< 590h/592H 68v/130V Pos: standing >
You follow Solp.

 
   ...^.....      
  ...^^.....      
 ..^.....^.   **  
 ^^.^...P    .**  
 ..^^...@D  ...*  
 ...... P M.....  
 ^...    .......  
  ..    .......   
   .  .......^    
The Greater Kilfray River
Obvious exits: -N -E -S -W
A wall of shifting color is here to the east. (magic)
Solp (Githzerai)(medium) stands in mid-air here.
Balgorum enters from the south.
Bryken trots in from the south.
The lich of A Town Guardian enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 592h/592H 67v/130V Pos: standing >
Bryken snaps into visibility.
Bryken shifts his weight and viciously slams his rear hooves into a Kobold's chest with a stunning force.

< 592h/592H 67v/130V Pos: standing >
A water elemental suddenly attacks Bryken!
A water elemental misses Bryken.

< 592h/592H 68v/130V Pos: standing >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 592h/592H 69v/130V Pos: standing >
Bryken parries a Kobold's lunge at him.
Bryken slams aside a Kobold's attack and then pounds him!
Bryken's weak crush grazes a Kobold.
Bryken's weak crush grazes a Kobold.
Bryken's weak crush grazes a Kobold.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 592h/592H 69v/130V Pos: standing >
 
   ...^.....      
  ...^^.....      
 ..^.....^.   **  
 ^^.^....    .**  
 ..^^...@D  ...*  
 ......   M.....  
 ^...    .......  
  ..    .......   
   .  .......^    
The Greater Kilfray River
Obvious exits: -N -E -S -W
A wall of shifting color is here to the east. (magic)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental stands here, fighting Bryken. (minion) 
The lich of A Town Guardian stands here. (minion) (Red Aura)
A Kobold (tiny) DeMoN Disciple of Lloth stands in mid-air here, fighting Bryken.(Red Aura)
*Bryken (Centaur)(large) stands in mid-air here, fighting a Kobold.
*Balgorum (Barbarian)(large) stands in mid-air here.
Solp (Githzerai)(medium) stands in mid-air here.
A Kobold attempts to flee.
A Kobold leaves west.
The lich of A Town Guardian leaves west.
A water elemental leaves west.
A water elemental leaves west.

< 592h/592H 69v/130V Pos: standing >
Colorful rays of light streak throughout the sky to the east!
A water elemental enters from the west.
The lich of A Town Guardian enters from the west.

< 592h/592H 72v/130V Pos: standing >
Bryken snaps into visibility.
A water elemental's crush grazes Bryken.
Bryken parries a water elemental's lunge at him.

< 592h/592H 72v/130V Pos: standing >
A water elemental suddenly attacks YOU!
A water elemental misses you.
You snap into visibility.
You failed.

< 592h/592H 72v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: water sta EP: few scratches >
 The lich of a Town Guardian suddenly attacks YOU!
The lich of a Town Guardian's punch grazes you.
Bryken's crush grazes a water elemental.
Bryken's weak whip grazes a water elemental.
A sense of WiLD HAtE surrounds Bryken as his powerful whip wounds a water elemental.
Bryken's fine crush grazes a water elemental.
Bryken's weak crush grazes a water elemental.
A sense of WiLD HAtE surrounds Bryken as his crush strikes a water elemental.

< 591h/592H 72v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: water sta EP: few scratches >
 You attempt to flee...
 
   ..^.......     
  ....^.....      
 ....^^.....   *  
 ..^.....^.   **  
 ^^.^...@    .**  
 ..^^...PD  ...*  
 ...... P ......  
  ...    .M....   
   .    ......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee northward!

< 591h/592H 50v/130V Pos: standing >
Colorful rays of light streak throughout the sky to the southeast!

< 591h/592H 51v/130V Pos: standing >
 
   ...^.....      
  ...^^.....      
 ..^.....^.   **  
 ^^.^....    .**  
 ..^^...@D  ...*  
 ...... P ......  
 ^...    .M.....  
  ..    .......   
   .  .......^    
The Greater Kilfray River
Obvious exits: -N -E -S -W
A wall of shifting color is here to the east. (magic)
Balgorum (Barbarian)(large) stands in mid-air here, fighting the lich of a Town Guardian.
Solp (Githzerai)(medium) stands in mid-air here.
The lich of A Town Guardian stands in mid-air here, fighting Balgorum. (minion) (Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental stands here, fighting Bryken. (minion) 
Bryken (Centaur)(large) stands in mid-air here, fighting a water elemental.

< 591h/592H 49v/130V Pos: standing >
You walk through your own wall.
 
   ..^.....       
  ..^^.....   *   
 .^.....^.   ***  
 ^.^....    .***  
 .^^...P@  ...**  
 ..... P ......*  
 ...    .M......  
  .    ........   
     .......^.    
The Greater Kilfray River
Obvious exits: -N -E -S -W
A wall of shifting color is here to the west. (magic)
A wall of shifting color is here to the north. (magic)
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
The lich of Dijj stands in mid-air here, fighting a flaming skeleton highlord. (minion) (Red Aura)
An ixichitl stands in mid-air here, fighting the lich of Dijj. (minion) (Red Aura)
(Q)A flaming skeleton highlord stands in mid-air here, fighting the lich of Dijj. (minion) (Red Aura)

< 591h/592H 47v/130V Pos: standing >
A flaming skeleton highlord blocks the lich of Dijj's lunge at it.
The lich of Dijj's punch grazes a flaming skeleton highlord.
The lich of Dijj starts casting an offensive spell.

< 591h/592H 48v/130V Pos: standing >
The sky to the west lights up with brilliant lightning flashes!
The sky to the west lights up with brilliant lightning flashes!

< 592h/592H 48v/130V Pos: standing >
A flaming skeleton highlord's weak slash grazes the lich of Dijj.
A flaming skeleton highlord's weak slash grazes the lich of Dijj.
A flaming skeleton highlord's weak slash grazes the lich of Dijj.

< 592h/592H 50v/130V Pos: standing >
The sky to the west lights up with brilliant lightning flashes!

< 592h/592H 51v/130V Pos: standing >
The lich of Dijj completes its spell...
The lich of Dijj utters the word 'euguihzofahz'
The lich of Dijj sends a bright green ray of light streaking towards a flaming skeleton highlord!
The lich of Dijj cackles as its disintegration ray strikes a flaming skeleton highlord hard!

< 592h/592H 51v/130V Pos: standing >
The lich of Dijj dodges an ixichitl's attack.
An ixichitl's crush grazes the lich of Dijj.
An ixichitl's crush grazes the lich of Dijj.
An ixichitl's crush grazes the lich of Dijj.
An ixichitl's crude crush wounds the lich of Dijj.
An ixichitl's crude crush wounds the lich of Dijj.
An ixichitl's crush strikes the lich of Dijj.
The lich of Dijj's feeble punch grazes a flaming skeleton highlord.
A flaming skeleton highlord blocks the lich of Dijj's lunge at it.

< 592h/592H 51v/130V Pos: standing >

< 592h/592H 52v/130V Pos: standing >
A flaming skeleton highlord's fine slash wounds the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's fine slash grazes the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's impressive slash wounds the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!

< 592h/592H 54v/130V Pos: standing >
A flaming skeleton highlord dodges the lich of Dijj's attack.
A flaming skeleton highlord parries the lich of Dijj's lunge at it.
The lich of Dijj starts casting an offensive spell.

< 592h/592H 55v/130V Pos: standing >
An ixichitl's crush strikes the lich of Dijj.
An ixichitl's crush wounds the lich of Dijj.
An ixichitl's decent crush strikes the lich of Dijj.
An ixichitl's decent crush strikes the lich of Dijj.
An ixichitl's decent crush strikes the lich of Dijj.
An ixichitl's decent crush strikes the lich of Dijj.
An ixichitl's crush strikes the lich of Dijj.
 
   ..^.....       
  ..^^.....   *   
 .^.....^.   ***  
 ^.^...P    .***  
 .^^...P@  ...**  
 .....   ......*  
 ..P    .M......  
  .    ........   
     .......^.    
The Greater Kilfray River
Obvious exits: -N -E -S -W
A wall of shifting color is here to the west. (magic)
A wall of shifting color is here to the north. (magic)
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
The lich of Dijj stands in mid-air here, fighting a flaming skeleton highlord. (minion)  (casting) (Red Aura)
An ixichitl stands in mid-air here, fighting the lich of Dijj. (minion) (Red Aura)
(Q)A flaming skeleton highlord stands in mid-air here, fighting the lich of Dijj. (minion) (Red Aura)

< 592h/592H 56v/130V Pos: standing >
The lich of Dijj completes its spell...
The lich of Dijj utters the words 'sfugwahuq gsfal'
The sphere circling you darts in front of the lich of Dijj's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
The lich of Dijj sends a yellow shaft of light streaking towards an ixichitl!
A flaming skeleton highlord absorbs the lich of Dijj's spell!
The lich of Dijj sends a violet shaft of light streaking towards a flaming skeleton highlord!
The lich of Dijj tries to dispel a flaming skeleton highlord's magic!
And fails miserably...

< 592h/592H 57v/130V Pos: standing >
You start chanting...

< 592h/592H 57v/130V Pos: standing >
A flaming skeleton highlord dodges the lich of Dijj's attack.
The lich of Dijj's feeble punch grazes a flaming skeleton highlord.
The lich of Dijj starts casting a spell.
A flaming skeleton highlord's slash wounds the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's decent slash grazes the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's slash wounds the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!

< 592h/592H 58v/130V Pos: standing >
Casting: group stone skin **

< 592h/592H 59v/130V Pos: standing >
Casting: group stone skin *

< 592h/592H 60v/130V Pos: standing >
The lich of Dijj completes its spell...
The lich of Dijj utters the words 'ghaiz gtui'
The lich of Dijj's flesh melds with conjured rocks, turning it to stone.
An ixichitl's crush grazes the lich of Dijj.
An ixichitl's crush grazes the lich of Dijj.
An ixichitl's crush strikes the lich of Dijj.
An ixichitl's weak crush wounds the lich of Dijj.
An ixichitl's feeble crush grazes the lich of Dijj.
An ixichitl's crush grazes the lich of Dijj.
An ixichitl's weak crush wounds the lich of Dijj.

< 592h/592H 60v/130V Pos: standing >
Casting: group stone skin 

< 592h/592H 61v/130V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Their skin is already hard as a rock!

< 592h/592H 61v/130V Pos: standing >
A flaming skeleton highlord parries the lich of Dijj's lunge at it.
A flaming skeleton highlord parries the lich of Dijj's lunge at it.
The lich of Dijj starts casting an offensive spell.

< 592h/592H 62v/130V Pos: standing >
A flaming skeleton highlord's weak slash grazes the lich of Dijj.
A flaming skeleton highlord's weak slash grazes the lich of Dijj.
A flaming skeleton highlord's weak slash grazes the lich of Dijj.

< 592h/592H 62v/130V Pos: standing >
The lich of Dijj completes its spell...
The lich of Dijj utters the words 'sfugwahuq gsfal'
You snap into visibility.
The lich of Dijj sends a blue shaft of light streaking towards YOU!
The lich of Dijj sends a indigo shaft of light streaking towards an ixichitl!
The lich of Dijj's spell flows around an ixichitl, leaving it unharmed!
The lich of Dijj sends a indigo shaft of light streaking towards an ixichitl!
An ixichitl looks _really_ dumb.
The lich of Dijj sends a indigo shaft of light streaking towards a flaming skeleton highlord!

< 581h/592H 64v/130V Pos: standing >
The day has begun.
An ixichitl's crush wounds the lich of Dijj.
An ixichitl's crush grazes the lich of Dijj.
An ixichitl's crush wounds the lich of Dijj.
An ixichitl's weak crush strikes the lich of Dijj.
The lich of Dijj dodges an ixichitl's attack.
The lich of Dijj dodges an ixichitl's attack.
The lich of Dijj dodges an ixichitl's attack.

< 581h/592H 64v/130V Pos: standing >
You sit down and relax.

< 582h/592H 65v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - stornogs spheres
(10th circle)  1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               4 - disintegrate
( 7th circle)  3 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - wall of stone
               5 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  (10th) group stone skin
    9 seconds:  (11th) group globe of invulnerability
   13 seconds:  (11th) prismatic cube
   18 seconds:  (10th) group stone skin

You can memorize no more spells.
You continue your study.

< 582h/592H 65v/130V Pos: sitting >
A flaming skeleton highlord parries the lich of Dijj's lunge at it.
A flaming skeleton highlord parries the lich of Dijj's lunge at it.
The lich of Dijj starts casting an offensive spell called 'shocking grasp'.
You have to write quit - no less, to quit!

< 583h/592H 66v/130V Pos: sitting >
You start meditating...

< 583h/592H 66v/130V Pos: sitting >
The lich of Dijj completes its spell...
A flaming skeleton highlord's slash grazes the lich of Dijj.
A flaming skeleton highlord's impressive slash strikes the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's fine slash wounds the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!

< 584h/592H 69v/130V Pos: sitting >
A prismatic wall crumbles to dust and blows away.
A Kobold steps through the wall.

< 586h/592H 72v/130V Pos: sitting >
You have finished memorizing group stone skin.

< 587h/592H 73v/130V Pos: sitting >
An ixichitl's decent crush strikes the lich of Dijj.
An ixichitl's decent crush strikes the lich of Dijj.
An ixichitl's crush strikes the lich of Dijj.
An ixichitl's weak crush strikes the lich of Dijj.
An ixichitl's weak crush strikes the lich of Dijj.
An ixichitl's crush strikes the lich of Dijj very hard.
An ixichitl's fine crush strikes the lich of Dijj very hard.

< 588h/592H 75v/130V Pos: sitting >
The lich of Dijj's punch grazes a flaming skeleton highlord.
The lich of Dijj's feeble punch grazes a flaming skeleton highlord.

< 588h/592H 76v/130V Pos: sitting >
Balgorum enters from the west.

< 589h/592H 77v/130V Pos: sitting >
A water elemental enters from the west.
A water elemental enters from the west.

< 590h/592H 79v/130V Pos: sitting >
You have finished memorizing group globe of invulnerability.

< 591h/592H 79v/130V Pos: sitting >
A flaming skeleton highlord's impressive slash strikes the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's impressive slash strikes the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 591h/592H 80v/130V Pos: standing >
Balgorum suddenly attacks a Kobold!
Balgorum snaps into visibility.
Balgorum's crush grazes a Kobold.
Balgorum's mystical warhammer of the barbarian kings smashes into a Kobold, causing them to scream in pain!
A Kobold is momentarily dazed...
Balgorum shatters a Kobold's stone skin!

< 592h/592H 81v/130V Pos: standing >
A water elemental recognizes Balgorum, and charges to attack!
A water elemental suddenly attacks Balgorum!
A water elemental's crush grazes Balgorum.

< 592h/592H 81v/130V Pos: standing >
A Kobold gives an order to his followers.
Oof! a water elemental bumps into a greyish stone wall...

< 592h/592H 82v/130V Pos: standing >
Ok.
An ixichitl starts to chant in a deep voice.
an ixichitl lunges at a Kobold striking his chest, leaving him slightly dazed!

< 592h/592H 82v/130V Pos: standing >
A flaming skeleton highlord dodges the lich of Dijj's attack.
A flaming skeleton highlord dodges the lich of Dijj's attack.

< 592h/592H 83v/130V Pos: standing >
The lich of Dijj dodges an ixichitl's attack.
The lich of Dijj dodges an ixichitl's attack.
An ixichitl's decent crush strikes the lich of Dijj very hard.
An ixichitl's crude crush strikes the lich of Dijj hard.
An ixichitl's crush strikes the lich of Dijj very hard.
An ixichitl's crush seriously wounds the lich of Dijj.
An ixichitl's decent crush seriously wounds the lich of Dijj.

< 592h/592H 83v/130V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.

< 592h/592H 84v/130V Pos: standing >
A water elemental recognizes Balgorum, and charges to attack!
A water elemental suddenly attacks Balgorum!
A water elemental's crush grazes Balgorum.

< 592h/592H 84v/130V Pos: standing >
Balgorum parries a Kobold's lunge at him.
A Kobold's weak bludgeon grazes Balgorum.
A flaming skeleton highlord's slash wounds the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's slash strikes the lich of Dijj very hard.
A flaming skeleton highlord absorbs the lich of Dijj's spell!
A flaming skeleton highlord's slash strikes the lich of Dijj.
A flaming skeleton highlord absorbs the lich of Dijj's spell!

< 592h/592H 85v/130V Pos: standing >
A water elemental misses Balgorum.
A water elemental suddenly appears a bit confused!
A water elemental misses Balgorum.
A Kobold dodges Balgorum's attack.
A Kobold dodges Balgorum's attack.
A Kobold dodges Balgorum's attack.
Balgorum's powerful crush strikes a Kobold very hard.
Balgorum's crush wounds a Kobold.

< 592h/592H 85v/130V Pos: standing >
You start chanting...

< 592h/592H 86v/130V Pos: standing >
A flaming skeleton highlord parries the lich of Dijj's lunge at it.
A flaming skeleton highlord parries the lich of Dijj's lunge at it.

< 592h/592H 86v/130V Pos: standing >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.

< 592h/592H 87v/130V Pos: standing >
Casting: disintegrate 

< 592h/592H 87v/130V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 142 ] You disintegrate a Kobold into small bits!
A Kobold's cloak of woven time was disintegrated by the negative energy!
A Kobold's emblem of the dragonslayer was disintegrated by the negative energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!