The death of [25 Anti-Paladin] Nivcrom (Troll)

in Council of the Drowish Inquisition

from the perspective of [56 Summoner] Serral The Empire (Dwarf)

<worn as a badge>    an oval of tattered flesh (magic) (humming)
<worn on head>       the hood of cunning
<worn on eyes>       the goggles of hate (magic) [89%]             
<worn in ear>        an enchanted earring of constitution
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a magical dragonscale robe
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid
<worn about waist>   a belt of fresh blood
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[199h 48m 46s]
<worn around wrist>  a bracelet made from leaves of nightshade [85%]             
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     the signet of Hammerhelm (magic)
<primary weapon>     the orb of the sea (glowing)[199h 48m 46s]
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)

   ..oo.M@.MM       
   MM..M M.MMMM     
    M.MM M,,,,M     
     ^M  MMMMMM     
            MM      
                    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
Eye of the deep enters from the west.

< 846h/846H 124v/130V Pos: standing >
Deathli sneaks north.
You follow Deathli.

 
    ,,,MM           
   ,,M,,M           
  ..MM.,            
 ..o....MM          
 ..oooo..^M         
 M..ooooM@MMM       
   ..oo..M.MM       
   MM..M M.MMMM     
    M.MM M,,,,M     
     ^M  MMMMMM     
            MM      
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
Eye of the deep enters from the south.

< 846h/846H 125v/130V Pos: standing >
You follow Deathli.

A Basalt Cave
Obvious exits: -N -S -W
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
A drow walks here with a blue longsword and armor.
Eye of the deep enters from the south.

< 846h/846H 124v/130V Pos: standing >
You follow Deathli.

A Basalt Cave
Obvious exits: -N -S
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
Eye of the deep enters from the south.

< 846h/846H 124v/130V Pos: standing >
Deathli sneaks north.
You follow Deathli.

A Hall of Golems
Obvious exits: -N -S
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
A drow walks here with a blue longsword and armor.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
Eye of the deep enters from the south.

< 846h/846H 123v/130V Pos: standing >
You follow Deathli.

A Long Polished Basalt Hallway
Obvious exits: -N -S
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
Eye of the deep enters from the south.

< 846h/846H 125v/130V Pos: standing >
You follow Deathli.

A Long Polished Basalt Hallway
Obvious exits: -N -S
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
Eye of the deep enters from the south.

< 846h/846H 128v/130V Pos: standing >
Deathli chitters in thrikreen 'wall s'

< 846h/846H 128v/130V Pos: standing >
You start chanting...

< 846h/846H 128v/130V Pos: standing >
Casting: wall of ice **

< 846h/846H 128v/130V Pos: standing >
Casting: wall of ice *

< 846h/846H 128v/130V Pos: standing >
Casting: wall of ice 

< 846h/846H 128v/130V Pos: standing >
You complete your spell...

< 846h/846H 128v/130V Pos: standing >
Deathli sneaks north.

< 846h/846H 128v/130V Pos: standing >
Deathli sneaks in from the north.
A Long Polished Basalt Hallway
Obvious exits: -N -S
A huge block of solid ice is here to the south. (magic)
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
A huge floating eye of the deep is here guarding something! (minion) 

< 846h/846H 128v/130V Pos: standing >
Deathli sneaks north.
You follow Deathli.

A Long Polished Basalt Hallway
Obvious exits: -N -S
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
Eye of the deep enters from the south.

< 846h/846H 126v/130V Pos: standing >
You follow Deathli.

Before a Great Stairway
Obvious exits: -E -S -W -U
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
Eye of the deep enters from the south.

< 846h/846H 128v/130V Pos: standing >
Deathli chitters 's'

< 846h/846H 128v/130V Pos: standing >
Deathli chitters 'and e'

< 846h/846H 128v/130V Pos: standing >
You start chanting...

< 846h/846H 128v/130V Pos: standing >
Casting: wall of stone **

< 846h/846H 128v/130V Pos: standing >
Casting: wall of stone *

< 846h/846H 128v/130V Pos: standing >
Casting: wall of stone 

< 846h/846H 128v/130V Pos: standing >
You complete your spell...

< 846h/846H 128v/130V Pos: standing >
You start chanting...

< 846h/846H 128v/130V Pos: standing >
Casting: wall of stone **
A Troll enters from the west.
A Troll rides in on a deadly nightmare from the west.

< 846h/846H 128v/130V Pos: standing >
Casting: wall of stone *

< 846h/846H 128v/130V Pos: standing >
Oof! a Troll bumps into a greyish stone wall...

< 846h/846H 128v/130V Pos: standing >
Oof! a Troll bumps into a greyish stone wall...

< 846h/846H 128v/130V Pos: standing >
Casting: wall of stone 
Oof! a Troll bumps into a greyish stone wall...

< 846h/846H 128v/130V Pos: standing >
You complete your spell...

< 846h/846H 128v/130V Pos: standing >
A Troll leaves west.
A Troll leaves west riding on a deadly nightmare.

< 846h/846H 128v/130V Pos: standing >
Deathli sneaks west.

< 846h/846H 128v/130V Pos: standing >
Ok.

< 846h/846H 128v/130V Pos: standing >
A patrolling Mazzolin guard enters from above.

< 846h/846H 128v/130V Pos: standing >
A Lavish Hallway
Obvious exits: -E -W
Eye of the deep enters from the east.

< 846h/846H 126v/130V Pos: standing >
Your aura returns to normal.
Your aura returns to normal.
Your aura returns to normal.
Your aura returns to normal.
Your aura returns to normal.
You follow Deathli.

A Lavish Hallway
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling Mazzolin guard is lying here.
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
*A Troll (large) in mid-air sits atop a deadly nightmare.
*A Troll (large) Disciple of Lloth stands in mid-air here.
Eye of the deep enters from the east.
A Troll leaves east.
A Troll leaves east riding on a deadly nightmare.

< 901h/901H 128v/130V Pos: standing >
Ok.

< 901h/901H 128v/130V Pos: standing >

< 901h/901H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 130v/130V Pos: standing >
Deathli sneaks east.
You follow Deathli.

A Lavish Hallway
Obvious exits: -E -W
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
*A Troll (large) in mid-air sits atop a deadly nightmare.
*A Troll (large) Disciple of Lloth stands in mid-air here.
Eye of the deep enters from the west.

< 901h/901H 128v/130V Pos: standing >
Deathli sneaks east.
You follow Deathli.

Before a Great Stairway
Obvious exits: -E -S -W -U
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the south. (magic)
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
A drow walks here with a blue longsword and armor.
Eye of the deep enters from the west.

< 901h/901H 126v/130V Pos: standing >
Oof! You bump into a greyish stone wall...
A Troll enters from the west.
A Troll rides in on a deadly nightmare from the west.

< 901h/901H 126v/130V Pos: standing >
Oof! You bump into a greyish stone wall...

< 901h/901H 127v/130V Pos: standing >
Deathli snaps into visibility.
Deathli makes a futile attempt to bash a Troll, but he is simply immovable.
Ok.
Eye of the deep starts casting an offensive spell called 'solbeeps missile barrage'.

< 901h/901H 130v/130V Pos: standing >
A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 901h/901H 130v/130V Pos: standing >
Eye of the deep stops invoking abruptly!

< 901h/901H 130v/130V Pos: standing >
Deathli clambers to his feet.

< 901h/901H 130v/130V Pos: standing >
A Troll suddenly attacks YOU!
A Troll snaps into visibility.
You are briefly surrounded by a red aura!
A Troll misses you.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP: excellent >
 Deathli snaps into visibility.
A Troll bravely steps in front of a Troll, shielding him from harm!
Deathli makes a futile attempt to bash a Troll, but he is simply immovable.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP: excellent >
 Ok.
Eye of the deep seems a bit busy at the moment, try later.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP: excellent >
 Ok.
Eye of the deep starts casting an offensive spell.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll dismounts a deadly nightmare.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll parries your futile lunge at him.
You miss a Troll.
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP: excellent >
 Eye of the deep completes its spell...
Eye of the deep utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by eye of the deep impacts on a Troll's chest with a loud thud.
A bolt of force sent by eye of the deep hits a Troll soundly.
A bolt of force sent by eye of the deep hits a Troll soundly.
A bolt of force sent by eye of the deep hits a Troll soundly.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll misses you.
A Troll misses you.
Deathli clambers to his feet.
A Troll starts casting an offensive spell called 'dispel magic'.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll tries to step in front of a Troll, but doesn't make it in time.
A Troll is knocked to the ground by Deathli's mighty bash!

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 Deathli snaps into visibility.
Deathli's crush grazes a Troll.
Deathli's slash grazes a Troll.
Deathli's weak slash grazes a Troll.
Deathli's weak crush grazes a Troll.
Deathli's weak crush grazes a Troll.
Deathli's bludgeon grazes a Troll.
Deathli's rod of Dispator summons the power of hellfire at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Deathli calls down a roaring flamestrike at a Troll who starts to melt!
The intense flames cause a Troll's skin to smolder and burn!
Deathli smirks as his fireball explodes into the face of a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Deathli smirks as his fireball explodes into the face of a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Deathli smirks as his fireball explodes into the face of a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Deathli calls down a roaring flamestrike at a Troll who starts to melt!
Deathli's weak bludgeon grazes a Troll.
Deathli's weak bludgeon grazes a Troll.
Deathli's crush wounds a Troll.
Deathli's fine bludgeon wounds a Troll.
Deathli's fine crush wounds a Troll.
Deathli's impressive crush strikes a Troll.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll stops invoking abruptly!
You attempt to flee...
PANIC!  You couldn't escape!

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 Deathli parries a Troll's lunge at him.
Deathli snaps into visibility.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll attempts to flee.
Oof! a Troll bumps into a greyish stone wall...
A Troll tries to flee, but can't make it out of here!

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A patrolling Mazzolin guard watches the battle in amusement.
A patrolling Mazzolin guard leaves west.
Eye of the deep suddenly attacks a Troll!
Eye of the deep misses a Troll.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A deadly nightmare suddenly attacks YOU!
A deadly nightmare snaps into visibility.
A deadly nightmare misses you.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  6 ] Your decent crush wounds a Troll.
You miss a Troll.
Ok.
Eye of the deep seems a bit busy at the moment, try later.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll attempts to flee.
A Troll leaves west.

< 901h/901H 130v/130V Pos: standing >
Deathli snaps into visibility.
Deathli's crude crush grazes a Troll.
 Deathli's holy warhammer 'Discipline' pulses with a holy energy as a blast of freezing cold is called forth to purge the essence of a Troll!
A Troll screams in agony as Deathli's biting cold freezes his soul!
Deathli's slash wounds a Troll.
Deathli's slash strikes a Troll.
A Troll's body quivers as Deathli's hit strikes deep!
Deathli's powerful crush strikes a Troll very hard.
Deathli's crush strikes a Troll.
Deathli's bludgeon strikes a Troll.
Deathli's impressive bludgeon strikes a Troll hard.
Deathli's impressive crush strikes a Troll.
Deathli's impressive bludgeon strikes a Troll hard.
Deathli's impressive crush strikes a Troll hard.
Deathli's fine crush strikes a Troll.

< 901h/901H 130v/130V Pos: standing >
The red aura around you flashes blue and is gone.
You start chanting...

< 901h/901H 130v/130V Pos: standing >
A deadly nightmare misses you.

< 901h/901H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 Deathli parries a Troll's lunge at him.
Deathli snaps into visibility.
You are rescued by Deathli, you are confused, but grateful!
A Troll clambers to his feet.

< 901h/901H 130v/130V Pos: standing >
Casting: wall of stone ******
A Troll enters from the west.

< 901h/901H 130v/130V Pos: standing >
A Troll attempts to flee.
Oof! a Troll bumps into a greyish stone wall...
A Troll tries to flee, but can't make it out of here!

< 901h/901H 130v/130V Pos: standing >
A Troll attempts to flee.
A Troll leaves up.
A Troll leaves up.

< 901h/901H 130v/130V Pos: standing >
Casting: wall of stone *****

< 901h/901H 130v/130V Pos: standing >
Casting: wall of stone ****

< 901h/901H 130v/130V Pos: standing >
Casting: wall of stone ***

< 901h/901H 130v/130V Pos: standing >
Deathli parries a deadly nightmare's lunge at him.
Deathli snaps into visibility.

< 901h/901H 130v/130V Pos: standing >
A patrolling Mazzolin guard enters from the west.

< 901h/901H 130v/130V Pos: standing >
Casting: wall of stone **

< 901h/901H 130v/130V Pos: standing >
Casting: wall of stone *

< 901h/901H 130v/130V Pos: standing >
Casting: wall of stone 

< 901h/901H 130v/130V Pos: standing >
You complete your spell...
There's already a magical wall there!

< 901h/901H 130v/130V Pos: standing >
Deathli parries a deadly nightmare's lunge at him.

< 901h/901H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (good)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (very good)
   Pits of Cerberus                              (slightly evil)
   Orrak                                         (slightly good)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (good)
   Myrloch Vale                                  (slightly evil)
   Village of Werrun                             (evil)
   The Dark Stone Tower of the Northern Realms   (good)
   The Stone Tomb of Kelek                       (slightly evil)
   Tower of High Sorcery                         (good)
   Nizari                                        (pure good)
   Bloodstone Keep                               (slightly good)
   The Elemental Groves                          (good)
   Faerie Realm                                  (good)
   Temple of Flames                              (slightly good)
   The Prisons of Carthapia                      (slightly good)
   The High Moor Forest                          (slightly good)
   Fort Boyard                                   (very good)
   Labyrinth of No Return                        (slightly evil)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Temple of the Sun                         (good)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Outcasts Tower                            (slightly evil)
   The Lair of the Swamp Troll King              (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (slightly good)
   Crystalspyre Mountains                        (slightly evil)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   Rogue Plains                                  (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   City of Torrhan                               (slightly good)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   Plane of Air                                  (good)
   IceCrag Castle                                (slightly good)
   Quintaragon Castle                            (good)
   The Ethereal Plane                            (slightly evil)
   Plane of Fire                                 (slightly good)
   Prison of Fort Boyard                         (extremely good)
   The Sky City of Ultarium                      (slightly good)
   The Jade Empire                               (slightly good)
   Jotunheim                                     (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Water                                (slightly evil)
   The Kingdom of Torg                           (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   Shadamehr Keep                                (slightly good)
   Forest of Mir                                 (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Earth                                (slightly good)
   Tribal Oasis                                  (good)
   The Trakkia Mountains                         (slightly good)
   The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (slightly good)
   Sea Kingdom                                   (slightly evil)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (slightly evil)
   The Temple to Skrentherlog                    (good)
   Arachdrathos Guilds                           (slightly good)
   Sevenoaks                                     (slightly good)
   Lost Temple of Tikitzopl                      (good)
   Alatorin - the Forge City                     (slightly evil)
   Temple of the Earth                           (slightly good)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (good)
   The Depths of Duris                           (slightly evil)
   The Astral Plane                              (good)
   Pit of Dragons                                (slightly evil)
   The Keep of Evil                              (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Scorched Valley                           (slightly evil)
   The Tempest Court                             (slightly evil)
   The Great Shaboath                            (extremely good)
   Ny'Neth                                       (slightly good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   The Realm of Barovia                          (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Bahamut's Palace                              (good)
   Dragonnia                                     (slightly good)
   Tiamat                                        (very good)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Negative Material Plane                       (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   Castle Ravenloft                              (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)

* = already completed this boot.

< 901h/901H 130v/130V Pos: standing >
Ok.

< 901h/901H 130v/130V Pos: standing >
Top of the Grand Stairs
Obvious exits: -N -D
Puddles of fresh blood cover the ground.
An elite Mazzolin guard stands at his post.
An elite Mazzolin guard stands at his post.
An elite Mazzolin guard stands at his post.
An elite Mazzolin guard stands at his post.
Eye of the deep enters from below.

< 901h/901H 128v/130V Pos: standing >
Autosaving...

< 901h/901H 128v/130V Pos: standing >
Ok.

< 901h/901H 128v/130V Pos: standing >
The Throne Room of Mazzolin
Obvious exits: -E# -S -W#
Puddles of fresh blood cover the ground.
A red dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
An elite Mazzolin guard stands at his post.
An elite Mazzolin guard stands at his post.
Zanzilanen, the black, stands next to his queen.
Arl'Karoth, the warlord, stands next to his queen.
Ze'rila the queen of Mazzolin stands here before her throne.
Eye of the deep enters from the south.

< 901h/901H 128v/130V Pos: standing >
Ok.

< 901h/901H 128v/130V Pos: standing >
The door is closed.
The Council of Inquisition presides to the east.
The closed door blocks your farsight.

< 901h/901H 128v/130V Pos: standing >
Deathli opens the door.
The door is closed.
The chamber of augury is to the west.
The closed door blocks your farsight.

< 901h/901H 129v/130V Pos: standing >
Deathli sneaks east.
You follow Deathli.

Council of the Drowish Inquisition
Obvious exits: -N# -W
Puddles of fresh blood cover the ground.
*Deathli (Thri-Kreen)(medium) stands in mid-air here.
A Troll (large) stands in mid-air here.
You sense a lifeform nearby.
A serious looking drow has a mind for death.
A serious looking drow has a mind for pain.
A serious looking drow has a list of questions.
Eye of the deep enters from the west.

< 901h/901H 128v/130V Pos: standing >
Deathli snaps into visibility.
A dark shroud encases a Troll as he charges into battle.
A Troll is knocked to the ground by Deathli's mighty bash!

< 901h/901H 128v/130V Pos: standing >
Deathli dodges a Troll's attack.
Deathli parries a Troll's lunge at him.
Deathli snaps into visibility.
Ok.
Eye of the deep starts casting an offensive spell called 'solbeeps missile barrage'.

< 901h/901H 128v/130V Pos: standing >
A Troll opens the stone.

< 901h/901H 128v/130V Pos: standing >
Deathli snaps into visibility.
Deathli's crude crush grazes a Troll.
Deathli's impressive slash wounds a Troll.
Deathli's crude slash grazes a Troll.
Deathli's fine crush wounds a Troll.
Deathli's crush wounds a Troll.
 Deathli's holy warhammer 'Discipline' pulses with a holy energy as a blast of freezing cold is called forth to purge the essence of a Troll!
A Troll screams in agony as Deathli's biting cold freezes his soul!
A Troll sags, apparently weakened from the frigid cold!
Deathli's impressive bludgeon strikes a Troll.
Deathli's impressive bludgeon wounds a Troll.
Deathli's impressive bludgeon wounds a Troll.
Deathli's rod of Dispator summons the power of hellfire at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Deathli calls down a roaring flamestrike at a Troll who starts to melt!
The intense flames cause a Troll's skin to smolder and burn!
Deathli smirks as his fireball explodes into the face of a Troll.
The intense flames cause a Troll's skin to smolder and burn!
Deathli smirks as his fireball explodes into the face of a Troll.
The intense flames cause a Troll's skin to smolder and burn!
The heat from Deathli's fireball turns a Troll into a charred corpse.
A Troll's pair of shiny black gloves melted from the intense heat!
A Troll's pair of studded leather sleeves melted from the intense heat!
A Troll's thick crimson belt melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.