The death of [50 Animalist] Kudth Disciple of Lloth (Drow Elf)

in Ouside the Gates of Sarmiz'Duul

from the perspective of [51 Storm Druid] Sgen The Empire (Dwarf)

<worn on head>       a fine dragonscale helmet
<worn on eyes>       a set of metal eye protectors (magic) [85%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing) [76%]             
<worn in ear>        the earring of Sound Advice
<worn on face>       a mask of hades (magic) (glowing) [89%]             
<worn around neck>   a symbol of domination (magic) (humming) [83%]             
<worn around neck>   a charm made of dwarf bone
<worn on body>       the ringmail of enhanced lifeforce
<worn about body>    the cloak of the overseer (magic) (glowing) [40%]             
<worn as quiver>     a light emerald quiver from Abandoned Elven Homestead. [87%]             
<worn about waist>   a food stained apron
<worn on belt buckle>a well-used dragonscale belt buckle from The Forest City of Aravne [63%]             
<held as shield>     a small circular shield of blue flames (illuminating)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [68%]             
<worn around wrist>  a black and white zebra-hide wristband [81%]             
<worn on hands>      a virulent case of herpes simplex [79%]             
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger>     a ring of power [83%]             
<held>               the head of a giant termite queen [77%]             
<worn on legs>       some unicorn leggings [71%]             
<worn on feet>       a pair of pitch-black boots (magic)

*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 206v/211V Pos: standing >
Jonti leaves east.
Serral leaves east.
A water elemental playing the banjo leaves east.
You follow Serral.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 205v/211V Pos: standing >
Jonti leaves east.
Serral leaves east.
A water elemental playing the banjo leaves east.
You follow Serral.

A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A male commoner stands here.

< 1024h/1024H 205v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1024h/1024H 206v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 205v/211V Pos: standing >
Jonti leaves south.
Serral leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.

A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -North
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 205v/211V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1024h/1024H 207v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 206v/211V Pos: standing >
Jonti leaves east.
Serral leaves east.
A water elemental playing the banjo leaves east.
You follow Serral.

A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A male commoner stands here.

< 1024h/1024H 205v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 206v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 206v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 205v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 205v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 204v/211V Pos: standing >
Jonti leaves east.
Serral leaves east.
A water elemental playing the banjo leaves east.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 205v/211V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1024h/1024H 207v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 208v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 207v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 207v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 206v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Jonti leaves south.
Serral leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 207v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 206v/211V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1024h/1024H 208v/211V Pos: standing >
Jonti leaves south.
Serral leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 208v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 207v/211V Pos: standing >

< 1024h/1024H 209v/211V Pos: standing >
Jonti leaves south.
Serral leaves south.
A water elemental playing the banjo leaves south.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 208v/211V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -North -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 207v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 207v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 207v/211V Pos: standing >

< 1024h/1024H 208v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 208v/211V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1024h/1024H 209v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 209v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 208v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A thick-haired buffalo stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A half-orc shaman stands here, lost in contemplation.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 1024h/1024H 208v/211V Pos: standing >
Jonti leaves west.
Serral leaves west.
A water elemental playing the banjo leaves west.
You follow Serral.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1024h/1024H 208v/211V Pos: standing >
You are carrying: (2/11)
a large leather backpack
a sack of species holding

< 1024h/1024H 208v/211V Pos: standing >
Jonti leaves east.
Serral leaves east.
A water elemental playing the banjo leaves east.
You follow Serral.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East -South -West
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A thick-haired buffalo stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A half-orc shaman stands here, lost in contemplation.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 1024h/1024H 208v/211V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
A Drow Elf who is close by to your north.
A Kobold who is close by to your north.
A thick-haired buffalo who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A commoner who is rather far off to your south.
A retired soldier who is rather far off to your south.

< 1024h/1024H 210v/211V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Jonti.
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1024h/1024H 211v/211V Pos: standing >
A half-orc shaman starts casting a spell.

< 1024h/1024H 211v/211V Pos: standing >
Jonti leaves north.
Serral leaves north.
A water elemental playing the banjo leaves north.
You follow Serral.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a double-headed dragonfly is lying here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)
A Drow Elf (medium) Disciple of Lloth stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Gold Aura)
There is a slight disturbance in nature.

< 1024h/1024H 210v/211V Pos: standing >
Jonti snaps into visibility.
A halo of white light settles over Jonti as he charges into battle.
A Drow Elf is knocked to the ground by Jonti's mighty bash!
Jonti dives at a Drow Elf skewering him with his Avernus life stealer.

< 1024h/1024H 210v/211V Pos: standing >
Jonti snaps into visibility.
Jonti attacks a Drow Elf. [3 hits]

< 1024h/1024H 210v/211V Pos: standing >
Serral starts casting a spell.

< 1024h/1024H 210v/211V Pos: standing >
Jonti snaps into visibility.
A Drow Elf attacks Jonti. [0 hits]

< 1024h/1024H 210v/211V Pos: standing >
A Kobold starts casting an offensive spell.

< 1024h/1024H 210v/211V Pos: standing >
A half-elf guard dances an acrobatic maneuver in battle, and trips up Serral!
But Serral manages to take a half-elf guard down with him!

< 1024h/1024H 210v/211V Pos: standing >
Jonti attacks a Drow Elf. [4 hits]
You start chanting...

< 1024h/1024H 210v/211V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1024h/1024H 210v/211V Pos: standing >
Serral stops invoking abruptly!
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A translucent field flashes around your body upon contact with a Kobold's assault, deflecting it back at him!
A Kobold's concussion blast rips into a Kobold, shattering his soul!

< 1024h/1024H 210v/211V Pos: standing >
<A water elemental playing the banjo suddenly attacks a half-elf guard!
A water elemental playing the banjo shivers as he hits a half-elf guard.

< 1024h/1024H 210v/211V Pos: standing >
<Casting: sunray *

< 1024h/1024H 210v/211V Pos: standing >
<A rakshasa warrior seems to dance with Serral, but winds up flat on his ass.

< 1024h/1024H 210v/211V Pos: standing >
<A rakshasa warrior attacks Serral. [3 hits]
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1024h/1024H 210v/211V Pos: standing >
<A Drow Elf clambers to his feet.
A Kobold starts casting an offensive spell.

< 1024h/1024H 210v/211V Pos: standing >
<You complete your spell...
[Damage: 121 ] You unleash light in a focused, searing ray at a Kobold!
A half-elf guard attacks Serral. [2 hits]
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 1024h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Serral attacks a half-elf guard. [0 hits]
Jonti snaps into visibility.
A Drow Elf attacks Jonti. [0 hits]

< 1024h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Jonti bravely steps in front of Serral, shielding him from harm!
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A translucent field flashes around Jonti's body upon contact with a Kobold's assault, deflecting it back at him!
A Kobold's concussion blast rips into a Kobold, shattering his soul!
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 1024h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A water elemental playing the banjo shivers as he hits a half-elf guard.
A half-elf guard's spell flows around a water elemental playing the banjo, leaving him unharmed!
A water elemental playing the banjo attacks a half-elf guard. [3 hits]
A half-elf guard attacks Serral. [3 hits]
Serral clambers to his feet.

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 Serral starts casting a spell.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
The sphere circling Serral's body darts in front of a Kobold's assault!
A Drow Elf enters from the north.

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 -=[a Kobold attacks you.]=- [0 hits]
Jonti snaps into visibility.
A Drow Elf is knocked to the ground by Jonti's mighty bash!
Jonti dives at a Drow Elf skewering him with his Avernus life stealer.

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A rakshasa warrior attacks Serral. [1 hits]

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 -=[You attack a Kobold.]=- [0 hits]

< 928h/1024H 210v/211V Pos: standing >
< T: Sgen TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold snaps into visibility.
You start chanting...
A Kobold attempts to flee.
A Kobold leaves north.

< 928h/1024H 210v/211V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Jonti snaps into visibility.
Jonti's sword glows with a bright light as it bites into a Drow Elf.
A Drow Elf looks withered and Jonti looks revitalized.
A Drow Elf's shadowsteel ring was disintegrated by the negative energy!
A Drow Elf's tiny spider earring was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
Autosaving...