The death of [56 Frost Magus] Karnik Disciple of Lloth (Kobold)

in The Savannah of Broken Trusts

from the perspective of [56 Healer] Gellz The Empire (Dwarf)

<worn as a badge>    a badge of promise of the Ranger [superior] made by Gellz (glowing) [71%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [78%]             
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a sapphire earring [81%]             
<worn on face>       the mask of stone form (humming) [87%]             
<worn around neck>   the collar of Perpetual Frost (magic) (glowing)
<worn around neck>   an oathstone pendant (magic) (humming)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[9h 18m 21s]
<worn as quiver>     a faded dragonscale quiver (magic) [13%]             
<worn about waist>   a belt of fresh blood [83%]             
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [62%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [64%]             
<attached to belt>   the wand of the The Astral Plane (magic) (glowing) [75%]             
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [56%]             
<held as shield>     the righteous platinum-plated shield of Berronar Truesilver (magic) (glowing) [80%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [62%]             
<worn on hands>      Tempest, the swirling gauntlets of storms (magic) [79%]             
<worn on finger>     ring of the past (magic) (glowing)
<worn on finger>     a gleaming platinum ring (magic)
<primary weapon>     a glittering jeweled scepter (glowing)
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay (illuminating)

A cheetah is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cheetah's gurgling and choking signals his demise.

< 1271h/1304H 160v/160V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 1272h/1304H 160v/160V Pos: standing >
the corpse of a cheetah appears to be empty.

< 1272h/1304H 160v/160V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 3 silver, and 9 copper coins into a portable hole.

< 1273h/1304H 160v/160V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a cheetah is made of flesh and appears to be of average quality.
The corpse of a cheetah has an item value of 1.
It appears to be the corpse of a cheetah.
Nothing.

< 1273h/1304H 160v/160V Pos: standing >
You start chanting...

< 1277h/1304H 160v/160V Pos: standing >
Casting: preserve 

< 1279h/1304H 160v/160V Pos: standing >
You complete your spell...
The corpse of a cheetah is preserved for an additional 26 hours.

< 1280h/1304H 160v/160V Pos: standing >
A giraffe enters from the north.
You start chanting...

< 1282h/1304H 160v/160V Pos: standing >
Casting: preserve 

< 1285h/1304H 160v/160V Pos: standing >
You complete your spell...
The corpse of a cheetah is preserved for an additional 26 hours.

< 1285h/1304H 160v/160V Pos: standing >
You start chanting...

< 1288h/1304H 160v/160V Pos: standing >
Casting: preserve *

< 1290h/1304H 160v/160V Pos: standing >
Casting: preserve 

< 1292h/1304H 160v/160V Pos: standing >
You complete your spell...
The corpse of a cheetah is preserved for an additional 26 hours.

< 1293h/1304H 160v/160V Pos: standing >
You sit down and relax.

< 1295h/1304H 160v/160V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
               2 - holy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  4 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  3 - heal
               3 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 5th) heal
    2 seconds:  ( 5th) heal
    3 seconds:  ( 7th) full heal
    4 seconds:  ( 7th) full heal
    5 seconds:  ( 2nd) preserve
    6 seconds:  ( 2nd) preserve
    6 seconds:  ( 2nd) preserve

You can pray no more spells.
You continue your praying.

< 1295h/1304H 160v/160V Pos: sitting >
You start meditating...

< 1296h/1304H 160v/160V Pos: sitting >
You have finished praying for heal.

< 1297h/1304H 160v/160V Pos: sitting >
You have finished praying for heal.

< 1298h/1304H 160v/160V Pos: sitting >
A giraffe leaves north.

< 1298h/1304H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1299h/1304H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1300h/1304H 160v/160V Pos: sitting >
You have finished praying for preserve.

< 1300h/1304H 160v/160V Pos: sitting >
You have finished praying for preserve.

< 1301h/1304H 160v/160V Pos: sitting >
You have finished praying for preserve.
Your prayers are complete.

< 1301h/1304H 160v/160V Pos: sitting >
You clamber to your feet.

< 1303h/1304H 160v/160V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
You drag the corpse of a cheetah along behind you.

< 1304h/1304H 153v/160V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
You drag the corpse of a cheetah along behind you.

< 1304h/1304H 153v/160V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1304h/1304H 158v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 1304h/1304H 156v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1304h/1304H 158v/160V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A proud lion who is a brief walk away to your east.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A large gazelle who is close by to your south.
A giraffe who is rather far off to your south.
A cheetah who is rather far off to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 1304h/1304H 158v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1304h/1304H 156v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.

< 1304h/1304H 154v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -S -W
A large lion stalks here, wondering what to get for dinner.

< 1304h/1304H 158v/160V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 1304h/1304H 158v/160V Pos: standing >
You start chanting...

< 1304h/1304H 158v/160V Pos: standing >
Casting: full heal 

< 1304h/1304H 158v/160V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 102 ] You call upon the might of your god to destroy the body of a proud lion, who stumbles from the impact!
A proud lion misses you.
A proud lion misses you.
You suddenly see a proud lion's foot in your chest.

< 1292h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  small wounds >
 You start chanting...

< 1292h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  small wounds >
 Casting: full heal *

< 1292h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  small wounds >
 Casting: full heal 
A proud lion's bite grazes you.
A proud lion's attack glances off of your stone hide!
A proud lion's feeble bite grazes you.

< 1288h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  small wounds >
 You complete your spell...
[Damage: 103 ] You call upon the might of your god to destroy the body of a proud lion, who stumbles from the impact!

< 1288h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  few wounds >
 You start chanting...

< 1288h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  few wounds >
 Casting: full heal *

< 1288h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  few wounds >
 Casting: full heal 
A proud lion's fine bite grazes you.
You suddenly see a proud lion's foot in your chest.

< 1267h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  few wounds >
 You complete your spell...
[Damage: 101 ] You call upon the might of your god to destroy the body of a proud lion, who stumbles from the impact!

< 1267h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 You start chanting...

< 1267h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 Casting: full heal *

< 1267h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 Casting: full heal 
A proud lion misses you.
A proud lion's fine bite grazes you.

< 1255h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP:  nasty wounds >
 You complete your spell...
[Damage: 99 ] You call upon the might of your god to destroy the body of a proud lion, who stumbles from the impact!

< 1255h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP: pretty hurt >
 You start chanting...

< 1255h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP: pretty hurt >
 Casting: full heal *

< 1255h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP: pretty hurt >
 Casting: full heal 
A proud lion's decent bite grazes you.
A proud lion's bite grazes you.

< 1237h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: lion sta EP: pretty hurt >
 You complete your spell...
[Damage: 102 ] You destroy what little there is left of a proud lion's body, leaving only a pool of blood and sinew!
A proud lion is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a proud lion's gurgling and choking signals his demise.

< 1237h/1304H 158v/160V Pos: standing >
the corpse of a proud lion appears to be empty.

< 1238h/1304H 158v/160V Pos: standing >
You don't have anything to put in it.

< 1238h/1304H 158v/160V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a proud lion is made of flesh and appears to be of average quality.
The corpse of a proud lion has an item value of 1.
It appears to be the corpse of a proud lion.
Nothing.

< 1239h/1304H 159v/160V Pos: standing >
You start chanting...

< 1240h/1304H 160v/160V Pos: standing >
Casting: preserve 

< 1242h/1304H 160v/160V Pos: standing >
You complete your spell...
The corpse of a proud lion is preserved for an additional 26 hours.

< 1243h/1304H 160v/160V Pos: standing >
You start chanting...

< 1245h/1304H 160v/160V Pos: standing >
You feel less vitalized.

< 1034h/1092H 160v/160V Pos: standing >
Casting: preserve 

< 1036h/1092H 160v/160V Pos: standing >
You complete your spell...
The corpse of a proud lion is preserved for an additional 26 hours.

< 1036h/1092H 160v/160V Pos: standing >
You start chanting...

< 1039h/1092H 160v/160V Pos: standing >
Casting: preserve 

< 1042h/1092H 160v/160V Pos: standing >
You complete your spell...
The corpse of a proud lion is preserved for an additional 26 hours.

< 1042h/1092H 160v/160V Pos: standing >
You start chanting...

< 1044h/1092H 160v/160V Pos: standing >
Casting: vitality 

< 1047h/1092H 160v/160V Pos: standing >
You complete your spell...
You feel vitalized.

< 1048h/1092H 160v/160V Pos: standing >
You don't have that spell memorized.

< 1263h/1304H 160v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A tiny bird skims just above the grasses here.
You drag the corpse of a proud lion along behind you.

< 1268h/1304H 153v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
You drag the corpse of a proud lion along behind you.

< 1274h/1304H 153v/160V Pos: standing >
You sit down and relax.

< 1280h/1304H 160v/160V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
               2 - holy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  1 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  5 - heal
               2 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 7th) full heal
    2 seconds:  ( 7th) full heal
    3 seconds:  ( 7th) full heal
    5 seconds:  ( 7th) full heal
    6 seconds:  ( 7th) full heal
    7 seconds:  ( 2nd) preserve
    7 seconds:  ( 2nd) preserve
    8 seconds:  ( 2nd) preserve
    9 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 1281h/1304H 160v/160V Pos: sitting >
You start meditating...

< 1281h/1304H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1282h/1304H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1283h/1304H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1284h/1304H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1285h/1304H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1286h/1304H 160v/160V Pos: sitting >
You have finished praying for preserve.

< 1287h/1304H 160v/160V Pos: sitting >
You have finished praying for preserve.

< 1287h/1304H 160v/160V Pos: sitting >
You have finished praying for preserve.

< 1288h/1304H 160v/160V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 1289h/1304H 160v/160V Pos: sitting >
You clamber to your feet.

< 1290h/1304H 160v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
You drag the corpse of a proud lion along behind you.

< 1292h/1304H 153v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You drag the corpse of a proud lion along behind you.

< 1298h/1304H 153v/160V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
You drag the corpse of a proud lion along behind you.

< 1304h/1304H 153v/160V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
The corpse of a cheetah is lying here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
You drag the corpse of a proud lion along behind you.

< 1304h/1304H 153v/160V Pos: standing >
 
      *.....    
     ***.....   
     ***....M.  
      **......  
      *@......  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
You drag the corpse of a cheetah along behind you.

< 1304h/1304H 153v/160V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
The corpse of a proud lion is lying here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 1304h/1304H 159v/160V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1304h/1304H 157v/160V Pos: standing >

		Score information for Gellz

Level: 53   Race: Dwarf   Class: Cleric / Holyman Sex: Male
Hit points: 1304(1304)  Moves: 157(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 7327 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 16 hours/ 49 minutes
Received data: 0.0791 MB this session.
Send data:     0.0023 MB this session.
Compression ratio: 87%
Title: Pontifex Maximus of The Empire
Status:  Standing.
         Sanctuary Soulshielded
Epic points: 4994  Skill points: 127
Epic Bonus: Epic Points Bonus (1.81%)
Frags:   +5.02   Deaths:   90
Detecting:       Invisible Evil Good Magic Life Heat Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Animals
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  0.71 
Leaderboard Points: 1730 

Active Spells:
--------------
vitality (13 minutes)
Auctions Disabled (4 minutes)
sanctuary (less than a minute remaining)
accelerated healing (28 minutes)
virtue (11 minutes)
bless (12 minutes)
armor (6 minutes)
comprehend languages (92 minutes)
true seeing (58 minutes)


< 1304h/1304H 157v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 1304h/1304H 158v/160V Pos: standing >
You start chanting...

< 1304h/1304H 158v/160V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 53 ] You call upon the might of your god to destroy the body of a giraffe, who stumbles from the impact!
You dodge a giraffe's vicious attack.
You barely block a giraffe's lunge at you.

< 1304h/1304H 158v/160V Pos: standing >
You start chanting...

< 1304h/1304H 158v/160V Pos: standing >
You complete your spell...
[Damage: 49 ] You call upon the might of your god to destroy the body of a giraffe, who stumbles from the impact!

< 1304h/1304H 158v/160V Pos: standing >
A giraffe's weak punch grazes you.
A giraffe misses you.
You suddenly see a giraffe's foot in your chest.

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] Your impressive crush wounds a giraffe.
[Damage:  3 ] Your crush grazes a giraffe.

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You start chanting...

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 Casting: heal *

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 A giraffe misses you.

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You complete your spell...
[Damage: 52 ] You call upon the might of your god to destroy the body of a giraffe, who stumbles from the impact!

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 [Damage:  1 ] Your weak crush grazes a giraffe.
[Damage:  1 ] Your weak crush grazes a giraffe.

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You start chanting...

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 Casting: heal *

< 1293h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You complete your spell...
[Damage: 54 ] You call upon the might of your god to destroy the body of a giraffe, who stumbles from the impact!
A giraffe misses you.
A giraffe's attack glances off of your stone hide!
A giraffe's feeble punch grazes you.

< 1292h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  nasty wounds >
 You start chanting...

< 1292h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  nasty wounds >
 You complete your spell...
[Damage: 49 ] You call upon the might of your god to destroy the body of a giraffe, who stumbles from the impact!

< 1292h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  nasty wounds >
 You don't have that spell memorized.

< 1292h/1304H 158v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  nasty wounds >
 You attempt to flee...
Site of a Recent Battle
Obvious exits: -N -E -S -W
You flee southward!

< 1292h/1304H 131v/160V Pos: standing >
Saving Gellz.

< 1293h/1304H 137v/160V Pos: standing >
You sit down and relax.

< 1294h/1304H 139v/160V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
               2 - holy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  3 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               3 - preserve
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 5th) heal
    2 seconds:  ( 5th) heal
    3 seconds:  ( 5th) heal
    4 seconds:  ( 5th) heal
    5 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 1294h/1304H 140v/160V Pos: sitting >
You start meditating...

< 1295h/1304H 143v/160V Pos: sitting >
You have finished praying for heal.

< 1296h/1304H 149v/160V Pos: sitting >
You have finished praying for heal.

< 1297h/1304H 154v/160V Pos: sitting >
You have finished praying for heal.

< 1298h/1304H 160v/160V Pos: sitting >
You have finished praying for heal.

< 1299h/1304H 160v/160V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 1300h/1304H 160v/160V Pos: sitting >
You clamber to your feet.

< 1301h/1304H 160v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 1302h/1304H 158v/160V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 1304h/1304H 158v/160V Pos: standing >
You start chanting...

< 1304h/1304H 158v/160V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 51 ] You call upon the might of your god to destroy the body of a giraffe, who stumbles from the impact!
A giraffe's crude punch grazes you.
A giraffe's decent punch grazes you.
A giraffe's kick parts your hair but does little else.

< 1287h/1304H 160v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP: pretty hurt >
 You start chanting...

< 1287h/1304H 160v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP: pretty hurt >
 Casting: heal *

< 1287h/1304H 160v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP: pretty hurt >
 You complete your spell...
[Damage: 50 ] You call upon the might of your god to destroy the body of a giraffe, who stumbles from the impact!
A giraffe misses you.

< 1287h/1304H 160v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: giraffe sta EP:  awful >
 You attempt to flee...
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A crazed zebra madly bucks and snorts, kicking everything in sight.
You flee northward!

< 1287h/1304H 138v/160V Pos: standing >
Saving Gellz.

< 1287h/1304H 141v/160V Pos: standing >
Saving Gellz.

< 1287h/1304H 144v/160V Pos: standing >
You sit down and relax.

< 1288h/1304H 147v/160V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
               2 - holy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  3 - heal
               3 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               3 - preserve
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 5th) heal
    2 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 1288h/1304H 149v/160V Pos: sitting >
You start meditating...

< 1289h/1304H 152v/160V Pos: sitting >
You have finished praying for heal.

< 1290h/1304H 157v/160V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 1291h/1304H 160v/160V Pos: sitting >
Autosaving...

< 1294h/1304H 160v/160V Pos: sitting >
A Drow Elf shouts across the world 'Ouch!'

< 1295h/1304H 160v/160V Pos: sitting >
You clamber to your feet.

< 1295h/1304H 160v/160V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 1296h/1304H 158v/160V Pos: standing >
Slay whom?

< 1296h/1304H 158v/160V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A thorn-root tree who is not far off to your north.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A giraffe who is close by to your south.
A giraffe who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
A loggerhead shrike who is in the distance to your south.
The mount who is close by to your west.
A Kobold who is close by to your west.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 1301h/1304H 158v/160V Pos: standing >
A Kobold enters from the west.

< 1301h/1304H 158v/160V Pos: standing >
A Kobold looks at you.

< 1304h/1304H 158v/160V Pos: standing >
You start chanting...

< 1304h/1304H 158v/160V Pos: standing >

< 1304h/1304H 158v/160V Pos: standing >
Casting: full heal 

< 1304h/1304H 158v/160V Pos: standing >
You complete your spell...
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 102 ] You call upon the might of your god to destroy the body of a Kobold, who stumbles from the impact!
A Kobold starts casting an offensive spell.

< 1304h/1304H 158v/160V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
Your cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to a Kobold!
You snap into visibility.
[Damage: 127 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
You start chanting...

< 1304h/1304H 160v/160V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1304h/1304H 160v/160V Pos: standing >
A giraffe enters from the south.
Casting: full heal 

< 1304h/1304H 160v/160V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 200 ] You destroy what little there is left of a Kobold's body, leaving only a pool of blood and sinew!
A Kobold's lily pads was completely destroyed by the massive blow!
A Kobold's sapphire star was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.