The death of [47 Necrolyte] Kora The Empire (Human)

in The Guest Chambers

from the perspective of [50 Forest Druid] Dynomo Disciple of Lloth (Duergar)

<worn as a badge>    a gold hair pin (magic)
<worn on head>       a golden crown set with diamonds (invis) (magic)
<worn on eyes>       the bloody battle goggles
<worn in ear>        a sparkling diamond earring (magic)
<worn in ear>        an enchanted earring of agility
<worn on face>       a mask of hades (magic) (glowing) [86%]             
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       some platemail of colorless salamander scales (magic)[182h 48m 43s]
<worn about body>    a griffon feather cloak (illuminating)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [79%]             
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a dwarven-made obsidian belt buckle
<attached to belt>   the head of Raxthan
<worn on arms>       a pair of drow and illithid-skin armguards (magic) (glowing) [80%]             
<held as shield>     a blood-stained mithril shield from The Outcasts Tower
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      a pair of taut dwarfhide gloves [78%]             
<worn on finger>     an ablazed gold ring of fire
<worn on finger>     a ring of rainbow colors
<primary weapon>     a lightning rod composed of pure magic (magic) (glowing)[182h 48m 43s]
<worn on legs>       some barbed leggings oozing slime (magic)
<worn on feet>       a pair of dusty boots (glowing)

  ..****.M.^^^^MM   
   ****..^^MMMMM    
    *...^^MMMMM     
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 133v/155V Pos: standing >
 
      ....*M***     
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    ...^^MMMMMM     
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 131v/155V Pos: standing >
 
     ....******     
    ...*********    
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    ..^^MMMMMM      
The Lifeless Plains of Dead Rising
Obvious exits: -North -East -South -West

< 845h/831H 130v/155V Pos: standing >
 
    ....*******     
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    .^^MMMMMM .     
The Lifeless Plains of Dead Rising
Obvious exits: -North -East -South -West

< 845h/831H 129v/155V Pos: standing >
 
    ...*******.     
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    ^^MMMMMM ..     
The Lifeless Plains of Dead Rising
Obvious exits: -North -East -South -West

< 845h/831H 127v/155V Pos: standing >
 
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The Lifeless Plains of Dead Rising
Obvious exits: -North -East -South -West

< 845h/831H 126v/155V Pos: standing >
 
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    ^^MMMMMM^^      
The Lifeless Plains of Dead Rising
Obvious exits: -North -East -South -West

< 845h/831H 125v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 124v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 124v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 123v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 122v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 120v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 845h/831H 119v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 118v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 116v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 116v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 115v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 113v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 114v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 113v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 111v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 110v/155V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 844h/831H 110v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 112v/155V Pos: standing >
 
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Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 110v/155V Pos: standing >
 
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        .......     
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    .***....^^^     
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 844h/831H 109v/155V Pos: standing >
Autosaving...

< 844h/831H 155v/155V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >
 
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        .......     
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    .***....^^^     
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 843h/831H 155v/155V Pos: standing >
Experience till level: 7624245

< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >
 
          S...      
        .......     
     .....****...   
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   *.******....^    
    .***.M..M^^     
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >
 
          S...      
        .......     
     .....*M**...   
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 ....*************  
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    .***....^^^     
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 843h/831H 155v/155V Pos: standing >
You start chanting...

< 843h/831H 155v/155V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!

< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >
You start chanting...

< 843h/831H 155v/155V Pos: standing >
Casting: moonwell ***

< 843h/831H 155v/155V Pos: standing >
Casting: moonwell **

< 843h/831H 155v/155V Pos: standing >
Casting: moonwell *

< 843h/831H 155v/155V Pos: standing >
Casting: moonwell 

< 843h/831H 155v/155V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 843h/831H 155v/155V Pos: standing >
You peer into a moonwell and see...
The Eastern End of the East Hall

< 843h/831H 155v/155V Pos: standing >
 
          S...      
        .......     
     .....*M**...   
 ....M..**********  
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 ..M*****@********  
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  **..*******....   
   *.******.M..^    
    .***....^^^     
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)

< 843h/831H 155v/155V Pos: standing >
You quickly scan the area.
An undead ape who is almost out of sight to your west.

< 843h/831H 155v/155V Pos: standing >

< 843h/831H 155v/155V Pos: standing >
You enter a moonwell and reappear elsewhere...
The Eastern End of the East Hall
   This hall carries the history of the castle and all of its previous 
inhabitants.  The story is told through tapestry and painting, which leap off
the wall in vibrant, powerful images.  Much of the work is centered around one
figure, a tall woman of golden hair and ferocious build.
   The floor here is flat and smooth, cut from large pieces of stone that must
have been mined locally as there is no way they could have been carried very
far.  The ambient light is pleasantly bright and if the surrounding images
weren't so violent, it might almost seem cheery. Modified pole-arms serve as
torch holders placed every twenty feet or so.  The ceiling is at least 
thirteen feet off the ground, leaving plenty of room to swing a sword.  The
hall runs west and an iron door leads east.
Obvious exits: -North -East -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)

< 843h/831H 155v/155V Pos: standing >
Rethax enters from the west.
A deadly nightmare trots in from the west.

< 843h/831H 155v/155V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
A Gnome who is not far off to your north.
A guest of the castle who is not far off to your north.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.

< 842h/831H 155v/155V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 842h/831H 155v/155V Pos: standing >
You now follow Rethax.

< 842h/831H 155v/155V Pos: standing >
Rethax says in goblin 'fc'

< 842h/831H 155v/155V Pos: standing >
You attempt to give consent...

< 842h/831H 155v/155V Pos: standing >
You are now a member of Rethax's group.

< 842h/831H 155v/155V Pos: standing >
Rethax leaves north.
You follow Rethax.

A Plush Lounge
   This room precedes the guest chambers which lie to the north.  There are 
lavish couches and chairs about the room designed for luxurious conversation.  
The walls are paneled wood with a beautiful grain pattern that accents the 
striations on the floor.  A large mahogany bar covers the eastern wall leaving 
most of the furniture off to the west.  Tapestries adorn the wall, but they 
are unlike that of the hall to the south.  These images are more abstract, and 
as a whole more pleasant to behold.  A banded door stands between the lounge 
and the guests chambers to the north, and the east hall lies to the south.
Obvious exits: -North -South
Rethax Disciple of Lloth (Goblin)(small) stands in mid-air here.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
A deadly nightmare trots in from the south.

< 842h/831H 154v/155V Pos: standing >
Rethax leaves north.
You follow Rethax.

The Guest Chambers
  This room is well furnished though not as well as the lounge to the south.  
A medium sized bed takes up most of the room on the west side.  Spread out on 
the large wood dresser in the eastern portion of the room, are various pieces 
of clothing and garmentry leaving the impression that the room is currently 
occupied.  A small mirror hangs in front of a vanity on the northern wall.  
The only exit is to the south through the lounge.
Obvious exits: -South
Fresh blood covers everything in the area.
[2] The corpse of A guest of the castle is lying here.
Rethax Disciple of Lloth (Goblin)(small) stands in mid-air here.(Red Aura)
*The wraith of a young showgoer stands here. (minion) (Red Aura)
*The wraith of a young showgoer stands here. (minion) (Red Aura)
The wraith of a young showgoer stands in mid-air here, fighting a guest of the castle. (minion) (Red Aura)
*A Gnome (tiny) Pontifex Maximus of The Empire stands in mid-air here.(Red Aura)
A guest of the castle stands here, fighting the wraith of a young showgoer.(Red Aura)
A deadly nightmare trots in from the south.

< 842h/831H 153v/155V Pos: standing >
A dark shroud encases Rethax as he charges into battle.
A Gnome snaps into visibility.
A Gnome is knocked to the ground by Rethax's mighty bash!
Rethax dives at a Gnome skewering her with his greatsword named 'Lifestealer'.

< 842h/831H 153v/155V Pos: standing >
You start chanting...

< 842h/831H 153v/155V Pos: standing >
A deadly nightmare suddenly attacks a Gnome!
A deadly nightmare's feeble thrash grazes a Gnome.

< 842h/831H 155v/155V Pos: standing >
A guest of the castle's decent punch strikes the wraith of a young showgoer.
A guest of the castle's impressive punch seriously wounds the wraith of a young showgoer.
A guest of the castle turns to focus his attack on a Gnome!

< 842h/831H 155v/155V Pos: standing >
Casting: sunray 

< 842h/831H 155v/155V Pos: standing >
You complete your spell...
[Damage: 125 ] You unleash light in a focused, searing ray at a Gnome!
A guest of the castle dodges the wraith of a young showgoer's attack.

< 842h/831H 155v/155V Pos: standing >
Rethax parries a Gnome's lunge at him.

< 842h/831H 155v/155V Pos: standing >
Rethax's slash strikes a Gnome hard.
Rethax's powerful slash seriously wounds a Gnome.
Rethax's fine slash strikes a Gnome hard.
Rethax's fine slash strikes a Gnome hard.
Rethax's decent slash strikes a Gnome.
You start chanting...

< 842h/831H 155v/155V Pos: standing >
Casting: sunray 
A deadly nightmare misses a Gnome.

< 842h/831H 155v/155V Pos: standing >
You complete your spell...
[Damage: 110 ] A Gnome is struck by your ray of sunlight, and is destroyed instantly!
A Gnome's unholy robes of Tezcatlipoca melted from the intense heat!
A Gnome's frozen dragonscale pendant melted from the intense heat!
A Gnome's soldier's crystal quiver melted from the intense heat!
A Gnome is dead! R.I.P.
You receive your share of experience.