The death of [37 Forest Druid] Sgan The Empire (Human)

in Aboard the Sloop Pochoclo

from the perspective of [56 Thief] Nibl Disciple of Lloth (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a derroskin admiral's hat
<worn on eyes>       a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a necklace of giant strength (magic) (glowing)
<worn around neck>   a studded dragonscale neckguard
<worn on body>       the platemail of the Nessus royal guard (magic) (glowing) (humming)
<worn about body>    the cloak of the stalker (magic)[191h 26m 17s]
<worn on back>       a double-buckled Alatorin backpack [77%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [89%]             
<worn about waist>   an unique dragonscale belt from Bahamut's Palace
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [67%]             
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[191h 26m 17s]
<attached to belt>   a glowing azure potion (magic) (glowing) [65%]             
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a bracelet of purple mist [81%]             
<worn on hands>      a pair of vampiric dragonscale gauntlets of cold protection [modified] made by Tolm (magic) [38%]             
<worn on finger>     a shiny crimson ring (magic)
<worn on finger>     a shiny crimson ring (magic)
<primary weapon>     Tiamat's poison tail stinger (magic)[191h 26m 17s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [84%]             
<worn on feet>       boots of thundering might (magic) (humming)

  *.... ....***..   
 ***.^. ....**....  
 ..M... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 696h/696H 170v/174V Pos: standing >
You attempt to hide yourself.

< 696h/696H 170v/174V Pos: standing >

< 696h/696H 172v/174V Pos: standing >

< 696h/696H 174v/174V Pos: standing >

< 696h/696H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ..M... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 696h/696H 174v/174V Pos: standing >

< 696h/696H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ..M... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 696h/696H 174v/174V Pos: standing >

< 696h/696H 174v/174V Pos: standing >

< 696h/696H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ..M... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 696h/696H 174v/174V Pos: standing >

< 696h/696H 174v/174V Pos: standing >

< 696h/696H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ..M... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
A black bear who is a brief walk away to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A black bear who is close by to your east.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 696h/696H 174v/174V Pos: standing >
 
    ... ..M****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ...... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 696h/696H 174v/174V Pos: standing >
You say in duergar 'enlarge'
You whisper 'enlarge' to your cloak of the stalker...
A half-elf merchant returns to his normal size!

< 740h/740H 174v/174V Pos: standing >
You attempt to hide yourself.

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 740h/740H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 740h/740H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
You do not see that here.

< 740h/740H 174v/174V Pos: standing >
Someone appears to be Half-Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His hands glow blood red!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 740h/740H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***M^. ....**....  
 ...... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 740h/740H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 740h/740H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 740h/740H 174v/174V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your east.
Nazz who is rather far off to your south.
A winged hellhound who is rather far off to your south.
Dalvik who is rather far off to your south.

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***M^. ..M.**....  
 ...... .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 740h/740H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ...M.. .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ..MS        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ...M.. .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PM         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ...M.. .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 740h/740H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ...M.. .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .PS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
 
    ... ...****     
   .... ....***.    
  *.... ....***..   
 ***.^. ....**....  
 ...M.. .....*....  
 ....^. .@........  
 .^.^^. ......*     
 ..^.^. ....SS      
  ^^... ...S        
   MMMM .MS         
                    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >

< 740h/740H 174v/174V Pos: standing >
 
    ... ....***     
   .... ....***.    
  **.^. ....**...   
 ...M.. .....*....  
 ....^. ..........  
 .^.^^. .@....*     
 ..^.^. ....SS      
 ^^^... ...S        
  MMMMM .MS         
                    
                    
A Tropical Sandy Beach
Obvious exits: -N -E -S -W

< 740h/740H 172v/174V Pos: standing >
 
    ... ....***     
   *.^. ....**..    
  ..M.. .....*...   
 ....^. ..........  
 .^.^^. ......*     
 ..^.^. .@..SS      
 ^^^... ...S        
 MMMMMM .MS         
  M                 
                    
                    
A Tropical Sandy Beach
Obvious exits: -N -E -S -W

< 740h/740H 170v/174V Pos: standing >
 
    .^. ....**.     
   .M.. ....P*..    
  ...^. .........   
 .^.^^. ......*     
 ..^.^. ....SS      
 ^^^... .@.S        
 MMMMMM .MS         
 MM                 
                    
                    
                    
A Tropical Sandy Beach
Obvious exits: -N -E -S -W

< 740h/740H 168v/174V Pos: standing >
 
    M.. ...P.*.     
   ..^. ........    
  ^.^^. ......*     
 ..^.^. ....SS      
 ^^^... ...S        
 MMMMMM .@S         
 MM                 
                    
                    
                    
                    
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Sloop Pochoclo floats here.
The Sloop 'Midnight Cross' floats here.
The Caravel Cherax Destructor floats here.
The Sloop No MaDMaN floats here.
The Yacht Spanish Armada floats here.
The Sloop The Sea Hussie floats here.
The Sloop The Infernal Anger floats here.
The Caravel ooO-Serenity-Ooo floats here.
The Yacht Trawler Trash floats here.
The Frigate allah floats here.
The Sloop Glass Cannon floats here.
The Sloop OhBouy floats here.
The Galleon White Death floats here.
Dalvik stands here, watching the waves.

< 740h/740H 166v/174V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
Kanos disembarks from the Sloop 'Midnight Cross'.

< 740h/740H 166v/174V Pos: standing >
Kanos boards the Sloop Pochoclo.

< 740h/740H 167v/174V Pos: standing >
You board the Sloop Pochoclo.
Aboard the Sloop Pochoclo
Obvious exits: -N
Shattered bits of ice are scattered about the area.
A greyish stone wall is here to the north. (magic)
Kanos Disciple of Lloth (Goblin)(small) stands in mid-air here.(Red Aura)
*Nazz Disciple of Lloth (Minotaur)(huge) in mid-air sits atop a winged hellhound, fighting a Barbarian.(Red Aura)
A Human (medium) Legionary of The Empire stands in mid-air here.
A Barbarian (large) Protectores Augusti of The Empire stands in mid-air here, fighting Nazz.(Gold Aura)
A Human (medium) Protectores Augusti of The Empire stands in mid-air here.(Gold Aura)
A Human starts casting an offensive spell.

< 740h/740H 167v/174V Pos: standing >
You snap into visibility.
[Damage: 275 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.
[Damage: 11 ] Your impressive pierce strikes a Human.

< 740h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Barbarian's fine slash grazes a winged hellhound.
Nazz snaps into visibility.
A Barbarian's weak slash grazes Nazz.
A Barbarian's weak slash grazes Nazz.
A Barbarian's the holy avenger of Ambran eminates a soft glow and a Barbarian looks refreshed!
The room lights up!
A Barbarian's impressive slash wounds Nazz.

< 740h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
You snap into visibility.
[Damage:  9 ] Your fine pierce strikes a Human.
[Damage: 19 ] Your pierce strikes a Human.
A Human blocks your lunge and then slams his shield into you.
[Damage: 13 ] Your impressive pierce strikes a Human.
[Damage: 11 ] Your impressive pierce strikes a Human.
[Damage: 16 ] Your impressive pierce strikes a Human.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at Nazz.
A Human's iceball shatters upon impacting Nazz, rending flesh and sending blood flying.
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
The sphere circling a Barbarian's body darts in front of Kanos's assault!
A Barbarian snaps into visibility.
Nazz's decent slash grazes a Barbarian.
A Barbarian parries Nazz's lunge at him.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human misses you.
You snap into visibility.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human starts casting an offensive spell.
Dynomo comes aboard.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Barbarian parries a winged hellhound's lunge at him.
A Barbarian snaps into visibility.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at Nazz.
Nazz snaps into visibility.
A Human's iceball shatters upon impacting Nazz, rending flesh and sending blood flying.
A Barbarian's fine slash grazes a winged hellhound.
A Barbarian's weak slash grazes Nazz.
A Barbarian's fine slash grazes a winged hellhound.
A Barbarian's impressive slash grazes a winged hellhound.
It is a bit hard to circle someone when you are being beaten upon!

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 43 ] Your pierce seriously wounds a Human.
[Damage: 22 ] Your powerful pierce strikes a Human very hard.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Nazz clambers to his feet.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 
< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Nazz misses a Barbarian.
A Barbarian snaps into visibility.
Nazz's decent slash grazes a Barbarian.
A Barbarian parries Nazz's lunge at him.
Nazz's fine slash wounds a Barbarian.
A dark beam of energy shoots from Nazz towards a Barbarian.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You think you noticed an opening in your victim defenses...
A Human starts casting an offensive spell.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Barbarian snaps into visibility.
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Spheres begin rotating around a Barbarian.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You are surrounded by a blood-red glow.
A Human misses you.
You parry a Human's lunge at you.
You snap into visibility.
A winged hellhound misses a Barbarian.
A Barbarian snaps into visibility.
A winged hellhound's hooves crash into a Barbarian's chest with a stunning force.
A winged hellhound suffers from contact with the aura about a Barbarian.
A Barbarian is knocked to the ground!
A Human starts casting an offensive spell.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at Nazz.
A Human's spell is absorbed by Nazz's hellfire!

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Dynomo starts casting an offensive spell.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Nazz parries a Barbarian's lunge at him.
Nazz parries a Barbarian's lunge at him.
Nazz parries a Barbarian's lunge at him.
Nazz deflects a Barbarian's blow and strikes back at him!
Nazz snaps into visibility.
A Barbarian snaps into visibility.
Nazz's feeble slash grazes a Barbarian.
Nazz's sword glows with a bright light as it bites into a Barbarian.
A Barbarian looks withered and Nazz looks revitalized.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage: 22 ] Your powerful pierce strikes a Human very hard.
A Human blocks your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 51 ] Your mighty pierce causes a Human to grimace in pain.
[Damage: 15 ] Your pierce seriously wounds a Human.

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  awful >
 The sphere circling a Barbarian's body darts in front of Kanos's assault!

< 733h/740H 168v/174V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Human sta EP:  awful >
 You snap into visibility.
[Damage: 69 ] You find an open spot in a Human's defenses and finish them off with a swift strike.
A Human's mask of leaves and bark was completely destroyed by the massive blow!
A Human's brutal cured leather earring from Golden Hall of the Crown was completely destroyed by the massive blow!
A Human's badge of rotten flesh was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.