The death of [20 Rogue] Elint (Dwarf)

in A Path Through a Verdant Forest

from the perspective of [51 Shadowmage] Jube Disciple of Lloth (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [84%]             
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a blackened eyepatch of the minotaur (magic)
<worn in ear>        an ancient dragon tooth earring (magic) [81%]             
<worn in ear>        the earring of Sound Advice
<worn on face>       a shadow mask [59%]             
<worn around neck>   a tekan amulet of dragon's blood (magic) [85%]             
<worn around neck>   a token of allegiance to Thrym [83%]             
<worn on body>       gleaming platemail of beveled dragonbone
<worn about body>    a swirling, dark blue cloak (humming)
<worn on back>       an eagle feather backpack (magic)
<worn on tail>       a dwarven-made dragonscale tail protector from Ny'Neth's Stronghold
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   a belt of moving water (magic)
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt>   the scalp of a githyanki [82%]             
<worn on arms>       two bubbles of blazing energy of good protection [superior] made by Tolm (magic) (glowing)
<worn around wrist>  a bracer made from the skin of a yuan-ti (magic)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [63%]             
<worn on hands>      the mithril plated gloves of ogre strength (magic) (glowing)
<worn on finger>     an ablazed gold ring of fire [79%]             
<worn on finger>     a glowing black ring
<primary weapon>     the mace of mentality
<held>               an ancient staff called 'Protector' (magic)
<worn on feet>       the mage boots of the maelstrom [83%]             

Obvious exits: -N -E -S -W

< 679h/679H 72v/145V Pos: standing >
 ^MM++  
 M+@^*  
 *****  
You quickly scan the area.
An elite highwayman who is close by to your north.
A highwayman who is close by to your north.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.

< 679h/679H 72v/145V Pos: standing >
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@++++M++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 679h/679H 72v/145V Pos: standing >
An elite highwayman leaves west.
An elite highwayman enters from the west.
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@++++M++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@M++++M+  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 679h/679H 71v/145V Pos: standing >
An elite highwayman enters from the east.
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+M+++M+  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/679H 70v/145V Pos: standing >
A militia guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 679h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 679h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: guard sta EP: excellent >
 An elite guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 642h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 642h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
You flee westward!

< 642h/679H 47v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a Mountain Dwarf is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 642h/679H 45v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 642h/679H 43v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/679H 43v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/679H 43v/145V Pos: standing >
A militia guard enters from the east.

< 644h/679H 44v/145V Pos: standing >
A militia guard suddenly attacks YOU!

< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 
< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 You start chanting...

< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: full heal 

< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
[Damage: 95 ] You destroy what little there is left of a militia guard's body, leaving only a pool of blood and sinew!
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 644h/679H 44v/145V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 646h/679H 45v/145V Pos: standing >

< 651h/679H 48v/145V Pos: standing >

< 661h/679H 54v/145V Pos: standing >

< 666h/679H 58v/145V Pos: standing >
A Dwarf enters from the east.

< 668h/679H 59v/145V Pos: standing >

< 671h/679H 60v/145V Pos: standing >
A Dwarf leaves down.

< 672h/679H 61v/145V Pos: standing >
Slay whom?

< 672h/679H 61v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A Dwarf (medium) stands here.
Alarm bells sound, signalling an invasion!

< 674h/679H 60v/145V Pos: standing >
[Damage:  1 ] 
< 675h/679H 61v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves west.

< 676h/679H 62v/145V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 676h/679H 62v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 676h/679H 62v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 676h/679H 60v/145V Pos: standing >
Slay whom?

< 676h/679H 60v/145V Pos: standing >
A militia guard suddenly attacks YOU!

< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 You start chanting...

< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: full heal *

< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: full heal 

< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 A militia guard's sweep catches you in the side and you almost stumble.
A militia guard attacks you. [0 hits]

< 666h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
[Damage: 95 ] You destroy what little there is left of a militia guard's body, leaving only a pool of blood and sinew!
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 666h/679H 60v/145V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 666h/679H 60v/145V Pos: standing >

< 666h/679H 60v/145V Pos: standing >
You start chanting...

< 666h/679H 60v/145V Pos: standing >
Casting: darkness *

< 666h/679H 60v/145V Pos: standing >
The day has begun.
You complete your spell...
The room is carpeted in darkness!

< 666h/679H 60v/145V Pos: standing >
You sit down and relax.

< 666h/679H 60v/145V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
               1 - taint
( 9th circle)  1 - word of recall
               2 - plane shift
               2 - silence
( 8th circle)  2 - dispel magic
               1 - protection from undead
               1 - mass heal
               1 - virtue
( 7th circle)  4 - full heal
( 6th circle)  4 - curse
               1 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               2 - summon
               5 - invigorate
( 3rd circle)  1 - cure critic
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - cause light

And you are currently praying for the following spells:
    4 seconds:  ( 7th) full heal
    9 seconds:  ( 7th) full heal
   13 seconds:  ( 6th) darkness

You can pray 2 1st circle spell(s).
You continue your praying.

< 666h/679H 60v/145V Pos: sitting >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 666h/679H 60v/145V Pos: sitting >
You start meditating...

< 668h/679H 64v/145V Pos: sitting >
You have finished praying for full heal.

< 671h/679H 68v/145V Pos: sitting >
You have finished praying for full heal.

< 676h/679H 76v/145V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.

< 679h/679H 83v/145V Pos: sitting >
You clamber to your feet.

< 679h/679H 88v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 679h/679H 87v/145V Pos: standing >
You start chanting...

< 679h/679H 88v/145V Pos: standing >
Casting: darkness *

< 679h/679H 90v/145V Pos: standing >
You complete your spell...
The room is carpeted in darkness!

< 679h/679H 91v/145V Pos: standing >

< 679h/679H 91v/145V Pos: standing >

< 679h/679H 96v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A Dwarf enters from the west.

< 679h/679H 96v/145V Pos: standing >
A Dwarf looks at you.

< 679h/679H 96v/145V Pos: standing >
Who do you wish to tell what??

< 679h/679H 98v/145V Pos: standing >
[Damage:  1 ] 
< 679h/679H 98v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 [Damage:  1 ] You attack a Dwarf. [1 hits]

< 679h/679H 98v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves west.

< 679h/679H 98v/145V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 679h/679H 98v/145V Pos: standing >
Slay whom?

< 679h/679H 98v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A Dwarf (medium) stands here.

< 679h/679H 96v/145V Pos: standing >
[Damage:  1 ] 
< 679h/679H 96v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 679h/679H 96v/145V Pos: standing >
A Dwarf enters from the east.

< 679h/679H 96v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/679H 94v/145V Pos: standing >
Slay whom?

< 679h/679H 94v/145V Pos: standing >
Slay whom?

< 679h/679H 94v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A Dwarf (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/679H 92v/145V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage:  7 ] 
< 679h/679H 92v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 [Damage:  1 ] You attack a Dwarf. [1 hits]

< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf attacks you. [0 hits]
C'mon, you are doing it all the time!

< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves west.

< 679h/679H 93v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A Dwarf (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/679H 91v/145V Pos: standing >
[Damage:  3 ] 
< 679h/679H 91v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves south.

< 679h/679H 91v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 91v/145V Pos: standing >
Slay whom?

< 679h/679H 91v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A Dwarf (medium) stands here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A gothic man wielding a shadow blade leers at you as he passes by.(Red Aura)

< 679h/679H 89v/145V Pos: standing >
[Damage:  4 ] 
< 679h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 Bhui, the reaper suddenly attacks YOU!

< 660h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A blue dracolich says 'For glory!'
A blue dracolich's kick crashes into your chest.
A blue dracolich attacks you. [1 hits]

< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 [Damage:  2 ] You attack a Dwarf. [1 hits]

< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attacks you. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
Alarm bells sound, signalling an invasion!
You flee northward!

< 629h/679H 64v/145V Pos: standing >
Slay whom?

< 629h/679H 65v/145V Pos: standing >
The town crier shouts 'Bars are open all night boys!'

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A gothic man wielding a shadow blade leers at you as he passes by.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 630h/679H 63v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A Dwarf (medium) stands here.
Alarm bells sound, signalling an invasion!

< 630h/679H 61v/145V Pos: standing >
[Damage:  3 ] 
< 631h/679H 62v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP:  small wounds >
 Bhui, the reaper enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.

< 631h/679H 62v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP:  small wounds >
 Bhui, the reaper suddenly attacks YOU!

< 606h/679H 62v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 606h/679H 62v/145V Pos: standing >
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A Dwarf (medium) stands here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
You flee eastward!

< 606h/679H 35v/145V Pos: standing >
[Damage:  1 ] 
< 607h/679H 35v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 A Dwarf attempts to flee.
A Dwarf leaves west.

< 608h/679H 36v/145V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A Dwarf (medium) stands here.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A gothic man wielding a shadow blade leers at you as he passes by.(Red Aura)
Alarm bells sound, signalling an invasion!

< 608h/679H 34v/145V Pos: standing >
[Damage:  1 ] 
< 608h/679H 34v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 Bhui, the reaper suddenly attacks YOU!
OUCH!  That really did HURT!

< 540h/679H 34v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 
< 540h/679H 34v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 A blue dracolich says 'Today is a good day to die!'
A blue dracolich ROARS, filling your heart with sheer terror!
You attempt to flee...
PANIC!  You couldn't escape!
A Dwarf attempts to flee.
A Dwarf leaves west.

< 540h/679H 34v/145V Pos: standing >
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A Dwarf (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee westward!

< 540h/679H 9v/145V Pos: standing >
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
Obvious exits: -N -W
You flee southward!

< 540h/679H 0v/145V Pos: standing >
A Dwarf enters from the north.

< 540h/679H 0v/145V Pos: standing >
[Damage:  2 ] 
< 542h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 [Damage:  1 ] You attack a Dwarf. [1 hits]

< 543h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You start chanting...

< 543h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 [Damage:  1 ] A Dwarf suffers from contact with the holy aura about you.
You send a prayer to Torm the True, who smiles upon you and mends some of your wounds.
A warm feeling fills your body!
A Dwarf attacks you. [1 hits]

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP:  small wounds >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP:  small wounds >
 Casting: full heal 

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP:  small wounds >
 You complete your spell...
[Damage: 151 ] You call upon the might of your god to destroy the body of a Dwarf, who stumbles from the impact!

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] You attack a Dwarf. [1 hits]

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You start chanting...

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Casting: invigorate 
A Dwarf attacks you. [0 hits]

< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
You invigorate Jube with renewed energy.

< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 [Damage:  1 ] You attack a Dwarf. [1 hits]
You start chanting...

< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Casting: full heal *

< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Casting: full heal 
A Dwarf attacks you. [0 hits]
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
[Damage: 157 ] You destroy what little there is left of a Dwarf's body, leaving only a pool of blood and sinew!
A Dwarf's pair of worn leather sleeves was completely destroyed by the massive blow!
A Dwarf's tight silk pants was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.