The death of [17 Sorcerer] Phish (Orc)

in The Edge of the Reservoir

from the perspective of [50 Spiritualist] Kruk *-* The Council of Istari *-* (Shade)

<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the blindfold of devilish insight (illuminating)
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   a mystical medallion shaped like an eye (magic) (humming)
<worn on body>       the legendary platemail of defense (magic)
<worn about waist>   the winged belt of flight (magic) [88%]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [82%]
<worn around wrist>  a duergar-made adamantine bracelet with a strange dark bloodstone
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords (glowing) [83%]
<held>               a totem of shadows (magic)
<worn on legs>       some slime-covered aboleth skin (magic) (glowing)

   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
  *The Elemental Groves                          (slightly good) 
   Drustl's Yerdonia Enslaved                    (evil)          
   Bloodstone Keep                               (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (evil)          
   The Obsidian Citadel                          (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (evil)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (extremely evil)
   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (slightly evil) 
  *Tower of High Sorcery                         (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (evil)          
   The Citadel                                   (neutral)       
   Temple of Flames                              (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (slightly good) 
  *The Ancient Halls of Ironstar                 (evil)          
   Prison of Fort Boyard                         (neutral)       
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (evil)          
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (slightly good) 
  *The Lair of the Swamp Troll King              (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
  *Nizari                                        (extremely evil)
  *Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (very evil)     
   The Transparent Tower                         (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (extremely evil)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Negative Material Plane                       (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 736h/736H 184v/184V Pos: standing >

		Score information for Kruk

Level: 50   Race: Shade   Class: Shaman / Spiritualist Sex: Male
Hit points: 736(736)  Moves: 184(184)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 72%
Status:  Standing.
Frags:   +0.00   Deaths:   3
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Acid
Enchantments:   Ultravision Fly Armor Aware Haste Waterbreathing
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  548 

Active Spells:
--------------
rested bonus (150 minutes)
flesh armor (less than a minute remaining)
vitality (9 minutes)
bearstrength (37 minutes)
pantherspeed (26 minutes)


< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W# -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 736h/736H 183v/184V Pos: standing >
It is 2am, on the Day of the Deception
The 2nd Day of the Month of EverFreeze, Year 2063.
Time elapsed since boot-up: 43:38:06
Current time is: Thu Sep 10 00:42:11 2026 (GMT)
                 Wed Sep  9 20:42:11 2026 (EDT)

< 736h/736H 183v/184V Pos: standing >

< 736h/736H 183v/184V Pos: standing >

< 736h/736H 183v/184V Pos: standing >
Ok.

< 736h/736H 183v/184V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 736h/736H 181v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc commoner wanders the city here.(Red Aura)

< 736h/736H 180v/184V Pos: standing >

< 736h/736H 181v/184V Pos: standing >

< 736h/736H 182v/184V Pos: standing >
Your flesh softens.
You feel like a potion could do you good once again.

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W

< 736h/736H 181v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc guards the docks viciously.(Red Aura)

< 736h/736H 181v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 736h/736H 180v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 736h/736H 179v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Light Of Valar floats here.
The Sloop GetYourFyx floats here.
The Galleon Cyric's Dinghy floats here.
The Sloop Boat floats here.
The Galleon ThE D-EVIL floats here.
The Sloop Mirage floats here.
The Ketch FloatingLog floats here.
The Ketch Angel floats here.
The Sloop Cyric's JetSki floats here.
The Galleon Kaboom! floats here.
The Galleon ....! floats here.
The Galleon Tiny Bikini floats here.
An Orc sailor searches for his ship along the pier.(Red Aura)

< 736h/736H 179v/184V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 736h/736H 179v/184V Pos: standing >
---=== For sale ===---
Bulk Coal                       18 platinum, 8 g, 8 s, and 7 c per crate.

---=== We're buying ===---
Cured Meats                     79 platinum, 7 g, 5 s, and 8 c per crate.
Exotic Foods                   113 platinum, 8 g, and 5 s per crate.
Pine Pitch                      64 platinum, 4 g, and 4 s per crate.
Elven Wines                    146 platinum, 1 g, and 6 s per crate.
Bulk Lumber                     72 platinum, 5 g, 7 s, and 6 c per crate.
BlackSteel Ingots               96 platinum, 2 g, 2 s, and 8 c per crate.
Bulk Coal                        9 platinum, 4 g, 4 s, and 3 c per crate.
Silk Cloth                     108 platinum, 1 g, and 8 c per crate.
Copper Ingots                  117 platinum, 7 s, and 2 c per crate.

To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'

Your cargo manifest
-------------------

Ship Capacity: 1/1

< 736h/736H 181v/184V Pos: standing >

< 736h/736H 182v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc sailor searches for his ship along the pier.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 736h/736H 183v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 736h/736H 182v/184V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 736h/736H 182v/184V Pos: standing >

< 736h/736H 183v/184V Pos: standing >

*-* The Council of Istari *-*
-----------------------------------------------------------------
Type: normal .
Prestige:            4698.
Construction points: 39.
Maximum members:     100.
Current members:     19.
Cash:                51891 platinum, 0 gold, 0 silver, 0 copper.
Total Frags: -1.04, Top Fragger: 'Hul' with 1.00 frags.
Members:
 o | Gideon       | Iluvatar | 
 o | Rani         | Iluvatar | 
   | Dosh         | Iluvatar | 
   | Cai          | Iluvatar | 
   | Pok          | Iluvatar | 
 o | Mis          | Iluvatar | 
   | Hul          | Iluvatar | 
   | Risca        | Maia | 
   | Gidz         | Maia | 
   | Gid          | Maia | 
   | Giddeon      | Maia | 
   | Vorben       | Maia | 
   | Ved          | Maia | 
   | Vz           | Maia | 
 o | Kruk         | Maia | 
   | Digan        | Maia | 
   | Morrigu      | Maia | 
   | Vn           | Maia | 
   | Ojo          | Maia | 

< 736h/736H 183v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 736h/736H 183v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W

< 736h/736H 182v/184V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
The harbour master who is rather far off to your east.

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S

< 736h/736H 182v/184V Pos: standing >
You quickly scan the area.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc sailor who is rather far off to your east.
An orc sailor who is rather far off to your east.
An orc shipwright who is rather far off to your east.
The harbour master who is in the distance to your east.
An orc female who is a brief walk away to your south.

< 736h/736H 183v/184V Pos: standing >

< 736h/736H 183v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 736h/736H 183v/184V Pos: standing >

< 736h/736H 183v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)

< 736h/736H 181v/184V Pos: standing >

< 736h/736H 181v/184V Pos: standing >
You quickly scan the area.
A duergar foreman who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
A black crow who is rather far off to your north.
A stray dog who is in the distance to your north.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: South End of the Aqueduct
</map>
South End of the Aqueduct
Obvious exits: -N -S

< 736h/736H 183v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)

< 736h/736H 182v/184V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
An orc city guard who is not far off to your north.
A duergar foreman who is not far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your south.
A kingfish who is close by to your south.
A little chipmunk who is not far off to your west.
A timber wolf who is not far off to your west.
A timber wolf who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)

< 736h/736H 181v/184V Pos: standing >
You quickly scan the area.
A kingfish who is close by to your north.
A young orc soldier who is a brief walk away to your north.
An orc city guard who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your east.
A kingfish who is close by to your east.
An Orc who is close by to your east.

< 736h/736H 182v/184V Pos: standing >

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)

< 736h/736H 182v/184V Pos: standing >

		Score information for Kruk

Level: 50   Race: Shade   Class: Shaman / Spiritualist Sex: Male
Hit points: 736(736)  Moves: 182(184)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing.
Frags:   +0.00   Deaths:   3
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Acid
Enchantments:   Ultravision Fly Aware Haste Waterbreathing
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  548 

Active Spells:
--------------
rested bonus (149 minutes)
vitality (8 minutes)
bearstrength (36 minutes)
pantherspeed (25 minutes)


< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)

< 736h/736H 180v/184V Pos: standing >
Looks like an exit.

< 736h/736H 180v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)

< 736h/736H 178v/184V Pos: standing >

< 736h/736H 182v/184V Pos: standing >
A kingfish leaves south.

< 736h/736H 182v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >
A kingfish enters from the south.

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >

< 736h/736H 184v/184V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 736h/736H 184v/184V Pos: standing >
A kingfish enters from the south.

< 736h/736H 184v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -W
A large kingfish swims around the reservoir here.(Red Aura)

< 736h/736H 182v/184V Pos: standing >

<map>
Zone: Storm Port.
Room: The Edge of the Reservoir
</map>

<map>
Zone: Storm Port.
Room: The Edge of the Reservoir
</map>
The Edge of the Reservoir
Obvious exits: -N -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 736h/736H 180v/184V Pos: standing >
A kingfish leaves west.

< 736h/736H 180v/184V Pos: standing >

< 736h/736H 180v/184V Pos: standing >
You start chanting...

< 736h/736H 181v/184V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 164 ] -=[Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.]=-
Shattered bits of broken ice splashes into the water and begins to float.
An Orc misses you.

< 736h/736H 182v/184V Pos: standing >
< T: Kruk TP: sta TC:excellent E: An Orc sta EP:  awful >
 An Orc dodges your futile attack.
You miss an Orc.

< 736h/736H 183v/184V Pos: standing >
< T: Kruk TP: sta TC:excellent E: An Orc sta EP:  awful >
 You start chanting...

< 736h/736H 183v/184V Pos: standing >
< T: Kruk TP: sta TC:excellent E: An Orc sta EP:  awful >
 Casting: arieks shattering iceball *

< 736h/736H 183v/184V Pos: standing >
< T: Kruk TP: sta TC:excellent E: An Orc sta EP:  awful >
 A faint hum can be heard from the legendary platemail of defense you are carrying.
You complete your spell...
You point at an Orc.
[Damage: 38 ] -=[Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.]=-
An Orc's small round wooden shield freezes and shatters into million pieces from the intense cold!
An Orc's pair of studded leather leggings freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.