<floating about head>a dark purple ioun stone[164h 51m 27s]
<worn as a badge> a necromantic death shroud of regeneration
<worn on head> the dirty cloth turban [superior]
<worn on eyes> a slimy aboleth eye (glowing) (humming) [78%]
<worn in ear> a tiny sapphire earring [superior] (glowing)
<worn in ear> a brightly flaming earring [85%]
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> a cloak of dragons (glowing) [87%]
<worn around neck> a cloak of dragons of regeneration (glowing)
<worn on body> the robe of Lost Souls[147h 25m 19s]
<worn about body> the robes of the maelstrom
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist> a belt of skulls [superior] [57%]
<worn on belt buckle>an orb of mental toughness [superior] (humming) [38%]
<attached to belt> the lost book of 'Magic' [32%]
<worn on arms> the bracers of immolation (glowing)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of finger bones [superior] with a strange dark bloodstone
<worn around wrist> a bracelet of dracolich hide of endurance (humming) [48%]
<worn on hands> the sacred stone claws of Aan [superior]
<worn on finger> an enchanted ring of balor bone
<worn on finger> a wispy astral-twined mindstone ring[164h 51m 25s]
<held> the flaming orb of revenge [42%]
<worn on legs> some slime-covered aboleth skin (glowing)
<worn on feet> a pair of clawed demon-hide moccasins
You follow Silarim.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
< 861h/861H 264v/266V Pos: standing >
Silarim leaves north.
You follow Silarim.
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
A wild boar stands here bearing his tusks.
An evil looking black crow sits here.
< 861h/861H 262v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Dark Intersection
This is a four way intersection on the dark trail. All the exits look the
same as the rest on the trail. The trail is completely dark from the shrouding
trees which totally block out the sun. It is hard to make out much of anything
that is here. There is a strange sound that can be heard from the nearby
bushes. The sound is very odd and hard to identify. The ground does not seem
to be solid. It continues to shift as if the ground was covered by a pile of
sticks or bones. There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
A small diseased rat is crawling on the ground here.
An evil looking black crow sits here.
An undead child staggers around without any direction.
A wild boar stands here bearing his tusks.
< 861h/861H 260v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Landslide Road
A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing. Rocks as big as your head
slide down from above and roll across the path. A few roots poke out
to help steady your balance. This is not traveled lightly when a
sudden downpour decides to happen. Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
< 861h/861H 258v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Landslide Road
A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing. Rocks as big as your head
slide down from above and roll across the path. A few roots poke out
to help steady your balance. This is not traveled lightly when a
sudden downpour decides to happen. Check your mates, as it is hard to
maneuver past others here.
Obvious exits: -East -South -West
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
A rabid raccoon stands here in attack stance.
< 861h/861H 257v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Landslide Road
A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing. Rocks as big as your head
slide down from above and roll across the path. A few roots poke out
to help steady your balance. This is not traveled lightly when a
sudden downpour decides to happen. Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
< 861h/861H 256v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Long Drawbridge Landing
@=====o=====o=====o=====o[///
Obvious exits: -North -East -West
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An undead horse stands here stern.
An undead horse stands here stern.
< 861h/861H 255v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
The Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -West
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An undead noble stands proudly over his servants.
< 861h/861H 255v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 262v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Silarim.
< 861h/861H 266v/266V Pos: standing >
Slay whom?
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
Silarim stops using a net of endless currents.
< 861h/861H 266v/266V Pos: standing >
Silarim attaches a net of endless currents to his belt.
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
An undead child who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
Silarim places a bracelet of dracolich hide of endurance around his wrist.
< 861h/861H 266v/266V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A rabid raccoon who is a brief walk away to your west.
A diseased rat who is in the distance to your west.
A black crow who is in the distance to your west.
A wild boar who is in the distance to your west.
< 861h/861H 266v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
The Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -West -Up
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
< 861h/861H 265v/266V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
You quickly scan the area.
An irate slave who is close by to your north.
An undead noble who is close by to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
Mredock, the bartender who is not far off to your north.
An undead noble who is close by to your west.
An undead horse who is not far off to your west.
An undead horse who is not far off to your west.
A rabid raccoon who is rather far off to your west.
An irate slave who is close by above you.
An irate slave who is close by above you.
Silarim floats up.
You follow Silarim.
A Crowded Tower of Undead Minions
This is the second level of the tower. The tower is very nicely
constructed. The walls are made of light gray stone that has been smoothed
down. This tower was once populated by a well respected society of nobles and
their slaves. Now the tower has been taken over by a deadly disease that has
now diminished the population and itself. The tower is decorated with big
rugs on the walls. Each of the rugs has large symbols on it that has its own
significance. The whole inside of the tower is engulfed in spider webs.
There is a ladder here that leads down to the first level of the tower.
Obvious exits: -North -West -Down
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An irate slave works here muttering something.
An irate slave works here muttering something.
< 861h/861H 264v/266V Pos: standing >
Silarim leaves west.
You follow Silarim.
A Crowded Tower of Undead Minions
This is the second level of the tower. The tower is very nicely
constructed. The walls are made of light gray stone that has been smoothed
down. This tower was once populated by a well respected society of nobles and
their slaves. Now the tower has been taken over by a deadly disease that has
now diminished the population and itself. The tower is decorated with big
rugs on the walls. Each of the rugs has large symbols on it that has its own
significance. The whole inside of the tower is engulfed in spider webs.
Obvious exits: -North -East
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An undead mercenary stands here with a hidden hand.
< 861h/861H 264v/266V Pos: standing >
Silarim leaves north.
You follow Silarim.
A Crowded Tower of Undead Minions
This is the second level of the tower. The tower is very nicely
constructed. The walls are made of light gray stone that has been smoothed
down. This tower was once populated by a well respected society of nobles and
their slaves. Now the tower has been taken over by a deadly disease that has
now diminished the population and itself. The tower is decorated with big
rugs on the walls. Each of the rugs has large symbols on it that has its own
significance. The whole inside of the tower is engulfed in spider webs.
There is a ladder here that leads up to the third level of the tower.
Obvious exits: -East -South -Up
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An undead beggar stands here holding out a donation cup.
An undead noble stands proudly over his servants.
< 861h/861H 265v/266V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your south.
An undead beggar who is close by above you.
An undead maid who is close by above you.
An undead noble who is close by above you.
An undead soldier who is close by above you.
< 861h/861H 265v/266V Pos: standing >
Silarim floats up.
You follow Silarim.
The Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. To the west is a grand balcony. There is a
ladder here that leads down to the second level of the tower.
Obvious exits: -East -South -West -Up # -Down
The corpse of an undead soldier is lying here.
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An undead beggar stands here holding out a donation cup.
An undead maid is here cleaning everything in sight.
An undead noble stands proudly over his servants.
An undead soldier stands here with swords out.
< 861h/861H 264v/266V Pos: standing >
An undead mercenary enters from the south.
< 861h/861H 264v/266V Pos: standing >
You quickly scan the area.
An undead maid who is close by to your east.
An undead soldier who is close by to your east.
An undead soldier who is close by to your east.
An undead maid who is close by to your south.
An undead beggar who is close by to your south.
An irate slave who is close by to your south.
An undead mercenary who is close by to your south.
An undead beggar who is close by below you.
An undead noble who is close by below you.
< 861h/861H 265v/266V Pos: standing >
Silarim leaves west.
You follow Silarim.
A Grand Balcony
This is the balcony of the tower. From here it's easy to see the towers
once grand construction. The walls are made of light gray stone that has been
smoothed down. This tower was once populated by a well respected society of
nobles and their slaves. Now the tower has been taken over by a deadly
disease that has now diminished the population and itself. The whole inside
of the tower is engulfed in spider webs. The balcony has a metal rail that
is nicely designed. There is a lot of walking room on the balcony. To the
east is a small entranceway back into the tower.
Obvious exits: -North -East -South
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
< 861h/861H 265v/266V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your east.
An undead beggar who is close by to your east.
An undead maid who is close by to your east.
An undead noble who is close by to your east.
An undead soldier who is close by to your east.
An undead maid who is not far off to your east.
< 861h/861H 265v/266V Pos: standing >
Silarim leaves north.
You follow Silarim.
A Grand Balcony
This is a bend in the grand balcony of the tower. From here it's easy to
see the towers once grand construction. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The whole inside of the tower is engulfed in spider webs. The balcony has a
metal rail that is nicely designed. There is a lot of walking room on the
balcony.
Obvious exits: -East -South
[2] The corpse of a stone gargoyle is lying here.
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
< 861h/861H 264v/266V Pos: standing >
You quickly scan the area.
An undead archer who is close by to your east.
An undead archer who is not far off to your east.
A Githzerai who is a brief walk away to your east.
The lich of a city guard who is a brief walk away to your east.
The lich of a city guard who is a brief walk away to your east.
The lich of a master bladesmith who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
< 861h/861H 265v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Grand Balcony
This is the balcony of the tower. From here it's easy to see the towers
once grand construction. The walls are made of light gray stone that has been
smoothed down. This tower was once populated by a well respected society of
nobles and their slaves. Now the tower has been taken over by a deadly
disease that has now diminished the population and itself. The whole inside
of the tower is engulfed in spider webs. The balcony has a metal rail that
is nicely designed. There is a lot of walking room on the balcony. There is
a ladder here that leads up to a lookout.
Obvious exits: -East -West
Some legendary emerald vambraces lie here on the ground.
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An undead archer stands here with his bow in hand.
< 861h/861H 265v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Grand Balcony
This is the balcony of the tower. From here it's easy to see the towers
once grand construction. The walls are made of light gray stone that has been
smoothed down. This tower was once populated by a well respected society of
nobles and their slaves. Now the tower has been taken over by a deadly
disease that has now diminished the population and itself. The whole inside
of the tower is engulfed in spider webs. The balcony has a metal rail that
is nicely designed. There is a lot of walking room on the balcony.
Obvious exits: -East -West
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
An undead archer stands here with his bow in hand.
< 861h/861H 264v/266V Pos: standing >
Silarim leaves east.
You follow Silarim.
A Grand Balcony
This is a bend in the grand balcony of the tower. From here it's easy to
see the towers once grand construction. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The whole inside of the tower is engulfed in spider webs. The balcony has a
metal rail that is nicely designed. There is a lot of walking room on the
balcony.
Obvious exits: -South -West
*Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
A Githzerai (medium) Shrubbery -=Knights of Ni=- stands, floating here.
The lich of a city guard stands here. (minion)
The lich of a city guard stands here. (minion) (casting)
The lich of a master bladesmith stands in mid-air here, fighting a stone gargoyle. (Minion) (casting)
A stone gargoyle is perched here watching over the kingdom of Arcium.
A stone gargoyle stands in mid-air here, fighting the lich of a master bladesmith.
< 861h/861H 263v/266V Pos: standing >
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's fist beats the life out of a stone gargoyle, blood pours from its body!
The lich of a master bladesmith completes its spell...
The lich of a master bladesmith utters the words 'buoblg qrunsoqpze yugh'
The lich of a master bladesmith's fist beats the life out of a stone gargoyle, blood pours from its body!
A stone gargoyle is dead! R.I.P.
A look of horror and a silent scream are a stone gargoyle's last actions in this world.
< 861h/861H 263v/266V Pos: standing >
Silarim starts casting an offensive spell called 'arieks shattering iceball'.
Silarim snaps into visibility.
< 861h/861H 265v/266V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Silarim.
< 861h/861H 266v/266V Pos: standing >
Silarim snaps into visibility.
< 861h/861H 266v/266V Pos: standing >
Silarim completes his spell...
Silarim utters the words 'abrauztg gpahhzfuio uqzbarr'
Silarim points at a Githzerai.
Silarim's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai gives an order to his followers.
< 861h/861H 266v/266V Pos: standing >
You start chanting...
You snap into visibility.
< 861h/861H 266v/266V Pos: standing >
Silarim starts casting an offensive spell called 'arieks shattering iceball'.
Silarim snaps into visibility.
< 861h/861H 266v/266V Pos: standing >
You snap into visibility.
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
< 861h/861H 266v/266V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves south.
The lich of a city guard leaves south.
The lich of a city guard leaves south.
The lich of a master bladesmith leaves south.
< 861h/861H 266v/266V Pos: standing >
Silarim stops invoking abruptly!
< 861h/861H 266v/266V Pos: standing >
You failed.
< 861h/861H 266v/266V Pos: standing >
You failed.
< 861h/861H 266v/266V Pos: standing >
You failed.
< 861h/861H 266v/266V Pos: standing >
A Grand Balcony
This is the balcony of the tower. From here it's easy to see the towers
once grand construction. The walls are made of light gray stone that has been
smoothed down. This tower was once populated by a well respected society of
nobles and their slaves. Now the tower has been taken over by a deadly
disease that has now diminished the population and itself. The whole inside
of the tower is engulfed in spider webs. The balcony has a metal rail that
is nicely designed. There is a lot of walking room on the balcony.
Obvious exits: -North -South
The lich of a master bladesmith stands here. (minion)
The lich of a city guard stands here. (minion)
The lich of a city guard stands here. (minion)
A Githzerai (medium) Shrubbery -=Knights of Ni=- stands, floating here.
Silarim enters from the north.
< 861h/861H 265v/266V Pos: standing >
Silarim leaves south.
You follow Silarim.
A Grand Balcony
This is the balcony of the tower. From here it's easy to see the towers
once grand construction. The walls are made of light gray stone that has been
smoothed down. This tower was once populated by a well respected society of
nobles and their slaves. Now the tower has been taken over by a deadly
disease that has now diminished the population and itself. The whole inside
of the tower is engulfed in spider webs. The balcony has a metal rail that
is nicely designed. There is a lot of walking room on the balcony.
Obvious exits: -North -South
A small roll of tanned hides has been left here.
A piece of ancient granite is here, having grown stronger over time.
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here.
A Githzerai enters from the north.
The lich of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a master bladesmith enters from the north.
< 861h/861H 264v/266V Pos: standing >
You start chanting...
Silarim leaves south.
< 861h/861H 264v/266V Pos: standing >
A Githzerai leaves south.
The lich of a city guard leaves south.
The lich of a city guard leaves south.
The lich of a master bladesmith leaves south.
< 861h/861H 266v/266V Pos: standing >
You abort your spell before it's done!
< 861h/861H 266v/266V Pos: standing >
You failed.
< 861h/861H 266v/266V Pos: standing >
A Grand Balcony
This is a bend in the grand balcony of the tower. From here it's easy to
see the towers once grand construction. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The whole inside of the tower is engulfed in spider webs. The balcony has a
metal rail that is nicely designed. There is a lot of walking room on the
balcony.
Obvious exits: -North -West
[2] The corpse of a stone gargoyle is lying here.
The lich of a master bladesmith stands here. (minion)
The lich of a city guard stands here. (minion)
The lich of a city guard stands in mid-air here, fighting Silarim. (Minion)
A Githzerai (medium) Shrubbery -=Knights of Ni=- stands, floating here, fighting Silarim.
Silarim Digger Grave Diggers (Orc)(medium) stands in mid-air here, fighting a Githzerai.
< 861h/861H 265v/266V Pos: standing >
You start chanting...
< 861h/861H 265v/266V Pos: standing >
The lich of a master bladesmith suddenly attacks Silarim!
The lich of a master bladesmith's decent punch grazes Silarim.
A Githzerai gives an order to his followers.
The lich of a city guard starts casting an offensive spell called 'bigbys clenched fist'.
< 861h/861H 265v/266V Pos: standing >
You complete your spell...
[Damage: 115 ] -=[You drain a Githzerai of some of his energy.]=-
< 960h/861H 278v/266V Pos: standing >
Silarim dodges the lich of a city guard's attack.
Silarim dodges the lich of a city guard's attack.
Silarim misses a Githzerai.
Silarim misses a Githzerai.
Silarim snaps into visibility.
You don't have that spell memorized.
< 960h/861H 278v/266V Pos: standing >
Silarim dodges a Githzerai's attack.
Silarim snaps into visibility.
You don't have that spell memorized.
< 960h/861H 278v/266V Pos: standing >
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's fist beats the life out of Silarim, blood pours from his body!
< 960h/861H 278v/266V Pos: standing >
Silarim starts casting an offensive spell called 'arieks shattering iceball'.
Silarim snaps into visibility.
< 960h/861H 278v/266V Pos: standing >
The lich of a master bladesmith's decent punch grazes Silarim.
The lich of a master bladesmith's decent punch grazes Silarim.
< 960h/861H 278v/266V Pos: standing >
You sit down and relax.
A Githzerai starts casting an offensive spell.
< 960h/861H 278v/266V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - raise lich
1 - cloak of fear
1 - vampiric trance
1 - mass embalm
1 - blackmantle
( 9th circle) 1 - dimension door
( 8th circle) 1 - improved invisibility
3 - negative concussion blast
( 7th circle) 4 - protect undead
1 - reveal true name
1 - raise wraith
( 6th circle) 4 - cone of cold
1 - vitalize undead
2 - enervation
( 5th circle) 2 - teleport
6 - heal undead
( 4th circle) 2 - wither
7 - life leech
( 3rd circle) 5 - dispel magic
5 - embalm
( 2nd circle) 5 - chill touch
4 - sleep
2 - protection from living
( 1st circle) 4 - minor creation
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 9th) energy drain
3 seconds: ( 9th) energy drain
4 seconds: ( 8th) negative concussion blast
5 seconds: ( 8th) negative concussion blast
7 seconds: ( 9th) energy drain
8 seconds: ( 9th) energy drain
You can memorize no more spells.
You continue your study.
< 960h/861H 278v/266V Pos: sitting >
You start meditating...
< 960h/861H 278v/266V Pos: sitting >
You have finished memorizing energy drain.
< 960h/861H 278v/266V Pos: sitting >
A Githzerai completes his spell...
Silarim snaps into visibility.
A Githzerai drains Silarim - what a waste of energy!
The lich of a city guard's decent punch grazes Silarim.
The lich of a city guard's decent punch grazes Silarim.
< 960h/861H 278v/266V Pos: sitting >
Silarim snaps into visibility.
Silarim completes his spell...
Silarim points at a Githzerai.
Silarim snaps into visibility.
Silarim's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's sparkling diamond bracer is weakened from the intense cold!
You have finished memorizing energy drain.
< 960h/861H 278v/266V Pos: sitting >
You have finished memorizing negative concussion blast.
Silarim misses a Githzerai.
Silarim misses a Githzerai.
Silarim snaps into visibility.
< 960h/861H 278v/266V Pos: sitting >
You have finished memorizing negative concussion blast.
Silarim snaps into visibility.
The lich of a master bladesmith's decent punch grazes Silarim.
The lich of a master bladesmith's decent punch grazes Silarim.
Silarim dodges a Githzerai's attack.
Silarim snaps into visibility.
Silarim starts casting an offensive spell.
A Githzerai starts casting an offensive spell.
< 960h/861H 278v/266V Pos: sitting >
The lich of a city guard suddenly attacks Silarim!
Silarim snaps into visibility.
The lich of a city guard's punch grazes Silarim.
< 960h/861H 278v/266V Pos: sitting >
You have finished memorizing energy drain.
< 960h/861H 278v/266V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
Silarim completes his spell...
Silarim points at a Githzerai.
Silarim snaps into visibility.
Silarim's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
< 960h/861H 278v/266V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 960h/861H 278v/266V Pos: sitting >
You clamber to your feet.
< 960h/861H 278v/266V Pos: standing >
Silarim dodges the lich of a city guard's attack.
Silarim dodges the lich of a city guard's attack.
Silarim snaps into visibility.
You are already standing.
< 960h/861H 278v/266V Pos: standing >
You start chanting...
You snap into visibility.
< 959h/861H 278v/266V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
Silarim snaps into visibility.
A Githzerai drains Silarim - what a waste of energy!
Silarim starts casting an offensive spell.
< 959h/861H 278v/266V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 112 ] -=[You drain a Githzerai of some of his energy.]=-
Silarim snaps into visibility.
The lich of a master bladesmith's decent punch grazes Silarim.
The lich of a master bladesmith's decent punch grazes Silarim.
< 1056h/861H 296v/266V Pos: standing >
The lich of a city guard's decent punch grazes Silarim.
The lich of a city guard's punch grazes Silarim.
A Githzerai starts casting an offensive spell called 'energy drain'.
< 1056h/861H 296v/266V Pos: standing >
Silarim snaps into visibility.
Silarim completes his spell...
Silarim utters the words 'abrauztg gpahhzfuio uqzbarr'
Silarim points at a Githzerai.
Silarim snaps into visibility.
Silarim's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
< 1056h/861H 296v/266V Pos: standing >
You start chanting...
You snap into visibility.
< 1056h/861H 296v/266V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
Silarim snaps into visibility.
A Githzerai drains Silarim - what a waste of energy!
< 1056h/861H 296v/266V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 76 ] -=[You drain a Githzerai of some of his energy.]=-
A Githzerai's purple stone ring was disintegrated by the negative energy!
A Githzerai's unique cured leather girth was disintegrated by the negative energy!
The lich of a city guard stops following a Githzerai.
The lich of a city guard stops following a Githzerai.
The lich of a master bladesmith stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 13200000.