The death of [32 Reaper] Dras (Githzerai)

in The Savannah of Broken Trusts

from the perspective of [32 Reaper] Dras (Githzerai)

<worn on head>       a humming mithril hat
<worn on body>       a dark black robe
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some legendary limestone vambraces
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

You start chanting...

< 170h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah kne EP:  few wounds >
 You have completed boon #1603.

< 170h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah kne EP:  few wounds >
 You complete your spell...
You have completed boon #1603.
[Damage: 60 ] -=[Your blast of cold strikes a cheetah dead on, who shudders from the pain.]=-
The chilling cold causes a cheetah to stammer, apparently weakened.

< 170h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah kne EP:  nasty wounds >
 You have completed boon #1603.
[Damage:  3 ] -=[Your decent pierce wounds a cheetah.]=-
A cheetah rises to his feet.
-=[A cheetah's decent bite strikes you.]=-
-=[A cheetah's kick crashes into your chest.]=-

< 155h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah sta EP:  nasty wounds >
 You start chanting...

< 155h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah sta EP:  nasty wounds >
 You have completed boon #1603.

< 155h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah sta EP:  nasty wounds >
 You complete your spell...
You have completed boon #1603.
[Damage: 50 ] -=[Your blast of cold strikes a cheetah dead on, who shudders from the pain.]=-

< 155h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah sta EP: pretty hurt >
 -=[A cheetah's decent bite strikes you.]=-
A cheetah misses you.

< 145h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: few wounds E: cheetah sta EP: pretty hurt >
 You start chanting...

< 145h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: few wounds E: cheetah sta EP: pretty hurt >
 You have completed boon #1603.
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 145h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: few wounds E: cheetah sta EP: pretty hurt >
 Casting: life leech 

< 145h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: few wounds E: cheetah sta EP: pretty hurt >
 You complete your spell...
You have completed boon #1603.
[Damage: 35 ] -=[You reach out and touch a cheetah, leeching some of his lifeforce.]=-

< 169h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: cheetah sta EP:  awful >
 You have completed boon #1603.
A cheetah misses you.
You are knocked to the ground by a cheetah's mighty bash!

< 167h/194H 122v/122V Pos: sitting >
< T: Dras TP: sit TC: small wounds E: cheetah sta EP:  awful >
 You miss a cheetah.

< 167h/194H 122v/122V Pos: sitting >
< T: Dras TP: sit TC: small wounds E: cheetah sta EP:  awful >
 You have completed boon #1603.

< 167h/194H 122v/122V Pos: sitting >
< T: Dras TP: sit TC: small wounds E: cheetah sta EP:  awful >
 -=[A cheetah's fine bite strikes you hard.]=-
-=[A cheetah's bite strikes you hard.]=-

< 138h/194H 122v/122V Pos: sitting >
< T: Dras TP: sit TC: few wounds E: cheetah sta EP:  awful >
 You miss a cheetah.

< 138h/194H 122v/122V Pos: sitting >
< T: Dras TP: sit TC: few wounds E: cheetah sta EP:  awful >
 You have completed boon #1603.
You can't do this sitting!

< 138h/194H 122v/122V Pos: sitting >
< T: Dras TP: sit TC: few wounds E: cheetah sta EP:  awful >
 You clamber to your feet.

< 138h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: few wounds E: cheetah sta EP:  awful >
 You start chanting...

< 138h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: few wounds E: cheetah sta EP:  awful >
 A cheetah misses you.
You dodge a cheetah's vicious attack.

< 138h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: few wounds E: cheetah sta EP:  awful >
 You complete your spell...
You have completed boon #1603.
[Damage: 26 ] -=[You reach out and touch a cheetah, leeching some of his lifeforce.]=-
A cheetah is dead! R.I.P.
You receive your share of experience.
You have completed boon #1603.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a cheetah's gurgling and choking signals his demise.

< 159h/194H 122v/122V Pos: standing >
Site of a Recent Battle
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a cheetah is lying here.

< 159h/194H 122v/122V Pos: standing >
You start chanting...

< 160h/194H 122v/122V Pos: standing >
Casting: raise wraith ****

< 161h/194H 122v/122V Pos: standing >
Casting: raise wraith ***

< 161h/194H 122v/122V Pos: standing >
Casting: raise wraith *

< 161h/194H 122v/122V Pos: standing >
You complete your spell...
You breathe life into the corpse of a cheetah with the awesome power of your art.

< 162h/194H 122v/122V Pos: standing >
No one here by that name.

< 163h/194H 122v/122V Pos: standing >
A cheetah enters from the east.

< 164h/194H 122v/122V Pos: standing >
Site of a Recent Battle
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 164h/194H 122v/122V Pos: standing >
No one here by that name.

< 166h/194H 122v/122V Pos: standing >
The wind begins to blow.

< 168h/194H 122v/122V Pos: standing >
You start chanting...

< 168h/194H 122v/122V Pos: standing >
Casting: sense follower **

< 169h/194H 122v/122V Pos: standing >
Casting: sense follower *

< 169h/194H 122v/122V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 169h/194H 122v/122V Pos: standing >
Site of a Recent Battle
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A sinewy cheetah slinks through the grasses, waiting to strike.
*The wraith of a cheetah stands here. (minion) 

< 169h/194H 122v/122V Pos: standing >
A cheetah leaves south.

< 169h/194H 122v/122V Pos: standing >
But you are a member of no group?!

< 170h/194H 122v/122V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 171h/194H 122v/122V Pos: standing >
The wraith of a cheetah is now a member of your group.

< 171h/194H 122v/122V Pos: standing >
You sit down and relax.

< 171h/194H 122v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) cone of cold
   19 seconds:  ( 6th) cone of cold
   29 seconds:  ( 6th) cone of cold
   39 seconds:  ( 6th) cone of cold
   47 seconds:  ( 4th) life leech
   55 seconds:  ( 4th) life leech
   65 seconds:  ( 7th) raise wraith
   72 seconds:  ( 3rd) sense follower

You can memorize 1 1st and 1 7th circle spell(s).
You continue your study.
You have memorized the following spells:
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) cone of cold
   19 seconds:  ( 6th) cone of cold
   29 seconds:  ( 6th) cone of cold
   39 seconds:  ( 6th) cone of cold
   47 seconds:  ( 4th) life leech
   55 seconds:  ( 4th) life leech
   65 seconds:  ( 7th) raise wraith
   72 seconds:  ( 3rd) sense follower

You can memorize 1 1st and 1 7th circle spell(s).
You continue your study.

< 171h/194H 122v/122V Pos: sitting >
You start meditating...

< 171h/194H 122v/122V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
darkness                   
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                   

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
detect invisibility        
dispel invisible           
doom blade                 
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise shadow               
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
darkness                   
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                   

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
detect invisibility        
dispel invisible           
doom blade                 
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
You have finished memorizing cone of cold.

< 174h/194H 122v/122V Pos: sitting >
You are memorizing protect undead, which will take about 10 seconds.

< 175h/194H 122v/122V Pos: sitting >
Autosaving...

< 175h/194H 122v/122V Pos: sitting >
You have finished memorizing cone of cold.

< 176h/194H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 6th) cone of cold
   11 seconds:  ( 6th) cone of cold
   19 seconds:  ( 4th) life leech
   27 seconds:  ( 4th) life leech
   38 seconds:  ( 7th) raise wraith
   44 seconds:  ( 3rd) sense follower
   55 seconds:  ( 7th) protect undead

You can memorize 1 1st circle spell(s).
You have memorized the following spells:
( 6th circle)  2 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
You have finished memorizing cone of cold.
    1 seconds:  ( 6th) cone of cold
   11 seconds:  ( 6th) cone of cold
   19 seconds:  ( 4th) life leech
   27 seconds:  ( 4th) life leech
   38 seconds:  ( 7th) raise wraith
   44 seconds:  ( 3rd) sense follower
   55 seconds:  ( 7th) protect undead

You can memorize 1 1st circle spell(s).

< 179h/194H 122v/122V Pos: sitting >
You have finished memorizing cone of cold.

< 180h/194H 122v/122V Pos: sitting >
You are memorizing minor creation, which will take about 4 seconds.

< 181h/194H 122v/122V Pos: sitting >
You are already meditating.

< 181h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 181h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 182h/194H 122v/122V Pos: sitting >
You have finished memorizing raise wraith.

< 185h/194H 122v/122V Pos: sitting >
You have finished memorizing sense follower.

< 186h/194H 122v/122V Pos: sitting >
You have finished memorizing protect undead.

< 187h/194H 122v/122V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 188h/194H 122v/122V Pos: sitting >
You clamber to your feet.

< 188h/194H 122v/122V Pos: standing >
You are already standing.

< 188h/194H 122v/122V Pos: standing >
Saving Dras.

< 188h/194H 122v/122V Pos: standing >
Site of a Recent Battle
Obvious exits: -North -East  -South -West 
*The wraith of a cheetah stands here. (minion) 

< 189h/194H 122v/122V Pos: standing >
You are already standing.

< 189h/194H 122v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The corpse of a cheetah is lying here.
The corpse of a giraffe is lying here.
A goshawk swoops out of the sky to attack.
The wraith of a cheetah enters from the south.

< 190h/194H 120v/122V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 190h/194H 120v/122V Pos: standing >
A goshawk leaves north.

< 190h/194H 122v/122V Pos: standing >
You start chanting...

< 191h/194H 122v/122V Pos: standing >
You complete your spell...
You breathe life into the corpse of a cheetah with the awesome power of your art.
The wraith of a cheetah starts following you.

< 192h/194H 122v/122V Pos: standing >
The wraith of a cheetah is now a member of your group.

< 193h/194H 122v/122V Pos: standing >
You sit down and relax.

< 194h/194H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
( 6th circle)  4 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) raise wraith

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 7th circle)  1 - protect undead
( 6th circle)  4 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) raise wraith

You can memorize no more spells.
You continue your study.

< 194h/194H 122v/122V Pos: sitting >
You start meditating...

< 194h/194H 122v/122V Pos: sitting >
Saving Dras.

< 194h/194H 122v/122V Pos: sitting >
Saving Dras.

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.

< 194h/194H 122v/122V Pos: sitting >
You clamber to your feet.

< 194h/194H 122v/122V Pos: standing >
You are already standing.

< 194h/194H 122v/122V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
The corpse of a giraffe is lying here.
*The wraith of a cheetah stands here. (minion) 
*The wraith of a cheetah stands here. (minion) 

< 194h/194H 122v/122V Pos: standing >
A proud lion enters from the south.

< 194h/194H 122v/122V Pos: standing >
You start chanting...

< 194h/194H 122v/122V Pos: standing >
You complete your spell...
You breathe life into the corpse of a giraffe with the awesome power of your art.
The zombie of a giraffe starts following you.

< 194h/194H 122v/122V Pos: standing >
The zombie of a giraffe is now a member of your group.

< 194h/194H 122v/122V Pos: standing >
Saving Dras.

< 194h/194H 122v/122V Pos: standing >
You sit down and relax.

< 194h/194H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  4 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  4 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 194h/194H 122v/122V Pos: sitting >
You start meditating...

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 194h/194H 122v/122V Pos: sitting >
You clamber to your feet.

< 194h/194H 122v/122V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
The zombie of A giraffe stands here. (minion) 
A large lion stalks here, wondering what to get for dinner.
*The wraith of a cheetah stands here. (minion) 
*The wraith of a cheetah stands here. (minion) 

< 194h/194H 122v/122V Pos: standing >
Saving Dras.

< 194h/194H 122v/122V Pos: standing >
Site of a Recent Battle
   The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East  -South -West 
The zombie of A giraffe enters from the north.
The wraith of a cheetah enters from the north.
The wraith of a cheetah enters from the north.

< 194h/194H 120v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
The zombie of A giraffe enters from the north.
The wraith of a cheetah enters from the north.
The wraith of a cheetah enters from the north.

< 194h/194H 118v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
A goshawk swoops out of the sky to attack.
The zombie of A giraffe enters from the north.
The wraith of a cheetah enters from the north.
The wraith of a cheetah enters from the north.

< 194h/194H 118v/122V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
A thorn-root tree stands amidst the grasses here, looking out of place.
The zombie of A giraffe enters from the north.
The wraith of a cheetah enters from the north.
The wraith of a cheetah enters from the north.

< 194h/194H 118v/122V Pos: standing >
You start chanting...

< 194h/194H 122v/122V Pos: standing >
Casting: cone of cold *

< 194h/194H 122v/122V Pos: standing >
You complete your spell...
You have completed boon #1603.
[Damage: 67 ] -=[Your blast of cold strikes a giraffe dead on, who shudders from the pain.]=-
-=[A giraffe's decent punch strikes you.]=-
-=[A giraffe's fine punch strikes you.]=-
A giraffe misses you with his clumsy kick at your chest.

< 171h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 The wraith of a cheetah says 'For glory!'
The wraith of a cheetah suddenly attacks a giraffe!
The wraith of a cheetah snaps into visibility.
The wraith of a cheetah misses a giraffe.

< 171h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 You miss a giraffe.

< 171h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 You have completed boon #1603.

< 171h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 The wraith of a cheetah says 'For glory!'
The wraith of a cheetah suddenly attacks a giraffe!
The wraith of a cheetah snaps into visibility.
The wraith of a cheetah misses a giraffe.

< 171h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 A giraffe dodges the wraith of a cheetah's attack.

< 171h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 You start chanting...

< 171h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 -=[A giraffe's punch strikes you.]=-
You dodge a giraffe's vicious attack.

< 161h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 You complete your spell...
You have completed boon #1603.
[Damage: 35 ] -=[You reach out and touch a giraffe, leeching some of his lifeforce.]=-

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 A giraffe dodges the wraith of a cheetah's attack.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 A giraffe dodges your futile attack.
You have completed boon #1603.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 The wraith of a cheetah's fine punch wounds a giraffe.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 The zombie of a giraffe says 'For glory!'
The zombie of a giraffe suddenly attacks a giraffe!
The zombie of a giraffe's fine punch wounds a giraffe.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You start chanting...

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 A giraffe dodges the wraith of a cheetah's attack.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 A giraffe misses you.
A giraffe misses you.
The zombie of a giraffe is knocked to the ground by a giraffe's mighty bash!

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You have completed boon #1603.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 The wraith of a cheetah misses a giraffe.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 Casting: life leech 

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 The zombie of a giraffe misses a giraffe.

< 185h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You complete your spell...
You have completed boon #1603.
[Damage: 32 ] -=[You reach out and touch a giraffe, leeching some of his lifeforce.]=-

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 The wraith of a cheetah's fine punch wounds a giraffe.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 You start chanting...

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 A goshawk enters from the north.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 A giraffe dodges the wraith of a cheetah's attack.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 You have completed boon #1603.
A giraffe misses you.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 You complete your spell...
You have completed boon #1603.
[Damage: 32 ] -=[You reach out and touch a giraffe, leeching some of his lifeforce.]=-

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 The wraith of a cheetah's decent punch wounds a giraffe.
You have completed boon #1603.
[Damage:  2 ] -=[Your decent pierce wounds a giraffe.]=-

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 The zombie of a giraffe's punch strikes a giraffe.
The zombie of a giraffe misses a giraffe.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 You start chanting...

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 A giraffe dodges the wraith of a cheetah's attack.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 Casting: life leech *
You have completed boon #1603.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 The zombie of a giraffe clambers to its feet.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP:  nasty wounds >
 -=[A giraffe's decent punch strikes you.]=-
A giraffe misses you.
-=[A giraffe's sweep catches you in the side and you almost stumble.]=-

< 177h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  nasty wounds >
 Casting: life leech 

< 177h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  nasty wounds >
 The wraith of a cheetah's decent punch wounds a giraffe.

< 177h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  nasty wounds >
 You complete your spell...
You have completed boon #1603.
[Damage: 34 ] -=[You reach out and touch a giraffe, leeching some of his lifeforce.]=-

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP: pretty hurt >
 A giraffe dodges the wraith of a cheetah's attack.
You start chanting...

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP: pretty hurt >
 A giraffe dodges the zombie of a giraffe's attack.
A giraffe dodges the zombie of a giraffe's attack.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP: pretty hurt >
 Casting: life leech *
You have completed boon #1603.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP: pretty hurt >
 The wraith of a cheetah misses a giraffe.

< 194h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:excellent E: giraffe sta EP: pretty hurt >
 -=[A giraffe's fine punch strikes you.]=-
-=[A giraffe's fine punch strikes you.]=-

< 170h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC: small wounds E: giraffe sta EP: pretty hurt >
 You complete your spell...
You have completed boon #1603.
[Damage: 34 ] -=[You reach out and touch a giraffe, leeching some of his lifeforce.]=-

< 193h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 The wraith of a cheetah's fine punch strikes a giraffe very hard.

< 193h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 The zombie of a giraffe misses a giraffe.
A giraffe dodges the zombie of a giraffe's attack.

< 193h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 A giraffe dodges your futile attack.
You have completed boon #1603.

< 193h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 You start chanting...

< 193h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 The wraith of a cheetah misses a giraffe.

< 193h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 A giraffe dodges the wraith of a cheetah's attack.

< 193h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 You dodge a giraffe's vicious attack.
-=[A giraffe's kick hits you in your side.]=-

< 187h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 Casting: life leech 

< 187h/194H 122v/122V Pos: standing >
< T: Dras TP: sta TC:few scratches E: giraffe sta EP:  awful >
 You complete your spell...
You have completed boon #1603.
[Damage: 30 ] -=[You reach out and touch a giraffe, leeching some of his lifeforce.]=-
A giraffe is dead! R.I.P.
You receive your share of experience.
You have completed boon #1603.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.

< 194h/194H 122v/122V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a giraffe is lying here.
A goshawk swoops out of the sky to attack.
The wraith of a cheetah stands here. (minion) 
The wraith of a cheetah stands here. (minion) 
The zombie of A giraffe stands here. (minion) 
A thorn-root tree stands amidst the grasses here, looking out of place.

< 194h/194H 122v/122V Pos: standing >
The wraith of a cheetah fades from your mortal viewing...

< 194h/194H 122v/122V Pos: standing >
You sit down and relax.

< 194h/194H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  1 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) cone of cold
   17 seconds:  ( 4th) life leech
   25 seconds:  ( 4th) life leech
   33 seconds:  ( 4th) life leech
   41 seconds:  ( 4th) life leech
   49 seconds:  ( 4th) life leech
   57 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
( 5th circle)  1 - levitate
               1 - fireshield
               1 - feeblemind
               1 - coldshield
               2 - heal undead
( 4th circle)  1 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               2 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) cone of cold
   17 seconds:  ( 4th) life leech
   25 seconds:  ( 4th) life leech
   33 seconds:  ( 4th) life leech
   41 seconds:  ( 4th) life leech
   49 seconds:  ( 4th) life leech
   57 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 194h/194H 122v/122V Pos: sitting >
You start meditating...

< 194h/194H 122v/122V Pos: sitting >
The wraith of a cheetah fades from your mortal viewing...

< 194h/194H 122v/122V Pos: sitting >
A loggerhead shrike enters from the west.

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing cone of cold.

< 194h/194H 122v/122V Pos: sitting >
A goshawk leaves south.

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 194h/194H 122v/122V Pos: sitting >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 194h/194H 122v/122V Pos: sitting >
Raise Wraith - Last Edited: 2007-04-20 14:02:09 by Unknown
==========================================================
* Area of effect: <corpse>
* Aggressive:     No
* Cumulative:     No
* Duration:       Animation lasts until undead follower dies (again)
* Type of spell:  Summoning

If the Necromancer has a suitable corpse at his feet, "Raise Wraith" causes 
the corpse to return to existence as a wraith. Wraiths by nature are 
Sorcerers, but their power varies from animation to animation. They are 
somewhat physically weak and cannot withstand much damage to their fragile 
forms, but they have the potential to be deadly foes.

==See also==
Mass Embalm, Embalm, Sense Follower, order, pets, preserve, Sorcerer Skills

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.

< 194h/194H 122v/122V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 194h/194H 122v/122V Pos: sitting >
You clamber to your feet.

< 194h/194H 122v/122V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a giraffe is lying here.
A tiny bird skims just above the grasses here.
*The wraith of a cheetah stands here. (minion) 
*The wraith of a cheetah stands here. (minion) 
The zombie of A giraffe stands here. (minion) 
A thorn-root tree stands amidst the grasses here, looking out of place.

< 194h/194H 122v/122V Pos: standing >
A loggerhead shrike leaves north.

< 194h/194H 122v/122V Pos: standing >
A cheetah enters from the west.

< 194h/194H 122v/122V Pos: standing >
A cheetah leaves south.

< 194h/194H 122v/122V Pos: standing >
A loggerhead shrike enters from the north.

< 194h/194H 122v/122V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 194h/194H 122v/122V Pos: standing >
Autosaving...

< 194h/194H 122v/122V Pos: standing >
A goshawk enters from the east.

< 194h/194H 122v/122V Pos: standing >
A proud lion enters from the south.

< 194h/194H 122v/122V Pos: standing >
A loggerhead shrike leaves east.

< 194h/194H 122v/122V Pos: standing >
A goshawk leaves north.
A proud lion leaves south.

< 194h/194H 122v/122V Pos: standing >
A Kobold snaps into visibility.

< 194h/194H 122v/122V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'bigbys clenched fist'
-=[A Kobold's mighty magic fist slams into you!]=-