<floating about head>a dark purple ioun stone[225h 56m 18s]
<worn as a badge> a royal badge of Arcium [superior] with a strange dark bloodstone [80%]
<worn on head> the helmet of agony (magic) (humming)
<worn in ear> an earring woven of mandrake fiber of intelligence [71%]
<worn on face> a white hot mask of living flame of wisdom (glowing) [86%]
<worn around neck> an amulet of the Neogi Lords of wisdom (magic) [73%]
<worn around neck> a psionicist locket of power of constitution (magic) (glowing) [69%]
<worn on body> the armor of a MaDMaN (magic)
<worn about body> the robes of the maelstrom of agility [55%]
<worn as quiver> the quiver of dragon hunters [poor] with a strange green stone [88%]
<worn about waist> a woven dragon scale belt
<worn on belt buckle>a severed dragon tail [superior] [79%]
<attached to belt> a black leather tome with an embossed dracolich (magic) [49%]
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> a marble bracelet of intelligence (magic) [78%]
<worn around wrist> a glowing emerald bracelet [poor] (glowing) (humming) [82%]
<worn on hands> the gloves of the adept [poor] (magic)
<worn on finger> a wispy astral-twined mindstone ring[217h 37m 42s]
<held> the globe of shadows (invis) (magic)[212h 16m 32s]
<worn on legs> some seafarer's pantaloons [51%]
<worn on feet> a pair of flaming boots of power (magic) (glowing) (humming)
The Sloop Knot floats here.
The Sloop Menace 2 Sobriety floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
< 916h/695H 126v/126V Pos: standing >
You get a small pile of coins from your portable hole.
There were: 47 platinum coins, 258 gold coins, 62 silver coins, 36 copper coins.
< 915h/695H 126v/126V Pos: standing >
MMMM^^.
MMM^^..
MMMM^^.^.
MMMM^^...
@++M+++M
MMM^^..^.
MMM^^....
MM^^^...
MMM^^...
A Fiord Inlet Habor
Obvious exits: -North -East -South -West
The Clipper AEKDB floats here.
The Carrack Dimple floats here.
The Clipper Garbage Scow floats here.
The Sloop Kronshtadt floats here.
The Sloop Smokey Bones floats here.
The Sloop Knot floats here.
The Sloop Menace 2 Sobriety floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
< 915h/695H 126v/126V Pos: standing >
< 914h/695H 126v/126V Pos: standing >
< 913h/695H 126v/126V Pos: standing >
MMMM^^.
MMM^^..
MMMM^^.^.
MMMM^^...
@++++M++
MMM^^..^.
MMM^^....
MM^^^...
MMM^^...
A Fiord Inlet Habor
Obvious exits: -North -East -South -West
The Clipper AEKDB floats here.
The Carrack Dimple floats here.
The Clipper Garbage Scow floats here.
The Sloop Kronshtadt floats here.
The Sloop Smokey Bones floats here.
The Sloop Knot floats here.
The Sloop Menace 2 Sobriety floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
< 913h/695H 126v/126V Pos: standing >
You are carrying: (1/11)
a portable hole
< 913h/695H 126v/126V Pos: standing >
Thanks for your business, it will take 1 hours for your ship to get here.
< 913h/695H 126v/126V Pos: standing >
MMMM^^.
MMM^^..
MMMM^^.^.
MMMM^^...
@+++++M+
MMM^^..^.
MMM^^....
MM^^^...
MMM^^...
A Fiord Inlet Habor
Obvious exits: -North -East -South -West
The Clipper AEKDB floats here.
The Carrack Dimple floats here.
The Clipper Garbage Scow floats here.
The Sloop Kronshtadt floats here.
The Sloop Smokey Bones floats here.
The Sloop Knot floats here.
The Sloop Menace 2 Sobriety floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
< 912h/695H 126v/126V Pos: standing >
< 912h/695H 126v/126V Pos: standing >
You sit down and relax.
< 911h/695H 126v/126V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - vampiric trance
1 - mass embalm
2 - blackmantle
( 9th circle) 4 - energy drain
( 8th circle) 1 - detect invisibility
5 - negative concussion blast
( 7th circle) 6 - protect undead
( 6th circle) 5 - cone of cold
2 - vitalize undead
( 5th circle) 8 - heal undead
( 4th circle) 9 - life leech
( 3rd circle) 2 - dispel magic
8 - embalm
( 2nd circle) 9 - chill touch
2 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
1 - protection from undead
9 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 9th) energy drain
You can memorize no more spells.
You continue your study.
< 911h/695H 126v/126V Pos: sitting >
The powers of the dark ignore you...
< 911h/695H 126v/126V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 911h/695H 126v/126V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
< 911h/695H 126v/126V Pos: sitting >
You clamber to your feet.
< 910h/695H 126v/126V Pos: standing >
MMMM^^.
MMM^^..
MMMM^^.^.
MMMM^^...
@+++++++
MMM^^..^.
MMM^^....
MM^^^...
MMM^^...
A Fiord Inlet Habor
Obvious exits: -North -East -South -West
The Clipper AEKDB floats here.
The Carrack Dimple floats here.
The Clipper Garbage Scow floats here.
The Sloop Kronshtadt floats here.
The Sloop Smokey Bones floats here.
The Sloop Knot floats here.
The Sloop Menace 2 Sobriety floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
< 910h/695H 126v/126V Pos: standing >
Epic Players
Goods
Virion (Githzerai Reaper)
Craxax (Centaur Spiritualist)
Drok (Firbolg Swordsman)
Gideon (Githzerai Pyrokinetic)
Grrk (Barbarian MaUleR)
Jaradin (Grey Elf Healer)
Potis (Grey Elf Spiritualist)
Zep (Githzerai Crusader)
Dro (Githzerai Necrolyte)
Kerz (Halfling Minstrel)
Evils
Sgan (Githyanki Necrolyte)
Nazamancer (Drow Elf Necrolyte)
Silarim (Orc Spiritmaster)
Segura (Drider Necrolyte)
Silarr (Drow Elf Necrolyte)
Nephesh (Drow Elf Necrolyte)
Nyra (ShadowBeast Pyrokinetic)
Lestat (Vampire Air Magus)
Absu (Troll Ruiner)
Gelcro (Githyanki Necrolyte)
< 910h/695H 126v/126V Pos: standing >
A dock worker ties on a large mast atop the previously-damaged hull of a Ketch.
< 909h/695H 126v/126V Pos: standing >
Epic Zones -----------------------------------------
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (extremely evil)
Kobold Settlement (good)
The High Moor Forest (very good)
The Stone Tomb of Kelek (very good)
Orrak (good)
Pits of Cerberus (pure good)
Myrloch Vale (slightly good)
Pharr Valley Swamp (neutral)
Village of Werrun (extremely good)
The Elemental Groves (extremely good)
Drustl's Yerdonia Enslaved (neutral)
Bloodstone Keep (neutral)
The Dark Stone Tower of the Northern Realms (slightly evil)
The Obsidian Citadel (neutral)
The Temple of the Sun (pure good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
*The Ruins of Tharnadia's Old Quarter (very good)
The Fields Between (slightly evil)
*The Githyanki Fortress (very good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly evil)
City of Torrhan (pure good)
Tower of High Sorcery (extremely good)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
Temple of Flames (neutral)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (neutral)
*The Ancient Halls of Ironstar (slightly good)
Prison of Fort Boyard (pure evil)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (very evil)
Quintaragon Castle (good)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
The Lair of the Swamp Troll King (slightly evil)
Plane of Air (good)
The Kingdom of Torg (neutral)
Nizari (extremely good)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (neutral)
Jotunheim (slightly good)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (extremely good)
*The Transparent Tower (slightly good)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (pure good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Ny'Neth's Stronghold (neutral)
Vecna's Tomb (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Negative Material Plane (neutral)
Ny'Neth's Stronghold Continued (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
Epic Zones -----------------------------------------
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (extremely evil)
Kobold Settlement (good)
The High Moor Forest (very good)
The Stone Tomb of Kelek (very good)
Orrak (good)
Pits of Cerberus (pure good)
Myrloch Vale (slightly good)
Pharr Valley Swamp (neutral)
Village of Werrun (extremely good)
The Elemental Groves (extremely good)
Drustl's Yerdonia Enslaved (neutral)
Bloodstone Keep (neutral)
The Dark Stone Tower of the Northern Realms (slightly evil)
The Obsidian Citadel (neutral)
The Temple of the Sun (pure good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
*The Ruins of Tharnadia's Old Quarter (very good)
The Fields Between (slightly evil)
*The Githyanki Fortress (very good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly evil)
City of Torrhan (pure good)
Tower of High Sorcery (extremely good)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
Temple of Flames (neutral)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (neutral)
*The Ancient Halls of Ironstar (slightly good)
Prison of Fort Boyard (pure evil)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (very evil)
Quintaragon Castle (good)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
The Lair of the Swamp Troll King (slightly evil)
Plane of Air (good)
The Kingdom of Torg (neutral)
Nizari (extremely good)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (neutral)
Jotunheim (slightly good)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (extremely good)
*The Transparent Tower (slightly good)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (pure good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Ny'Neth's Stronghold (neutral)
Vecna's Tomb (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Negative Material Plane (neutral)
Ny'Neth's Stronghold Continued (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 908h/695H 126v/126V Pos: standing >
Flann, the broad-chested shipmaster starts to chant in a deep voice.
< 907h/695H 126v/126V Pos: standing >
A Vampire disembarks from the Sloop Smokey Bones.
< 904h/695H 126v/126V Pos: standing >
A Vampire attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, a Vampire stabs you in the back.
I'm afraid you aren't quite up to mounted combat.
You stop riding a bronze dracolich.
< 903h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: excellent >
You feel your skin harden to stone.
< 903h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: excellent >
You snap into visibility.
-=[A Vampire attacks you.]=- [4 Hits]
< 899h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: excellent >
A Vampire dances an amazing maneuver in battle, tripping you.
< 899h/695H 126v/126V Pos: on your ass >
< T: Kras TP: ass TC:excellent E: A Vampire sta EP: excellent >
[Damage: 15 ] [Damage: 15 ] [Damage: 15 ] [Damage: 16 ] A bronze dracolich attacks a Vampire. [4 Hits]
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 3 ] -=[You attack a Vampire.]=- [1 Hits]
< 898h/695H 126v/126V Pos: on your ass >
< T: Kras TP: ass TC:excellent E: A Vampire sta EP: few scratches >
You snap into visibility.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 1 ] A Vampire's a silvery cutlass named 'Luck' [poor] with a strange black stone murmurs some strange incantations...
You snap into visibility.
A Vampire's concussion blast rips into you, shattering your soul!
OUCH! That really did HURT!
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 1 ] You feel your skin soften and return to normal.
You snap into visibility.
You snap into visibility.
-=[A Vampire attacks you.]=- [5 Hits]
< 810h/695H 126v/126V Pos: on your ass >
< T: Kras TP: ass TC:excellent E: A Vampire sta EP: few scratches >
You clamber to your feet.
An Orc disembarks from the Sloop Smokey Bones.
< 809h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: few scratches >
You start chanting...
You snap into visibility.
< 809h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: few scratches >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 809h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: few scratches >
[Damage: 31 ] [Damage: 16 ] A bronze dracolich attacks a Vampire. [2 Hits]
You snap into visibility.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 6 ] The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 6 ] -=[A Vampire attacks you.]=- [2 Hits]
< 795h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: small wounds >
You snap into visibility.
Casting: energy drain *
< 795h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC:excellent E: A Vampire sta EP: small wounds >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You snap into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 609h/695H 126v/126V Pos: standing >
< T: Kras TP: sta TC: small wounds E: A Vampire sta EP: small wounds >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 138 ] You drain a Vampire of some of his energy.
< 609h/695H 144v/126V Pos: standing >
< T: Kras TP: sta TC: small wounds E: A Vampire sta EP: few wounds >
A Vampire dances an amazing maneuver in battle, tripping you.
< 609h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: small wounds E: A Vampire sta EP: few wounds >
An Orc starts casting an offensive spell called 'arieks shattering iceball'.
An Orc snaps into visibility.
< 609h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: small wounds E: A Vampire sta EP: few wounds >
You snap into visibility.
You snap into visibility.
You snap into visibility.
You snap into visibility.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 16 ] The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 11 ] The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 10 ] -=[A Vampire attacks you.]=- [6 Hits]
< 530h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: small wounds E: A Vampire sta EP: few wounds >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You snap into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 363h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: few wounds E: A Vampire sta EP: few wounds >
[Damage: 34 ] [Damage: 15 ] [Damage: 16 ] [Damage: 16 ] A bronze dracolich attacks a Vampire. [4 Hits]
< 363h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: few wounds E: A Vampire sta EP: nasty wounds >
You snap into visibility.
-=[You attack a Vampire.]=- [0 Hits]
An Orc starts casting an offensive spell called 'arieks shattering iceball'.
An Orc snaps into visibility.
< 363h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: few wounds E: A Vampire sta EP: nasty wounds >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc's spell is absorbed by your shield of the battle dragon!
< 363h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: few wounds E: A Vampire sta EP: nasty wounds >
You snap into visibility.
You snap into visibility.
You snap into visibility.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 13 ] You snap into visibility.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 15 ] You snap into visibility.
-=[A Vampire attacks you.]=- [6 Hits]
< 274h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: nasty wounds E: A Vampire sta EP: nasty wounds >
The first rays of sunlight signal that day is approaching.
< 274h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: nasty wounds E: A Vampire sta EP: nasty wounds >
A dock worker douses a huge sealing substance across the hull of ship after ship, adding strength and weather-resistance to the bulky hulls.
Sorry, you can't do that while laying around.
An Orc starts casting an offensive spell called 'arieks shattering iceball'.
An Orc snaps into visibility.
< 274h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: nasty wounds E: A Vampire sta EP: nasty wounds >
Sorry, you can't do that while laying around.
< 274h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: nasty wounds E: A Vampire sta EP: nasty wounds >
[Damage: 15 ] [Damage: 16 ] [Damage: 15 ] A bronze dracolich attacks a Vampire. [3 Hits]
Sorry, you can't do that while laying around.
< 274h/695H 144v/126V Pos: on your ass >
< T: Kras TP: ass TC: nasty wounds E: A Vampire sta EP: nasty wounds >
You clamber to your feet.
< 274h/695H 144v/126V Pos: standing >
< T: Kras TP: sta TC: nasty wounds E: A Vampire sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 274h/695H 144v/126V Pos: standing >
< T: Kras TP: sta TC: nasty wounds E: A Vampire sta EP: nasty wounds >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You snap into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 102h/695H 144v/126V Pos: standing >
< T: Kras TP: sta TC: awful E: A Vampire sta EP: nasty wounds >
You snap into visibility.
-=[You attack a Vampire.]=- [0 Hits]
You attempt to flee...
PANIC! You couldn't escape!
< 102h/695H 144v/126V Pos: standing >
< T: Kras TP: sta TC: awful E: A Vampire sta EP: nasty wounds >
You snap into visibility.
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 9 ] You wish that your wounds would stop BLEEDING so much!
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 8 ] You wish that your wounds would stop BLEEDING so much!
The intense flames cause a Vampire's skin to smolder and burn!
You snap into visibility.
[Damage: 8 ] -=[A Vampire attacks you.]=- [3 Hits]
You attempt to flee...
PANIC! You couldn't escape!
< 74h/695H 144v/126V Pos: standing >
< T: Kras TP: sta TC: awful E: A Vampire sta EP: pretty hurt >
A Vampire attempts to flee.
A Vampire leaves east.
An Orc starts casting an offensive spell called 'arieks shattering iceball'.
An Orc snaps into visibility.
< 74h/695H 144v/126V Pos: standing >
You attempt to flee...
MMMM^^.^
MMM^^...
MMMM^^.^M.
MMMM^^....
S@+++++++
MMM^^..^..
MMM^^.....
MM^^^....
MMM^^....
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Vampire (medium) Retreiver Grave Diggers stands in mid-air here.
Oops, trying to juggle too many loose coins, you drop a few.
A bronze dracolich enters from the west.
You flee eastward!
< 74h/695H 116v/126V Pos: standing >
You attempt to flee...
MMMM^^.
MMM^^..
MMMM^^.^M
MMMM^^...
@D++++++
MMM^^..^.
MMM^^....
MM^^^...
MMM^^...
A Fiord Inlet Habor
A natural fiord cuts through the narrow mountain range. The slopes
are extremely and impossible to ascend. The Waters of the Abyss lay
to the west. A stout stone pier hugs the inlet providing access to
naval ships. A well made wagon trail lays to the east fashioned from
red brick pavers. The fiord is home to a small merchant harbor.
Silks, spices, animal hides, metals, and rough gems are often the
main cargo of incoming ships. There is a lot of foot traffic, since
the approach to the fiord is extremely narrow.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The Clipper AEKDB floats here.
The Carrack Dimple floats here.
The Clipper Garbage Scow floats here.
The Sloop Kronshtadt floats here.
The Sloop Smokey Bones floats here.
The Sloop Knot floats here.
The Sloop Menace 2 Sobriety floats here.
A large tent of thick hide has been erected beside the docks.
An Orc (medium) Retreiver Grave Diggers stands in mid-air here. (Casting)
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
Oops, trying to juggle too many loose coins, you drop a few.
A bronze dracolich enters from the east.
You flee westward!
< 74h/695H 89v/126V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You snap into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
Your some blue dragonscale shoulder guards freezes and shatters into million pieces from the intense cold!
Your ring of celestial wonders [superior] freezes and shatters into million pieces from the intense cold!
Your foggy visor of wisdom freezes and shatters into million pieces from the intense cold!
Your glowing jade earring of intelligence freezes and shatters into million pieces from the intense cold!