The death of [20 Sorcerer] Nothanks (Human)

in The Road Leading From Tharnadia

from the perspective of [20 Sorcerer] Nothanks (Human)

<worn around neck>   a wicked looking collar [superior]
<worn around neck>   a light blue scarf
<worn on arms>       a pair of worn leather sleeves
<held>               a smokey potion of invisibility

The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 29h/154H 120v/120V Pos: standing >
Saving Nothanks.

< 29h/154H 120v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 30h/154H 119v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 31h/154H 118v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Sorcerer's Tower Stairs
</map>
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 31h/154H 117v/120V Pos: standing >
You enter a glowing portal.

<map>
Zone: Tharnadia - City of Humans.
Room: Inside a Twisted Twilight Tower of Illusion
</map>
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.

< 31h/154H 118v/120V Pos: standing >
You enter a glowing portal.

<map>
Zone: Tharnadia - City of Humans.
Room: The Entrance to the Great Park of Caer Tannad
</map>
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W

< 31h/154H 120v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
Fresh blood covers everything in the area.
A diminutive old man sits here, scribbling on some vellum.
A tharnadian thief-hunter watches over the town streets intently.

< 31h/154H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 118v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 32h/154H 116v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 32h/154H 114v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 32h/154H 112v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Rise up the Shr'nn Mesa
</map>
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U

< 32h/154H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 110v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing on the Shr'nn Mesa
</map>
A Landing on the Shr'nn Mesa
Obvious exits: -E -W

< 32h/154H 108v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing in the Path up the Shr'nn Mesa
</map>
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 32h/154H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 107v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Steep Path up the Shr'nn Mesa
</map>
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 32h/154H 105v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Path up the Shr'nn Mesa
</map>
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 32h/154H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/154H 104v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alas, you cannot go that way. . . .

< 33h/154H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 105v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of a rise in the Path up the Shr'nn Mesa
</map>
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 33h/154H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 103v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
Fresh blood covers everything in the area.
A squirrel is wandering around here.

< 33h/154H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/154H 102v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W

< 33h/154H 99v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 33h/154H 98v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.
An odd little man, with a shaved head and an orange robe, hums something.
A stray tomcat is darting after rodents, here.

< 33h/154H 97v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
A peasant farmer is here from his farmstead, probably on business.
A young man in leather armor seems to be patrolling the area.

< 33h/154H 96v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.

< 33h/154H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/154H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/154H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/154H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/154H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/154H 98v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.

< 34h/154H 98v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.

< 34h/154H 97v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A large rat is scurrying about here.

< 34h/154H 96v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 34h/154H 95v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 34h/154H 96v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 34h/154H 96v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 35h/154H 96v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.

< 35h/154H 95v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.

< 35h/154H 94v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 35h/154H 94v/120V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/154H 94v/120V Pos: standing >
You can't carry any more.

< 35h/154H 96v/120V Pos: standing >
You drop a small leather-bound book.
You drop a spellbook.
You drop a quill.
You drop a small leather bag.
You drop an amber-colored rod.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of tight black slippers.
You drop a pair of studded leather leggings.
You drop a shabby alligator skin jerkin.
You drop a light blue scarf.
You drop a light blue scarf.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 36h/154H 98v/120V Pos: standing >
A quill crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
You get a branch from the prime tree from the corpse of Nothanks.
You get a large black orb from the corpse of Nothanks.
You get a tiny faerie potion from the corpse of Nothanks.
You get a tiny faerie potion from the corpse of Nothanks.
You get a tiny faerie potion from the corpse of Nothanks.
You get a sparkling potion from the corpse of Nothanks.
You get a smokey potion of invisibility from the corpse of Nothanks.
You get a pair of worn leather sleeves from the corpse of Nothanks.
You get a light blue scarf from the corpse of Nothanks.
You get a wicked looking collar [superior] from the corpse of Nothanks.
You get a spellbook from the corpse of Nothanks.
You can't carry any more.

< 36h/154H 98v/120V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 36h/154H 98v/120V Pos: standing >
Pardon?

< 36h/154H 102v/120V Pos: standing >
You cover your arms with a pair of worn leather sleeves.
You duck your head and place a wicked looking collar [superior] around your neck.
You duck your head and place a light blue scarf around your neck.
You hold a smokey potion of invisibility.

< 37h/154H 104v/120V Pos: standing >
You get a small leather bag from the corpse of Nothanks.

< 37h/154H 105v/120V Pos: standing >
-=[An ancient adamantium warhammer of dwarven kings thrown from the east hits you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An ancient adamantium warhammer of dwarven kings flies back the east!
-=[An ancient adamantium warhammer of dwarven kings thrown from the east hits you!]=-