<held> a large black orb (illuminating)
<held> a branch from the prime tree (glowing)
< 127h/179H 65v/120V Pos: standing >
Ok.
< 127h/179H 66v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 127h/179H 64v/120V Pos: standing >
Ok.
< 127h/179H 65v/120V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 127h/179H 66v/120V Pos: standing >
Saving Nothanks.
< 128h/179H 69v/120V Pos: standing >
Score information for Nothanks
Level: 20 Race: Human Class: Sorcerer Sex: Female
Hit points: 128(179) Moves: 70(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +0.00 Deaths: 4
Detecting: Invisible
Enchantments: Fly Aware
Songs: Song of Flight
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 199
Active Spells:
--------------
well-rested bonus (149 minutes)
detect invisibility (22 minutes)
< 128h/179H 70v/120V Pos: standing >
< 128h/179H 71v/120V Pos: standing >
You have memorized the following spells:
( 2nd circle) 7 - chill touch
( 1st circle) 7 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 1st) magic missile
You can memorize 6 3rd and 5 4th circle spell(s).
< 129h/179H 74v/120V Pos: standing >
-=[An ancient adamantium warhammer of dwarven kings thrown from the north hits you!]=-
OUCH! That really did HURT!
An ancient adamantium warhammer of dwarven kings flies back the north!
-=[An ancient adamantium warhammer of dwarven kings thrown from the north hits you!]=-
OUCH! That really did HURT!
An ancient adamantium warhammer of dwarven kings flies back the north!
< 76h/179H 87v/120V Pos: standing >
Ok.
< 76h/179H 90v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 76h/179H 90v/120V Pos: standing >
Ok.
< 77h/179H 91v/120V Pos: standing >
Ok.
< 78h/179H 98v/120V Pos: standing >
The gates is open.
The gates are heavily fortified and made from iron.
< 78h/179H 98v/120V Pos: standing >
Saving Nothanks.
< 78h/179H 99v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 78h/179H 98v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 78h/179H 97v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 79h/179H 97v/120V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your west.
< 79h/179H 97v/120V Pos: standing >
Try becoming part of a guild first! DUH!
< 79h/179H 97v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 79h/179H 97v/120V Pos: standing >
< 79h/179H 100v/120V Pos: standing >
< 80h/179H 105v/120V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.
< 80h/179H 106v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 81h/179H 106v/120V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A Troll who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 81h/179H 106v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 81h/179H 105v/120V Pos: standing >
Try becoming part of a guild first! DUH!
< 81h/179H 106v/120V Pos: standing >
Epic Zones -----------------------------------------
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (very evil)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (slightly good)
Village of Werrun (slightly good)
The Elemental Groves (neutral)
Drustl's Yerdonia Enslaved (neutral)
Bloodstone Keep (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
The Obsidian Citadel (neutral)
The Temple of the Sun (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (evil)
Faerie Realm (extremely evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (evil)
City of Torrhan (slightly evil)
Nizari (very good)
Tower of High Sorcery (good)
Zalkapfaan, City of the Headless Horde (evil)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
Temple of Flames (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (neutral)
The Ancient Halls of Ironstar (neutral)
Prison of Fort Boyard (slightly good)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
The Lair of the Swamp Troll King (evil)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (evil)
The Trakkia Mountains (neutral)
The Ethereal Plane (evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (evil)
Jotunheim (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (slightly evil)
The Transparent Tower (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (very evil)
The Tempest Court (slightly evil)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (very evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (extremely evil)
The Fortress of Dreams (evil)
Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (very evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (pure evil)
* = already completed this boot.
< 82h/179H 110v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 82h/179H 108v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 82h/179H 109v/120V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 82h/179H 109v/120V Pos: standing >
A tharnadian thief-hunter enters from the west.
As a tharnadian thief-hunter tries to bash a Troll, a Troll slips away from him and slams his face into the ground.
A tharnadian thief-hunter suddenly attacks a Troll!
A Troll snaps into visibility.
A tharnadian thief-hunter's punch grazes a Troll.
A tharnadian thief-hunter is burned severely as he hits a Troll!
You appear to be Human and has some big nasty wounds and scratches.
She's medium in size.
< 82h/179H 110v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 82h/179H 108v/120V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A Troll who is close by to your east.
A large rat who is a brief walk away to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
< 82h/179H 110v/120V Pos: standing >
Try becoming part of a guild first! DUH!
< 83h/179H 111v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A tharnadian thief-hunter sits here, fighting a Troll.
A Troll (medium) Lacerator Blood Thirsty stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Troll's head.
< 83h/179H 111v/120V Pos: standing >
A Troll's impressive bludgeon strikes a tharnadian thief-hunter.
A Troll's fine bludgeon wounds a tharnadian thief-hunter.
A Troll's crush strikes a tharnadian thief-hunter.
A Troll's powerful crush strikes a tharnadian thief-hunter hard.
A Troll's impressive bludgeon strikes a tharnadian thief-hunter.
A Troll's fine bludgeon strikes a tharnadian thief-hunter.
A Troll's impressive bludgeon strikes a tharnadian thief-hunter.
< 83h/179H 111v/120V Pos: standing >
You see nothing special about him.
This Troll has a few scratches.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His hands glow blood red!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
A strange darkness flows around him.
<worn as a badge> a necromantic death shroud of damage [82%]
<worn on head> the diamond crown of Winduin of damage (glowing) [76%]
<worn on eyes> a blood soaked eyepatch of precision
<worn in ear> a multi-phased fish bone earring [superior] (humming) [63%]
<worn in ear> a large golden ring of damage
<worn on face> a wad of spawn goo of endurance (humming)
<worn around neck> the fangs of the balor [superior]
<worn around neck> a studded dragonscale neckguard of precision
<worn on body> the chameleon suit of transformation of precision [86%]
<worn about body> a curtain of elemental fire (humming)
<worn on back> a large leather backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [73%]
<worn about waist> a thin black belt of accuracy
<worn on belt buckle>an ankylosaur tail club of dexterity with a strange sharp rubin (glowing)
<worn on arms> some wolf hide sleeves of damage
<worn around wrist> the bangle of the Dreamer [superior] [88%]
<worn around wrist> a bracelet of dracolich hide of precision (humming)
<worn on hands> the bloody claws of the werewolf of damage
<worn on finger> a shiny crimson ring [superior] (invis)
<worn on finger> Zorobabi's circular stone ring of constitution
<primary weapon> the rod of Dispator (glowing) (humming)
<secondary weapon> an ancient adamantium warhammer of dwarven kings [82%]
<worn on legs> the leggings of a MaDMaN of precision [70%]
<worn on feet> some boots of werewolf fur of endurance
< 83h/179H 112v/120V Pos: standing >
A Troll's impressive bludgeon strikes a tharnadian thief-hunter.
A tharnadian thief-hunter clambers to his feet.
A Troll's fine crush strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges a Troll's attack.
A tharnadian thief-hunter dodges a Troll's attack.
A Troll's fine bludgeon strikes a tharnadian thief-hunter.
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 83h/179H 112v/120V Pos: standing >
< 84h/179H 115v/120V Pos: standing >
Score information for Nothanks
Level: 20 Race: Human Class: Sorcerer Sex: Female
Hit points: 84(179) Moves: 115(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +0.00 Deaths: 4
Detecting: Invisible
Enchantments: Fly
Songs: Song of Flight
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 199
Active Spells:
--------------
well-rested bonus (148 minutes)
detect invisibility (21 minutes)
< 84h/179H 115v/120V Pos: standing >
You quickly scan the area.
A Troll who is close by to your east.
A large rat who is a brief walk away to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is in the distance to your west.
< 85h/179H 120v/120V Pos: standing >
Try becoming part of a guild first! DUH!
< 85h/179H 120v/120V Pos: standing >
A Troll shouts 'unmucly, shuulfa hroxn e peir anf gut your qrime'
< 85h/179H 120v/120V Pos: standing >
-=[An ancient adamantium warhammer of dwarven kings thrown from the east hits you!]=-
OUCH! That really did HURT!
An ancient adamantium warhammer of dwarven kings flies back the east!
-=[An ancient adamantium warhammer of dwarven kings thrown from the east hits you!]=-
OUCH! That really did HURT!
An ancient adamantium warhammer of dwarven kings flies back the east!
< 31h/179H 120v/120V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 31h/179H 118v/120V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Troll who is not far off to your east.
A large rat who is rather far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is a brief walk away to your west.
< 32h/179H 118v/120V Pos: standing >
Try becoming part of a guild first! DUH!
< 32h/179H 118v/120V Pos: standing >
A Troll shouts 'yeq tjanls'
< 32h/179H 118v/120V Pos: standing >
-=[An ancient adamantium warhammer of dwarven kings thrown from the east hits you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An ancient adamantium warhammer of dwarven kings flies back the east!
-=[An ancient adamantium warhammer of dwarven kings thrown from the east hits you!]=-