The death of [47 Healer] Cinko (Githzerai)

in A Meeting Hall

from the perspective of [56 Dark Dreamer] Quiji Brewed in Blood (Shade)

<worn as a badge>    a frost dragon's eye of dexterity (glowing)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a glowing jade earring (glowing) [82%]
<worn on face>       Krindor's Mask of Illusions[239h 59m 55s]
<worn around neck>   the necklace of the icecrag royalty (magic)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic) [89%]
<worn on body>       the armor of a MaDMaN of greater power (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [73%]
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [88%]
<attached to belt>   the bowels of Tolm
<worn on arms>       some slime-covered aboleth skin [superior] (magic) (glowing) [71%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the band of emerald flames (magic)[239h 59m 55s]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 59m 55s]
<worn on hands>      the cubes of protection [poor] (humming)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [89%]
<worn on finger>     a ring of the Neogi Lords (glowing)
<held>               the gem of the aerie [superior] (magic) [72%]
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [87%]

   Rogue Plains                                  (very evil)     
   City of Torrhan                               (neutral)       
   Tower of High Sorcery                         (very good)     
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   Temple of Flames                              (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Jade Empire                               (neutral)       
   Nizari                                        (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   The Transparent Tower                         (slightly good) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (extremely evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (pure evil)     

* = already completed this boot.

< 845h/845H 171v/171V Pos: standing >
A human traveler sneaks west.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)

		Score information for Quiji

Level: 56   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 845(845)  Moves: 170(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.77   Deaths:   11
In the illusion of: a barbarian mercenary (fair)
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points:  680 

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (3 minutes)
vitality (11 minutes)
detect invisibility (52 minutes)


< 845h/845H 170v/171V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
The wandering merchant who is not far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The halfling adventurer who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
The young adventurer who is a brief walk away to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 845h/845H 170v/171V Pos: standing >
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A giant dragonfly zips around here.

< 845h/845H 169v/171V Pos: standing >

< 845h/845H 169v/171V Pos: standing >
A human traveler sneaks west.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)

< 845h/845H 169v/171V Pos: standing >

< 845h/845H 171v/171V Pos: standing >
A human traveler sneaks west.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A young halfling woman is here seeking adventure.(Gold Aura)

< 845h/845H 170v/171V Pos: standing >
You quickly scan the area.
A giant dragonfly who is not far off to your east.
The small woman who is a brief walk away to your east.
The wandering merchant who is in the distance to your east.
The small woman who is close by to your south.
A blind woodcarver who is close by to your south.
The Woodseer Quartermaster who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A young duck who is rather far off to your west.
A playful kitten who is rather far off to your west.
A box turtle who is in the distance to your west.
The fisherman who is in the distance to your west.

< 845h/845H 170v/171V Pos: standing >
A human traveler sneaks west.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)

< 845h/845H 169v/171V Pos: standing >

< 845h/845H 169v/171V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by to your north.
The wandering merchant who is not far off to your north.
A halfling woman who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
The young adventurer who is close by to your east.
A giant dragonfly who is a brief walk away to your east.
The small woman who is rather far off to your east.
The Woodseer Quartermaster who is close by to your west.
A halfling woodcarver who is not far off to your west.
A young duck who is a brief walk away to your west.
A playful kitten who is a brief walk away to your west.
A box turtle who is rather far off to your west.
The fisherman who is rather far off to your west.

< 845h/845H 170v/171V Pos: standing >
A human traveler sneaks west.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
The Woodseer Quartermaster stands here.(Gold Aura)

< 845h/845H 170v/171V Pos: standing >

< 845h/845H 170v/171V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
An ugly frog who is close by to your north.
A giant dragonfly who is not far off to your north.
A playful kitten who is a brief walk away to your north.
The young adventurer who is not far off to your east.
A giant dragonfly who is rather far off to your east.
The small woman who is in the distance to your east.
A halfling guard who is close by to your south.
A halfling guard who is close by to your south.
A halfling guard who is not far off to your south.
The wealthy merchant who is a brief walk away to your south.
A halfling woodcarver who is close by to your west.
A young duck who is not far off to your west.
A playful kitten who is not far off to your west.
A box turtle who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 845h/845H 170v/171V Pos: standing >
A human traveler sneaks north.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
An ugly frog is here eating insects.

< 845h/845H 169v/171V Pos: standing >
A human traveler sneaks north.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A giant dragonfly zips around here.

< 845h/845H 168v/171V Pos: standing >
A human traveler sneaks north.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A kitten jumps here playing with leaves tossed by the wind.
You quickly scan the area.
A giant dragonfly who is close by to your south.
The halfling boy who is not far off to your south.
An ugly frog who is not far off to your south.
The Woodseer Quartermaster who is a brief walk away to your south.
A halfling guard who is rather far off to your south.
A halfling guard who is rather far off to your south.
A halfling guard who is in the distance to your south.
A black squirrel who is not far off above you.
A halfling woodcarver who is not far off above you.
The halfling adventurer who is not far off above you.

< 845h/845H 168v/171V Pos: standing >

< 845h/845H 170v/171V Pos: standing >
You follow a human traveler.


<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)

< 845h/845H 170v/171V Pos: standing >
A human traveler sneaks up.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A large black squirrel makes his way through the forest
One of the halfling woodcarvers walks through the area.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)

< 845h/845H 169v/171V Pos: standing >
You quickly scan the area.
The handsome shopkeeper who is close by to your east.
A playful kitten who is not far off below you.

< 845h/845H 169v/171V Pos: standing >
The sun rises over the northern horizon.
A human traveler sneaks east.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: Ctenmir's Fine Goods
</map>

<map>
Zone: Woodseer.
Room: Ctenmir's Fine Goods
</map>
Ctenmir's Fine Goods
Obvious exits: -W
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A handsome halfling takes care of the shop.

< 845h/845H 170v/171V Pos: standing >

< 845h/845H 170v/171V Pos: standing >
You quickly scan the area.
A black squirrel who is close by to your west.
A halfling woodcarver who is close by to your west.
The halfling adventurer who is close by to your west.

< 845h/845H 170v/171V Pos: standing >
A human traveler finds a secret entrance!

< 845h/845H 170v/171V Pos: standing >
You quickly scan the area.
A black squirrel who is close by to your west.
A halfling woodcarver who is close by to your west.
The halfling adventurer who is close by to your west.

< 845h/845H 170v/171V Pos: standing >

< 845h/845H 170v/171V Pos: standing >
A human traveler opens the secret.

< 845h/845H 170v/171V Pos: standing >
A human traveler sneaks north.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: A Secret Chamber
</map>

<map>
Zone: Woodseer.
Room: A Secret Chamber
</map>
A Secret Chamber
Obvious exits: -E -S -D
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)

< 845h/845H 169v/171V Pos: standing >
A human traveler closes the door.
A Secret Chamber
Obvious exits: -E -S# -D
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)

< 845h/845H 169v/171V Pos: standing >
You quickly scan the area.
A sturdy halfling guard who is close by to your east.
A halfling child who is close by below you.
A father duck who is close by below you.

< 845h/845H 171v/171V Pos: standing >
A halfling child enters from below.

< 845h/845H 171v/171V Pos: standing >

< 845h/845H 171v/171V Pos: standing >
You follow a human traveler.


<map>
Zone: Woodseer.
Room: A Dark Hall
</map>

<map>
Zone: Woodseer.
Room: A Dark Hall
</map>
A Dark Hall
Obvious exits: -N -W -U
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A father duck with a bright green head watches the ducklings.

< 845h/845H 170v/171V Pos: standing >

< 845h/845H 170v/171V Pos: standing >
A human traveler sneaks north.
You follow a human traveler.


<map>
Zone: Woodseer.
Room: A Meeting Hall
</map>

<map>
Zone: Woodseer.
Room: A Meeting Hall
</map>
A Meeting Hall
Obvious exits: -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook has been tossed aside here.
[81] The corpse of a Gnome is lying here.
*A human traveler is standing here, busy with his own matters.(Illusion)(Red Aura)
A Gnome (small) stands here.(Gold Aura)
A Githzerai (medium) stands here. (Casting) (Gold Aura)
Gerrard, the human thief hides here under Ctenmir's protection.(Red Aura)

< 845h/845H 169v/171V Pos: standing >
A Githzerai completes her spell...
A Githzerai utters the word 'candusgjfcandusqh'
A Gnome howls in pain as his body crumbles to dust.
An aura of intensely bright light surrounds a Gnome for a moment.
A Gnome comes to life again! Taking a deep breath, a Gnome opens his eyes!
A human traveler snaps into visibility.
A human traveler moves in the shadows, suddenly reappearing behind a Gnome!

< 845h/845H 169v/171V Pos: standing >
A human traveler parries a Gnome's lunge at him.
A human traveler snaps into visibility.

< 845h/845H 170v/171V Pos: standing >

< 845h/845H 171v/171V Pos: standing >
A human traveler snaps into visibility.
A Gnome screams in pain as a human traveler's slash tears into his flesh.
A Gnome dodges a human traveler's attack.
A Gnome screams in pain as a human traveler's pierce tears into his flesh.
A Gnome screams in pain as a human traveler's slash tears into his flesh.
A Gnome screams in pain as a human traveler's slash tears into his flesh.
A Gnome dodges a human traveler's attack.

< 845h/845H 171v/171V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 845h/845H 171v/171V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 46 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 845h/845H 171v/171V Pos: standing >
You snap into visibility.
[Damage: 37 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Quiji by 13200000.
You just gained 0.25 frags!
Your guild gained prestige!
You have gained 124 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are a Gnome's last actions in this world.

< 845h/845H 171v/171V Pos: standing >
You failed.

< 845h/845H 171v/171V Pos: standing >
A father duck enters from the south.
Ye roll up yer sleeves, and examine the dead...
The corpse of Gnomeo is made of flesh and appears to be of average quality.
The corpse of Gnomeo has an item value of 1.
It appears to be the corpse of Gnomeo.
Nothing.

< 845h/845H 171v/171V Pos: standing >
Congratulations! You have completed the Let's Get Dirty achievement!
Saving Quiji.

< 845h/845H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 845h/845H 171v/171V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around her neck and begin to squeeze!
You snap into visibility.
[Damage: 43 ] -=[You smirk as a pair of ghostly hands tighten around a Githzerai's throat!]=-

< 845h/845H 171v/171V Pos: standing >
You snap into visibility.
[Damage: 31 ] -=[You smirk as a pair of ghostly hands tighten around a Githzerai's throat!]=-

< 845h/845H 171v/171V Pos: standing >
You snap into visibility.
[Damage: 31 ] -=[You smirk as a pair of ghostly hands tighten around a Githzerai's throat!]=-
You feel like a potion could do you good once again.
A human traveler snaps into visibility.
A human traveler places Tiamat's poison tail stinger in the back of a Githzerai, resulting in some strange noises and some blood.

< 845h/845H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 845h/845H 171v/171V Pos: standing >
A human traveler's skin seems to turn to stone.

< 845h/845H 171v/171V Pos: standing >
A Githzerai suddenly appears a bit confused!
A Githzerai misses a human traveler.
A human traveler's Tiamat's poison tail stinger flashes into the path of a Githzerai's attack, then a human traveler delivers a graceful counter-attack!
A human traveler snaps into visibility.
A human traveler's impressive slash seriously wounds a Githzerai.
A human traveler's slash seriously wounds a Githzerai.

< 845h/845H 171v/171V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around her neck and begin to squeeze!
Your spell flows around a Githzerai, leaving her unharmed!

< 845h/845H 171v/171V Pos: standing >
You snap into visibility.
[Damage: 31 ] -=[You smirk as a pair of ghostly hands tighten around a Githzerai's throat!]=-

< 845h/845H 171v/171V Pos: standing >
You snap into visibility.
[Damage: 50 ] -=[You smirk as a pair of ghostly hands tighten around a Githzerai's throat!]=-
A Githzerai is incapacitated and will slowly die, if not aided.
A human traveler snaps into visibility.
A Githzerai's face turns pale as a human traveler slams his head into her face.
A Githzerai's black eyepiece of Menzellon was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Quiji by 13200000.