The death of [56 Swordsman] Bryken < The Commonwealth > (Firbolg)

in A Dark Forest with Tall Evergreens

from the perspective of [56 Red Dragon] Nis Brewed in Blood (Githyanki)

<floating about head>a dark ioun stone[228h 28m 42s]
<worn as a badge>    an ever-watching eye of wisdom (glowing) (humming)
<worn on head>       a derroskin admiral's hat of dexterity
<worn on eyes>       some catseye inventor's goggles (magic) (glowing)
<worn in ear>        an enchanted earring of dexterity
<worn in ear>        a lightning earring of damage
<worn on face>       a stalkers mask of endurance
<worn around neck>   a scarf of enhanced stealth of power (magic)
<worn around neck>   a werewolf tooth necklace of dexterity (magic)
<worn on body>       the chameleon suit of transformation of strength
<worn about body>    an ethereal symbiote of the inner planes of health (magic) (humming)
<worn as quiver>     a silken backsheath of flight of constitution (magic)
<worn about waist>   a vortex of air forming a sash of constitution
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       some scintillating sleeves [poor] (magic)
<worn around wrist>  a bracelet of purple mist of dexterity
<worn around wrist>  a shimmering bracelet emblazoned with a golden falcon of agility (magic) (glowing)
<worn on hands>      a pair of vampiric dragonscale gauntlets of health (magic)
<worn on finger>     the signet ring of Frenbar of greater dexterity (magic)
<worn on finger>     Zorobabi's circular stone ring [superior]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[228h 28m 44s]
<worn on feet>       boots of thundering might (magic) (humming)


Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  777 

Active Spells:
--------------
roar of heroes (3 minutes)
regenerate (6 minutes)
stone skin (2 minutes)
heroism (14 minutes)
indomitability (14 minutes)
heroism (14 minutes)
globe of invulnerability (3 minutes)
detect magic (32 minutes)
lionrage (4 minutes)
lifelust (3 minutes)
vitality (13 minutes)
dexterity (18 minutes)
strength (18 minutes)
pantherspeed (11 minutes)
bearstrength (2 minutes)


< 1131h/934H 245v/245V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Ripp.

< 1131h/934H 245v/245V Pos: standing >
Ripp stops using a double-buckled Alatorin backpack.

< 1130h/934H 245v/245V Pos: standing >
Ripp straps a double-buckled Alatorin backpack to his back.

< 1130h/934H 245v/245V Pos: standing >
Sgan's body appears to recover from the affects of the potion.

< 1129h/934H 245v/245V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 1129h/934H 245v/245V Pos: standing >
Ripp gets a dark misty potion from his portable hole.

< 1129h/934H 245v/245V Pos: standing >
Ripp quaffs a dark misty potion.

< 1129h/934H 245v/245V Pos: standing >
Ripp's skin seems to turn to stone.

< 1128h/934H 245v/245V Pos: standing >
Ripp sits down in a comfortable spot.

< 1128h/934H 245v/245V Pos: standing >
Ripp opens the tome of Strahd of health and begins studying it intently.

< 1128h/934H 245v/245V Pos: standing >
Ripp closes his book and grins malevolently.

< 1127h/934H 245v/245V Pos: standing >
Ripp clambers to his feet.

< 1127h/934H 245v/245V Pos: standing >

< 1126h/934H 245v/245V Pos: standing >

< 1126h/934H 245v/245V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.

< 1126h/934H 245v/245V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Sgan.

< 1126h/934H 245v/245V Pos: standing >

< 1124h/934H 245v/245V Pos: standing >

< 1121h/934H 245v/245V Pos: standing >

< 1120h/934H 245v/245V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Ripp.

< 1120h/934H 245v/245V Pos: standing >

< 1119h/934H 245v/245V Pos: standing >

< 1118h/934H 245v/245V Pos: standing >

		Score information for Nis

Level: 56   Race: Githyanki   Class: Monk / Red Dragon Sex: Male
Hit points: 1117(934)  Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +1.45   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Blur Invisibility Sneaking Sparkling
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  777 

Active Spells:
--------------
roar of heroes (2 minutes)
regenerate (5 minutes)
stone skin (1 minute)
heroism (13 minutes)
indomitability (13 minutes)
heroism (13 minutes)
globe of invulnerability (2 minutes)
detect magic (31 minutes)
lionrage (3 minutes)
lifelust (2 minutes)
vitality (12 minutes)
dexterity (17 minutes)
strength (17 minutes)
pantherspeed (10 minutes)
bearstrength (1 minute)


< 1117h/934H 245v/245V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Ripp.

< 1116h/934H 245v/245V Pos: standing >

< 1116h/934H 245v/245V Pos: standing >

< 1114h/934H 245v/245V Pos: standing >

< 1113h/934H 245v/245V Pos: standing >

< 1113h/934H 245v/245V Pos: standing >
You attempt to give consent...

< 1112h/934H 245v/245V Pos: standing >

< 1112h/934H 245v/245V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Sgan.

< 1111h/934H 245v/245V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 1111h/934H 245v/245V Pos: standing >

< 1111h/934H 245v/245V Pos: standing >

< 1110h/934H 245v/245V Pos: standing >

< 1110h/934H 245v/245V Pos: standing >

< 1107h/934H 245v/245V Pos: standing >

< 1107h/934H 245v/245V Pos: standing >

< 1106h/934H 245v/245V Pos: standing >

< 1105h/934H 245v/245V Pos: standing >

		Score information for Nis

Level: 56   Race: Githyanki   Class: Monk / Red Dragon Sex: Male
Hit points: 1103(934)  Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +1.45   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Blur Invisibility Sneaking Sparkling
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  777 

Active Spells:
--------------
roar of heroes (1 minute)
regenerate (4 minutes)
stone skin (less than a minute remaining)
heroism (12 minutes)
indomitability (12 minutes)
heroism (12 minutes)
globe of invulnerability (1 minute)
detect magic (30 minutes)
lionrage (2 minutes)
lifelust (1 minute)
vitality (11 minutes)
dexterity (16 minutes)
strength (16 minutes)
pantherspeed (9 minutes)
bearstrength (less than a minute remaining)


< 1103h/934H 245v/245V Pos: standing >

< 1102h/934H 245v/245V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.

< 1102h/934H 245v/245V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.

< 1100h/934H 245v/245V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Semat.

< 1098h/934H 245v/245V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Ripp.

< 1098h/934H 245v/245V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Ripp.

< 1096h/934H 245v/245V Pos: standing >

< 1095h/934H 245v/245V Pos: standing >
You feel like a potion could do you good once again.
You feel your skin soften and return to normal.
You feel less like a bear and more like your normal self.

< 1095h/934H 245v/245V Pos: standing >
You feel your skin harden to stone.
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 1095h/934H 245v/245V Pos: standing >
Sgan says 'stone'
Sgan's legendary platemail of defense [superior] hums briefly.
Sgan's skin seems to turn to stone.

< 1095h/934H 245v/245V Pos: standing >

< 1094h/934H 245v/245V Pos: standing >
Semat's skin seems to turn to stone.

< 1093h/934H 245v/245V Pos: standing >

< 1093h/934H 245v/245V Pos: standing >

< 1093h/934H 245v/245V Pos: standing >
Epic Zones -----------------------------------------

   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (very evil)     
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   The Elemental Groves                          (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   Bloodstone Keep                               (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Temple of the Sun                         (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (very evil)     
   City of Torrhan                               (neutral)       
   Tower of High Sorcery                         (very good)     
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   Temple of Flames                              (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Jade Empire                               (neutral)       
   Nizari                                        (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   The Transparent Tower                         (slightly good) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (extremely evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (pure evil)     

* = already completed this boot.

< 1092h/934H 245v/245V Pos: standing >

		Score information for Nis

Level: 56   Race: Githyanki   Class: Monk / Red Dragon Sex: Male
Hit points: 1091(934)  Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +1.45   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Blur Invisibility Sneaking Sparkling
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  777 

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (less than a minute remaining)
regenerate (3 minutes)
heroism (11 minutes)
indomitability (11 minutes)
heroism (11 minutes)
globe of invulnerability (less than a minute remaining)
detect magic (29 minutes)
lionrage (1 minute)
lifelust (less than a minute remaining)
vitality (10 minutes)
dexterity (15 minutes)
strength (15 minutes)
pantherspeed (8 minutes)


< 1091h/934H 245v/245V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Semat.

< 1091h/934H 245v/245V Pos: standing >

< 1089h/934H 245v/245V Pos: standing >
You blink and Ripp is gone! It was just a dream; he was never here to begin with.
You blink and Semat is gone! It was just a dream; he was never here to begin with.
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
 M^*..  
 ^*@^.  
 ^***.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A shimmering shell appears to be imprisoning A sinewy, clean-cut Firbolg with no front teeth.
*Semat FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(large) stands, apparently asleep.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands, apparently asleep.(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Quiji Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
A Firbolg (huge)  < The Commonwealth > stands in mid-air here. (Imprisoned) (Gold Aura)
Are you really here?  It must be a dream, you must be sleeping.

< 1088h/934H 245v/245V Pos: standing >
The world starts spinning, and your ears are ringing!
Huh?  What!?  You find yourself laying on the ground!
You wake up.

< 1088h/934H 245v/245V Pos: on your ass >
Ripp is stunned!
Ripp slumps to the ground.
Ripp has a RUDE awakening!
Ripp awakens.

< 1088h/934H 245v/245V Pos: on your ass >
A Firbolg struggles to break out of the shimmering shell but fails.

< 1088h/934H 245v/245V Pos: on your ass >
A Firbolg struggles to break out of the shimmering shell but fails.

< 1087h/934H 245v/245V Pos: on your ass >
The world stops spinning.
Quiji sits down in a comfortable spot.

< 1087h/934H 245v/245V Pos: on your ass >
Phist slumps to the ground.
Quiji opens a mystical tome covered in demon-skin and begins studying it intently.

< 1087h/934H 245v/245V Pos: on your ass >
Semat slumps to the ground.
Phist awakens.
Sgan awakens.
You are already awake...
Semat awakens.

< 1087h/934H 245v/245V Pos: on your ass >
Phist clambers to his feet.
Sgan sits down.
You clamber to your feet.
Semat clambers to his feet.
Ripp clambers to his feet.

< 1087h/934H 245v/245V Pos: standing >
Sgan clambers to his feet.
You are already about as tense as you can get.

< 1087h/934H 245v/245V Pos: standing >
You start to chant in a deep voice.
Chant on whom?

< 1087h/934H 245v/245V Pos: standing >
A Firbolg struggles to break out of the shimmering shell but fails.

< 1087h/934H 245v/245V Pos: standing >
Phist suddenly attacks a Firbolg!
Phist snaps into visibility.
A shimmering shell encasing a Firbolg flares brightly as it absorbs Phist's assault!
A Firbolg snaps into visibility.

< 1087h/934H 245v/245V Pos: standing >
Semat snaps into visibility.
Semat moves in the shadows, suddenly reappearing behind a Firbolg!

< 1087h/934H 245v/245V Pos: standing >
Semat snaps into visibility.
A Firbolg snaps into visibility.
A shimmering shell encasing a Firbolg flares brightly as it absorbs Semat's assault!
Semat snaps into visibility.
A Firbolg snaps into visibility.
A shimmering shell encasing a Firbolg flares brightly as it absorbs Semat's assault!
Semat snaps into visibility.
A Firbolg snaps into visibility.
A shimmering shell encasing a Firbolg suddenly blurs and fades into nothing under Semat's assault!
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's pierce tears into his flesh.
A Firbolg anticipates Semat's attack and masterfully parries the incoming blow.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's slash tears into his flesh.
A Firbolg deflects Semat's blow and strikes back at him!
A Firbolg snaps into visibility.
Semat snaps into visibility.
A Firbolg's decent bludgeon grazes Semat.

< 1087h/934H 245v/245V Pos: standing >
You start to chant in a deep voice.
You snap into visibility.
You swiftly strike at a Firbolg, delivering a quick, decisive blow to a pressure point!
Your attack on a Firbolg's pressure point is particularly devastating!

< 1087h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 Semat snaps into visibility.
Semat tackles a Firbolg square in the chest knocking the wind out of him!

< 1086h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP: few scratches >
 Ripp starts casting an offensive spell.
Ripp snaps into visibility.

< 1086h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP: few scratches >
 Quiji closes his book and grins malevolently.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's punch wounds a Firbolg.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's punch grazes a Firbolg.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch wounds a Firbolg.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch grazes a Firbolg.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist pokes a Firbolg really hard, making you wince.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist pokes a Firbolg really hard, making you wince.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist pokes a Firbolg really hard, making you wince.
Phist suddenly appears a bit confused!
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch wounds a Firbolg.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch grazes a Firbolg.
Phist snaps into visibility.
A Firbolg snaps into visibility.

< 1086h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP:  few wounds >
 Ripp snaps into visibility.
Ripp completes his spell...
Ripp utters the words 'garbzzsg wuggurz babragruoz'
A Firbolg snaps into visibility.
A bolt of force sent by Ripp hits a Firbolg soundly.
Ripp snaps into visibility.
A Firbolg snaps into visibility.
A bolt of force sent by Ripp hits a Firbolg soundly.
Ripp snaps into visibility.
A Firbolg snaps into visibility.
A bolt of force sent by Ripp hits a Firbolg soundly.
Ripp snaps into visibility.
A Firbolg snaps into visibility.
A bolt of force sent by Ripp hits a Firbolg soundly.
A Firbolg snaps into visibility.
Semat snaps into visibility.
A Firbolg's fine bludgeon grazes Semat.
A Firbolg's decent slash grazes Semat.
A Firbolg's slash grazes Semat.
Semat's Tiamat's poison tail stinger flashes into the path of a Firbolg's attack, then Semat delivers a graceful counter-attack!
A Firbolg screams in pain as Semat's slash tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's slash tears into his flesh.
Semat dodges a Firbolg's attack.
Semat parries a Firbolg's lunge at him.
A Firbolg snaps into visibility.
Semat snaps into visibility.
Sgan starts casting an offensive spell.
Sgan snaps into visibility.

< 1086h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP:  few wounds >
 Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's slash tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's slash tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's pierce tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's pierce tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's slash tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's slash tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg screams in pain as Semat's slash tears into his flesh.
Semat snaps into visibility.
A Firbolg snaps into visibility.
Quiji clambers to his feet.

< 1086h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Sparks...  flashing lights...  you cannot concentrate!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 18 ] -=[Your fine punch wounds a Firbolg.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 169 ] -=[You hit a pressure point on a Firbolg with additional force.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 26 ] -=[Your punch strikes a Firbolg.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 17 ] -=[Your fine punch wounds a Firbolg.]=-
You twist out of the way avoiding the harmful magic!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 169 ] -=[You hit a pressure point on a Firbolg with additional force.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You strike viciously at a Firbolg's wrist causing him to swing about madly.
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 19 ] -=[Your punch wounds a Firbolg.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 14 ] -=[Your decent punch wounds a Firbolg.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 16 ] -=[Your fine punch wounds a Firbolg.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You snap into visibility.
A Firbolg snaps into visibility.
[Damage: 17 ] -=[Your fine punch wounds a Firbolg.]=-
The globe around your body flares as it bears the brunt of a Firbolg's assault!
You snap into visibility.
A Firbolg snaps into visibility.

< 1199h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP: pretty hurt >
 Sgan snaps into visibility.
Ripp starts casting an offensive spell.
Ripp snaps into visibility.

< 1199h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP: pretty hurt >
 Sgan completes his spell...
Sgan utters the words 'abrauztg gpahhzfuio uqzbarr'
Sgan points at a Firbolg.
A Firbolg snaps into visibility.
Sgan's iceball shatters upon impacting a Firbolg, rending flesh and sending blood flying.

< 1198h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP: pretty hurt >
 Ripp completes his spell...
Ripp utters the words 'garbzzsg wuggurz babragruoz'
Ripp snaps into visibility.
A Firbolg snaps into visibility.
A bolt of force sent by Ripp hits a Firbolg soundly.
Ripp snaps into visibility.
A Firbolg snaps into visibility.
A bolt of force sent by Ripp hits a Firbolg soundly.
Ripp snaps into visibility.
A Firbolg snaps into visibility.
A bolt of force sent by Ripp hits a Firbolg soundly.
Quiji starts casting an offensive spell.

< 1198h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP:  awful >
 Sgan starts casting an offensive spell.
Sgan snaps into visibility.

< 1198h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP:  awful >
 The insects of the area seem to be called away to the southeast...

< 1198h/934H 245v/245V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Firbolg sit EP:  awful >
 Quiji completes his spell...
Quiji utters the word 'agsplnuahz'
Ghostly hands appear before a Firbolg, close around his neck and begin to squeeze!
Quiji snaps into visibility.
A Firbolg snaps into visibility.
A Firbolg gasps for air as a pair of ghostly hands tighten around his throat!
A Firbolg's skull-faced warmask lined with feathers [superior] was damaged from the massive blow!
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch strikes a Firbolg hard.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch strikes a Firbolg hard.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch strikes a Firbolg hard.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist's fine punch strikes a Firbolg very hard.
Phist snaps into visibility.
A Firbolg snaps into visibility.
Phist pokes a Firbolg really hard, making you wince.
A Firbolg's onyx-hilted cold-iron claymore [poor] with a strange black stone was completely destroyed by the massive blow!
A Firbolg's gloves of warding of damage was completely destroyed by the massive blow!
A Firbolg's black hooded cloak of Isha the Wanderer of damage was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nis by 13333333.
The smell of fresh blood enters your body, infusing you with power!