<floating about head>a dark yellow ioun stone[131h 38m 44s]
<worn as a badge> an ever-watching eye of health (glowing) (humming) [84%]
<worn on head> the helm of the dragonkind of endurance (magic) (glowing)
<worn on eyes> a frost dragon's eye of constitution (glowing)
<worn in ear> a brightly flaming earring of agility
<worn in ear> a black pearl earring of agility
<worn on face> mask of the flayed mind of endurance (invis) (magic) [75%]
<worn around neck> a slaadi necklace of Chaos (glowing) [76%]
<worn around neck> a polished mithril gorget of Hammerhelm (magic) (illuminating)
<worn on body> a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back> a large leather backpack [88%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a belt of iron solidarity (magic)[125h 49m 37s]
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing) [88%]
<worn on arms> some stitched sleeves of the Knights of the Raven [superior] (magic) [54%]
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[80h 47m 2s]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [84%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a jagged ring of Shanatar rock [poor] (magic)
<worn on finger> a blue ring shooting sparks [superior]
<primary weapon> the mystic axe of the dragonkind (magic) (humming)[38h 15m 33s]
<worn on legs> some stitched leggings of the Knights of the Raven of health (magic) [83%]
<worn on feet> a pair of dusty boots of endurance (glowing) [77%]
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (pure evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (very evil)
Orrak (extremely evil)
Pits of Cerberus (good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (good)
The Elemental Groves (slightly evil)
Drustl's Yerdonia Enslaved (neutral)
Bloodstone Keep (neutral)
*The Dark Stone Tower of the Northern Realms (slightly evil)
The Obsidian Citadel (neutral)
The Temple of the Sun (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (evil)
Nakral's Crypt (slightly good)
*The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure evil)
*The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (very evil)
City of Torrhan (neutral)
Tower of High Sorcery (very good)
Zalkapfaan, City of the Headless Horde (very evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
Temple of Flames (neutral)
The Twin Keeps of Devastated Tharnadia (evil)
IceCrag Castle (neutral)
The Ancient Halls of Ironstar (neutral)
Prison of Fort Boyard (neutral)
The Jade Empire (neutral)
Nizari (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
The Lair of the Swamp Troll King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
*Alatorin - the Forge City (evil)
The Trakkia Mountains (neutral)
*The Ethereal Plane (very evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly evil)
Jotunheim (neutral)
Krethik Keep (slightly good)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
The Transparent Tower (slightly good)
Sevenoaks (evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (evil)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (very evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (extremely evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
Tiamat (evil)
*The Fortress of Dreams (slightly evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (extremely evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
*Castle Ravenloft (pure evil)
* = already completed this boot.
< 1404h/1404H 173v/173V Pos: standing >
Owner Artifact
Ras tendrils of shadowy mist
Gulz Lyrical Instrument of Time
Beltorin the Totem of Mastery
Gelcro the globe of shadows
Gelcro the blackened staff of Netheril
Fatgell Illesarus, the Sword of Sharpness
Quiji Krindors Incredible Device
Gulz the dagger of Wind
Butz a gladius called 'Backstabber'
Schlam the rod of Dispator
Even a cloak of Elvenkind
Mis the holy flamberge of the efreeti
Even Avernus the life stealer
Zurag Doombringer, the sword of chaos
Semat Tiamat's poison tail stinger
Juts the platemail of the DragonLord
Elon the mystic axe of the dragonkind
Nizz a mystical warhammer
Even the holy mace of the efreeti
Kiria a pair of pale, misty gloves
Phist the ketoh of the Serpentine chindi
Tarok the mace of light and darkness
Pane the sword of fire and flame
Semat the mystical longsword of Volo the Traveler
Sxt the Living Necroplasm
Orclife sunblade, longsword of Justice
------Summary------
Goodies: 3
Evils: 23
Total: 26
< 1404h/1404H 173v/173V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Fatgell.
< 1404h/1404H 173v/173V Pos: standing >
Owner Unique
Phist a wispy astral-twined mindstone ring
Juts the holy avenger of Ambran
Fatgell the mace of the earth
Min the stone mace 'Godsfury'
Gelcro the Crown of Aktosh
Jai the totem of Mox
Orclife Bahamut's mask of vigor
Licky the platemail of the Dragon Horde
Sgan the three-pronged totem of the Naga Queen
Jai the orb of elemental fire
Gukkz some platemail of colorless salamander scales
Gulz the robe of Lost Souls
Tolm a large gold-rimmed church door
Quiji a gilded Songbird charm
Spaz a frost-covered braided necklace
Wodo the instrument of lyrical mastery
Beltorin the mask of wildmagic
Drados the wailing face of a pygmie banshee
Nis a haze of swirling green vapor
Even the wicked-looking scimitar of Demogorgon
Even Tsunami, the trident of storms
Even 'Einjar' the titan shield of purity
Juts the eyes of the mindflayer
Phist a death ring of Tezcatlipoca
Zurag an obsidian buckle named "Rage"
Vren a swirling staff of air conjuration
Butz the unholy avenger named 'Bloodlust'
Phist the terrifying visage of the great wraith Dranum
Kiria the cloak of the stalker
Elon a belt of iron solidarity
Elon the dark heart of Dreggan Wood
Fatgell a pair of skin leggings with bleached skull kneepads
Even the mace of mentality
Grugak the granite dagger 'BloodFeast'
------Summary------
Goodies: 9
Evils: 25
Total: 34
< 1404h/1404H 173v/173V Pos: standing >
Owner Ioun
Ras a bright purple ioun stone
Tarok a dark purple ioun stone
Ripp a LARGE green ioun stone
Gulz a BRIGHT blue ioun stone
Semat a dark ioun stone
Elon a dark yellow ioun stone
Kiria a mirrored ioun stone
Orclife a LARGE blue ioun stone
Even a bright green ioun stone
------Summary------
Goodies: 1
Evils: 8
Total: 9
< 1404h/1404H 173v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
Northeast Corner In the Guard's Walk, 2nd Floor
Obvious exits: -S# -W# -D
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
< 1404h/1404H 172v/173V Pos: standing >
< 1404h/1404H 172v/173V Pos: standing >
Ok.
< 1404h/1404H 172v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Nis sneaks in from the east.
< 1404h/1404H 170v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Fatgell sneaks in from the east.
< 1404h/1404H 170v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
< 1404h/1404H 170v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W#
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
< 1404h/1404H 171v/173V Pos: standing >
The iron seems to be closed.
< 1404h/1404H 172v/173V Pos: standing >
The iron seems to be closed.
< 1404h/1404H 173v/173V Pos: standing >
The iron seems to be closed.
< 1404h/1404H 173v/173V Pos: standing >
The iron seems to be closed.
< 1404h/1404H 173v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Fatgell sneaks in from the west.
< 1404h/1404H 172v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Fatgell sneaks in from the west.
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Fatgell sneaks in from the west.
< 1404h/1404H 170v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
Fatgell sneaks in from the west.
Nis sneaks in from the west.
< 1404h/1404H 170v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
Northeast Corner In the Guard's Walk, 2nd Floor
Obvious exits: -S# -W -D
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Fatgell sneaks in from the west.
< 1404h/1404H 170v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 1404h/1404H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 1404h/1404H 173v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
< 1404h/1404H 172v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Fatgell sneaks in from the east.
< 1404h/1404H 171v/173V Pos: standing >
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Fatgell sneaks in from the east.
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W#
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
Fatgell sneaks in from the east.
Nis sneaks in from the east.
< 1404h/1404H 172v/173V Pos: standing >
The iron seems to be closed.
< 1404h/1404H 172v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
Fatgell sneaks in from the west.
Nis sneaks in from the west.
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.
< 1404h/1404H 171v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
< 1404h/1404H 172v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
Northeast Corner In the Guard's Walk, 2nd Floor
Obvious exits: -S# -W -D
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Fatgell sneaks in from the west.
Nis sneaks in from the west.
< 1404h/1404H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 1404h/1404H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 1404h/1404H 172v/173V Pos: standing >
Ok.
< 1404h/1404H 173v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>
A Corner in the Guards Walk
Obvious exits: -S# -W# -U
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
< 1404h/1404H 172v/173V Pos: standing >
You quickly scan the area.
A lieutenant who is close by above you.
A lieutenant who is close by above you.
< 1404h/1404H 172v/173V Pos: standing >
Ok.
< 1404h/1404H 172v/173V Pos: standing >
You quickly scan the area.
A lieutenant who is close by above you.
A lieutenant who is close by above you.
< 1404h/1404H 172v/173V Pos: standing >
You quickly scan the area.
A lieutenant who is close by above you.
A lieutenant who is close by above you.
< 1404h/1404H 172v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>
Eastern Guard's Walk, North Wall
Obvious exits: -E -W
< 1404h/1404H 171v/173V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your east.
A lieutenant who is close by to your east.
< 1404h/1404H 171v/173V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your east.
A lieutenant who is close by to your east.
< 1404h/1404H 173v/173V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your east.
A lieutenant who is close by to your east.
< 1404h/1404H 173v/173V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your east.
A lieutenant who is close by to your east.
< 1404h/1404H 173v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>
Eastern Guard's Walk, North Wall
Obvious exits: -N -E -W
Nis sneaks in from the east.
< 1404h/1404H 172v/173V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your north.
A frost wight who is not far off to your north.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
< 1404h/1404H 172v/173V Pos: standing >
< 1404h/1404H 172v/173V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The Rear Exit of the Castle
</map>
<map>
Zone: IceCrag Castle.
Room: The Rear Exit of the Castle
</map>
The Rear Exit of the Castle
Obvious exits: -N -S
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Nis sneaks in from the south.
< 1404h/1404H 171v/173V Pos: standing >
A Grey Elf enters from the north.
< 1404h/1404H 171v/173V Pos: standing >
Fatgell suddenly attacks a Grey Elf!
Fatgell snaps into visibility.
Fatgell's slash strikes a Grey Elf.
Fatgell swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Grey Elf.
Blood flies everywhere as Illesarus slices without restraint.
A Grey Elf starts casting an offensive spell.
< 1404h/1404H 173v/173V Pos: standing >
< 1404h/1404H 173v/173V Pos: standing >
Nis suddenly attacks a Grey Elf!
Nis snaps into visibility.
Nis's crude punch wounds a Grey Elf.
< 1404h/1404H 173v/173V Pos: standing >
< 1404h/1404H 173v/173V Pos: standing >
You snap into visibility.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
You can't seem to find room!
[Damage: 2 ] Your skillful bash knocks a Grey Elf to the ground!
You can't seem to find room!
< 1404h/1404H 173v/173V Pos: standing >
A Grey Elf stops invoking abruptly!
< 1404h/1404H 173v/173V Pos: standing >
A private in the Guard's Walk Patrol leaves south.
< 1404h/1404H 173v/173V Pos: standing >
A Grey Elf snaps into visibility.
Fatgell's impressive slash strikes a Grey Elf.
A Grey Elf's vial of liquid time was damaged from the massive blow!
Fatgell's bludgeon strikes a Grey Elf.
Fatgell's impressive bludgeon strikes a Grey Elf.
Fatgell's impressive slash strikes a Grey Elf.
Fatgell's impressive slash strikes a Grey Elf.
Fatgell's slash strikes a Grey Elf.
Fatgell's impressive slash strikes a Grey Elf.
< 1404h/1404H 173v/173V Pos: standing >
A Grey Elf misses Fatgell.
Fatgell parries a Grey Elf's lunge at him.
A Grey Elf snaps into visibility.
Fatgell snaps into visibility.
< 1404h/1404H 173v/173V Pos: standing >
A Grey Elf snaps into visibility.
Nis's punch strikes a Grey Elf.
Nis pokes a Grey Elf really hard, making you wince.
Nis's punch strikes a Grey Elf.
Nis pokes a Grey Elf really hard, making you wince.
Nis's crude punch strikes a Grey Elf.
Nis's decent punch strikes a Grey Elf.
Nis's punch strikes a Grey Elf.
Nis's punch strikes a Grey Elf.
Nis's decent punch strikes a Grey Elf.
< 1404h/1404H 173v/173V Pos: standing >
Fatgell snaps into visibility.
A Grey Elf snaps into visibility.
Fatgell's impressive slash strikes a Grey Elf very hard.
Fatgell's bludgeon seriously wounds a Grey Elf.
Fatgell's bludgeon seriously wounds a Grey Elf.
Fatgell's impressive slash seriously wounds a Grey Elf.
Fatgell's impressive slash seriously wounds a Grey Elf.
Fatgell's impressive slash enshrouds a Grey Elf in a mist of blood.
Fatgell's impressive slash causes a Grey Elf to grimace in pain.
< 1404h/1404H 173v/173V Pos: standing >
A private in the Guard's Walk Patrol enters from the south.
< 1404h/1404H 173v/173V Pos: standing >
Nis snaps into visibility.
A Grey Elf snaps into visibility.
Nis's crude punch causes a Grey Elf to grimace in pain.
A Grey Elf is stunned!
Nis's punch hits a Grey Elf.
A Grey Elf's carnelian and ruby inlaid gorget [poor] was completely destroyed by the massive blow!
A Grey Elf's ring of barriers [superior] was completely destroyed by the massive blow!
A Grey Elf's ancient sheath of *-* Clan BloodLust *-* was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Elon by 13333333.
The smell of fresh blood enters your body, infusing you with power!