The death of [41 Necrolyte] Tazz (Githzerai)

in The Art Room

from the perspective of [41 Necrolyte] Tazz (Githzerai)

<worn as a badge>    a hardened bark badge from Vella's Bordello
<worn on head>       a human-made limestone skullcap from Vella's Bordello
<worn on eyes>       a rusty dragonscale visor
<worn in ear>        a pair of silver earrings with red rubies
<worn on body>       a leather crafters apron [poor]
<worn about body>    a thick buck-hide cloak
<worn on belt buckle>a glowing quill (glowing)
<worn around wrist>  an ashen bamboo bracer from Vella's Bordello
<worn on hands>      some fine dragonscale mitts from The 222nd Layer of the Abyss
<primary weapon>     a thin steel dagger
<worn on legs>       some brutal emerald leggings

 
 ^MM^^^MMM  
 ^^^^^^MMM  
 ^.^^@^^MM  
 ^.^^^.^^^  
 ...^....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ^^^^^^MMM  
 ^.^^.^^MM  
 ^.^^@.^^^  
 ...^....^  
 ^^.^.M.^^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ^.^^.^^MM  
 ^.^^^.^^^  
 ...^@...^  
 ^^.^.M.^^  
 .^.M^^.^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ^.^^^.^^^  
 ...^....^  
 ^^.^@M.^^  
 .^.M^^.^^  
 ^...^.^^.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ...^....^  
 ^^.^.M.^^  
 .^.M@^.^^  
 ^...^.^^.  
 ..^^.^^M.  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
A mountaineer enters from the west.

< 272h/272H 141v/141V Pos: standing >
 
 ..^....^^  
 ^.^.M.^^.  
 ^..M@.^^.  
 ...^.^^.^  
 .^^.^^M..  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 .^....^^^  
 .^.M.^^.^  
 ..M^@^^.^  
 ..^.^^.^^  
 ^^.^^M..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ^....^^^M  
 ^.M.^^.^^  
 .M^.@^.^^  
 .^.^^.^^M  
 ^.^^M..^.  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ....^^^MM  
 .M.^^.^^^  
 M^.^@.^^.  
 ^.^^.^^M.  
 .^^M..^..  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ...^^^MMM  
 M.^^.^^^M  
 ^.^^@^^.^  
 .^^.^^M.^  
 ^^M..^..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ..^^^MMMM  
 .^^.^^^MM  
 .^^.@^.^M  
 ^^.^^M.^^  
 ^M..^..^.  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 .^^^MMMMM  
 ^^.^^^MMM  
 ^^.^@.^MM  
 ^.^^M.^^^  
 M..^..^.^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ^^^MMMMMM  
 ^.^^^MMMM  
 ^.^^@^MMM  
 .^^M.^^^M  
 ..^..^.^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ^^MMMMMMM  
 .^^^MMMMM  
 .^^.@MMMM  
 ^^M.^^^MM  
 .^..^.^^M  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
 
 ^MMMMMMMM  
 ^^^MMMMMM  
 ^^.^@MMMM  
 ^M.^^^MMM  
 ^..^.^^MM  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A gnomish grenadier walks through the area, looking towards the horizon.

< 272h/272H 141v/141V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 272h/272H 141v/141V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 272h/272H 141v/141V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 272h/272H 141v/141V Pos: standing >
 
 ^^^MMMMMM  
 ^^.^MMMMM  
 ^M.^@^MMM  
 ^..^.^^MM  
 .^MM.^.^M  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 272h/272H 141v/141V Pos: standing >
Approaching the Artist Colony of Harrow
  The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign. 
Obvious exits: -North# -South -West 

< 272h/272H 141v/141V Pos: standing >
Ok.

< 272h/272H 141v/141V Pos: standing >
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South
A wandering visitor looks at all the booths.
A lonely bard, playing a sad melody.
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.

< 272h/272H 141v/141V Pos: standing >
Ok.

< 272h/272H 141v/141V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Henna stands here selling flowers and handblown glass vases.

< 272h/272H 141v/141V Pos: standing >
Fountain
  The center of the The Fountain Square had an elegant flowing fountain gently
spraying those around it. The fountain resembles items from all facets of
the artist community. A Gnome figure in the center of the water is
balancing a paint brush, sewing needle, and a hammer. Circling the figure's
head is a fresh garland of flowers from the Gardens.
Obvious exits: -North -East  -South -West 
A sparkling fountain is here.
An artisan, wandering and looking at exhibits.

< 272h/272H 141v/141V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -East  -South -West 
A merchandise stall is set up here.
Fiona stands here selling her ceramic masks.

< 272h/272H 141v/141V Pos: standing >
Fiona the ceramic mask seller sings a song to make your heart swell with pride.

< 272h/272H 141v/141V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.

< 272h/272H 141v/141V Pos: standing >
A Stone Path
  This path leads away from the Fountain Square and towards the beautiful
fellowship and art center to the north. There the fellow artisans eat and have
fellowship with each other. The great master artisan Alorka himself is said
to spend most of his time there.
Obvious exits: -South -West  -Northeast

< 272h/272H 141v/141V Pos: standing >
Before The Art Center
  The path widens here before a larger building. A wide set of stairs lead up
to a red set of double doors of the Harrow Art Center. Inside are
displays from the best artisan around for all to see. The Art Center
is open to all, and quite often this is the area for social interaction,
especially with the younger set.
Obvious exits: -North# -Southwest -Southeast

< 272h/272H 141v/141V Pos: standing >

< 272h/272H 141v/141V Pos: standing >
Ok.

< 272h/272H 141v/141V Pos: standing >
Main Entry
  A large room painted in a dark blue paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of art
on display here in the main hall.
Obvious exits: -North -East  -South -West 
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 272h/272H 141v/141V Pos: standing >
A Large Kitchen
  A large kitchen by Gnome standards. Long tables help in preparing colorful
meals for the entire colony. An open fire sits under a boiling kettle
with a stew that smells wonderful. A large window overlooks the garden to
the west, where vegtables and flowers are both grown.
Obvious exits: -East  -West #
The cook stands here stirring a pot at the busy stove.

< 272h/272H 141v/141V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 272h/272H 141v/141V Pos: standing >
You dismount a large dog.

< 272h/272H 141v/141V Pos: standing >
You start chanting...

< 272h/272H 141v/141V Pos: standing >
Casting: protect undead ***

< 272h/272H 141v/141V Pos: standing >
Casting: protect undead **

< 272h/272H 141v/141V Pos: standing >
Casting: protect undead *

< 272h/272H 141v/141V Pos: standing >
You complete your spell...
You is already protected by a magical barrier.

< 272h/272H 141v/141V Pos: standing >
The cook steps back, and your kick misses him.
You snap into visibility.

< 272h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:excellent E: cook sta EP: excellent >
 -=[The cook's feeble punch grazes you.]=-
You duck under the cook's lame kick.
The cook dodges your futile attack.

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: excellent >
 You dodge the cook's vicious attack.
The cook misses you.

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: excellent >
 The cook dodges your futile attack.

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: excellent >
 You start chanting...

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: excellent >
 Casting: negative concussion blast **

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: excellent >
 Casting: negative concussion blast *

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: excellent >
 You complete your spell...
[Damage: 66 ] -=[Your concussion blast rips into the cook, shattering his soul!]=-
You dodge the cook's vicious attack.
You duck under the cook's lame kick.

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP:  few wounds >
 You miss the cook.

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP:  few wounds >
 You start chanting...

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP:  few wounds >
 Casting: life leech 

< 271h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP:  few wounds >
 You complete your spell...
[Damage: 38 ] -=[You reach out and touch the cook, leeching some of his lifeforce.]=-

< 272h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:excellent E: cook sta EP:  nasty wounds >
 The cook misses you.
You dodge the cook's vicious attack.

< 272h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:excellent E: cook sta EP:  nasty wounds >
 You start chanting...

< 272h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:excellent E: cook sta EP:  nasty wounds >
 Casting: life leech *

< 272h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:excellent E: cook sta EP:  nasty wounds >
 Casting: life leech 

< 272h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:excellent E: cook sta EP:  nasty wounds >
 You complete your spell...
[Damage: 38 ] -=[You reach out and touch the cook, leeching some of his lifeforce.]=-

< 272h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:excellent E: cook sta EP: pretty hurt >
 You dodge the cook's vicious attack.
-=[The cook's punch wounds you.]=-
You duck under the cook's lame kick.
You start chanting...

< 269h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: pretty hurt >
 Casting: cone of cold 

< 269h/272H 141v/141V Pos: standing >
< T: Tazz TP: sta TC:few scratches E: cook sta EP: pretty hurt >
 You complete your spell...
[Damage: 51 ] -=[Your blast of cold strikes the cook dead on, who shudders from the pain.]=-
The cook is incapacitated and will slowly die, if not aided.
The chilling cold causes the cook to stammer, apparently weakened.
The cook slumps to the ground.

< 269h/272H 141v/141V Pos: standing >
<[Damage:  5 ] -=[Your fine pierce critically injures the cook.]=-
The cook is mortally wounded, and will die soon, if not aided.

< 269h/272H 141v/141V Pos: standing >
<You start chanting...

< 269h/272H 141v/141V Pos: standing >
<Casting: cone of cold 

< 269h/272H 141v/141V Pos: standing >
<You complete your spell...
[Damage:  4 ] -=[Your blast of cold strikes the cook dead on, who shudders from the pain.]=-
The cook is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tazz by 3341.
The unmistakable scent of fresh blood can be smelled as the cook dies in agony.

< 269h/272H 141v/141V Pos: standing >
You get a small pile of coins from the corpse of the cook.
There were: 15 gold coins, 15 silver coins, 15 copper coins. 

< 269h/272H 141v/141V Pos: standing >
Into what?

< 269h/272H 141v/141V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 15 silver, and 15 copper coins into a large leather backpack.

< 269h/272H 141v/141V Pos: standing >
It appears to be the corpse of the cook.
Nothing.

< 269h/272H 141v/141V Pos: standing >
You start chanting...

< 271h/272H 141v/141V Pos: standing >
Casting: embalm **

< 271h/272H 141v/141V Pos: standing >
Casting: embalm *

< 271h/272H 141v/141V Pos: standing >
You complete your spell...
The corpse of the cook is preserved for an additional 82 hours.

< 272h/272H 141v/141V Pos: standing >
A large dog leaves east.

< 272h/272H 141v/141V Pos: standing >
You start chanting...

< 272h/272H 141v/141V Pos: standing >
Casting: raise wraith **

< 272h/272H 141v/141V Pos: standing >
Casting: raise wraith *

< 272h/272H 141v/141V Pos: standing >
You complete your spell...
You breathe life into the corpse of the cook with the awesome power of your art.
The wraith of the cook starts following you.

< 272h/272H 141v/141V Pos: standing >
The wraith of the cook is now a member of your group.

< 272h/272H 141v/141V Pos: standing >
A Large Kitchen
Obvious exits: -East  -West #
Puddles of fresh blood cover the ground.
*The wraith of the cook stands here. (minion) (Red Aura)

< 272h/272H 141v/141V Pos: standing >
Main Entry
  A large room painted in a dark blue paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of art
on display here in the main hall.
Obvious exits: -North -East  -South -West 
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
The wraith of the cook enters from the west.

< 272h/272H 140v/141V Pos: standing >
You feel your skin soften and return to normal.

< 272h/272H 140v/141V Pos: standing >

< 272h/272H 140v/141V Pos: standing >
You start chanting...

< 272h/272H 140v/141V Pos: standing >
Casting: protect undead *

< 272h/272H 141v/141V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves north.

< 272h/272H 141v/141V Pos: standing >
Display Room
  A large room painted in a dark green paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of
art on display here in the main hall. The north wall is made entirely of
glass, allowing for a magnificient view of a beautiful garden.
Obvious exits: -North -South
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
The wraith of the cook enters from the south.

< 272h/272H 140v/141V Pos: standing >
Ok.
The wraith of the cook starts casting a spell called 'improved invisibility'.

< 272h/272H 140v/141V Pos: standing >
The wraith of the cook completes its spell...
The wraith of the cook utters the words 'uwsfazze uizuguburuhl'
You vanish.

< 272h/272H 140v/141V Pos: standing >
You give the wraith of the cook an order.

< 272h/272H 141v/141V Pos: standing >
Ok.
The wraith of the cook starts casting a spell called 'improved invisibility'.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves south.

< 272h/272H 141v/141V Pos: standing >
The wraith of the cook completes its spell...
The wraith of the cook utters the words 'uwsfazze uizuguburuhl'
The wraith of the cook slowly fades out of existence.

< 272h/272H 141v/141V Pos: standing >
You give the wraith of the cook an order.
The wraith of the cook starts casting a spell called 'haste'.

< 272h/272H 141v/141V Pos: standing >
The wraith of the cook completes its spell...
The wraith of the cook utters the word 'paghz'
You feel your heart start to race real fast!

< 272h/272H 141v/141V Pos: standing >
A wandering visitor enters from the south.

< 272h/272H 141v/141V Pos: standing >

< 272h/272H 141v/141V Pos: standing >
None here are loyal subjects of yours!

< 272h/272H 141v/141V Pos: standing >
None here are loyal subjects of yours!

< 272h/272H 141v/141V Pos: standing >
Ok.
The wraith of the cook starts casting a spell called 'haste'.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves north.

< 272h/272H 141v/141V Pos: standing >
The wraith of the cook completes its spell...
The wraith of the cook utters the word 'paghz'
The wraith of the cook starts to move with uncanny speed!

< 272h/272H 141v/141V Pos: standing >
Before A Spiral Staircase
  The display room full of wonderful art, leads to this stairwell that towers
high above. The glass walls from the room south continue here, giving a view
of a long distance. Stone steps lead to the level above and along with a
wooden handrail for support. A shiny plaque is attached to a wall.
Obvious exits: -East  -South -Up   
A wandering visitor looks at all the booths.
The wraith of the cook enters from the south.

< 272h/272H 140v/141V Pos: standing >
The Art Room
  This room is very large in size and often the location of art instruction.
The east wall is lined with four floor to ceiling glass windows, giving alot
of sunlight to the room. The remaining three walls have groups of artwork
done in the classroom. The room is split in half, with the east side equipped
for sketching and painting. Eight aisles are placed facing one direction. The
other side of the room has 4 large tables, where any type of art and craft
can be done at.
Obvious exits: -South# -West 
A wandering visitor looks at all the booths.
An art student tries to find his way around.
An art student tries to find his way around.
An art instructor, arranging flowers in a vase.
The wraith of the cook enters from the west.

< 272h/272H 139v/141V Pos: standing >
Ok.

< 272h/272H 141v/141V Pos: standing >
Art And Magic Supply Store
  A small art and magic supply store that is not really open to the public. The prices
are usually very cheap and for students only. Rows of supplies stored in bins
line the shelved-walls. Torker has some special items behind the counter that
he keeps for special customers.
This area seems to be devoid of magic!
Obvious exits: -North
Torker Knotwood sells magic and art items.
The wraith of the cook enters from the north.

< 272h/272H 140v/141V Pos: standing >
Torker Knotwood says 'I don't trade with someone I can't see!'

< 272h/272H 140v/141V Pos: standing >
You snap into visibility.

< 272h/272H 140v/141V Pos: standing >
You can buy:
 1) A long brown robe [superior]                  for 1 platinum, 5 g, and 1 c.
 2) A long dangling earring [poor]                for 2 platinum, 9 s, and 1 c.
 3) A broken lion tooth [superior]                for 45 platinum, 6 g, 8 s, and 8 c.
 4) A swirling wand of light                      for 51 platinum, 9 g, 4 s, and 4 c.
 5) A wet potion                                  for 5 platinum, and 6 g.
 6) A gnomish toolbox                             for 2 platinum, 6 g, 8 s, and 1 c.
 7) A sewing needle [poor]                        for 149 platinum, 5 g, and 6 c.
 8) A sewing needle                               for 149 platinum, 5 g, and 6 c.
 9) A pin cushion                                 for 2 platinum, 1 g, 9 s, and 8 c.
10) A paint set                                   for 2 platinum, 4 g, 6 s, and 6 c.
11) A blank piece of paper                        for 5 c.
12) Faerie dust                                   for 1 g, and 7 c.
13) A thick sketchbook                            for 4 platinum, 8 g, 2 s, and 6 c.
14) A bolt of cloth                               for 3 platinum, 6 g, 4 s, and 6 c.
You can buy:
 1) A long brown robe [superior]                  for 1 platinum, 5 g, and 1 c.
 2) A long dangling earring [poor]                for 2 platinum, 9 s, and 1 c.
 3) A broken lion tooth [superior]                for 45 platinum, 6 g, 8 s, and 8 c.
 4) A swirling wand of light                      for 51 platinum, 9 g, 4 s, and 4 c.
 5) A wet potion                                  for 5 platinum, and 6 g.
 6) A gnomish toolbox                             for 2 platinum, 6 g, 8 s, and 1 c.
 7) A sewing needle [poor]                        for 149 platinum, 5 g, and 6 c.
 8) A sewing needle                               for 149 platinum, 5 g, and 6 c.
 9) A pin cushion                                 for 2 platinum, 1 g, 9 s, and 8 c.
10) A paint set                                   for 2 platinum, 4 g, 6 s, and 6 c.
11) A blank piece of paper                        for 5 c.
12) Faerie dust                                   for 1 g, and 7 c.
13) A thick sketchbook                            for 4 platinum, 8 g, 2 s, and 6 c.
14) A bolt of cloth                               for 3 platinum, 6 g, 4 s, and 6 c.

< 272h/272H 141v/141V Pos: standing >
Art And Magic Supply Store
Obvious exits: -North
*The wraith of the cook stands here. (minion) (Red Aura)
Torker Knotwood sells magic and art items.

< 272h/272H 141v/141V Pos: standing >
Ok.

< 272h/272H 141v/141V Pos: standing >
You give the wraith of the cook an order.

< 272h/272H 141v/141V Pos: standing >
Ok.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor enters from the north.
The Art Room
  This room is very large in size and often the location of art instruction.
The east wall is lined with four floor to ceiling glass windows, giving alot
of sunlight to the room. The remaining three walls have groups of artwork
done in the classroom. The room is split in half, with the east side equipped
for sketching and painting. Eight aisles are placed facing one direction. The
other side of the room has 4 large tables, where any type of art and craft
can be done at.
Obvious exits: -South -West 
An art student tries to find his way around.
An art student tries to find his way around.
An art instructor, arranging flowers in a vase.
The wraith of the cook enters from the south.

< 272h/272H 140v/141V Pos: standing >
A wandering visitor enters from the west.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves south.

< 272h/272H 141v/141V Pos: standing >

< 272h/272H 141v/141V Pos: standing >
Autosaving...

< 272h/272H 141v/141V Pos: standing >
A wandering visitor enters from the south.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves west.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor enters from the west.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves south.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor enters from the south.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves south.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor enters from the south.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves west.
A wandering visitor enters from the south.

< 272h/272H 141v/141V Pos: standing >
A wandering visitor leaves west.

< 272h/272H 141v/141V Pos: standing >
A Githyanki enters from the west.

< 272h/272H 141v/141V Pos: standing >
An art student starts casting an offensive spell.
An art student snaps into visibility.

< 272h/272H 141v/141V Pos: standing >
A Githyanki snaps into visibility.

< 272h/272H 141v/141V Pos: standing >
An art student completes his spell...
An art student utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 226h/272H 141v/141V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
YIKES!  Another hit like that, and you've had it!!
You resist the effects of an art student's spell!

< 74h/272H 141v/141V Pos: standing >
An art student snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 29h/272H 141v/141V Pos: standing >
A Githyanki snaps into visibility.
An art student starts casting an offensive spell.
An art student snaps into visibility.

< 29h/272H 141v/141V Pos: standing >
A Githyanki snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your frozen bronze torque from Vella's Bordello shattered in bits as the tortured body spasms and quivers!
Your shimmering dragonscale stud shattered in bits as the tortured body spasms and quivers!
Your miner's belt encrusted with a diamond shattered in bits as the tortured body spasms and quivers!