<floating about head>a mirrored ioun stone[85h 29m 26s]
<worn as a badge> an ever-watching eye of constitution (glowing) (humming) [73%]
<worn on head> a crown of burning flames of constitution (invis)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring of constitution [56%]
<worn in ear> the earring of the Dragon Lords of greater dexterity [70%]
<worn on face> mask of the flayed mind of dexterity (invis)
<worn around neck> a slaadi necklace of Chaos of constitution (glowing) [74%]
<worn around neck> a necklace of dangling bones and relics of damage (humming)
<worn on body> a suit of wickedly-barbed devil hide of damage (humming) [79%]
<worn about body> the cloak of the stalker[167h 58m 6s]
<worn on back> a big big bag for a little person (illuminating) [54%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution (glowing) [88%]
<worn about waist> the mystical sash of the Netherworld of health (glowing)
<worn on belt buckle>a pantherhide quiver of constitution (glowing) (illuminating) [89%]
<attached to belt> a potion of bubbling goo (glowing) [85%]
<attached to belt> a vial of liquid time
<worn on arms> the vambraces named "Ebb" of endurance (glowing)
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of Uz's alliance of damage
<worn on hands> a pair of pale, misty gloves[167h 58m 5s]
<worn on finger> the ring of the void of precision
<worn on finger> a ring of regeneration of health (glowing)
<primary weapon> a twisted longsword [78%]
<secondary weapon> a green bladed dagger named 'Sepsis' [poor] (humming) [77%]
<worn on legs> the leggings of a MaDMaN of endurance [87%]
<worn on feet> a pair of boots of stealth of dexterity
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.^^.^.*
+****.M..^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.^^.^.*
+****.M..^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.^^.^.*
+****.M..^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
You barely sense a lifeform nearby.
< 1693h/1693H 224v/224V Pos: standing >
Someone plays a song to lift his spirit off the ground.
Omm appears in a bright flash of light.
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
Score information for Kiria
Level: 56 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1693(1693) Moves: 224(224)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Stornogs Lesser Spheres
Frags: +11.21 Deaths: 28
Detecting: Illusions Invisible Life Heat
Protected from: All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Listen Sneaking Fearless Lightfooted Sparkling
Songs: Song of Flight
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 1.18
Leaderboard Points: 1980
Active Spells:
--------------
stone skin (1 minute)
roar of heroes (1 minute)
cannibalize (3 minutes)
vitality (2 minutes)
combat mind (41 minutes)
reduce (9 minutes)
strength (20 minutes)
dexterity (20 minutes)
lifelust (3 minutes)
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
You barely sense a lifeform nearby.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
< 1693h/1693H 224v/224V Pos: standing >
Tackle who?
< 1693h/1693H 224v/224V Pos: standing >
Tackle who?
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
M *****.^
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
M *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
M *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
M *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
You barely sense a lifeform nearby.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
M *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^..+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
M *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^.^+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
M *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
Someone plays a song to lift his spirit off the ground.
++M********
**+**********
^.^+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
M *****^.^
+ *****.^
++M********
**+**********
^.^+..*.*******
^+******..***
+***@.M^.^.*
+****....^^.
^ + ****..^.^^
M *****^.^
+ *****.^
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
< 1693h/1693H 224v/224V Pos: standing >
Epic Zones -----------------------------------------
Kobold Settlement (neutral)
Quintaragon Castle (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
The Forgotten Mansion (neutral)
The Elemental Groves (neutral)
Labyrinth of No Return (neutral)
Dragonnia (neutral)
*The Prisons of Carthapia (slightly good)
Lair of the Gibberling King (neutral)
Orrak (slightly good)
The Mountain of the Banished (neutral)
Tower of High Sorcery (neutral)
The Outcasts Tower (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
*Faerie Realm (evil)
Nakral's Crypt (neutral)
New Cave city (neutral)
Pit of Dragons (neutral)
The Transparent Tower (neutral)
Temple of Flames (neutral)
The High Moor Forest (neutral)
Tiamat (neutral)
The Astral Plane (neutral)
Krethik Keep (neutral)
Mazzolin (neutral)
The Forest City of Aravne (slightly evil)
Pits of Cerberus (slightly evil)
Ny'Neth (neutral)
Ny'Neth's Stronghold (neutral)
Plane of Water (neutral)
Plane of Earth (neutral)
Plane of Air (neutral)
*Plane of Fire (slightly good)
Bahamut's Palace (neutral)
Myrloch Vale (neutral)
Negative Material Plane (neutral)
Pharr Valley Swamp (neutral)
The Kingdom of Torg (neutral)
Sea Kingdom (slightly good)
Ice Tower (neutral)
The Bronze Citadel (neutral)
The Fortress of Dreams (neutral)
The Great Shaboath (neutral)
Clan Stoutdorf Settlement (neutral)
Apocalypse Castle (neutral)
Arachdrathos Guilds (neutral)
Domain of Lost Souls (slightly good)
Crystalspyre Mountains (neutral)
Fort Boyard (neutral)
Village of Werrun (neutral)
Sevenoaks (slightly evil)
Ny'Neth's Stronghold Continued (neutral)
Nizari (neutral)
Shadamehr Keep (neutral)
Forest of Mir (neutral)
Drustl's Yerdonia Enslaved (neutral)
Prison of Fort Boyard (neutral)
Temple of the Earth (neutral)
Lost Temple of Tikitzopl (neutral)
Githzerai Stronghold (neutral)
The Keep of Evil (neutral)
Celestial Plane (neutral)
The Desert City of Venan'Trut (neutral)
The Trakkia Mountains (neutral)
The Realm of Barovia Continued (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Battlefield (neutral)
City of Torrhan (neutral)
The Hall of Knighthood (slightly evil)
The Fields Between (neutral)
The Scorched Valley (neutral)
Bloodstone Keep (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
The Obsidian Citadel (neutral)
Rogue Plains (neutral)
*The Sky City of Ultarium (slightly evil)
The Jade Empire (slightly evil)
Desolate Under Fire (neutral)
Tribal Oasis (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
The Temple to Skrentherlog (neutral)
Ceothia (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
The Temple of the Sun (neutral)
The 222nd Layer of the Abyss (neutral)
Valley of the Snow Ogres (neutral)
*The Stone Tomb of Kelek (evil)
The Charcoal Palace (neutral)
The Realm of Barovia (neutral)
The Ruins of Undermountain (neutral)
Jotunheim (neutral)
IceCrag Castle (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Lair of the Swamp Troll King (neutral)
Castle Ravenloft (neutral)
Alatorin - the Forge City (neutral)
The Depths of Duris (neutral)
The Hall of the Ancients (neutral)
Vecna's Tomb (neutral)
*The Githyanki Fortress (evil)
The Tempest Court (neutral)
The Ancient Halls of Ironstar (neutral)
Plane of Fire, Brass (neutral)
The Para-Elemental Plane of Smoke (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Court of the Muse (neutral)
Arcorar - the Great King Forest (neutral)
The Chasm of the Misty Vale (neutral)
* = already completed this boot.
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^.^+***********
^+******..***
+***@.M^.^.*
+****....^^.
^ M ****..^.^^
+ *****^.^
+ *****.^
< 1693h/1693H 224v/224V Pos: standing >
< 1693h/1693H 224v/224V Pos: standing >
Tackle who?
< 1693h/1693H 224v/224V Pos: standing >
Tackle who?
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^.^+***********
^+******..***
+***@*M^.^.*
M****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
Tackle who?
< 1693h/1693H 224v/224V Pos: standing >
Tackle who?
< 1693h/1693H 224v/224V Pos: standing >
Tackle who?
< 1693h/1693H 224v/224V Pos: standing >
Tackle who?
Omm points out a Vampire lurking here!
< 1693h/1693H 224v/224V Pos: standing >
++M********
**+**********
^.^+***********
^+******..***
M***@*M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
You snap into visibility.
You tackle a Vampire square in the chest knocking the wind out of him!
< 1693h/1693H 224v/224V Pos: standing >
< ++M********
**+**********
^.^+***********
^M******..***
+***@*M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
< 1693h/1693H 224v/224V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[Your powerful pierce strikes a Vampire.]=-
You score a CRITICAL HIT!!!!!
[Damage: 42 ] -=[Your mighty slash strikes a Vampire hard.]=-
[Damage: 25 ] -=[Your powerful pierce strikes a Vampire.]=-
[Damage: 24 ] -=[Your pierce strikes a Vampire.]=-
[Damage: 20 ] -=[Your powerful slash strikes a Vampire.]=-
[Damage: 18 ] -=[Your powerful slash strikes a Vampire.]=-
[Damage: 16 ] -=[Your powerful slash strikes a Vampire.]=-
< 1693h/1693H 224v/224V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Vampire sit EP: few wounds >
You parry a Vampire's lunge at you.
A Vampire misses you.
You snap into visibility.
++M********
**+**********
^.^M***********
^+******..***
+***@*M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
< 1693h/1693H 224v/224V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Vampire sit EP: few wounds >
Omm grasps his totem tightly, and begins communing with the spirits.
Omm starts casting an offensive spell.
Omm snaps into visibility.
< 1693h/1693H 224v/224V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Vampire sit EP: few wounds >
A Vampire plays a song to lift his spirit off the ground.
< 1693h/1693H 224v/224V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Vampire sit EP: few wounds >
++M********
**M**********
^.^+***********
^+******..***
+***@*M^.^.*
+****....^^.
^ + ****..^.^^
+ *****^.^
+ *****.^
< 1693h/1693H 224v/224V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Vampire sit EP: few wounds >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Omm coats a Vampire with searing agony.
A Vampire is stunned!
< 1693h/1693H 224v/224V Pos: standing >
<You miss a Vampire.
You snap into visibility.
[Damage: 10 ] -=[Your pierce hits a Vampire.]=-
A Vampire's scarlet cavalier's cloak was completely destroyed by the massive blow!
A Vampire's some twined sapphire leggings from the Surface Realm of Duris was completely destroyed by the massive blow!
A Vampire's some glowing steel moccasins from Turolopolis Zoo was completely destroyed by the massive blow!
A Vampire's blood-stained obsidian stud from Pit of Dragons was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.