<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on eyes> a masterly-crafted electrum visor
<worn around neck> a legendary bone charm from The Forest City of Aravne
<worn around neck> a beautiful crystal amulet
<worn on body> a superior dragonscale robe
<worn about body> a tattered dragon-scale bodycloak [superior]
<worn about waist> a bloody dragonscale belt from The Sky City of Ultarium
<worn on belt buckle>a glowing black tome with a bone splint spine (magic) (glowing)
<worn on arms> some drow-made marble sleeves from Harrow -The Gnome Village
<held as shield> the shield of M'Bele
<worn around wrist> a jeweled emerald wristguard from The Savannah of Broken Trusts
<worn around wrist> some ivory bracers (glowing)
<worn on hands> some ancient Tukluk spellshield gloves [superior]
<worn on finger> a light obsidian signet
<worn on finger> a humming granite signet
<primary weapon> a twined leather ghurka from Harrow -The Gnome Village (magic)
<worn on legs> some twined glassteel leg plates
< 114h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: elder sta EP: nasty wounds >
You dodge a pygmie elder's vicious attack.
A pygmie elder misses you.
-=[A pygmie elder's kick crashes into your chest.]=-
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: nasty wounds >
You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits a pygmie elder with full impact.]=-
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You miss a pygmie elder.
You dodge a pygmie elder's vicious attack.
You dodge a pygmie elder's vicious attack.
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You don't have that spell memorized.
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You start chanting...
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You complete your spell...
[Damage: 36 ] -=[You get a good hold of a pygmie elder and shock him.]=-
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
You start chanting...
< 105h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder sta EP: pretty hurt >
-=[A pygmie elder's punch seriously wounds you.]=-
OUCH! That really did HURT!
You dodge a pygmie elder's vicious attack.
You dodge a bash from a pygmie elder, who loses his balance and falls.
< 79h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder kne EP: pretty hurt >
A young pygmie enters from the east.
< 79h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder kne EP: pretty hurt >
You complete your spell...
[Damage: 36 ] -=[You get a good hold of a pygmie elder and shock him.]=-
< 79h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder kne EP: awful >
You start chanting...
< 79h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder kne EP: awful >
You dodge a pygmie elder's vicious attack.
< 79h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: nasty wounds E: elder kne EP: awful >
You complete your spell...
[Damage: 27 ] -=[You get a good hold of a pygmie elder and shock him.]=-
A pygmie elder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel the bloodlust in your heart as you hear the death cry of a pygmie elder.
< 79h/212H 131v/131V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 79h/212H 131v/131V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 79h/212H 131v/131V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 79h/212H 131v/131V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 79h/212H 131v/131V Pos: standing >
You are not using it.
< 79h/212H 131v/131V Pos: standing >
You are not using it.
< 79h/212H 131v/131V Pos: standing >
You get a few coins from the corpse of a pygmie elder.
There were: 20 gold coins.
< 79h/212H 131v/131V Pos: standing >
You do not see or have the 2.corpse.
< 79h/212H 131v/131V Pos: standing >
You do not see or have the 3.corpse.
< 79h/212H 131v/131V Pos: standing >
You do not see or have the 4.corpse.
< 79h/212H 131v/131V Pos: standing >
You do not see or have the 5.corpse.
< 79h/212H 131v/131V Pos: standing >
Into what?
< 80h/212H 131v/131V Pos: standing >
Ok.
You put 0 platinum, 20 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 80h/212H 131v/131V Pos: standing >
You sit down and relax.
< 80h/212H 131v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - identify
2 - conjure elemental
1 - coldshield
( 3rd circle) 1 - concealment
2 - shocking grasp
1 - dispel magic
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 4th) lightning bolt
22 seconds: ( 4th) lightning bolt
33 seconds: ( 4th) lightning bolt
44 seconds: ( 4th) lightning bolt
55 seconds: ( 4th) lightning bolt
66 seconds: ( 4th) lightning bolt
75 seconds: ( 3rd) shocking grasp
85 seconds: ( 3rd) shocking grasp
94 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 80h/212H 131v/131V Pos: sitting >
The gods ignore you.
< 80h/212H 131v/131V Pos: sitting >
You have no idea how to even begin.
< 80h/212H 131v/131V Pos: sitting >
The forces of nature ignore you...
< 81h/212H 131v/131V Pos: sitting >
You wave your hands trying to absorb the forces of nature.
< 81h/212H 131v/131V Pos: sitting >
You start meditating...
< 81h/212H 131v/131V Pos: sitting >
You are three quarters the way to your next level.
< 84h/212H 131v/131V Pos: sitting >
A young pygmie leaves north.
< 86h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 89h/212H 131v/131V Pos: sitting >
< 95h/212H 131v/131V Pos: sitting >
A forest salamander enters from the south.
< 96h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 97h/212H 131v/131V Pos: sitting >
A forest salamander chews on a low lying leaf from the top of a bush.
< 102h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 105h/212H 131v/131V Pos: sitting >
Autosaving...
< 108h/212H 131v/131V Pos: sitting >
A forest salamander snarls and snaps its teeth at your approach.
< 108h/212H 131v/131V Pos: sitting >
Score information for Trikx
Level: 25 Race: Drow Elf Class: Conjurer Sex: Male
Hit points: 108(212) Moves: 131(131)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 77%
Status: Sitting around, resting.
Memorizing Meditating
Frags: +0.00 Deaths: 11
Detecting: Magic Life
Protected from: Good Acid Low Circle spells
Enchantments: Ultravision
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 248
Active Spells:
--------------
well-rested bonus (71 minutes)
< 108h/212H 131v/131V Pos: sitting >
A young pygmie enters from the north.
< 111h/212H 131v/131V Pos: sitting >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 113h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 114h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 118h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 122h/212H 131v/131V Pos: sitting >
You stop meditating.
Before a Bridge Spanning the Misty Chasm
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a pygmie elder is lying here.
Wandering the forestal mists, a young pygmie stands here.
A large salamander moves about slowly amongst the mist.
< 122h/212H 131v/131V Pos: sitting >
A forest salamander chews on a low lying leaf from the top of a bush.
< 125h/212H 131v/131V Pos: sitting >
You start meditating...
< 125h/212H 131v/131V Pos: sitting >
You have finished memorizing shocking grasp.
< 126h/212H 131v/131V Pos: sitting >
A young pygmie leaves east.
< 128h/212H 131v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - identify
2 - conjure elemental
1 - coldshield
( 4th circle) 6 - lightning bolt
( 3rd circle) 1 - concealment
3 - shocking grasp
1 - dispel magic
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 3rd) shocking grasp
15 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
< 129h/212H 131v/131V Pos: sitting >
You have finished memorizing shocking grasp.
< 129h/212H 131v/131V Pos: sitting >
A forest salamander chews on a low lying leaf from the top of a bush.
< 130h/212H 131v/131V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 133h/212H 131v/131V Pos: sitting >
You clamber to your feet.
< 133h/212H 131v/131V Pos: standing >
Before a Bridge Spanning the Misty Chasm
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a pygmie elder is lying here.
A large salamander moves about slowly amongst the mist.
< 134h/212H 131v/131V Pos: standing >
A Trail along a Misty Chasm
The thick forest comes to an abrupt halt against the sharp drop of a chasm
wall. Milky mists flow off the edge and over the depths of the valley below,
its translucent white form seeming to move of its own accord. Exotic cries
echo throughout the skies, rolling in from all directions. The dirt path has
worn away to the granite of the cliffs, the treeline allowing only a portion
of the ground to be visible and possible for movement. Seeming to ooze from
the forest sides, flowers of all kinds and colorations grow one atop the other.
The trail continues to the north and south.
Obvious exits: -North -South
< 135h/212H 128v/131V Pos: standing >
A Bend along a Misty Chasm
A steep chasm causes the forest to cease its advance, the hard granite of
the cliff making for a very poor growth medium. Seeming to ooze from the sides
of the forest, flowers of all hues and variations grow one atop the other. The
footpath has been worn away to the stone of the cliffs, the vegetation allowing
only a section of the ground to be navigable. Thick mists flow off the cliff
and over the depths of the valley below, the pellucid brume moving as if of its
own volition. Strange and throaty cries reverbate through the area, seeming to
emanate from all directions. The trail continues to the south and west.
Obvious exits: -South -West
Covered in old warpaint, an elder pygmie prowls here.
(Q)Covered in warpaint, a male pygmie prowls about the area.
< 136h/212H 125v/131V Pos: standing >
A Turn along a Misty Chasm
The thick forest comes to an abrupt halt against the sharp drop of a chasm
wall. Milky mists flow off the edge and over the depths of the valley below,
its translucent white form seeming to move of its own accord. Exotic cries
echo throughout the skies, rolling in from all directions. The dirt path has
worn away to the granite of the cliffs, the treeline allowing only a portion
of the ground to be visible and possible for movement. Seeming to ooze from
the forest sides, flowers of all kinds and colorations grow one atop the other.
The trail continues to the north and east.
Obvious exits: -North -East
This lizard climbs upon the walls.
< 136h/212H 122v/131V Pos: standing >
A Bend along a Misty Chasm
A steep chasm causes the forest to cease its advance, the hard granite of
the cliff making for a very poor growth medium. Seeming to ooze from the sides
of the forest, flowers of all hues and variations grow one atop the other. The
footpath has been worn away to the stone of the cliffs, the vegetation allowing
only a section of the ground to be navigable. Thick mists flow off the cliff
and over the depths of the valley below, the pellucid brume moving as if of its
own volition. Strange and throaty cries reverbate through the area, seeming to
emanate from all directions. The trail continues to the south and west.
Obvious exits: -South -West
Covered in old warpaint, an elder pygmie prowls here.
(Q)Covered in warpaint, a male pygmie prowls about the area.
< 138h/212H 123v/131V Pos: standing >
A pygmie warrior says, 'I almost fell into the chasm the other day.'
He shivers.
A pygmie warrior continues, 'I don't believe the myths about the undead in the pyramid, but I wouldn't want to have to fight my way back through those giant spiders.'
< 140h/212H 128v/131V Pos: standing >
This male primitive has the elongated, flattened, and sloping skull found in
all members of this pygmie tribe. The man is completely nude and has intricate
tattooing across his face and upper shoulders. The rest of his body has been
dyed with pigments made of clays, ground insects, and flower inks. The irises
of his eyes are the brown of aged timber and are flaked with shards of emerald
green. Judging by his frame and how he carries himself, this pygmie is easy to
recognize as a proud warrior of his tribe.
A pygmie warrior appears to be Humanoid and is in excellent condition.
He's medium in size.
<wielding twohanded> an oak vine-bar [superior]
< 141h/212H 131v/131V Pos: standing >
You start chanting...
< 144h/212H 131v/131V Pos: standing >
Casting: lightning bolt *
< 145h/212H 131v/131V Pos: standing >
A pygmie warrior searches the undergowth for small prey animals.
< 145h/212H 131v/131V Pos: standing >
You complete your spell...
[Damage: 57 ] -=[The lightning bolt hits a pygmie warrior with full impact.]=-
You dodge a pygmie warrior's vicious attack.
A pygmie warrior misses you.
A pygmie warrior misses you with his clumsy kick at your chest.
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: small wounds >
You start chanting...
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: small wounds >
You complete your spell...
[Damage: 34 ] -=[The lightning bolt hits a pygmie warrior with full impact.]=-
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: few wounds >
A pygmie warrior parries your futile lunge at him.
You start chanting...
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: few wounds >
You dodge a pygmie warrior's vicious attack.
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: few wounds >
You complete your spell...
[Damage: 42 ] -=[The lightning bolt hits a pygmie warrior with full impact.]=-
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: nasty wounds >
You start chanting...
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: nasty wounds >
You complete your spell...
[Damage: 37 ] -=[The lightning bolt hits a pygmie warrior with full impact.]=-
You miss a pygmie warrior.
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: nasty wounds >
You dodge a pygmie warrior's vicious attack.
A pygmie warrior misses you.
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: nasty wounds >
You start chanting...
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: nasty wounds >
You complete your spell...
[Damage: 54 ] -=[The lightning bolt hits a pygmie warrior with full impact.]=-
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: awful >
You start chanting...
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: awful >
You dodge a pygmie warrior's vicious attack.
< 146h/212H 131v/131V Pos: standing >
< T: Trikx TP: sta TC: few wounds E: warrior sta EP: awful >
You complete your spell...
[Damage: 34 ] -=[The lightning bolt hits a pygmie warrior with full impact.]=-
A pygmie warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a pygmie warrior cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You don't have that spell memorized.
< 146h/212H 131v/131V Pos: standing >
You are not using it.
< 146h/212H 131v/131V Pos: standing >
You are not using it.
< 146h/212H 131v/131V Pos: standing >
You get an oak vine-bar [superior] from the corpse of a pygmie warrior.
You get a few coins from the corpse of a pygmie warrior.
There were: 20 gold coins.
You get a fine ivory ring from the corpse of a pygmie warrior.
< 146h/212H 131v/131V Pos: standing >
You do not see or have the 2.corpse.
< 146h/212H 131v/131V Pos: standing >
You do not see or have the 3.corpse.
< 146h/212H 131v/131V Pos: standing >
You do not see or have the 4.corpse.
< 146h/212H 131v/131V Pos: standing >
You do not see or have the 5.corpse.
< 146h/212H 131v/131V Pos: standing >
Into what?
< 147h/212H 131v/131V Pos: standing >
Ok.
You put 0 platinum, 20 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 147h/212H 131v/131V Pos: standing >
This item is from the zone: Heaven.
'a fine ivory ring'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 3
This item will also affect your CON positively.
A fine ivory ring has an item value of 76.
A fine ivory ring is made of ivory and appears to be of average quality.
A fine ivory ring has an item value of 76.
< 149h/212H 131v/131V Pos: standing >
Your fingers are already well adorned.
< 151h/212H 131v/131V Pos: standing >
You sit down and relax.
< 153h/212H 131v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - identify
2 - conjure elemental
1 - coldshield
( 3rd circle) 1 - concealment
5 - shocking grasp
1 - dispel magic
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 4th) lightning bolt
22 seconds: ( 4th) lightning bolt
33 seconds: ( 4th) lightning bolt
44 seconds: ( 4th) lightning bolt
55 seconds: ( 4th) lightning bolt
66 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 153h/212H 131v/131V Pos: sitting >
The gods ignore you.
< 154h/212H 131v/131V Pos: sitting >
You have no idea how to even begin.
< 154h/212H 131v/131V Pos: sitting >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
The forces of nature ignore you...
< 154h/212H 131v/131V Pos: sitting >
You wave your hands trying to absorb the forces of nature.
< 154h/212H 131v/131V Pos: sitting >
You start meditating...
< 154h/212H 131v/131V Pos: sitting >
You are almost ready to attain your next level!
< 158h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 162h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 170h/212H 131v/131V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
conjure elemental [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
wall of stone [in spellbook]
6th CIRCLE:
color spray [in spellbook, but too high level]
feeblemind [in spellbook, but too high level]
minor globe of invulnerability [in spellbook, but too high level]
stone skin [in spellbook, but too high level]
teleport [in spellbook, but too high level]
wall of iron [in spellbook, but too high level]
7th CIRCLE:
airy water [in spellbook, but too high level]
cone of cold [in spellbook, but too high level]
dimension door [in spellbook, but too high level]
fireball [in spellbook, but too high level]
haste [in spellbook, but too high level]
ice storm [in spellbook, but too high level]
knock [in spellbook, but too high level]
stornogs metamagic shroud [in spellbook, but too high level]
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
relocate
10th CIRCLE:
farsee
group stone skin
stornogs shimmering starshell
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
group stornogs spheres
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
conjure elemental [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
wall of stone [in spellbook]
6th CIRCLE:
color spray [in spellbook, but too high level]
feeblemind [in spellbook, but too high level]
minor globe of invulnerability [in spellbook, but too high level]
stone skin [in spellbook, but too high level]
teleport [in spellbook, but too high level]
wall of iron [in spellbook, but too high level]
7th CIRCLE:
airy water [in spellbook, but too high level]
cone of cold [in spellbook, but too high level]
dimension door [in spellbook, but too high level]
fireball [in spellbook, but too high level]
haste [in spellbook, but too high level]
ice storm [in spellbook, but too high level]
knock [in spellbook, but too high level]
stornogs metamagic shroud [in spellbook, but too high level]
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
You have finished memorizing lightning bolt.
< 180h/212H 131v/131V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
conjure elemental [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
wall of stone [in spellbook]
6th CIRCLE:
color spray [in spellbook, but too high level]
feeblemind [in spellbook, but too high level]
minor globe of invulnerability [in spellbook, but too high level]
stone skin [in spellbook, but too high level]
teleport [in spellbook, but too high level]
wall of iron [in spellbook, but too high level]
7th CIRCLE:
airy water [in spellbook, but too high level]
cone of cold [in spellbook, but too high level]
dimension door [in spellbook, but too high level]
fireball [in spellbook, but too high level]
haste [in spellbook, but too high level]
ice storm [in spellbook, but too high level]
knock [in spellbook, but too high level]
stornogs metamagic shroud [in spellbook, but too high level]
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
relocate
10th CIRCLE:
farsee
group stone skin
stornogs shimmering starshell
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
group stornogs spheres
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
conjure elemental [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
wall of stone [in spellbook]
6th CIRCLE:
color spray [in spellbook, but too high level]
feeblemind [in spellbook, but too high level]
minor globe of invulnerability [in spellbook, but too high level]
stone skin [in spellbook, but too high level]
teleport [in spellbook, but too high level]
wall of iron [in spellbook, but too high level]
7th CIRCLE:
airy water [in spellbook, but too high level]
cone of cold [in spellbook, but too high level]
dimension door [in spellbook, but too high level]
fireball [in spellbook, but too high level]
haste [in spellbook, but too high level]
ice storm [in spellbook, but too high level]
knock [in spellbook, but too high level]
stornogs metamagic shroud [in spellbook, but too high level]
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
relocate
10th CIRCLE:
farsee
group stone skin
stornogs shimmering starshell
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
group stornogs spheres
< 184h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 187h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
< 191h/212H 131v/131V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
< 192h/212H 131v/131V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
< 195h/212H 131v/131V Pos: sitting >
You clamber to your feet.
< 196h/212H 131v/131V Pos: standing >
A small lizard enters from the west.
< 197h/212H 131v/131V Pos: standing >
A small lizard licks one of its eyes.
< 202h/212H 131v/131V Pos: standing >
A Bend along a Misty Chasm
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a pygmie warrior is lying here.
This lizard climbs upon the walls.
< 202h/212H 131v/131V Pos: standing >
A Turn along a Misty Chasm
The thick forest comes to an abrupt halt against the sharp drop of a chasm
wall. Milky mists flow off the edge and over the depths of the valley below,
its translucent white form seeming to move of its own accord. Exotic cries
echo throughout the skies, rolling in from all directions. The dirt path has
worn away to the granite of the cliffs, the treeline allowing only a portion
of the ground to be visible and possible for movement. Seeming to ooze from
the forest sides, flowers of all kinds and colorations grow one atop the other.
The trail continues to the north and east.
Obvious exits: -North -East
Covered in old warpaint, an elder pygmie prowls here.
Wandering the forestal mists, a young pygmie stands here.
< 204h/212H 128v/131V Pos: standing >
You start chanting...
< 209h/212H 128v/131V Pos: standing >
A Gnome snaps into visibility.
< 209h/212H 128v/131V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 210h/212H 128v/131V Pos: standing >
A young pygmie leaves east.
< 210h/212H 128v/131V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!
< 210h/212H 129v/131V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'sleep'
You stifle a yawn.
< 210h/212H 129v/131V Pos: standing >
A Bend along a Misty Chasm
A steep chasm causes the forest to cease its advance, the hard granite of
the cliff making for a very poor growth medium. Seeming to ooze from the sides
of the forest, flowers of all hues and variations grow one atop the other. The
footpath has been worn away to the stone of the cliffs, the vegetation allowing
only a section of the ground to be navigable. Thick mists flow off the cliff
and over the depths of the valley below, the pellucid brume moving as if of its
own volition. Strange and throaty cries reverbate through the area, seeming to
emanate from all directions. The trail continues to the south and west.
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a pygmie warrior is lying here.
Wandering the forestal mists, a young pygmie stands here.
Covered in old warpaint, an elder pygmie prowls here.
This lizard climbs upon the walls.
< 211h/212H 128v/131V Pos: standing >
A Trail along a Misty Chasm
The thick forest comes to an abrupt halt against the sharp drop of a chasm
wall. Milky mists flow off the edge and over the depths of the valley below,
its translucent white form seeming to move of its own accord. Exotic cries
echo throughout the skies, rolling in from all directions. The dirt path has
worn away to the granite of the cliffs, the treeline allowing only a portion
of the ground to be visible and possible for movement. Seeming to ooze from
the forest sides, flowers of all kinds and colorations grow one atop the other.
The trail continues to the north and south.
Obvious exits: -North -South
< 212h/212H 125v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/212H 125v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/212H 125v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/212H 126v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/212H 126v/131V Pos: standing >
Before a Bridge Spanning the Misty Chasm
A steep chasm causes the forest to cease its advance, the hard granite of
the cliff making for a very poor growth medium. Seeming to ooze from the sides
of the forest, flowers of all hues and variations grow one atop the other. The
footpath has been worn away to the stone of the cliffs, the vegetation allowing
only a section of the ground to be navigable. Thick mists flow off the cliff
and over the depths of the valley below, the pellucid brume moving as if of its
own volition. Strange and throaty cries reverbate through the area, seeming to
emanate from all directions. The trail continues to the north and south, while
a rope bridge spans out to the west, over the chasm. The bushes to the east
are thinner than the rest of the brush, as if there was once a path here.
Obvious exits: -North -East -South -West
The corpse of a pygmie elder is lying here.
< 212h/212H 124v/131V Pos: standing >
The Center of a Secluded Clearing
The heavy vegetation and thick mists of the forest pull back temporarily to
reveal this clearing. The large boles of centuries old trees vie with thorny
vines and vigorous undergrowth for the extra light that penetrates the canopy
here. The bushes to the west are thinner than the rest of the brush, almost
like there was once a path here. Wildflowers riot across the grass expanse of
the clearing, which extends off to the north, south, and east.
Obvious exits: -North -East -South -West
Wandering the forestal mists, a male pygmie stands here.
A small salamander ambles through the forest.
< 212h/212H 122v/131V Pos: standing >
A Nest against a Teakwood Tree
The eastern portion of this clearing is dominated by a gigantic thatch nest
built up against the trunk of a sky-scraping teakwood tree. Vines as thick as
an ogre's wrist drape from the canopy, like giant constrictors hanging in wait
for their prey. Enscounced betwixt two prominent roots, this nest is composed
of tall grasses and small shrubberies that have been collected and fastidiously
interwoven into their final form. The bones of various small animals have been
piled up just outside the reach of the nest and a pile of scat lies just beyond
the northern edge of the clearing.
Obvious exits: -West
A large salamander moves about slowly amongst the mist.
A skunk ape rampages through the area.
< 212h/212H 121v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/212H 121v/131V Pos: standing >
An angry skunk ape suddenly attacks YOU!
-=[An angry skunk ape's maul hits you on the torso making him grimace in pain.]=-
OUCH! That really did HURT!
[Damage: 35 ] -=[An angry skunk ape shivers from the unnatural cold as he hits you!]=-
Sorry, you aren't allowed to do that in combat.
< 165h/212H 122v/131V Pos: standing >
< T: Trikx TP: sta TC: small wounds E: ape sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 165h/212H 122v/131V Pos: standing >
< T: Trikx TP: sta TC: small wounds E: ape sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 165h/212H 122v/131V Pos: standing >
< T: Trikx TP: sta TC: small wounds E: ape sta EP: few scratches >
You attempt to flee...
The Center of a Secluded Clearing
The heavy vegetation and thick mists of the forest pull back temporarily to
reveal this clearing. The large boles of centuries old trees vie with thorny
vines and vigorous undergrowth for the extra light that penetrates the canopy
here. The bushes to the west are thinner than the rest of the brush, almost
like there was once a path here. Wildflowers riot across the grass expanse of
the clearing, which extends off to the north, south, and east.
Obvious exits: -North -East -South -West
Wandering the forestal mists, a male pygmie stands here.
A small salamander ambles through the forest.
You flee westward!
< 165h/212H 100v/131V Pos: standing >
A Gnome sneaks in from the west.
< 165h/212H 100v/131V Pos: standing >
A Deadend in a Secluded Clearing
Entering from the south, this portion of the clearing is hemmed in by twin
oak trunks that have fallen after many years of profound growth. Beyond these,
the forest riots in shades of green punctuated by bright flashes of color from
thousands of flowers in various stages of bloom. Heavy mists writhe and crouch
at the clearing's edge, a visible manifestation of the high humidity and ever-
present heat of the area.
Obvious exits: -South
This lizard scampers about the area.
< 165h/212H 98v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/212H 99v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 166h/212H 100v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 166h/212H 101v/131V Pos: standing >
The Center of a Secluded Clearing
The heavy vegetation and thick mists of the forest pull back temporarily to
reveal this clearing. The large boles of centuries old trees vie with thorny
vines and vigorous undergrowth for the extra light that penetrates the canopy
here. The bushes to the west are thinner than the rest of the brush, almost
like there was once a path here. Wildflowers riot across the grass expanse of
the clearing, which extends off to the north, south, and east.
Obvious exits: -North -East -South -West
Wandering the forestal mists, a male pygmie stands here.
A small salamander ambles through the forest.
< 166h/212H 100v/131V Pos: standing >
A forest salamander chews on a vine creeping up the side of a tree.
Before a Bridge Spanning the Misty Chasm
A steep chasm causes the forest to cease its advance, the hard granite of
the cliff making for a very poor growth medium. Seeming to ooze from the sides
of the forest, flowers of all hues and variations grow one atop the other. The
footpath has been worn away to the stone of the cliffs, the vegetation allowing
only a section of the ground to be navigable. Thick mists flow off the cliff
and over the depths of the valley below, the pellucid brume moving as if of its
own volition. Strange and throaty cries reverbate through the area, seeming to
emanate from all directions. The trail continues to the north and south, while
a rope bridge spans out to the west, over the chasm. The bushes to the east
are thinner than the rest of the brush, as if there was once a path here.
Obvious exits: -North -East -South -West
The corpse of a pygmie elder is lying here.
< 166h/212H 98v/131V Pos: standing >
A male pygmie enters from the east.
The Beginning of a Rope Bridge Over a Misty Chasm
Constructed of coiled hemp rope, this bridge spans the great chasm that cuts
through the area. The bridge consists of two rope handrails and a single rope
footpath, moored into the cliffside by dual wood stakes. The mist below curls
in its writhen dance, moving languidly over hidden landscapes. The scent of
pollen and moist air moves in from the forests flanking the ravine, mingling
with the eerie wails that rise up through the haze. The bridge continues to
the east and west.
Obvious exits: -East -West -Down
< 167h/212H 96v/131V Pos: standing >
A Rope Bridge Over a Misty Chasm
Consisting of two rope handrails and a single rope footpath, moored into
the cliffside by dual wood stakes. The bridge is constructed of coiled hemp
rope and spans the clouded ravine that lies below. Pollen and moist air wafts
in from the forests surrounding the rift, mingling with the eerie wails that
reverbate up through the haze. The mist below swirls over the landscape like a
caustic potion in a cauldron. The bridge continues to the east and west.
Obvious exits: -East -West -Down
< 167h/212H 92v/131V Pos: standing >
Oops. Forget something? Like wings?
Oops. Forget something?Above the Chasm
From this height one can make out the whole of the chasm floor. The mists
below swirl and move through the area like a mass of spectres capped in a glass
bottle. Above, a rope bridge spans the width of the chasm. Bitterly damp, the
air seems to seep into one's very bones. From below, a keening wail echoes up
the walls of the chasm.
Obvious exits: -Down
You rediscover the law of gravity...
...the hard way!
< 169h/212H 96v/131V Pos: standing >
Above the Chasm
From this height one can make out the whole of the chasm floor. The mists
below swirl and move through the area like a mass of spectres capped in a glass
bottle. Above, a rope bridge spans the width of the chasm. Bitterly damp, the
air seems to seep into one's very bones. From below, a keening wail echoes up
the walls of the chasm.
Obvious exits: -Down
< 169h/212H 96v/131V Pos: standing >
Above the Chasm
From this height one can make out the whole of the chasm floor. The mists
below swirl and move through the area like a mass of spectres capped in a glass
bottle. Above, a rope bridge spans the width of the chasm. Bitterly damp, the
air seems to seep into one's very bones. From below, a keening wail echoes up
the walls of the chasm.
Obvious exits: -Down
< 169h/212H 98v/131V Pos: standing >
Above the Chasm
Obvious exits: -D
< 169h/212H 99v/131V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
< 167h/212H 99v/131V Pos: sitting >
The world stops spinning.
< 167h/212H 99v/131V Pos: sitting >
You clamber to your feet.
< 168h/212H 101v/131V Pos: standing >
< 172h/212H 110v/131V Pos: standing >
A Grassy Passage
Obvious exits: -North -South
< 173h/212H 112v/131V Pos: standing >
< 177h/212H 124v/131V Pos: standing >
< 179h/212H 129v/131V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tries to tackle you and misses completely, making a nice dent in her forehead and the ground!
< 183h/212H 131v/131V Pos: standing >
A Gnome starts casting an offensive spell.
< 183h/212H 131v/131V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's crude sting strikes you.]=-
[Damage: 12 ] -=[A swarm of insects shivers from the unnatural cold as it hits you!]=-
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
YIKES! Another hit like that, and you've had it!!
A Gnome snaps into visibility.
-=[Twin bolts of writhing power slam into your chest.]=-
Your light sapphire hood was completely destroyed by the massive blow!
Your Tukluk spirit mask [superior] was completely destroyed by the massive blow!