The death of [45 Healer] Cinko (Githzerai)

in The Ogre's Foot Inn

from the perspective of [45 Healer] Cinko (Githzerai)


Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (very evil)     
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (pure evil)     
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
   The Jade Empire                               (evil)          
  *Nizari                                        (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (very evil)     
  *Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
  *The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very evil)     
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (pure evil)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (very evil)     

* = already completed this boot.

< 326h/326H 122v/122V Pos: standing >

		Score information for Cinko

Level: 45   Race: Githzerai   Class: Cleric / Healer Sex: Female
Hit points: 326(326)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   -0.08   Deaths:   1
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  458 

Active Spells:
--------------
well-rested bonus (57 minutes)


< 326h/326H 122v/122V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 326h/326H 122v/122V Pos: standing >

< 326h/326H 122v/122V Pos: standing >
You sit down and relax.

< 326h/326H 122v/122V Pos: sitting >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Pardon?

< 326h/326H 122v/122V Pos: sitting >
Autosaving...

< 326h/326H 122v/122V Pos: sitting >

< 326h/326H 122v/122V Pos: sitting >
Pardon?

< 326h/326H 122v/122V Pos: sitting >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 326h/326H 122v/122V Pos: sitting >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 326h/326H 122v/122V Pos: sitting >

< 326h/326H 122v/122V Pos: sitting >
Pardon?

< 326h/326H 122v/122V Pos: sitting >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist starts casting a spell.

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist completes his spell...
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist looks vitalized.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...
An elite guard looks vitalized.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
Autosaving...

< 326h/326H 122v/122V Pos: sitting >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
Bigdawg sent you a tell, and your AFK is toggled on!

< 326h/326H 122v/122V Pos: sitting >
Pardon?

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...
An elite guard looks vitalized.

< 326h/326H 122v/122V Pos: sitting >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell called 'protection from evil'.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist starts casting a spell.

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist completes his spell...
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 326h/326H 122v/122V Pos: sitting >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Autosaving...

< 326h/326H 122v/122V Pos: sitting >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell called 'bless'.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 326h/326H 122v/122V Pos: sitting >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 326h/326H 122v/122V Pos: sitting >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 326h/326H 122v/122V Pos: sitting >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist completes his spell...
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
Autosaving...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...
A tharnadian illusionist looks vitalized.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 326h/326H 122v/122V Pos: sitting >
You are already resting.

< 326h/326H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle)  6 - full heal

You can pray 11 1st, 10 2nd, 9 3rd, 8 4th, 7 5th, 6 6th, 5 8th and 4 9th circle spell(s).

< 326h/326H 122v/122V Pos: sitting >
You start meditating...

< 326h/326H 122v/122V Pos: sitting >
Garfon has entered the game.

< 326h/326H 122v/122V Pos: sitting >
Hint: Type toggle group to let others know that you're interested in grouping.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: sitting >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 326h/326H 122v/122V Pos: sitting >
Autosaving...

< 326h/326H 122v/122V Pos: sitting >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 326h/326H 122v/122V Pos: sitting >
A tharnadian illusionist completes his spell...
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 326h/326H 122v/122V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...

< 326h/326H 122v/122V Pos: sitting >

< 326h/326H 122v/122V Pos: sitting >
You stop meditating.
The Ogre's Foot Inn
Obvious exits: -W -D
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Garfon (Human)(medium) stands here.
The receptionist stands here behind the counter, waiting to help someone.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 122v/122V Pos: sitting >
The Ogre's Foot Inn
Obvious exits: -W -D
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Garfon (Human)(medium) stands here.
The receptionist stands here behind the counter, waiting to help someone.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 122v/122V Pos: sitting >
You clamber to your feet.

< 326h/326H 122v/122V Pos: standing >

< 326h/326H 122v/122V Pos: standing >

		Score information for Cinko

Level: 45   Race: Githzerai   Class: Cleric / Healer Sex: Female
Hit points: 326(326)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   -0.08   Deaths:   1
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  458 

Active Spells:
--------------
well-rested bonus (38 minutes)


< 326h/326H 122v/122V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 326h/326H 122v/122V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 326h/326H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 326h/326H 122v/122V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (very evil)     
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (pure evil)     
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
   The Jade Empire                               (evil)          
  *Nizari                                        (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (very evil)     
  *Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
  *The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very evil)     
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (pure evil)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (very evil)     

* = already completed this boot.

< 326h/326H 122v/122V Pos: standing >

		Score information for Cinko

Level: 45   Race: Githzerai   Class: Cleric / Healer Sex: Female
Hit points: 326(326)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -0.08   Deaths:   1
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  458 

Active Spells:
--------------
well-rested bonus (37 minutes)


< 326h/326H 122v/122V Pos: standing >
Try becoming part of a guild first!  DUH!

< 326h/326H 122v/122V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 326h/326H 122v/122V Pos: standing >
Someone slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
Someone slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by someone.
A Drow Elf slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Someone slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
An elite guard suddenly attacks a Drow Elf!
An elite guard's attack glances off of a Drow Elf's stone hide!
An elite guard's feeble punch grazes a Drow Elf.
Someone slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
Someone slowly fades into existence.
Someone slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
Someone slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
Someone slowly fades into existence.

< 326h/326H 122v/122V Pos: standing >
The receptionist suddenly attacks someone!
A Troll snaps into visibility.
The receptionist's decent punch wounds a Troll.
An elite guard suddenly attacks a Troll!
An elite guard's punch grazes a Troll.

< 326h/326H 122v/122V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 326h/326H 122v/122V Pos: standing >
A tharnadian illusionist suddenly attacks someone!
A Drow Elf snaps into visibility.
A tharnadian illusionist's punch wounds a Drow Elf.
A tharnadian illusionist is burned severely as he hits a Drow Elf!
A Duergar snaps into visibility.
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 308h/326H 122v/122V Pos: sitting >
< T: Cinko TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A Drow Elf snaps into visibility.

< 308h/326H 122v/122V Pos: sitting >
< T: Cinko TP: sit TC:few scratches E: someone sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'unholy word'
A Duergar sends Garfon reeling with an unholy word.
Garfon turns pale as some magical force occupies his body, causing all motion to halt.
A Duergar snaps into visibility.
-=[You are sent reeling by a Duergar's unholy word.]=-
OUCH!  That really did HURT!
A Duergar sends the receptionist reeling with an unholy word.
A Duergar sends a tharnadian illusionist reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.

< 227h/326H 122v/122V Pos: sitting >
< T: Cinko TP: sit TC: few wounds E: someone sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf sends Garfon reeling with an unholy word.
A Drow Elf's crushing blow frees Garfon from a magic which held him motionless.
Garfon turns pale as some magical force occupies his body, causing all motion to halt.
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
OUCH!  That really did HURT!
A Drow Elf sends the receptionist reeling with an unholy word.
A Drow Elf sends a tharnadian illusionist reeling with an unholy word.
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends an elite guard reeling with an unholy word.

< 149h/326H 122v/122V Pos: sitting >
< T: Cinko TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone suddenly attacks Garfon!
An Ogre snaps into visibility.
An Ogre's powerful slash causes Garfon to grimace in pain.
An Ogre's crushing blow frees Garfon from a magic which held him motionless.
Garfon fills with BloodLust
An Ogre swings Illesarus, the Sword of Sharpness with a broad two-handed arch at Garfon.
Blood flies everywhere as Illesarus slices without restraint.
Garfon is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Garfon dies in agony.
Garfon gasps as the vorpal sword nearly severs his leg!

< 149h/326H 122v/122V Pos: sitting >
< T: Cinko TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Drow Elf grabs you, and begins crushing your body.]=-