<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn on horse body> a leather saddle
<worn about body> some soft deer-skin saddle bags
<worn as quiver> a small quiver
<worn about waist> a belt of woven hides
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a reed longbow
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
The Transparent Tower (very evil)
Krethik Keep (very evil)
*Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
*Tower of High Sorcery (very good)
Plane of Earth (slightly evil)
Sevenoaks (evil)
*The Keep of Evil (evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (very evil)
*The Hall of Knighthood (pure evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (very evil)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (pure evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (extremely evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (very evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (very evil)
* = already completed this boot.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (128 minutes)
< 816h/816H 222v/222V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 816h/816H 222v/222V Pos: standing >
Cinko turns green and pukes all over the place. Yuck!
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (127 minutes)
< 816h/816H 222v/222V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 816h/816H 222v/222V Pos: standing >
Autosaving...
< 816h/816H 222v/222V Pos: standing >
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (126 minutes)
< 816h/816H 222v/222V Pos: standing >
Cinko raises her holy symbol and smiles broadly.
< 816h/816H 222v/222V Pos: standing >
Cinko clambers to her feet.
< 816h/816H 222v/222V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 816h/816H 222v/222V Pos: standing >
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (125 minutes)
< 816h/816H 222v/222V Pos: standing >
< 816h/816H 222v/222V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (124 minutes)
< 816h/816H 222v/222V Pos: standing >
Someone begins to set up camp..
< 816h/816H 222v/222V Pos: standing >
Bigdawg wears a deep hooded cloak of sorrow about his body.
< 816h/816H 222v/222V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (very evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (slightly good)
Village of Werrun (evil)
The Dark Stone Tower of the Northern Realms (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (very evil)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (very evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
*Rogue Plains (pure evil)
City of Torrhan (very good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (extremely evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (extremely evil)
IceCrag Castle (neutral)
The Ancient Halls of Ironstar (neutral)
*Prison of Fort Boyard (slightly evil)
The Jade Empire (evil)
*Nizari (evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (pure evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
The Transparent Tower (very evil)
Krethik Keep (very evil)
*Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
*Tower of High Sorcery (very good)
Plane of Earth (slightly evil)
Sevenoaks (evil)
*The Keep of Evil (evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (very evil)
*The Hall of Knighthood (pure evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (very evil)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (pure evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (extremely evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (very evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (very evil)
* = already completed this boot.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (124 minutes)
< 816h/816H 222v/222V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (123 minutes)
< 816h/816H 222v/222V Pos: standing >
Someone rolls himself up in his bedroll and tunes out the world.
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 816h/816H 222v/222V Pos: standing >
Autosaving...
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (122 minutes)
< 816h/816H 222v/222V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (121 minutes)
< 816h/816H 222v/222V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (120 minutes)
< 816h/816H 222v/222V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (very evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (slightly good)
Village of Werrun (evil)
The Dark Stone Tower of the Northern Realms (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (very evil)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (very evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
*Rogue Plains (pure evil)
City of Torrhan (very good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (extremely evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (extremely evil)
IceCrag Castle (neutral)
The Ancient Halls of Ironstar (neutral)
*Prison of Fort Boyard (slightly evil)
The Jade Empire (evil)
*Nizari (evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (pure evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
The Transparent Tower (very evil)
Krethik Keep (very evil)
*Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
*Tower of High Sorcery (very good)
Plane of Earth (slightly evil)
Sevenoaks (evil)
*The Keep of Evil (evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (very evil)
*The Hall of Knighthood (pure evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (very evil)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (pure evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (extremely evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (very evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (very evil)
* = already completed this boot.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (120 minutes)
< 816h/816H 222v/222V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (119 minutes)
< 816h/816H 222v/222V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 816h/816H 222v/222V Pos: standing >
< 816h/816H 222v/222V Pos: standing >
Autosaving...
< 816h/816H 222v/222V Pos: standing >
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (118 minutes)
< 816h/816H 222v/222V Pos: standing >
< 816h/816H 222v/222V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (117 minutes)
< 816h/816H 222v/222V Pos: standing >
< 816h/816H 222v/222V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 816h/816H 222v/222V Pos: standing >
Score information for Luko
Level: 46 Race: Centaur Class: Ranger / Blademaster Sex: Male
Hit points: 816(816) Moves: 222(222)
Coins carried: 9 platinum 7 gold 2 silver 2 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 1
Combat Pulse: 17 Spell Pulse: 1.09
Leaderboard Points: 459
Active Spells:
--------------
well-rested bonus (116 minutes)
< 816h/816H 222v/222V Pos: standing >
Someone sings a song to protect him from the world.
A Goblin snaps into visibility.
A Goblin's leap knocks into Cinko, sending her slightly off balance...
< 816h/816H 222v/222V Pos: standing >
Someone parries Cinko's lunge at him.
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin's bludgeon strikes Cinko.
A Goblin snaps into visibility.
The dust surrounding a Goblin's mace of light and darkness scratchs at Cinko's flesh!
A Goblin's bludgeon strikes Cinko.
A Goblin snaps into visibility.
The dust surrounding a Goblin's mace of light and darkness scratchs at Cinko's flesh!
A Goblin's impressive crush strikes Cinko.
A Goblin snaps into visibility.
The dust surrounding a Goblin's ancient adamantium warhammer of dwarven kings scratchs at Cinko's flesh!
A Goblin's impressive bludgeon strikes Cinko hard.
A Goblin snaps into visibility.
The dust surrounding a Goblin's mace of light and darkness scratchs at Cinko's flesh!
A Goblin's impressive bludgeon strikes Cinko.
A Goblin snaps into visibility.
The dust surrounding a Goblin's mace of light and darkness scratchs at Cinko's flesh!
A Goblin's impressive bludgeon strikes Cinko hard.
A Goblin snaps into visibility.
A Goblin blasts Cinko with acid, you cringe.
Cinko's thin priest gown was corroded by acid.
A Goblin snaps into visibility.
The dust surrounding a Goblin's mace of light and darkness scratchs at Cinko's flesh!
A Goblin's bludgeon enshrouds Cinko in a mist of blood.
A Goblin snaps into visibility.
The dust surrounding a Goblin's mace of light and darkness scratchs at Cinko's flesh!
A Goblin's impressive crush seriously wounds Cinko.
A Goblin snaps into visibility.
The dust surrounding a Goblin's ancient adamantium warhammer of dwarven kings scratchs at Cinko's flesh!
A Goblin's bludgeon seriously wounds Cinko.
A Goblin snaps into visibility.
A Goblin blasts Cinko with acid, you cringe.
A Goblin snaps into visibility.
The dust surrounding a Goblin's mace of light and darkness scratchs at Cinko's flesh!
A Goblin's impressive crush hits Cinko.
Cinko is mortally wounded, and will die soon, if not aided.
A Goblin snaps into visibility.
The dust surrounding a Goblin's ancient adamantium warhammer of dwarven kings scratchs at Cinko's flesh!
Cinko's thin leather belt is smashed to bits by rocks and debris!
Cinko is dead! R.I.P.