The death of [22 Necromancer] Trikx (Githyanki)

in Gale Road

from the perspective of [22 Necromancer] Trikx (Githyanki)

<worn on head>       an evil looking helm
<worn on body>       a jeweled brass robe
<worn about body>    an illithidskin cloak
<worn about waist>   an illithidskin belt
<worn on belt buckle>a rotting cloth bag
<attached to belt>   a snuggly cuddlebunny [superior] (humming)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

You complete your spell...
[Damage: 27 ] -=[You chill a mountain goat.]=-

< 159h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  nasty wounds >
 A mountain goat misses you.
You dodge a mountain goat's vicious attack.

< 159h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  nasty wounds >
 You start chanting...

< 159h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  nasty wounds >
 You complete your spell...
[Damage: 30 ] -=[You reach out and touch a mountain goat, leeching some of his lifeforce.]=-

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  nasty wounds >
 A mountain goat misses you.
-=[A mountain goat's kick hits you in your side.]=-

< 158h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  nasty wounds >
 You start chanting...

< 158h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  nasty wounds >
 You complete your spell...
[Damage: 30 ] -=[You reach out and touch a mountain goat, leeching some of his lifeforce.]=-

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 A mountain goat misses you.
A mountain goat misses you.

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 You start chanting...

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 A young warg enters from the south.

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 Casting: life leech *

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 Casting: life leech 

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 You dodge a mountain goat's vicious attack.
A mountain goat misses you.
-=[A mountain goat's kick hits you directly in the face.]=-

< 158h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  awful >
 You complete your spell...
[Damage: 20 ] -=[You reach out and touch a mountain goat, leeching some of his lifeforce.]=-

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 A mountain goat dodges your futile attack.

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 You dodge a mountain goat's vicious attack.
A mountain goat misses you.

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 A young warg leaves south.
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 A mountain goat dodges your futile attack.

< 165h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  awful >
 A mountain goat misses you.
You are knocked to the ground by a mountain goat's mighty bash!

< 163h/165H 197v/197V Pos: sitting >
< T: Trikx TP: sit TC:few scratches E: mountain sta EP:  awful >
 A mountain goat misses you.
A mountain goat misses you.
You miss a mountain goat.

< 163h/165H 197v/197V Pos: sitting >
< T: Trikx TP: sit TC:few scratches E: mountain sta EP:  awful >
 You clamber to your feet.

< 163h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  awful >
 You misjudge a mountain goat's height and kick well above his head.

< 163h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  awful >
 You dodge a mountain goat's vicious attack.

< 163h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  awful >
 A mountain goat dodges your futile attack.

< 163h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  awful >
 A mountain manta enters from the south.

< 163h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  awful >
 A mountain goat misses you.
A mountain goat misses you.

< 163h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:few scratches E: mountain sta EP:  awful >
 You touch a mountain goat with your bare hands, draining his life force.
[Damage: 12 ] A mountain goat is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a mountain goat cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 214h/165H 197v/197V Pos: standing >
Kick who?

< 214h/165H 197v/197V Pos: standing >
A mountain manta enters from the west.

< 214h/165H 197v/197V Pos: standing >
You get a small pile of coins from the corpse of a mountain goat.
There were: 4 gold coins, 11 silver coins, 16 copper coins. 
You get a dwarven-made leather horn from the corpse of a mountain goat.

< 214h/165H 197v/197V Pos: standing >
A mountain manta leaves south.

< 214h/165H 197v/197V Pos: standing >

< 214h/165H 197v/197V Pos: standing >
A Rocky Plateau
Obvious exits: -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a mountain goat is lying here.
A mountain manta hides in the earth here.

< 214h/165H 197v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/165H 197v/197V Pos: standing >

< 213h/165H 197v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/165H 197v/197V Pos: standing >
The Summit
   The summit here is a ledge overlooking the entire city below.  It
offers a glorious image of orcish abilities, through the ammount of
housing, the ships entering and leaving the harbour, and the sheer
populance of Storm Port.  From here, wisps of fireplace smoke can be
seen curling upwards from dozens of homes, and the crazy and intense
noise of the city seems distant.  The smell of the sea is still in the
air, but not as overpowering as it was formerly, down the trail.  This
spot seems to be a perfect location to view the city in all its dark
glory.
Obvious exits: -North -West 
A mountain manta hides in the earth here.
A young warg scampers along the plateau.
A young warg scampers along the plateau.
A venus fly trap grows from the earth here.
A venus fly trap grows from the earth here.

< 213h/165H 195v/197V Pos: standing >
A young warg leaves west.

< 213h/165H 195v/197V Pos: standing >
A Rocky Pasteau
   This plateau is simply a relatively flat area within the surrounding
mountainous terrain of the city.  It is still mostly stone, yet not
as jagged or unpassable as the majority.  Several rare forms of
wildlife have made their homes here as well as vegetation not
previously seen in the city below.  The fresh air is a welcome
change from that down the trail.
Obvious exits: -North -East  -West 
A young warg scampers along the plateau.
A venus fly trap grows from the earth here.

< 213h/165H 193v/197V Pos: standing >
A Rocky Plateau
   Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face.  Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones.  Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -North -East  -South -West 

< 213h/165H 191v/197V Pos: standing >
A Rocky Plateau
   This plateau is simply a relatively flat area within the surrounding
mountainous terrain of the city.  It is still mostly stone, yet not
as jagged or unpassable as the majority.  Several rare forms of
wildlife have made their homes here as well as vegetation not
previously seen in the city below.  The fresh air is a welcome
change from that down the trail.
Obvious exits: -North -East 

< 213h/165H 190v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/165H 190v/197V Pos: standing >
A Rocky Plateau
   Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face.  Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones.  Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -East  -South
A mountain goat stands here, chewing on some small plants.
A venus fly trap grows from the earth here.

< 213h/165H 189v/197V Pos: standing >

< 213h/165H 189v/197V Pos: standing >
You sit down and relax.

< 213h/165H 192v/197V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
               2 - heal undead
( 4th circle)  2 - life leech
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               1 - vampiric touch
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) vampiric touch
   16 seconds:  ( 2nd) chill touch
   24 seconds:  ( 2nd) chill touch
   32 seconds:  ( 2nd) chill touch
   43 seconds:  ( 4th) life leech
   55 seconds:  ( 4th) life leech
   66 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 213h/165H 192v/197V Pos: sitting >
The gods ignore you.

< 213h/165H 193v/197V Pos: sitting >
You have no idea how to even begin.

< 213h/165H 193v/197V Pos: sitting >
The forces of nature ignore you...

< 213h/165H 194v/197V Pos: sitting >
You wave your hands trying to absorb the forces of nature.

< 213h/165H 195v/197V Pos: sitting >
You start meditating...

< 213h/165H 196v/197V Pos: sitting >

< 213h/165H 197v/197V Pos: sitting >

< 213h/165H 197v/197V Pos: sitting >
You have finished memorizing vampiric touch.

< 212h/165H 197v/197V Pos: sitting >
A young warg enters from the east.

< 212h/165H 197v/197V Pos: sitting >
You have finished memorizing chill touch.

< 212h/165H 197v/197V Pos: sitting >
Try becoming part of a guild first!  DUH!

< 212h/165H 197v/197V Pos: sitting >

< 212h/165H 197v/197V Pos: sitting >

< 212h/165H 197v/197V Pos: sitting >
You have finished memorizing chill touch.

< 212h/165H 197v/197V Pos: sitting >
A mountain manta enters from the east.

< 212h/165H 197v/197V Pos: sitting >

< 212h/165H 197v/197V Pos: sitting >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 211h/165H 197v/197V Pos: sitting >
You have finished memorizing chill touch.

< 211h/165H 197v/197V Pos: sitting >
A mountain manta leaves south.

< 211h/165H 197v/197V Pos: sitting >

< 211h/165H 197v/197V Pos: sitting >
A young warg leaves east.

< 211h/165H 197v/197V Pos: sitting >
You have finished memorizing life leech.

< 211h/165H 197v/197V Pos: sitting >

< 210h/165H 197v/197V Pos: sitting >
You have finished memorizing life leech.

< 210h/165H 197v/197V Pos: sitting >
A young warg enters from the east.

< 210h/165H 197v/197V Pos: sitting >

< 210h/165H 197v/197V Pos: sitting >
You stop meditating.
A Rocky Plateau
Obvious exits: -East  -South
A young warg scampers along the plateau.
A mountain goat stands here, chewing on some small plants.
A venus fly trap grows from the earth here.

< 210h/165H 197v/197V Pos: sitting >

< 210h/165H 197v/197V Pos: sitting >
A young warg leaves south.

< 210h/165H 197v/197V Pos: sitting >
You start meditating...

< 210h/165H 197v/197V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 210h/165H 197v/197V Pos: sitting >
You clamber to your feet.

< 209h/165H 197v/197V Pos: standing >
A Rocky Plateau
Obvious exits: -East  -South
A mountain goat stands here, chewing on some small plants.
A venus fly trap grows from the earth here.

< 209h/165H 197v/197V Pos: standing >
You miss a mountain goat.

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 A mountain goat misses you.
You dodge a mountain goat's vicious attack.
You duck under a mountain goat's lame kick.

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 You miss a mountain goat.

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 You start chanting...

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 It rains a bit harder.

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 Casting: vampiric touch **

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 You dodge a mountain goat's vicious attack.
A mountain goat misses you.

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 A mountain manta enters from the east.
You complete your spell...
Your hands start to glow red as blood.

< 209h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 You start chanting...
You feel your skill in quick chant improving.

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 A mountain goat misses you.
A mountain goat misses you.

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: excellent >
 You complete your spell...
[Damage: 13 ] -=[You chill a mountain goat.]=-

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: few scratches >
 You start chanting...

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: few scratches >
 You complete your spell...
[Damage: 27 ] -=[You chill a mountain goat.]=-
The chilling cold causes a mountain goat to stammer, apparently weakened.

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  small wounds >
 You start chanting...

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  small wounds >
 A mountain goat misses you.
A mountain goat misses you.
You dodge a bash from a mountain goat, who loses his balance and falls.

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain kne EP:  small wounds >
 You complete your spell...
[Damage: 26 ] -=[You chill a mountain goat.]=-

< 208h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain kne EP:  few wounds >
 You touch a mountain goat with your bare hands, draining his life force.
[Damage: 17 ] 
< 214h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain kne EP:  nasty wounds >
 [Damage:  7 ] -=[Your impressive punch strikes a mountain goat.]=-
You start chanting...

< 214h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain kne EP:  nasty wounds >
 A mountain goat rises to his feet.
Casting: life leech 

< 214h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP:  nasty wounds >
 You complete your spell...
[Damage: 25 ] -=[You reach out and touch a mountain goat, leeching some of his lifeforce.]=-

< 214h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 A mountain goat misses you.
A mountain goat misses you.
A mountain goat misses you with his clumsy kick at your chest.

< 214h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 You start chanting...

< 214h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 Casting: life leech *

< 214h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 Casting: life leech 

< 213h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 You complete your spell...
[Damage: 24 ] -=[You reach out and touch a mountain goat, leeching some of his lifeforce.]=-
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 213h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 A mountain goat misses you.

< 213h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 You start chanting...

< 213h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 Casting: life leech *

< 213h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 Casting: life leech 

< 213h/165H 197v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: mountain sta EP: pretty hurt >
 You complete your spell...
[Damage: 25 ] -=[You reach out and touch a mountain goat, leeching some of his lifeforce.]=-
A mountain goat is stunned!
[Damage:  6 ] -=[Your punch grievously wounds a mountain goat.]=-
A mountain goat is mortally wounded, and will die soon, if not aided.

< 213h/165H 197v/197V Pos: standing >
<You start chanting...

< 213h/165H 197v/197V Pos: standing >
<Casting: life leech *

< 213h/165H 197v/197V Pos: standing >
<You complete your spell...
[Damage:  5 ] -=[You reach out and touch a mountain goat, leeching some of his lifeforce.]=-
A mountain goat is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a mountain goat cause a sickening chill to run up your spine.

< 213h/165H 197v/197V Pos: standing >
You are not using it.

< 213h/165H 197v/197V Pos: standing >
You are not using it.

< 213h/165H 197v/197V Pos: standing >
You get a small pile of coins from the corpse of a mountain goat.
There were: 15 gold coins, 12 silver coins, 14 copper coins. 

< 213h/165H 197v/197V Pos: standing >
You do not see or have the 2.corpse.

< 213h/165H 197v/197V Pos: standing >
You do not see or have the 3.corpse.

< 213h/165H 197v/197V Pos: standing >
You do not see or have the 4.corpse.

< 213h/165H 197v/197V Pos: standing >
You do not see or have the 5.corpse.

< 213h/165H 197v/197V Pos: standing >
Into what?

< 213h/165H 197v/197V Pos: standing >
Into what?

< 213h/165H 197v/197V Pos: standing >
You sit down and relax.

< 213h/165H 197v/197V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
               2 - heal undead
( 4th circle)  1 - life leech
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               1 - vampiric touch
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) vampiric touch
   16 seconds:  ( 2nd) chill touch
   24 seconds:  ( 2nd) chill touch
   32 seconds:  ( 2nd) chill touch
   43 seconds:  ( 4th) life leech
   55 seconds:  ( 4th) life leech
   66 seconds:  ( 4th) life leech
   78 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 213h/165H 197v/197V Pos: sitting >
The gods ignore you.

< 213h/165H 197v/197V Pos: sitting >
You have no idea how to even begin.

< 213h/165H 197v/197V Pos: sitting >
The forces of nature ignore you...

< 213h/165H 197v/197V Pos: sitting >
You wave your hands trying to absorb the forces of nature.

< 213h/165H 197v/197V Pos: sitting >
You start meditating...

< 213h/165H 197v/197V Pos: sitting >
You have finished memorizing vampiric touch.

< 212h/165H 197v/197V Pos: sitting >

< 212h/165H 197v/197V Pos: sitting >
You are well on your way towards your next level.

< 212h/165H 197v/197V Pos: sitting >

		Score information for Trikx

Level: 22   Race: Githyanki   Class: Necromancer Sex: Male
Hit points: 212(165)  Moves: 197(197)
Coins carried:    0 platinum    63 gold    52 silver    76 copper
Compression ratio: 75%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   2
Detecting:      Invisible Evil Good Magic
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Fly Armor
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  219 

Active Spells:
--------------
rested bonus (147 minutes)
greater spirit sight (10 minutes)
pantherspeed (12 minutes)
spirit armor (18 minutes)
ravenflight (11 minutes)
greater spirit ward (21 minutes)
lionrage (11 minutes)
elephantstrength (12 minutes)


< 212h/165H 197v/197V Pos: sitting >
You have finished memorizing chill touch.

< 212h/165H 197v/197V Pos: sitting >
A mountain manta leaves east.
You have finished memorizing chill touch.

< 212h/165H 197v/197V Pos: sitting >

< 211h/165H 197v/197V Pos: sitting >
A young warg enters from the south.

< 211h/165H 197v/197V Pos: sitting >
A mountain manta enters from the east.

< 211h/165H 197v/197V Pos: sitting >
You have finished memorizing chill touch.

< 211h/165H 197v/197V Pos: sitting >
You have finished memorizing life leech.

< 211h/165H 197v/197V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 211h/165H 197v/197V Pos: sitting >
A young warg leaves east.

< 210h/165H 197v/197V Pos: sitting >
You have finished memorizing life leech.

< 210h/165H 197v/197V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook, but too high level]
enervation                  [in spellbook, but too high level]
minor globe of invulnerability   [in spellbook, but too high level]
rejuvenate major            [in spellbook, but too high level]
vitalize undead             [in spellbook, but too high level]

7th CIRCLE:
protect undead              [in spellbook, but too high level]
raise wraith                [in spellbook, but too high level]
reveal true name            [in spellbook, but too high level]

8th CIRCLE:
detect invisibility         [in spellbook, but too high level]
dispel invisible            [in spellbook, but too high level]
haste                       [in spellbook, but too high level]
improved invisibility       [in spellbook, but too high level]
negative concussion blast   [in spellbook, but too high level]

9th CIRCLE:
age                         [in spellbook, but too high level]
dimension door              [in spellbook, but too high level]
energy drain                [in spellbook, but too high level]
globe of darkness           [in spellbook, but too high level]
raise vampire               [in spellbook, but too high level]
undeath to death            [in spellbook, but too high level]

10th CIRCLE:
blackmantle                 [in spellbook, but too high level]
cloak of fear               [in spellbook, but too high level]
compact corpse              [in spellbook, but too high level]
fly                         [in spellbook, but too high level]
mass embalm                 [in spellbook, but too high level]
raise lich                  [in spellbook, but too high level]
vampiric trance             [in spellbook, but too high level]

11th CIRCLE:
corpseform                  [in spellbook, but too high level]
create dracolich            [in spellbook, but too high level]
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook, but too high level]
enervation                  [in spellbook, but too high level]
minor globe of invulnerability   [in spellbook, but too high level]
rejuvenate major            [in spellbook, but too high level]
vitalize undead             [in spellbook, but too high level]

7th CIRCLE:
protect undead              [in spellbook, but too high level]
raise wraith                [in spellbook, but too high level]
reveal true name            [in spellbook, but too high level]

8th CIRCLE:
detect invisibility         [in spellbook, but too high level]
dispel invisible            [in spellbook, but too high level]
haste                       [in spellbook, but too high level]
improved invisibility       [in spellbook, but too high level]
negative concussion blast   [in spellbook, but too high level]

9th CIRCLE:
age                         [in spellbook, but too high level]
dimension door              [in spellbook, but too high level]
energy drain                [in spellbook, but too high level]
globe of darkness           [in spellbook, but too high level]
raise vampire               [in spellbook, but too high level]
undeath to death            [in spellbook, but too high level]

10th CIRCLE:
blackmantle                 [in spellbook, but too high level]
cloak of fear               [in spellbook, but too high level]
compact corpse              [in spellbook, but too high level]
fly                         [in spellbook, but too high level]
mass embalm                 [in spellbook, but too high level]
raise lich                  [in spellbook, but too high level]
vampiric trance             [in spellbook, but too high level]

11th CIRCLE:
corpseform                  [in spellbook, but too high level]
create dracolich            [in spellbook, but too high level]
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 210h/165H 197v/197V Pos: sitting >
You are already meditating.

< 210h/165H 197v/197V Pos: sitting >
You have finished memorizing life leech.

< 210h/165H 197v/197V Pos: sitting >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 209h/165H 197v/197V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 209h/165H 197v/197V Pos: sitting >
You clamber to your feet.

< 209h/165H 197v/197V Pos: standing >
A Rocky Plateau
Obvious exits: -East  -South
Fresh blood covers everything in the area.
The corpse of a mountain goat is lying here.
A mountain manta hides in the earth here.
A venus fly trap grows from the earth here.

< 209h/165H 197v/197V Pos: standing >
A Rocky Plateau
   This plateau is simply a relatively flat area within the surrounding
mountainous terrain of the city.  It is still mostly stone, yet not
as jagged or unpassable as the majority.  Several rare forms of
wildlife have made their homes here as well as vegetation not
previously seen in the city below.  The fresh air is a welcome
change from that down the trail.
Obvious exits: -North -East 
A young warg scampers along the plateau.
A young warg scampers along the plateau.

< 209h/165H 195v/197V Pos: standing >
A young warg leaves east.
Alas, you cannot go that way. . . .

< 209h/165H 195v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 209h/165H 195v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 209h/165H 195v/197V Pos: standing >
A Rocky Plateau
   Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face.  Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones.  Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -North -East  -South -West 
A young warg scampers along the plateau.
A mountain manta hides in the earth here.

< 209h/165H 193v/197V Pos: standing >
Before a Small Monestary
   The trail ends here with a sizeable area of flat ground spreading
out to the north.  A small building has been built west, perhaps for
orcish priests wishing solitude in their prayers.  Small, unintim-
idating, animals scurry about the plateau, squeaking just loud
enough to drown out the sounds of the city below.  Landslides seem
to be common in this area, as several large piles of rocks has
amassed at the more level sections of ground and trails in the
landscape have been cleared of all vegetation and left barren.
Obvious exits: -North -West # -Down 

< 209h/165H 191v/197V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -West  -Up   

< 208h/165H 190v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/165H 190v/197V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -East  -South

< 208h/165H 189v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/165H 189v/197V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -North -East 
An ugly mountain goat walks about the hill.
An ugly mountain goat walks about the hill.

< 208h/165H 188v/197V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West  -Down 

< 208h/165H 187v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/165H 187v/197V Pos: standing >
Autosaving...

< 208h/165H 188v/197V Pos: standing >
A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   
An ugly mountain goat walks about the hill.

< 208h/165H 187v/197V Pos: standing >
A Dusty Path
   A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads.  It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper.  The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East 

< 208h/165H 187v/197V Pos: standing >
Tempest Avenue and North Storm Street Connector
   Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks.  The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour.  It begins to hurt the lungs.
Obvious exits: -North -South -West 

< 208h/165H 185v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/165H 186v/197V Pos: standing >
West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South# -West #
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 208h/165H 186v/197V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
A stray dog spends his days chasing rats through the back alleys.
An Orc commoner wanders the city here.(Red Aura)

< 208h/165H 185v/197V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city.  Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East  -West 

< 208h/165H 184v/197V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East  -West 
An Orc commoner wanders the city here.(Red Aura)

< 208h/165H 186v/197V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 

< 208h/165H 185v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/165H 186v/197V Pos: standing >
A Minotaur enters from the west.
Alas, you cannot go that way. . . .

< 208h/165H 186v/197V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   

< 208h/165H 187v/197V Pos: standing >
Gale Road
Obvious exits: -North -South -Up   

< 208h/165H 188v/197V Pos: standing >
A Minotaur enters from the north.

< 208h/165H 188v/197V Pos: standing >
A Minotaur charges into you! You hear a crunching noise as bones break!
A Minotaur snaps into visibility.
-=[Your stagger as a Minotaur charges into you.]=-
OUCH!  That really did HURT!

< 168h/165H 189v/197V Pos: standing >
< T: Trikx TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
-=[A Minotaur's impressive crush strikes you hard.]=-
A Minotaur strikes viciously at your wrist causing you to swing about madly.
-=[A Minotaur's impressive crush strikes you hard.]=-
-=[A sense of WiLD HAtE surrounds a Minotaur as his mighty crush enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A Minotaur's crush seriously wounds you.]=-
OUCH!  That really did HURT!
A Minotaur misses you.
-=[A Minotaur's mighty crush causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You dodge a Minotaur's vicious attack.

< 30h/165H 189v/197V Pos: standing >
< T: Trikx TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 An orc city guard enters from the south.
A Minotaur dodges your futile attack.
A Minotaur snaps into visibility.

< 30h/165H 189v/197V Pos: standing >
< T: Trikx TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 You dodge a Minotaur's vicious attack.
A Minotaur snaps into visibility.
-=[A sense of WiLD HAtE surrounds a Minotaur as his mighty crush hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[-=[