<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> an ancient crown of elven royalty of constitution (glowing) (humming) [82%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a brightly flaming earring
<worn on face> mask of battles past [superior]
<worn around neck> a burnt steel choker from The Prisons of Carthapia [68%]
<worn around neck> an amulet of the Neogi Lords [superior] [83%]
<worn on body> the robe of the mind [superior] (invis)
<worn about body> a curtain of elemental fire of endurance (humming)
<worn as quiver> a silken backsheath of flight [61%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<attached to belt> a potion of bubbling goo (glowing)
<worn on arms> some dark hemp sleeves from The Prisons of Carthapia
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> the bracelet of emeralds
<worn on hands> some fragile ruby talons from The Prisons of Carthapia
<worn on finger> an exquisite ivory signet from The Prisons of Carthapia [89%]
<worn on finger> a gleaming platinum ring [poor]
<held> the weathered shard of Insanity [63%]
<worn on legs> a pair of brimstone leggings [superior]
<worn on feet> the cubes of protection [superior] (humming) [86%]
|Southwest|Maximum|Security|Blocks|
Obvious exits: -N# -E -S#
[2] The corpse of an elite guard is lying here.
< 746h/746H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 746h/746H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 181v/181V Pos: standing >
It seems to be locked.
< 746h/746H 181v/181V Pos: standing >
The granite is closed.
The closed granite blocks your farsight.
< 746h/746H 181v/181V Pos: standing >
It seems to be locked.
< 746h/746H 181v/181V Pos: standing >
The granite is closed.
The closed granite blocks your farsight.
< 746h/746H 181v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -W
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)
< 746h/746H 179v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Granite Intersection
</map>
A Granite Intersection
Obvious exits: -N -E -S -W
< 746h/746H 178v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 179v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -N -E -W
< 746h/746H 180v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)
< 746h/746H 179v/181V Pos: standing >
< 746h/746H 179v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: |Southeast|Maximum|Security|Blocks|
</map>
|Southeast|Maximum|Security|Blocks|
Obvious exits: -N# -S# -W
[2] The corpse of an elite guard is lying here.
An unearthly gold mantle lies here on the ground.
A patched diamond tower shield lies here on the ground.
< 746h/746H 179v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 181v/181V Pos: standing >
Epic Zones -----------------------------------------
*Court of the Muse (good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (extremely evil)
*The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
*Orrak (very evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
*Pharr Valley Swamp (slightly good)
Village of Werrun (evil)
The Dark Stone Tower of the Northern Realms (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (extremely evil)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
*Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (very evil)
The Fields Between (neutral)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (extremely evil)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (extremely evil)
New Cave city (neutral)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (pure evil)
IceCrag Castle (neutral)
The Ancient Halls of Ironstar (neutral)
Prison of Fort Boyard (neutral)
The Jade Empire (very evil)
*Nizari (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (pure evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (very evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (evil)
Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (extremely evil)
Krethik Keep (extremely evil)
Temple of the Earth (neutral)
Sea Kingdom (good)
*Tower of High Sorcery (good)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (extremely evil)
*The Hall of Knighthood (extremely evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (extremely evil)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (pure evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (pure evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (very evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (very evil)
* = already completed this boot.
< 746h/746H 181v/181V Pos: standing >
It appears to be the corpse of an elite guard.
Nothing.
< 746h/746H 181v/181V Pos: standing >
< 746h/746H 181v/181V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.
< 746h/746H 181v/181V Pos: standing >
It seems to be locked.
< 746h/746H 181v/181V Pos: standing >
< 746h/746H 181v/181V Pos: standing >
It seems to be locked.
< 746h/746H 181v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)
< 746h/746H 180v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
Experience till level: -42129391
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -N -E -W
< 746h/746H 179v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Lavish Set of Stairs
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Lavish Set of Stairs
</map>
A Lavish Set of Stairs
Obvious exits: -S -U
A crafting recipe lies here collecting dust.
[2] A claymore lays here reflecting the light.
[4] A bright suit of white platemail lays here.
[2] A large looking mirror-like shield lays here. (glowing)
[2] A finely polished longsword lays here.
An elite guard stands on alert.(Gold Aura)
An elite guard stands on alert.(Gold Aura)
An elite guard stands on alert.(Gold Aura)
An elite guard stands on alert.(Gold Aura)
< 746h/746H 178v/181V Pos: standing >
< 746h/746H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 180v/181V Pos: standing >
< 746h/746H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Lavish Set of Stairs
Obvious exits: -N -D
< 746h/746H 181v/181V Pos: standing >
< 746h/746H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 181v/181V Pos: standing >
< 746h/746H 181v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Lavish Set of Stairs
</map>
A Lavish Set of Stairs
Obvious exits: -N -D
< 746h/746H 180v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by below you.
An elite guard who is close by below you.
An elite guard who is close by below you.
An elite guard who is close by below you.
< 746h/746H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Dwelling Entrance
Obvious exits: -N -E -S
< 746h/746H 180v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Dwelling Entrance
</map>
A Dwelling Entrance
Obvious exits: -N -E -S
< 746h/746H 179v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Lavish Set of Stairs
</map>
A Lavish Set of Stairs
Obvious exits: -S -D
< 746h/746H 178v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by below you.
An elite guard who is close by below you.
An elite guard who is close by below you.
An elite guard who is close by below you.
< 746h/746H 179v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Dwelling Entrance
</map>
A Dwelling Entrance
Obvious exits: -N -E -S
< 746h/746H 180v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 180v/181V Pos: standing >
Your group has been disbanded.
<map>
Zone: The Prisons of Carthapia.
Room: A Sitting Room
</map>
A Sitting Room
Obvious exits: -N -W
< 746h/746H 179v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: The Warden's Chamber
</map>
<map>
Zone: The Prisons of Carthapia.
Room: The Warden's Chamber
</map>
The Warden's Chamber
Obvious exits: -S
A heavy desk sits in the middle of the room.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A very important looking gentleman rummages through his desk.(Red Aura)
< 746h/746H 180v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Sitting Room
</map>
A Sitting Room
Obvious exits: -N -W
< 746h/746H 179v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Dwelling Entrance
</map>
A Dwelling Entrance
Obvious exits: -N -E -S
< 746h/746H 178v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Lavish Set of Stairs
</map>
A Lavish Set of Stairs
Obvious exits: -S -D
< 746h/746H 180v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 746h/746H 180v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by below you.
An elite guard who is close by below you.
An elite guard who is close by below you.
An elite guard who is close by below you.
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Lavish Set of Stiars
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Lavish Set of Stiars
</map>
A Lavish Set of Stiars
Obvious exits: -N -U
An elite guard stands on alert.(Gold Aura)
An elite guard stands on alert.(Gold Aura)
An elite guard stands on alert.(Gold Aura)
An elite guard stands on alert.(Gold Aura)
< 746h/746H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 746h/746H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 746h/746H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Hallway Chipped from Granite
Obvious exits: -E -S -W
< 746h/746H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 181v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -S -W
< 746h/746H 180v/181V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your east.
A Drow Elf who is close by to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A guardian who is rather far off to your west.
A guardian who is rather far off to your west.
An elite guard who is rather far off to your west.
< 746h/746H 180v/181V Pos: standing >
< 746h/746H 180v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)
A Goblin (small) Caskling Brewed in Blood stands in mid-air here. (Non-Fraggable)(Red Aura)
*A Drow Elf (medium) Malter-oF-DoOm Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
< 746h/746H 179v/181V Pos: standing >
Pardon?
< 746h/746H 181v/181V Pos: standing >
This Drow Elf is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
A strange darkness flows around him.
< 746h/746H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 746h/746H 181v/181V Pos: standing >
Casting: asphyxiate
< 746h/746H 181v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Drow Elf, close around his neck and begin to squeeze!
Your spell flows around a Drow Elf, leaving him unharmed!
< 746h/746H 181v/181V Pos: standing >
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 26 ] -=[You smirk as a pair of ghostly hands tighten around a Drow Elf's throat!]=-
< 746h/746H 181v/181V Pos: standing >
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 23 ] -=[You smirk as a pair of ghostly hands tighten around a Drow Elf's throat!]=-
< 746h/746H 181v/181V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by a Drow Elf.
You start chanting...
You snap into visibility.
< 746h/746H 181v/181V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves west.
< 746h/746H 181v/181V Pos: standing >
Casting: asphyxiate
< 746h/746H 181v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Drow Elf, close around his neck and begin to squeeze!
Your spell flows around a Drow Elf, leaving him unharmed!
< 746h/746H 181v/181V Pos: standing >
Your spell flows around a Drow Elf, leaving him unharmed!
< 746h/746H 181v/181V Pos: standing >
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 22 ] -=[You smirk as a pair of ghostly hands tighten around a Drow Elf's throat!]=-
< 746h/746H 181v/181V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -S -W
A Goblin (small) Caskling Brewed in Blood stands in mid-air here. (Non-Fraggable)(Red Aura)
< 746h/746H 180v/181V Pos: standing >
Score information for Tilia
Level: 56 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 746(746) Moves: 180(181)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Fireshielded
Frags: -0.34 Deaths: 19
In the illusion of: a stray cat (fair)
Detecting: Illusions Invisible Evil Good Life Heat
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless Lightfooted
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 2956
Active Spells:
--------------
infravision (55 minutes)
stone skin (3 minutes)
rested bonus (90 minutes)
farsee (3 minutes)
reduce (58 minutes)
vitality (7 minutes)
tower of iron will (less than a minute remaining)
accelerated healing (29 minutes)
< 746h/746H 180v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 746h/746H 180v/181V Pos: standing >
Casting: asphyxiate
< 746h/746H 180v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Goblin, close around her neck and begin to squeeze!
You snap into visibility.
[Damage: 33 ] -=[You smirk as a pair of ghostly hands tighten around a Goblin's throat!]=-
< 746h/746H 180v/181V Pos: standing >
You snap into visibility.
[Damage: 50 ] -=[You smirk as a pair of ghostly hands tighten around a Goblin's throat!]=-
< 746h/746H 180v/181V Pos: standing >
You snap into visibility.
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a Goblin's throat!]=-
< 746h/746H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 746h/746H 181v/181V Pos: standing >
Casting: asphyxiate
< 746h/746H 181v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Goblin, close around her neck and begin to squeeze!
You snap into visibility.
[Damage: 45 ] -=[You smirk as a pair of ghostly hands tighten around a Goblin's throat!]=-
< 746h/746H 181v/181V Pos: standing >
You snap into visibility.
[Damage: 52 ] -=[You smirk as a pair of ghostly hands tighten around a Goblin's throat!]=-
A Goblin's deep hooded cloak of sorrow of wisdom was damaged from the massive blow!
< 746h/746H 181v/181V Pos: standing >
You snap into visibility.
[Damage: 49 ] -=[You smirk as a pair of ghostly hands tighten around a Goblin's throat!]=-
< 746h/746H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 746h/746H 181v/181V Pos: standing >
A Goblin has lost her link.
< 746h/746H 181v/181V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 123 ] -=[Your massive hammer causes a Goblin to double over in pain!]=-
< 746h/746H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 746h/746H 181v/181V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 43 ] -=[Your massive hammer causes a Goblin to double over in pain!]=-
A Goblin's katana called 'Retribution' was completely destroyed by the massive blow!
A Goblin's armplates of the present [poor] was completely destroyed by the massive blow!
A Goblin's band of eldrich fire [poor] was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.