The death of [53 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

in Burnt Plains of a Fallen Realm

from the perspective of [53 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

<worn on horns>      horns of fire [superior] (glowing)
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        an ancient dragon tooth earring [poor]
<worn in ear>        a brightly flaming earring
<worn on face>       a lithixl beak [84%]
<worn around neck>   a necklace of giant strength [superior] (glowing)
<worn around neck>   the necklace of resilience [superior]
<worn on body>       the armor of a MaDMaN
<worn about body>    a cloak of rhemoraz scales [68%]
<worn on back>       a double-buckled Alatorin backpack
<worn on tail>       a fine woven braid of silver and gold [superior]
<worn about waist>   the ceinture of giant strength [70%]
<worn on belt buckle>a dreamcasters scepter of stars [poor] [71%]
<worn on arms>       the bracers of immolation (glowing)
<worn around wrist>  a bracelet of dracolich hide (humming) [81%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril [70%]
<worn on hands>      the gloves of placation of endurance [71%]
<worn on finger>     an amethyst ring [poor]
<worn on finger>     a band of parting prevented of regeneration (glowing)
<primary weapon>     a dagger called 'Stealth' [superior]
<worn on legs>       some slime-covered aboleth skin [poor] (glowing)
<worn on feet>       a pair of dusty boots [superior] (glowing)

   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 803h/803H 219v/221V Pos: standing >
 
   MMM^^*^MM    
  MM*******MM   
 M*****^^^*^MM  
 ****^*^^^^**M  
 ***^.^@+..***  
 **.^M..+M.^**  
 *..MM..+...**  
  ..MM..M....   
   .^*..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 803h/803H 218v/221V Pos: standing >
 
   MMMM^^*^M    
  MMM*******M   
 MM*****^^^*^M  
 M****^*^^^^**  
 ****^.@^+..**  
 ***.^M..+M.^*  
 **..MM..+...*  
  ...MM..M...   
   ..^*..+..    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 803h/803H 216v/221V Pos: standing >
You begin to focus your will...

< 803h/803H 221v/221V Pos: standing >
Casting: ether warp *

< 803h/803H 221v/221V Pos: standing >
Casting: ether warp 

< 803h/803H 221v/221V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Dogs Pen
   This fence-surrounded place behind slaves barracks is a living area for a
huge dog, private property and puppy of the orcish camp master. He drags old or
weak slaves here, for his dog to devour them. That's why all the ground is
blodstained and there are pieces of torn clothing and smashed bones scattered
all around here.
Obvious exits: -West #
An unusualy large black doberman snarls at you savagely!(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 803h/803H 221v/221V Pos: standing >
You begin to focus your will...

< 803h/803H 221v/221V Pos: standing >
Casting: ether warp *

< 803h/803H 221v/221V Pos: standing >
Casting: ether warp 

< 803h/803H 221v/221V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Large Underground Cave
   This cave is very large, and very dark.  The ceiling isn't even in
sight and any noise in this enormous dark cave echos for several seconds.
If someone wanted, they could probably scream loud enough in here for it
resonante as far down as these tunnels go.  The darkness makes the
echoing sounds very terrifying and unescapable.
Obvious exits: -South#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.(Red Aura)
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.(Red Aura)
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.(Red Aura)
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 803h/803H 221v/221V Pos: standing >
You begin to focus your will...

< 803h/803H 221v/221V Pos: standing >
Casting: ether warp *

< 803h/803H 221v/221V Pos: standing >
Casting: ether warp 

< 803h/803H 221v/221V Pos: standing >
A lich dark wizard starts casting a spell.
Your mental manipulations become a reality...
Your body explodes into light.
Lava Springs Forgotten Inn
   A large counter towards the back of the room is used for renting out
rooms.  The inn appears to have once been busy and fast paced, bringing
in travellers and worn out adventurers that need a good nights sleep
before continuing on their way.  A large sign on the counter states,
"Vacancy".  Passed the counter is a hallway that leads towards
the rooms.
Obvious exits: -North -South -Up   
You sense a lifeform nearby.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 803h/803H 221v/221V Pos: standing >
You quickly scan the area.
A drunk flind vagabond who is close by to your north.
A cruel wight savage who is close by to your north.
A mechanized construct replica who is not far off to your north.
Fonlak, the sly wraith banker who is not far off to your north.
A cruel wight savage who is close by to your south.
A deranged ghoul scoundrel who is close by to your south.
A valiant archon soldier who is not far off to your south.
A valiant archon soldier who is not far off to your south.
A valiant archon commander who is not far off to your south.
A giant garm companion who is a brief walk away to your south.
A cruel wight savage who is rather far off to your south.

< 803h/803H 221v/221V Pos: standing >
A Dwarf's attempt to backstab you fails as he passes through you.

< 803h/803H 221v/221V Pos: standing >
You snap into visibility.
-=[A Dwarf's pierce grazes you.]=-
You dodge a Dwarf's vicious attack.
You parry a Dwarf's lunge at you.
The innkeeper is too busy hiding behind the counter to help.

< 802h/803H 221v/221V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at her.
A Dwarf parries your futile lunge at her.
A Dwarf dodges your futile attack.
A Dwarf dodges your futile attack.
You snap into visibility.

< 802h/803H 221v/221V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 802h/803H 221v/221V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf attempts to flee.
A Dwarf leaves up.
Who should the spell be cast upon?  You must specify a target!

< 802h/803H 221v/221V Pos: standing >
A Dwarf enters from above.

< 802h/803H 221v/221V Pos: standing >
A Dwarf attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
You snap into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
OUCH!  That really did HURT!
You snap into visibility.
[Damage: 15 ] -=[A Dwarf is burned severely as she hits you!]=-

< 708h/803H 221v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 708h/803H 221v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves north.

< 708h/803H 221v/221V Pos: standing >
A Bedrock Intersection
   This is a cavern intersection.  The passage is made of solid rock
that is slightly bumpy.  This is the main passage through the cavern.
Various dwellings and shops lead off this passage.  Several types of
monsters roam around here.  Horde smells are bellowing from deep
within the cavern.  Incredible amounts of heat from the distant lava
springs warm the entire cavern.  There are many eerie sounds of
unknown creatures in the distance.  To the north is a forgotten inn.
Obvious exits: -North -East  -South# -West 
A cruel wight savage stands here staring you down.(Red Aura)
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 708h/803H 219v/221V Pos: standing >
Your body vibrates as you fan out your molecules.
The Main Cavern Entrance
   The oval entrance widens to a large iron gate.  Solid rock walls are
jagged and harsh to the touch.  Across each way are waiting foyers.  To
the corners are lookout guard posts.  Ahead, is a grim town with hostile
conditions.  The area is guarded when possible, to keep trouble out.
Horde smells are bellowing from deep within the cavern.  Incredible
amounts of heat from the distant lava springs warm the entire cavern.
There are many eerie sounds of unknown creatures in the distance.
Obvious exits: -North# -East  -South -West 
A valiant archon soldier stands here scanning the area.(Red Aura)
A valiant archon soldier stands here scanning the area.(Red Aura)
A valiant archon commander stands here searching for more soldiers.(Red Aura)

< 708h/803H 217v/221V Pos: standing >
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -South
A giant garm companion stands ready to strike.(Red Aura)

< 708h/803H 215v/221V Pos: standing >
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -East  -South
A cruel wight savage stands here staring you down.(Red Aura)

< 708h/803H 213v/221V Pos: standing >
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -South -West 

< 708h/803H 212v/221V Pos: standing >
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -East  -South
A villianous duergar creep is here lingering around.(Red Aura)
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 708h/803H 210v/221V Pos: standing >
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -South -West 
A cruel wight savage stands here staring you down.(Red Aura)

< 708h/803H 209v/221V Pos: standing >
A Tight Tunnel
   A tight tunnel squeezes into a very hot, dry, and dark place.  The
walls are solid rock that seems to have been burrowed out by some force
unknown.  Echoes ring from deep within.  A gas like substance can be
smelt.  A warm breeze passes, escaping outside.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 708h/803H 208v/221V Pos: standing >
 
   MMMM^^...    
  MMMMMM^^...   
 ^MMMMMMM^^^^.  
  .^MMM^MMM^^.  
 ..^MM.@ MMM^^  
 ^^  ...^  MM^  
 MMMMMM.^^ MM^  
  MMMMMM.^..M   
   ..^.MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 709h/803H 206v/221V Pos: standing >
 
   MMMMM^^..    
  MMMMMMM^^^^   
  .^MMM^MMM^^.  
 ..^MM.. MMM^^  
 ^^  ..@^  MM^  
 MMMMMM.^^ MM^  
 MMMMMMM.^..MM  
  M..^.MMM...   
   .^^.MMMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 709h/803H 205v/221V Pos: standing >
 
   MMMMMM^^^    
  .^MMM^MMM^^   
 ..^MM.. MMM^^  
 ^^  ...^  MM^  
 MMMMMM@^^ MM^  
 MMMMMMM.^..MM  
 MM..^.MMM...M  
  ..^^.MMMM..   
   .^ .^.MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 709h/803H 204v/221V Pos: standing >
 
   ^MMM^MMM^    
  .^MM.. MMM^   
 ^^  ...^  MM^  
 MMMMMM.^^ MM^  
 MMMMMM@.^..MM  
 MM..^.MMM...M  
  ..^^.MMMM..M  
  ..^ .^.MMM.   
   M ....^ M    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A shade materializes from the darkness here...(Red Aura)
An undead behemoth slowly stomps across the wasteland, reeking of undeath.(Red Aura)

< 709h/803H 202v/221V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.
A shade suddenly attacks YOU!
You snap into visibility.
-=[A shade's punch wounds you.]=-
Your spell flows around a shade, leaving it unharmed!

< 693h/803H 203v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 693h/803H 204v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 693h/803H 204v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: shade sta EP: excellent >
 You attempt to flee...
 
   .^MMM^MMM    
  ..^MM.. MMM   
 .^^  ...^  MM  
 ^MMMMMM.^^ MM  
 MMMMMM@M.^..M  
 MMM..^.MMM...  
   ..^^.MMMM..  
  ...^ .^.MMM   
    M ....^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A nightcrawler shadow floats in and out through the shadows here.(Red Aura)
A large skeletal knight shambles here with eyes of fire.(Red Aura)
A hulking behemoth stomps through here, protecting his territory.(Red Aura)
A shade materializes from the darkness here...(Red Aura)
You flee westward!
A nightcrawler suddenly attacks YOU!
A nightcrawler misses you.
A shade suddenly attacks YOU!
A shade suddenly appears a bit confused!
You watch in glee as a shade looks dazzled.
-=[A shade's decent punch wounds you.]=-
[Damage: 11 ] -=[A shade is burned severely as it hits you!]=-

< 678h/803H 172v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: nightcrawler sta EP: excellent >
 A large skeletal knight's attempt to bash you fails as it simply passes through you.
A large skeletal knight suddenly attacks YOU!
A large skeletal knight misses you.

< 678h/803H 172v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: nightcrawler sta EP: excellent >
 A behemoth suddenly attacks YOU!
He THOUGHT your was going to hit you...
You snap into visibility.
-=[A behemoth's punch grazes you.]=-

< 677h/803H 172v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: nightcrawler sta EP: excellent >
 You attempt to flee...
 
   ^MMM^MMM^    
  .^MM.. MMM^   
 ^^  ...^  MM^  
 MMMMMM.^^ MM^  
 MMMMMM@.^..MM  
 MM..^.MMM...M  
  ..^^.MMMM..M  
  ..^ .^.MMM.   
   M ....^ M    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A shade materializes from the darkness here...(Red Aura)
An undead behemoth slowly stomps across the wasteland, reeking of undeath.(Red Aura)
You flee eastward!

< 677h/803H 148v/221V Pos: standing >
A shade suddenly attacks YOU!
-=[A shade's decent punch wounds you.]=-
Your spell flows around a shade, leaving it unharmed!

< 662h/803H 148v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 662h/803H 148v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: shade sta EP: excellent >
 An undead behemoth suddenly attacks YOU!
An undead behemoth misses you.
Sorry, you aren't allowed to do that in combat.

< 662h/803H 148v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: shade sta EP: excellent >
 You attempt to flee...
 
   .^MMM^MMM    
  ..^MM.. MMM   
 .^^  ...^  MM  
 ^MMMMMM.^^ MM  
 MMMMMM@M.^..M  
 MMM..^.MMM...  
   ..^^.MMMM..  
  ...^ .^.MMM   
    M ....^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A nightcrawler shadow floats in and out through the shadows here. (casting) (Red Aura)
A large skeletal knight sits, floating here.(Red Aura)
A hulking behemoth stomps through here, protecting his territory.(Red Aura)
A shade materializes from the darkness here...(Red Aura)
You flee westward!
A behemoth suddenly attacks YOU!
A behemoth suddenly appears a bit confused!
You watch in glee as a behemoth looks dazzled.
A behemoth misses you.

< 662h/803H 116v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: behemoth sta EP: excellent >
 A shade suddenly attacks YOU!
-=[A shade's fine punch strikes you.]=-
[Damage: 22 ] -=[A shade is burned severely as it hits you!]=-

< 632h/803H 116v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: behemoth sta EP: excellent >
 An undead behemoth enters from the east.

< 632h/803H 116v/221V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: behemoth sta EP: excellent >
 He THOUGHT your was going to hit you...
You are knocked to the ground by an undead behemoth's mighty bash!
A shade begins to shimmer.

< 631h/803H 116v/221V Pos: sitting >
< T: Mussa TP: sit TC: small wounds E: behemoth sta EP: excellent >
 A Dwarf enters from the east.

< 631h/803H 116v/221V Pos: sitting >
< T: Mussa TP: sit TC: small wounds E: behemoth sta EP: excellent >
 A shade enters from the east.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
OUCH!  That really did HURT!
You snap into visibility.
[Damage: 14 ] -=[A Dwarf is burned severely as she hits you!]=-
He THOUGHT your was going to hit you...
-=[A Dwarf's pierce grazes you.]=-

< 543h/803H 116v/221V Pos: sitting >
< T: Mussa TP: sit TC: few wounds E: behemoth sta EP: excellent >
 A nightcrawler suddenly attacks a Dwarf!
A nightcrawler suddenly appears a bit confused!
A nightcrawler misses a Dwarf.
A shade suddenly attacks a Dwarf!
A shade misses a Dwarf.

< 543h/803H 116v/221V Pos: sitting >
< T: Mussa TP: sit TC: few wounds E: behemoth sta EP: excellent >
 You snap into visibility.
-=[A behemoth's decent punch strikes you.]=-
Your spell flows around a behemoth, leaving him unharmed!
-=[A behemoth's punch strikes you.]=-
[Damage: 12 ] -=[A behemoth is burned severely as he hits you!]=-
He THOUGHT your was going to hit you...
-=[A behemoth kicks you and your bones crumble.]=-

< 508h/803H 116v/221V Pos: sitting >
< T: Mussa TP: sit TC: few wounds E: behemoth sta EP: few scratches >
 -=[A shade's fine punch strikes you.]=-
[Damage: 19 ] -=[A shade is burned severely as it hits you!]=-
-=[A shade's fine punch strikes you.]=-
[Damage: 14 ] -=[A shade is burned severely as it hits you!]=-
A shade suddenly flares black, and encases you in darkness!
You have been blinded!
Someone looks pale, as someone breathes blackness.
-=[Someone consumes you in blackness.]=-

< 412h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone suddenly attacks someone!
Someone's decent punch wounds someone.
Someone suddenly attacks someone!
Someone's pierce wounds someone.

< 412h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 You snap into visibility.
-=[Someone's punch strikes you.]=-
[Damage: 17 ] -=[Someone is burned severely as he hits you!]=-
-=[Someone's punch strikes you.]=-
[Damage: 18 ] -=[Someone is burned severely as he hits you!]=-

< 365h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 You miss someone.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 10 ] -=[Your pierce wounds someone.]=-
You miss someone.
Someone dodges your futile attack.

< 365h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 Someone suddenly attacks someone!
Someone misses someone.

< 365h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 You snap into visibility.
-=[Someone's decent punch strikes you.]=-
[Damage: 14 ] -=[Someone is burned severely as he hits you!]=-
-=[Someone's decent punch strikes you.]=-
[Damage: 12 ] -=[Someone is burned severely as he hits you!]=-

< 329h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  small wounds >
 -=[Someone's fine punch strikes you.]=-
Your spell flows around someone, leaving it unharmed!
Someone misses you.

< 309h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  small wounds >
 Someone's attempt to backstab you fails as he passes through you.
Someone suddenly attacks someone!
Someone misses someone.

< 309h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  small wounds >
 Someone suddenly attacks someone!
Someone misses someone.

< 309h/803H 116v/221V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  small wounds >
 You clamber to your feet.

< 309h/803H 116v/221V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP:  small wounds >
 You watch in glee as someone looks dazzled.
-=[Someone's decent punch strikes you.]=-
[Damage: 11 ] -=[Someone is burned severely as he hits you!]=-
-=[Someone's decent punch strikes you.]=-
[Damage: 12 ] -=[Someone is burned severely as he hits you!]=-
You are already about as tense as you can get.

< 278h/803H 116v/221V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP:  small wounds >
 -=[Someone's decent punch strikes you.]=-
[Damage: 10 ] -=[Someone is burned severely as he hits you!]=-
-=[Someone's decent punch strikes you.]=-
[Damage: 13 ] -=[Someone is burned severely as he hits you!]=-
You say 'vision'

< 247h/803H 116v/221V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP:  small wounds >
 You watch in glee as someone looks dazzled.
-=[Someone's decent punch strikes you.]=-
Your spell flows around someone, leaving it unharmed!
-=[Someone's decent punch strikes you.]=-
[Damage: 11 ] -=[Someone is burned severely as it hits you!]=-
You miss someone.
You miss someone.
[Damage:  5 ] -=[Your pierce wounds someone.]=-
Someone dodges your futile attack.
You are already standing.
Someone suddenly attacks YOU!
-=[Someone's powerful pierce strikes you.]=-
Your spell flows around someone, leaving it unharmed!

< 199h/803H 116v/221V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee eastward!

< 199h/803H 84v/221V Pos: standing >
You begin to focus your will...

< 199h/803H 84v/221V Pos: standing >
Casting: cell adjustment 

< 199h/803H 87v/221V Pos: standing >
Your mental manipulations become a reality...
Your vision returns, just as you willed it to.
A behemoth suddenly attacks YOU!
He THOUGHT your was going to hit you...
You snap into visibility.
-=[A behemoth's punch grazes you.]=-

< 198h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 198h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 198h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 198h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 A Dwarf enters from the west.

< 198h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 You begin to focus your will...

< 198h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 You snap into visibility.
-=[A behemoth's fine punch strikes you very hard.]=-
Your spell flows around a behemoth, leaving him unharmed!
A behemoth suddenly appears a bit confused!
You watch in glee as a behemoth looks dazzled.
-=[A behemoth's decent punch strikes you hard.]=-
[Damage: 11 ] -=[A behemoth is burned severely as he hits you!]=-
He THOUGHT your was going to hit you...
-=[A behemoth kicks you and your bones crumble.]=-
A Dwarf's attempt to backstab you fails as he passes through you.

< 152h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 Casting: biofeedback *

< 152h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 A shade enters from the west.
Casting: biofeedback 
A Dwarf attempts to flee.
A Dwarf leaves east.

< 152h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 A shade suddenly attacks YOU!
-=[A shade's decent punch strikes you hard.]=-
Your spell flows around a shade, leaving it unharmed!
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 137h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 A Dwarf enters from the east.

< 137h/803H 89v/221V Pos: standing >
< T: Mussa TP: sta TC:pretty hurt E: behemoth sta EP:  small wounds >
 A Dwarf attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
You snap into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
[Damage: 14 ] -=[A Dwarf is burned severely as she hits you!]=-
With a swift tug a Dwarf wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
[Damage:  8 ] -=[
< -9h/803H 89v/221V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -9h/803H 89v/221V Pos: on your ass >

< -9h/803H 89v/221V Pos: on your ass >
-=[