<worn about waist> an elfskin belt
<worn on belt buckle>a quill
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on feet> a pair of tight black slippers
Inn of the Howling
It is readily apparent why this inn has gained its name. From the north,
even through the noise of the tavern itself, a voracious howling rips through
the doorway. A polished basalt counter is here, containing a ledger of the
guests of the inn. A strange hallway with a hundred doorways completes the
inn to the south.
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.
< 196h/196H 122v/122V Pos: standing >
Sorry, you must be at least level 30 to toggle who!
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 196h/196H 122v/122V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 196h/196H 122v/122V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
You are carrying: (23/11)
a small leather-bound book
a map made of silk-paper
a spellbook
a small black velvet bag
a small wooden flute
a small wooden harp
a small wooden mandolin
a small wooden drum
a small wooden horn
a plain wooden lyre
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a quill
a thin steel dagger
an elfskin belt
a soft skin cloak
a small round wooden shield
a pair of tight black sleeves
a pair of tight black gloves
a pair of tight black slippers
a pair of tight black pants
< 196h/196H 122v/122V Pos: standing >
You are using:
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on belt buckle>a quill
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 196h/196H 122v/122V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 196h/196H 122v/122V Pos: standing >
You survey the climb ahead...
< 196h/196H 122v/122V Pos: standing >
Inn of the Howling
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.
< 196h/196H 122v/122V Pos: standing >
Character attributes for Darmi
Level: 25 Race: Drow Elf Class: Bard
Age: 127 yrs / 2 mths Height: 70 inches Weight: 125 lbs Size: medium
Actual (Base) Actual (Base)
Str: 90 (100) Pow: 92 ( 84)
Dex: 107 ( 97) Int: 108 ( 90)
Agi: 127 ( 98) Wis: 102 ( 89)
Con: 83 ( 92) Cha: 77 ( 86) Luk: 84 ( 84)
Equipped Items: 9 Carried weight: 21
Armor Points: -82 Reduces melee damage taken by 8.2%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 10
Alignment: -999 (-1000 to 1000)
Saving Throws: PAR[55] FEA[55]
BRE[54] SPE[54]
Load carried: Not a problem
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 196h/196H 122v/122V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 196h/196H 122v/122V Pos: standing >
Hint: You can use 'offensive off' to stop from fighting back, and 'offensive' or 'offensive on' to start again.
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 196h/196H 122v/122V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
< 196h/196H 122v/122V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 196h/196H 122v/122V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 196h/196H 122v/122V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
How about joining an association first?
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 196h/196H 122v/122V Pos: standing >
You survey the climb ahead...
< 196h/196H 122v/122V Pos: standing >
Inn of the Howling
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.
< 196h/196H 122v/122V Pos: standing >
Score information for Darmi
Level: 25 Race: Drow Elf Class: Bard Sex: Male
Hit points: 196(196) Moves: 122(122)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 77%
Status: Standing.
Frags: +0.00 Deaths: 13
Enchantments: Ultravision Listen
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 247
Active Spells:
--------------
climb (10 minutes)
< 196h/196H 122v/122V Pos: standing >
Inn of the Howling
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.
< 196h/196H 122v/122V Pos: standing >
Tavern of the Howling
Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East -South
(Q)A stern looking drow is tending the bar.
< 196h/196H 121v/122V Pos: standing >
Inn of the Howling
It is readily apparent why this inn has gained its name. From the north,
even through the noise of the tavern itself, a voracious howling rips through
the doorway. A polished basalt counter is here, containing a ledger of the
guests of the inn. A strange hallway with a hundred doorways completes the
inn to the south.
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.
< 196h/196H 120v/122V Pos: standing >
< 196h/196H 121v/122V Pos: standing >
< 196h/196H 121v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 196h/196H 122v/122V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 196h/196H 122v/122V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 196h/196H 122v/122V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 196h/196H 122v/122V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 196h/196H 122v/122V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Inn of the Howling
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.
< 196h/196H 122v/122V Pos: standing >
Tavern of the Howling
Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East -South
(Q)A stern looking drow is tending the bar.
< 196h/196H 121v/122V Pos: standing >
The North Plaza
This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East -West
A young noble walks along in ghost white garb.
< 196h/196H 120v/122V Pos: standing >
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 196h/196H 120v/122V Pos: standing >
After a period of brief concentration, You float up in the air!
< 196h/196H 121v/122V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 196h/196H 121v/122V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
< 196h/196H 120v/122V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.
< 196h/196H 117v/122V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A hideous creature crawls up to you on its ribcage.
A little tentacled fish swims in the pool.
A zarbon suddenly attacks YOU!
A zarbon misses you.
< 196h/196H 113v/122V Pos: standing >
< T: Darmi TP: sta TC:excellent E: zarbon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 196h/196H 113v/122V Pos: standing >
< T: Darmi TP: sta TC:excellent E: zarbon sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 196h/196H 113v/122V Pos: standing >
< T: Darmi TP: sta TC:excellent E: zarbon sta EP: excellent >
Hint: Been to the website yet? Point your browser to https://www.durismud.com.
You attempt to flee...
The Reflecting Plaza
The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to the west
as it funnels towards the Llzazan Farms. To the north, the cavern opens
up towards the chasm and web of the Jewel of the Underworld.
Obvious exits: -North -East -South -West
You flee westward!
< 196h/196H 85v/122V Pos: standing >
The Reflecting Plaza
The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to both the
south and west as it funnels towards the Llzazan Farms. To the north
the cavern opens up towards the chasm and web of the Jewel of the
Underworld.
Obvious exits: -North -East
< 196h/196H 85v/122V Pos: standing >
A Fountain Before the Reflecting Pool
A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A young noble walks along in violet garb.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.
< 196h/196H 84v/122V Pos: standing >
Inside the Gates of Arachdrathos
The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A young noble walks along in violet garb.
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 196h/196H 83v/122V Pos: standing >
You attempt to hide yourself.
< 196h/196H 85v/122V Pos: standing >
A young Ilithian enters from the north.
< 196h/196H 86v/122V Pos: standing >
You don't see that here.
< 196h/196H 98v/122V Pos: standing >
You don't see that here.
< 196h/196H 98v/122V Pos: standing >
You don't see that here.
< 196h/196H 98v/122V Pos: standing >
A young Ilithian leaves north.
< 196h/196H 109v/122V Pos: standing >
< 196h/196H 115v/122V Pos: standing >
A young Ilithian leaves north.
< 196h/196H 118v/122V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 196h/196H 122v/122V Pos: standing >
Autosaving...
< 196h/196H 122v/122V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 196h/196H 122v/122V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.
< 196h/196H 122v/122V Pos: standing >
< 196h/196H 122v/122V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 196h/196H 122v/122V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 196h/196H 122v/122V Pos: standing >
You resist the effects of a Gnome's spell!
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
< 152h/196H 122v/122V Pos: standing >
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
< 132h/196H 122v/122V Pos: standing >
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
< 96h/196H 122v/122V Pos: standing >
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
< 69h/196H 122v/122V Pos: standing >
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
-=[You stagger as a magic missile from a Gnome hits you.]=-
You wish that your wounds would stop BLEEDING so much!
< 21h/196H 122v/122V Pos: standing >
-=[You cry out in pain as a Gnome burns you.]=-
Your soft skin cloak melted from the intense heat!
Your pair of tight black pants melted from the intense heat!