The death of [53 Zealot] Zkr < The Commonwealth > (Halfling)

in A Commoner's Dwelling

from the perspective of [56 Elaphidist] Zephyr Brewed in Blood (Githyanki)

<worn as a badge>    the mark of the saboteur of precision
<worn on head>       a derroskin admiral's hat of endurance [73%]
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a wad of spawn goo of intelligence (magic) (humming)
<worn in ear>        a black pearl earring [superior]
<worn on face>       the face of an illithid lord [poor] [82%]
<worn around neck>   a necklace of halfling ears of dexterity
<worn around neck>   a necklace of halfling ears of precision [83%]
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming) [82%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing)
<worn about waist>   a strip of studded black pudding
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<worn on arms>       some scintillating sleeves of damage (invis) (magic)
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [78%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a shiny crimson ring of regeneration (invis) (magic)
<worn on finger>     Zorobabi's circular stone ring of constitution
<worn on legs>       a pair of aboleth leggings of constitution
<worn on feet>       the boots of a MaDMaN of strength (glowing)

A net of endless currents is made of a non-substantial material and appears to be of one-of-a-kind craftsmanship.
A net of endless currents has an item value of 1.
a net of endless currents can hold around 975 pounds, and is as good as empty.
a net of endless currents currently contains:
A net of endless currents contains:

a sparkling potion
a black duergar eyepatch of constitution
a cloak of protection (magic)
the amulet of lordly protection (magic)
[2] a magical essence of Dexterity (magic)
[6] a fiery red potion
a small pile of coins
[24] a green potion with black chunks
a magical essence of Strength (magic)
the belt of lifted burdens [superior] (invis) (magic)
a well crafted backpack (magic) [49%]
the magical severed leg of a deep crawler [superior] (magic)
the magical severed leg of a deep crawler [poor] (magic)
a cuirass emblazoned with the mantis sigil (humming)
a magical essence of Health (magic)
a batch of hypnotic fireweed
a ruby globe of majesty (magic)
the pendant of the aboleth [poor] (magic)
[41] some wild Gootwiet
a sinister chaos orb [superior] (magic) (glowing)
a glowing white pearl (glowing) [67%]
a smooth cube of marble (magic) (glowing)
the staff of hellish destruction (magic) (glowing) (humming)
the staff of the slaadi [poor]
a staff of dark alliance (magic)
[2] some ancient adamantium
a golden mining pick (magic) (humming)
[38] a pack of tarot cards
[84] a potion of bloodrage (magic)
[21] a scroll of insight (magic)
an old, cloudy glass eye (magic)
a strip of Tiamat's flesh (invis) (magic) (glowing)
the scale of a hydrawyrm
A wretched broadsword named 'Discontent' (magic) (humming)
a map of the cosmos (magic)
[2] a chunk of materialized wraith bone (magic) (glowing)
a sharpened black dagger [superior]
a sharpened black dagger
a sharpened black dagger [poor]
[2] a sharpened black dagger [superior]
[3] a potion of bubbling goo (magic) (glowing)
[5] a rare piece of cold-iron (magic)
the tormented spirit of a loving mother (magic)
the royal crown of Aravne [poor] (magic)
the royal scepter of Aravne [superior] (magic) (humming)
a repulsive dagger [poor] (magic)
the flowing robes of vitality [superior] (magic) (glowing)
a cuendillar, heartstone of magic [superior] (magic)
[51] the dazzling blue potion of lesser battle readiness
a longsword of Sevenoaks (magic)
a potion of xyyn blood (magic)
[4] the twisted horn of an azel demon (magic) (glowing)
a delicate silver chain [poor] (magic) (glowing)
[2] a potion of slime (magic)
[5] a chunk of deep gnome brain matter (magic)
[13] a drop of liquified illithite (magic) (glowing)
a psychomia plant
some shin-guards of subterfuge [superior]
a long shadowy mane [poor]
[2] a small note with writing on it
a fire elemental figurine (glowing)
a slender fishing pole
some dreamfoil (magic) (glowing)
a serpentine seal of Bozk
[2] a scared kitty cat
[2] a glowing blue crystal (magic)
[2] a dark-blue rod
the tormented spirit of an unborn child (magic)
the heart of Abbadon
a wyvern wing
the bloody battle goggles [poor]
[2] a strange ethereal rose (glowing)
[7] a dragon scale
a smoke bomb potion
[21] some landrace Medicus
a strange black stone
a strange dark bloodstone
a strange black stone
[2] a figurine of elemental command [superior] (magic)
the elixir from the beyond
[2] a small potion
an ethereal lily (magic) (glowing)
a grey stone skin potion (magic)
the aura of Saint Verdonnaly (magic)
the elixir of truth
an onyx potion (magic) (glowing)
a small bloody holy symbol brooch (magic)

< 1104h/795H 311v/311V Pos: standing >
You don't know that spell!

< 1103h/795H 311v/311V Pos: standing >
You put 1 items into a net of endless currents.

< 1103h/795H 311v/311V Pos: standing >
You don't have anything to put in it.

< 1103h/795H 311v/311V Pos: standing >
A net of endless currents appears to be empty.

< 1103h/795H 311v/311V Pos: standing >
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'

< 1100h/795H 311v/311V Pos: standing >

		Score information for Zephyr

Level: 56   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 1095(795)  Moves: 311(311)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +4.89   Deaths:   111
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Fly Aware Haste Blur Invisibility Waterbreathing Reduced Size Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points: 1464 

Active Spells:
--------------
heroism (14 minutes)
stone skin (1 minute)
reduce (50 minutes)
elephantstrength (20 minutes)
serendipity (14 minutes)
bless (5 minutes)
dexterity (12 minutes)
strength (12 minutes)
detect invisibility (27 minutes)
greater spirit ward (36 minutes)
pantherspeed (20 minutes)
well-rested bonus (22 minutes)
vitality (7 minutes)
greater spirit sight (37 minutes)
lifelust (15 minutes)
lionrage (16 minutes)


< 1095h/795H 311v/311V Pos: standing >
a net of endless currents does not contain the invisibility.

< 1093h/795H 311v/311V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (extremely evil)
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (extremely evil)
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (pure evil)     
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
  *Tower of High Sorcery                         (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (extremely evil)
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Castle Ravenloft                              (evil)          
  *Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (pure evil)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (very evil)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       

* = already completed this boot.

< 1080h/795H 311v/311V Pos: standing >
You get a fire elemental figurine from a net of endless currents.

< 1078h/795H 311v/311V Pos: standing >

		Score information for Zephyr

Level: 56   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 1078(795)  Moves: 311(311)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +4.89   Deaths:   111
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Fly Aware Haste Blur Invisibility Waterbreathing Reduced Size Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points: 1464 

Active Spells:
--------------
heroism (14 minutes)
stone skin (1 minute)
reduce (50 minutes)
elephantstrength (20 minutes)
serendipity (14 minutes)
bless (5 minutes)
dexterity (12 minutes)
strength (12 minutes)
detect invisibility (27 minutes)
greater spirit ward (36 minutes)
pantherspeed (20 minutes)
well-rested bonus (22 minutes)
vitality (7 minutes)
greater spirit sight (37 minutes)
lifelust (15 minutes)
lionrage (16 minutes)


< 1078h/795H 311v/311V Pos: standing >
You get a figurine of elemental command [superior] from a net of endless currents.

< 1077h/795H 311v/311V Pos: standing >
You hold a figurine of elemental command [superior].

< 1077h/795H 311v/311V Pos: standing >
You tap a figurine of elemental command [superior] three times on the ground.
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zephyr!'

< 1086h/805H 311v/311V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 1085h/805H 311v/311V Pos: standing >
An earth elemental is now a member of your group.

< 1083h/805H 311v/311V Pos: standing >
You stop using a figurine of elemental command [superior].

< 1073h/795H 311v/311V Pos: standing >
You put 2 items into a net of endless currents.

< 1073h/795H 311v/311V Pos: standing >
This being, composed of solid rock from the elemental plane of earth does not
look to happy to be here, and seems a tad upset.
An earth elemental appears to be Earth Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!


< 1072h/795H 311v/311V Pos: standing >

< 1071h/795H 311v/311V Pos: standing >

< 1068h/795H 311v/311V Pos: standing >

		Score information for Zephyr

Level: 56   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 1061(795)  Moves: 311(311)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +4.89   Deaths:   111
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Fly Aware Haste Blur Invisibility Waterbreathing Reduced Size Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points: 1464 

Active Spells:
--------------
heroism (13 minutes)
stone skin (less than a minute remaining)
reduce (49 minutes)
elephantstrength (19 minutes)
serendipity (13 minutes)
bless (4 minutes)
dexterity (11 minutes)
strength (11 minutes)
detect invisibility (26 minutes)
greater spirit ward (35 minutes)
pantherspeed (19 minutes)
well-rested bonus (21 minutes)
vitality (6 minutes)
greater spirit sight (36 minutes)
lifelust (14 minutes)
lionrage (15 minutes)


< 1061h/795H 311v/311V Pos: standing >
Autosaving...

< 1057h/795H 311v/311V Pos: standing >
You feel your skin soften and return to normal.

< 1051h/795H 311v/311V Pos: standing >
You feel your skin harden to stone.

< 1051h/795H 311v/311V Pos: standing >
Saving Zephyr.

< 1050h/795H 311v/311V Pos: standing >

		Score information for Zephyr

Level: 56   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 1046(795)  Moves: 311(311)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +4.89   Deaths:   111
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Fly Aware Haste Blur Invisibility Waterbreathing Reduced Size Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points: 1464 

Active Spells:
--------------
stone skin (4 minutes)
heroism (12 minutes)
reduce (48 minutes)
elephantstrength (18 minutes)
serendipity (12 minutes)
bless (3 minutes)
dexterity (10 minutes)
strength (10 minutes)
detect invisibility (25 minutes)
greater spirit ward (34 minutes)
pantherspeed (18 minutes)
well-rested bonus (20 minutes)
vitality (5 minutes)
greater spirit sight (35 minutes)
lifelust (13 minutes)
lionrage (14 minutes)


< 1046h/795H 311v/311V Pos: standing >

< 1044h/795H 311v/311V Pos: standing >
A Halfling suddenly fades into this reality, muttering a word of thanks.

< 1044h/795H 311v/311V Pos: standing >
You start to chant in a deep voice.
You snap into visibility.
You forgot the words for the chant.

< 1043h/795H 311v/311V Pos: standing >

< 1042h/795H 311v/311V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's feeble bludgeon grazes you.]=-

< 1041h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sta EP: excellent >
 
< 1041h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Ok.
A Halfling is knocked to the ground by an earth elemental's mighty bash!

< 1040h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 An earth elemental's decent crush grazes a Halfling.
An earth elemental's decent crush grazes a Halfling.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] -=[Your fine punch wounds a Halfling.]=-
A Halfling blocks your futile lunge at him.
[Damage: 66 ] -=[You hit a pressure point on a Halfling with additional force.]=-
[Damage: 46 ] -=[You hit a pressure point on a Halfling with additional force.]=-
A Halfling easily blocks your futile lunge at him.
[Damage: 46 ] -=[You hit a pressure point on a Halfling with additional force.]=-
A Halfling blocks your futile lunge at him.
You sneak in and deliver a strike to a pressure point!
[Damage: 28 ] -=[Your impressive punch strikes a Halfling.]=-
A Halfling blocks your futile lunge at him.
A Halfling blocks your futile lunge at him.
You whirl around, just avoiding a Halfling's vicious attack.
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's bludgeon grazes you.]=-
-=[A Halfling's feeble bludgeon grazes you.]=-
You whirl around, just avoiding a Halfling's vicious attack.
You easily lean out of range of a Halfling's vicious attack.

< 1088h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 
< 1087h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 15 ] -=[Your fine punch wounds a Halfling.]=-
[Damage: 15 ] -=[Your fine punch wounds a Halfling.]=-
A Halfling blocks your futile lunge at him.
[Damage: 44 ] -=[You hit a pressure point on a Halfling with additional force.]=-
A Halfling easily blocks your futile lunge at him.
[Damage: 61 ] -=[You hit a pressure point on a Halfling with additional force.]=-
[Damage: 14 ] -=[Your decent punch wounds a Halfling.]=-
You sneak in and deliver a strike to a pressure point!
A Halfling begins to sllooowwww down.
[Damage: 27 ] -=[Your impressive punch strikes a Halfling.]=-
[Damage: 14 ] -=[Your decent punch wounds a Halfling.]=-
A Halfling gasps suddenly as their body is enhanced by some other-worldly power!
A Halfling says 'Fiml me woth yoyr ttringvh!'
You whirl around, just avoiding a Halfling's vicious attack.
You easily lean out of range of a Halfling's vicious attack.
A Halfling snaps into visibility.
You snap into visibility.

< 1130h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 An earth elemental suddenly appears a bit confused!
A Halfling snaps into visibility.
An earth elemental's decent crush grazes a Halfling.
An earth elemental's crush wounds a Halfling.

< 1129h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 13 ] -=[Your decent punch wounds a Halfling.]=-
[Damage: 13 ] -=[Your punch wounds a Halfling.]=-
[Damage: 21 ] -=[Your fine punch strikes a Halfling.]=-
You sneak in and deliver a strike to a pressure point!
A Halfling seems to be blinded!
[Damage: 25 ] -=[Your fine punch strikes a Halfling.]=-
[Damage: 13 ] -=[Your punch wounds a Halfling.]=-
[Damage: 66 ] -=[You hit a pressure point on a Halfling with additional force.]=-
[Damage: 14 ] -=[Your decent punch strikes a Halfling.]=-
[Damage: 12 ] -=[Your decent punch strikes a Halfling.]=-
You sneak in and deliver a strike to a pressure point!
You deal a crippling blow to the side of a Halfling's neck.
[Damage: 29 ] -=[Your impressive punch strikes a Halfling hard.]=-
[Damage: 13 ] -=[Your decent punch strikes a Halfling.]=-
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's bludgeon hits you on the torso making him grimace in pain.]=-
You easily lean out of range of a Halfling's vicious attack.
You easily lean out of range of a Halfling's vicious attack.
-=[A Halfling's bludgeon grazes you.]=-

< 1178h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Halfling snaps into visibility.
An earth elemental's decent crush wounds a Halfling.
An earth elemental's crush wounds a Halfling.

< 1177h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 A Halfling clambers to his feet.

< 1177h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A Halfling starts casting a spell.

< 1176h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 You snap into visibility.
A Halfling snaps into visibility.
[Damage: 36 ] -=[You hit a pressure point on a Halfling with additional force.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 20 ] -=[Your fine punch strikes a Halfling hard.]=-
[Damage: 40 ] -=[You hit a pressure point on a Halfling with additional force.]=-
[Damage: 45 ] -=[You hit a pressure point on a Halfling with additional force.]=-
[Damage: 10 ] -=[Your punch strikes a Halfling.]=-
[Damage: 10 ] -=[Your punch strikes a Halfling.]=-
[Damage: 10 ] -=[Your decent punch strikes a Halfling hard.]=-

< 1217h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sta EP:  awful >
 You kneel.

< 1217h/795H 311v/311V Pos: kneeling >
< T: Zephyr TP: kne TC:excellent E: A Halfling sta EP:  awful >
 You snap into visibility.
Your spring at a Halfling sends him slightly off balance...

< 1217h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  awful >
 A Halfling stops chanting abruptly!

< 1217h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  awful >
 A Halfling snaps into visibility.
An earth elemental's crush strikes a Halfling.

< 1215h/795H 311v/311V Pos: standing >
< T: Zephyr TP: sta TC:excellent E: A Halfling sit EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Halfling easily blocks your futile lunge at him.
You sneak in and deliver a strike to a pressure point!
A Halfling begins to sllooowwww down.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 27 ] -=[Your impressive punch seriously wounds a Halfling.]=-
[Damage: 14 ] -=[Your decent punch seriously wounds a Halfling.]=-
[Damage: 66 ] -=[You hit a pressure point on a Halfling with additional force.]=-
A Halfling is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] -=[Your weak punch hits a Halfling.]=-
A Halfling's ring of the mind flayer [poor] was completely destroyed by the massive blow!
A Halfling's eyes of the zombie lord was completely destroyed by the massive blow!
A Halfling's mask of battles past [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zephyr by 13333333.
The smell of fresh blood enters your body, infusing you with power!