The death of [51 Dark Dreamer] Sizin |--The Council of MaDMeN--| (Grey Elf)

in End of the Mine Tunnel

from the perspective of [51 Elaphidist] Nis Brewed in Blood (Githyanki)

<worn as a badge>    an ever-watching eye [poor] (glowing) (humming)
<worn on head>       a derroskin admiral's hat of dexterity
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        an enchanted earring of dexterity
<worn in ear>        a wyrmskin scale of strength
<worn on face>       an expression of pure madness of wisdom (glowing)
<worn around neck>   an emerald pendant of the ice drake of dexterity
<worn around neck>   a scarf of enhanced stealth of power
<worn on body>       the chameleon suit of transformation of strength
<worn about body>    a curtain of elemental fire of wisdom (humming)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [55%]
<worn about waist>   a strip of studded black pudding of damage
<worn on belt buckle>an orb of mental toughness [superior] (humming)
<worn on arms>       some blue dragonscale shoulder guards of endurance
<worn around wrist>  the prayer beads of taoism of agility (glowing)
<worn around wrist>  the prayer beads of taoism of agility (glowing)
<worn on hands>      a pair of vampiric dragonscale gauntlets of health [78%]
<worn on finger>     a shiny crimson ring of power (invis)
<worn on finger>     a shiny crimson ring of power
<worn on legs>       a haze of swirling green vapor (glowing)[212h 37m 56s]
<worn on feet>       the boots of a MaDMaN of agility (glowing)

Zephyr sneaks west.
You follow Zephyr.

   .....M         
  M..^..M    MM   
 ^M^...^    MMMM  
 ^M...M^   MM     
 MM.... @P MM M   
 M^.^..^  MM ^^   
 M....^^ ^   ^ ^  
  .^...^      ^   
   ...^ ^ ^ ^^    
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Gulz sneaks in from the east.

< 854h/873H 79v/194V Pos: standing >
   .....M         
  M..^..M    MM   
 ^M^...^    MMMM  
 ^M...M^   MM     
 MM.... @  MM M   
 M^.^..^  MM ^^   
 M....^^ ^   ^ ^  
  .^...^      ^   
   ...^ ^ ^ ^^    

< 854h/873H 79v/194V Pos: standing >
Zephyr sneaks west.
You follow Zephyr.

   ^.....M        
   M..^..M    M   
  ^M^...^    MMM  
  ^M...M^   MM    
 ^MM....@P  MM M  
 ^M^.^..^  MM ^^  
 MM....^^ ^   ^   
  M.^...^         
   ....^ ^ ^ ^    
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Gulz sneaks in from the east.
Nizz sneaks in from the east.

< 854h/873H 78v/194V Pos: standing >
   ^.....M        
   M..^..M    M   
  ^M^...^    MMM  
  ^M...M^   MM    
 ^MM....@   MM M  
 ^M^.^..^  MM ^^  
 MM....^^ ^   ^   
  M.^...^         
   ....^ ^ ^ ^    

< 854h/873H 79v/194V Pos: standing >
Zephyr sneaks west.
You follow Zephyr.

   ^.....M      
   M..^..M      
  ^M^...^    M  
  ^M...M^   MM  
 ^MM...@P   MM  
 ^M^.^..^  MM   
 MM....^^ ^     
  M.^...^       
   ....^ ^ ^    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dradosh sneaks in from the east.
Nizz sneaks in from the east.

< 855h/873H 78v/194V Pos: standing >
   ^.....M      
   M..^..M      
  ^M^...^    M  
  ^M...M^   MM  
 ^MM...@    MM  
 ^M^.^..^  MM   
 MM....^^ ^     
  M.^...^       
   ....^ ^ ^    
Zephyr sneaks west.
You follow Zephyr.

   ^^.....M     
    M..^..M     
   ^M^...^      
   ^M...M^   M  
  ^MM..@D    M  
  ^M^.^..^  MM  
  MM....^^ ^    
  MM.^...^      
   M....^ ^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Gulz sneaks in from the east.

< 855h/873H 77v/194V Pos: standing >
   ^^.....M     
    M..^..M     
   ^M^...^      
   ^M...M^   M  
  ^MM..@.    M  
  ^M^.^..^  MM  
  MM....^^ ^    
  MM.^...^      
   M....^ ^     
You follow Zephyr.

   ^^^.....M    
     M..^..M    
    ^M^...^     
 ^  ^M...M^     
 ^ ^MM.@D.      
   ^M^.^..^  M  
   MM....^^ ^   
   MM.^...^     
   MM....^ ^    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Nizz sneaks in from the east.

< 855h/873H 75v/194V Pos: standing >
   ^^^.....M    
     M..^..M    
    ^M^...^     
 ^  ^M...M^     
 ^ ^MM.@..      
   ^M^.^..^  M  
   MM....^^ ^   
   MM.^...^     
   MM....^ ^    
You follow Zephyr.

   ^^^^.....    
  M   M..^..M   
 M   ^M^...^    
 M^  ^M...M^    
 M^ ^MM@D..     
    ^M^.^..^    
 ^  MM....^^ ^  
    MM.^...^    
   MMM....^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Nizz sneaks in from the east.

< 855h/873H 74v/194V Pos: standing >
   ^^^^.....    
  M   M..^..M   
 M   ^M^...^    
 M^  ^M...M^    
 M^ ^MM@...     
    ^M^.^..^    
 ^  MM....^^ ^  
    MM.^...^    
   MMM....^     

< 855h/873H 75v/194V Pos: standing >
You follow Zephyr.

      M..^..    
     ^M^...^    
 M^  ^M...M^    
 M^ ^MMD...     
    ^M^@^..^    
 ^  MM....^^ ^  
    MM.^...^    
   MMM....^ ^   
   MM.M...^^    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.

< 855h/873H 74v/194V Pos: standing >
      M..^..    
     ^M^...^    
 M^  ^M...M^    
 M^ ^MM....     
    ^M^@^..^    
 ^  MM....^^ ^  
    MM.^...^    
   MMM....^ ^   
   MM.M...^^    
Zephyr sneaks west.
You follow Zephyr.


<map>
Zone: New Cave city.
Room: Mine Entrance
</map>

<map>
Zone: New Cave city.
Room: Mine Entrance
</map>
Mine Entrance
   The entrance to the mine is quite small, but it is clean and has plenty of
light. To the west, the mine continues. The exit to outside is through the
portal in the ceiling.
Obvious exits: -East  -South -West 
A large gray sack lies here in a heap.
An old and important looking sign, sticks in the mud here.
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dradosh sneaks in from the east.

< 855h/873H 73v/194V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (pure evil)     
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (extremely evil)
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (pure evil)     
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
  *Tower of High Sorcery                         (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (extremely evil)
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Castle Ravenloft                              (evil)          
  *Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (pure evil)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (very evil)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       

* = already completed this boot.
You follow Zephyr.


<map>
Zone: New Cave city.
Room: Inside the Mine
</map>

<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
   The mine looks abandoned at the moment, but looks like it has been
active for sometime. The mine continues north and light pours through
the eastern exit.
Obvious exits: -North -East 
The corpse of dred the Guardian of the Mine is lying here.
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Gulz sneaks in from the east.
Dradosh sneaks in from the east.

< 855h/873H 73v/194V Pos: standing >

< 855h/873H 73v/194V Pos: standing >
You follow Zephyr.


<map>
Zone: New Cave city.
Room: Inside the Mine
</map>

<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
   The air is thick and dirty. The walls are coal black and are coated with
black dust. A door to the east leads to the mine shaft.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dradosh sneaks in from the south.

< 856h/873H 79v/194V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Nizz.

< 856h/873H 80v/194V Pos: standing >
You follow Zephyr.


<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>

<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>
The Mine Shaft
   The top of the shaft is very dark, but it look like a safe place to sit
for now. The shaft continues down, and a door to the west leads to the mine.
Obvious exits: -West  -Down 
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Nizz sneaks in from the west.

< 857h/873H 81v/194V Pos: standing >
Gulz sings a song to protect him from the world.

< 857h/873H 82v/194V Pos: standing >
Zephyr sneaks down.
You follow Zephyr.


<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>

<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>
The Mine Shaft
   The shaft lead up into darkness. A door leading to the tunnel is in the north wall.
Obvious exits: -North -Up   
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Gulz sneaks in from above.

< 858h/873H 84v/194V Pos: standing >

< 858h/873H 85v/194V Pos: standing >
You follow Zephyr.


<map>
Zone: New Cave city.
Room: End of the Mine Tunnel
</map>

<map>
Zone: New Cave city.
Room: End of the Mine Tunnel
</map>
End of the Mine Tunnel
   The tunnel continues east for some distance. This part of the mine seem
unused for anything at the moment. A large black door is in the southern wall
which leads to the mine shaft.
Obvious exits: -East  -South
Some jeweled ivory talons lie here on the ground.
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
Dradosh sneaks in from the south.

< 858h/873H 86v/194V Pos: standing >

< 858h/873H 86v/194V Pos: standing >

< 859h/873H 88v/194V Pos: standing >

< 859h/873H 89v/194V Pos: standing >
Zephyr sneaks east.
You follow Zephyr.


<map>
Zone: New Cave city.
Room: Mine Tunnel
</map>

<map>
Zone: New Cave city.
Room: Mine Tunnel
</map>
Mine Tunnel
   The tunnel walls here are slick and damp with a kind of greenish color.
The tunnel continues east and west.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
*Zephyr FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zephyr's head.
A Grey Elf (medium)  |--The Council of MaDMeN--| stands in mid-air here.(Illusion)(Gold Aura)
A Grey Elf (medium)  |--The Council of MaDMeN--| stands in mid-air here, fighting a ghoul.(Illusion)(Gold Aura)
A Grey Elf (medium)  |--The Council of MaDMeN--| stands in mid-air here.(Illusion)(Gold Aura)
A Grey Elf (medium)  |--The Council of MaDMeN--| sits in mid-air here, fighting a ghast.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A ghoul stands here, fighting a Grey Elf.(Red Aura)
A ghast stands here, fighting a Grey Elf.(Red Aura)
A ghast stands here, fighting a Grey Elf.(Red Aura)
Dradosh sneaks in from the west.

< 859h/873H 90v/194V Pos: standing >

< 859h/873H 91v/194V Pos: standing >
A ghast's punch seriously wounds a Grey Elf.
A ghast's fine punch enshrouds a Grey Elf in a mist of blood.
A ghoul's fine punch enshrouds a Grey Elf in a mist of blood.
A ghoul's punch grievously wounds a Grey Elf.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
A ghast's fine punch seriously wounds a Grey Elf.
A ghast's decent punch seriously wounds a Grey Elf.

< 860h/873H 94v/194V Pos: standing >
Zephyr settles to his knees.

< 860h/873H 96v/194V Pos: standing >
Zephyr rises to his feet.

< 861h/873H 98v/194V Pos: standing >
Gulz sings a song to protect him from the world.

< 861h/873H 99v/194V Pos: standing >
A ghast dodges a Grey Elf's attack.
A ghast dodges a Grey Elf's attack.

< 861h/873H 100v/194V Pos: standing >
Dradosh starts casting a spell.
Dradosh is knocked to the ground by a ghoul's mighty bash!

< 861h/873H 101v/194V Pos: standing >
Placing his weight low Zephyr shifts into a more aggressive stance.
Zephyr snaps into visibility.
Zephyr's impressive punch strikes a Grey Elf very hard.
Zephyr's fine punch strikes a Grey Elf hard.
Zephyr's impressive punch strikes a Grey Elf very hard.
Zephyr's fine punch strikes a Grey Elf.
Zephyr's fine punch strikes a Grey Elf hard.
Zephyr's impressive punch seriously wounds a Grey Elf.
Zephyr's fine punch enshrouds a Grey Elf in a mist of blood.
Zephyr's decent punch hits a Grey Elf across the leg, resulting in a limp stride.
Zephyr's punch causes a Grey Elf to grimace in pain.
Zephyr's impressive punch strikes a ghoul.
Zephyr's fine punch wounds a ghoul.
Zephyr's decent punch wounds a ghoul.
Zephyr's punch wounds a ghast.
Zephyr's impressive punch strikes a ghast.
Zephyr's punch wounds a ghast.
Zephyr's decent punch wounds a ghast.
Zephyr's decent punch wounds a ghast.
Zephyr's decent punch wounds a ghast.

< 862h/873H 102v/194V Pos: standing >
A Grey Elf suddenly appears a bit confused!
A Grey Elf misses Zephyr.
Zephyr snaps into visibility.
Zephyr nimbly swivels out of the path of a Grey Elf's attack.

< 862h/873H 103v/194V Pos: standing >

		Score information for Nis

Level: 51   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 862(873)  Moves: 103(194)
Coins carried:    0 platinum     7 gold     3 silver     6 copper
Compression ratio: 87%
Status:  Standing.
         Fireshielded
Frags:   +0.22   Deaths:   11
Detecting:      Illusions Invisible Evil Good Life Heat
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Lightfooted Sparkling
Songs:          Song of Protection
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  635 

Active Spells:
--------------
stone skin (4 minutes)
minor globe of invulnerability (6 minutes)
pantherspeed (58 minutes)
vitality (9 minutes)
bearstrength (62 minutes)
bless (4 minutes)
strength (35 minutes)
agility (35 minutes)
heroism (less than a minute remaining)
lifelust (11 minutes)
lionrage (12 minutes)
enhance agility (17 minutes)


< 862h/873H 103v/194V Pos: standing >
Dradosh stops invoking abruptly!
A Grey Elf clambers to his feet.

< 862h/873H 105v/194V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 862h/873H 106v/194V Pos: standing >
A ghast suddenly attacks a Grey Elf!
A ghast's fine punch strikes a Grey Elf very hard.

< 863h/873H 108v/194V Pos: standing >
Slay whom?

< 863h/873H 109v/194V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Mine Tunnel
</map>

<map>
Zone: New Cave city.
Room: End of the Mine Tunnel
</map>
End of the Mine Tunnel
   The tunnel continues east for some distance. This part of the mine seem
unused for anything at the moment. A large black door is in the southern wall
which leads to the mine shaft.
Obvious exits: -East  -South
Some jeweled ivory talons lie here on the ground.
A Grey Elf (medium)  |--The Council of MaDMeN--| stands in mid-air here. (Casting) (Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)

< 863h/873H 109v/194V Pos: standing >

< 863h/873H 110v/194V Pos: standing >
Gulz starts casting an offensive spell.
Gulz snaps into visibility.

< 863h/873H 111v/194V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'zaiugp'
A Grey Elf instantly vanishes out of existence.

< 864h/873H 111v/194V Pos: standing >
Pardon?

< 864h/873H 114v/194V Pos: standing >

< 864h/873H 116v/194V Pos: standing >
Gulz completes his spell...
Gulz utters the words 'buoblg qrunsoqpze yugh'
Gulz's spell flows around someone, leaving him unharmed!
A Grey Elf snaps into visibility.

< 865h/873H 116v/194V Pos: standing >
Pardon?

< 865h/873H 118v/194V Pos: standing >
Gulz sings a song to protect him from the world.

< 865h/873H 119v/194V Pos: standing >
Gulz starts casting an offensive spell.
Gulz snaps into visibility.

< 866h/873H 121v/194V Pos: standing >
Gulz parries a Grey Elf's lunge at him.
Gulz blocks a Grey Elf's lunge at him.
Gulz snaps into visibility.

< 866h/873H 122v/194V Pos: standing >
Gulz snaps into visibility.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 866h/873H 125v/194V Pos: standing >
You start to chant in a deep voice.
You snap into visibility.
You swiftly strike at a Grey Elf, delivering a quick, decisive blow to a pressure point!
Your attack on a Grey Elf's pressure point is particularly devastating!

< 867h/873H 126v/194V Pos: standing >
< T: Gulz TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Gulz completes his spell...
Gulz utters the words 'buoblg qrunsoqpze yugh'
Gulz snaps into visibility.
Gulz's fist beats the life out of a Grey Elf, blood pours from his body!
A Grey Elf's shield proclaimed 'Hope' was completely destroyed by the massive blow!
A Grey Elf's gloves of the mind was completely destroyed by the massive blow!
A Grey Elf's grim blood soaked necklace [superior] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nis by 13333333.
The smell of fresh blood enters your body, infusing you with power!