<worn as a badge> a hardened bark badge from Vella's Bordello
<worn on horns> the horns of the satyr (magic)
<worn on head> a human-made limestone skullcap from Vella's Bordello
<worn on eyes> a rusty dragonscale visor
<worn in ear> a shimmering dragonscale stud
<worn on face> an etched mithral faceguard [superior] (magic) (glowing)
<worn around neck> a charm made of dwarf bone [poor] [87%]
<worn around neck> a frozen bronze torque from Vella's Bordello
<worn on body> some lizardhide robes
<worn on tail> a frozen reed tail protector
<worn around wrist> a silver hoop [superior]
<worn around wrist> an ashen bamboo bracer from Vella's Bordello
<worn on hands> a pair of sparkled mesh gloves [superior]
<worn on finger> a fire hardened ring of brass (glowing)
<worn on finger> a lustrous golden-red ring (magic)
<primary weapon> a dwarven-made stone stiletto (magic)
<worn on legs> some light hemp leg plates from Vella's Bordello
You begin to focus your will...
< 386h/490H 256v/264V Pos: standing >
Ghulz sits down in a comfortable spot.
< 386h/490H 257v/264V Pos: standing >
Casting: psychic crush
< 386h/490H 257v/264V Pos: standing >
Your mental manipulations become a reality...
An enormous cave worm suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 167 ] -=[An enormous cave worm's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
-=[An enormous cave worm's weak bite wounds you.]=-
[Damage: 5 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
-=[An enormous cave worm's weak bite wounds you.]=-
[Damage: 3 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
You are knocked to the ground by an enormous cave worm's mighty bash!
Ghulz stops sitting around and lays down.
< 375h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: small wounds E: cave sta EP: small wounds >
You miss an enormous cave worm.
[Damage: 5 ] -=[Your fine pierce grazes an enormous cave worm.]=-
An enormous cave worm dodges your futile attack.
< 375h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: small wounds E: cave sta EP: small wounds >
He THOUGHT your was going to hit you...
You feel your skin soften and return to normal.
-=[An enormous cave worm's bite grazes you.]=-
-=[An enormous cave worm's fine bite strikes you.]=-
[Damage: 19 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
< 350h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: small wounds >
[Damage: 4 ] -=[Your fine pierce grazes an enormous cave worm.]=-
An enormous cave worm dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive pierce wounds an enormous cave worm.]=-
< 350h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: small wounds >
You can't do this sitting!
< 350h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: small wounds >
You can't do this sitting!
< 350h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: small wounds >
You feel your skin harden to stone.
The spirits of Vella's Bordello grant you their protection.
You can't do this sitting!
< 350h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: small wounds >
You can't do this sitting!
< 350h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: small wounds >
-=[An enormous cave worm's weak bite wounds you.]=-
[Damage: 6 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
-=[An enormous cave worm's weak bite wounds you.]=-
[Damage: 5 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
You can't do this sitting!
< 337h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: few wounds >
You can't do this sitting!
< 337h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: few wounds >
You can't do this sitting!
< 337h/490H 258v/264V Pos: sitting >
< T: Trikport TP: sit TC: few wounds E: cave sta EP: few wounds >
You clamber to your feet.
< 337h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: few wounds >
You begin to focus your will...
< 337h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: few wounds >
Casting: psychic crush
< 337h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 100 ] -=[An enormous cave worm's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
< 337h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: few wounds >
You begin to focus your will...
< 337h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: few wounds >
-=[An enormous cave worm's weak bite wounds you.]=-
[Damage: 3 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
-=[An enormous cave worm's bite grazes you.]=-
[Damage: 2 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
-=[An enormous cave worm kicks you and your bones crumble.]=-
[Damage: 1 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: few wounds >
Casting: psychic crush
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 171 ] -=[An enormous cave worm's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: nasty wounds >
You miss an enormous cave worm.
[Damage: 5 ] -=[Your fine pierce wounds an enormous cave worm.]=-
[Damage: 5 ] -=[Your pierce wounds an enormous cave worm.]=-
You begin to focus your will...
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: nasty wounds >
Casting: psychic crush
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: nasty wounds >
Your mental manipulations become a reality...
An enormous cave worm suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 171 ] -=[An enormous cave worm's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: pretty hurt >
You dodge an enormous cave worm's vicious attack.
You dodge an enormous cave worm's vicious attack.
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: pretty hurt >
You begin to focus your will...
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: pretty hurt >
Casting: psychic crush
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 161 ] -=[An enormous cave worm's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: awful >
You miss an enormous cave worm.
[Damage: 5 ] -=[Your fine pierce seriously wounds an enormous cave worm.]=-
An enormous cave worm dodges your futile attack.
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: awful >
You begin to focus your will...
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: awful >
Casting: psychic crush
< 328h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: awful >
-=[An enormous cave worm's feeble bite grazes you.]=-
[Damage: 2 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
You parry an enormous cave worm's lunge at you.
You feel your skin soften and return to normal.
-=[An enormous cave worm kicks you and your bones crumble.]=-
[Damage: 1 ] -=[An enormous cave worm shivers from the unnatural cold as it hits you!]=-
< 323h/490H 258v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: cave sta EP: awful >
Your mental manipulations become a reality...
[Damage: 23 ] -=[An enormous cave worm's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
An enormous cave worm is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Trikport by 136014.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an enormous cave worm's gurgling and choking signals its demise.
< 323h/490H 258v/264V Pos: standing >
You failed.
< 323h/490H 259v/264V Pos: standing >
You failed.
< 323h/490H 259v/264V Pos: standing >
You failed.
< 323h/490H 259v/264V Pos: standing >
You failed.
< 323h/490H 260v/264V Pos: standing >
You are already standing.
< 323h/490H 260v/264V Pos: standing >
You are already standing.
< 323h/490H 260v/264V Pos: standing >
You are already standing.
< 323h/490H 261v/264V Pos: standing >
You are already standing.
< 323h/490H 261v/264V Pos: standing >
You are already standing.
< 323h/490H 261v/264V Pos: standing >
You are already standing.
< 323h/490H 262v/264V Pos: standing >
You are already standing.
< 323h/490H 262v/264V Pos: standing >
You stop using a rugged adventurers satchel.
< 318h/485H 262v/264V Pos: standing >
You are not using it.
< 318h/485H 263v/264V Pos: standing >
The corpse of an enormous cave worm appears to be empty.
< 318h/485H 263v/264V Pos: standing >
You do not see or have the 2.corpse.
< 318h/485H 263v/264V Pos: standing >
You do not see or have the 3.corpse.
< 318h/485H 264v/264V Pos: standing >
You do not see or have the 4.corpse.
< 319h/485H 264v/264V Pos: standing >
You do not see or have the 5.corpse.
< 319h/485H 264v/264V Pos: standing >
Into what?
< 319h/485H 264v/264V Pos: standing >
You don't have anything to put in it.
< 319h/485H 264v/264V Pos: standing >
You do not seem to have the 'bp'.
< 319h/485H 264v/264V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 319h/485H 264v/264V Pos: standing >
An Underground Tunnel
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of an enormous cave worm is lying here.
*Ghulz (Orc)(medium) is stretched out, sound asleep.
< 324h/490H 264v/264V Pos: standing >
Ghulz awakens.
< 324h/490H 264v/264V Pos: standing >
Ghulz clambers to his feet.
< 324h/490H 264v/264V Pos: standing >
You stop using a rugged adventurers satchel.
< 320h/485H 264v/264V Pos: standing >
You get a large flat oyster from a rugged adventurers satchel.
Ghulz starts casting a spell.
< 321h/485H 264v/264V Pos: standing >
Ghulz completes his spell...
Ghulz utters the words 'zhpzfzar candusqpabraoz'
Ghulz appears to gain strength from a cloud of ethereal matter.
< 321h/485H 264v/264V Pos: standing >
You eat the large flat oyster.
< 321h/485H 264v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 322h/485H 262v/264V Pos: standing >
Ghulz leaves south.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
*Ghulz (Orc)(medium) stands in mid-air here.
< 323h/485H 260v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 324h/485H 260v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 325h/485H 260v/264V Pos: standing >
Ghulz leaves south.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -Down
*Ghulz (Orc)(medium) stands in mid-air here.
< 326h/485H 260v/264V Pos: standing >
Ghulz leaves down.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
*Ghulz (Orc)(medium) stands in mid-air here.
< 328h/485H 262v/264V Pos: standing >
An Underground Tunnel
Obvious exits: -West -Up
*Ghulz (Orc)(medium) stands in mid-air here.
< 329h/485H 262v/264V Pos: standing >
Ghulz leaves west.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
*Ghulz (Orc)(medium) stands in mid-air here.
< 329h/485H 260v/264V Pos: standing >
Ghulz leaves up.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Down
*Ghulz (Orc)(medium) stands in mid-air here.
< 331h/485H 261v/264V Pos: standing >
Ghulz leaves west.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
*Ghulz (Orc)(medium) stands in mid-air here.
< 331h/485H 260v/264V Pos: standing >
Ghulz leaves north.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
*Ghulz (Orc)(medium) stands in mid-air here.
< 332h/485H 261v/264V Pos: standing >
Ghulz leaves north.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 334h/485H 262v/264V Pos: standing >
Ghulz leaves west.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
*Ghulz (Orc)(medium) stands in mid-air here.
< 335h/485H 260v/264V Pos: standing >
Ghulz leaves north.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out. Something about the east wall looks strange.
This area seems to be exceptionally narrow!
Obvious exits: -North -South -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 336h/485H 260v/264V Pos: standing >
Ghulz leaves west.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
*Ghulz (Orc)(medium) stands in mid-air here.
< 337h/485H 261v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out. Something about the east wall looks strange.
This area seems to be exceptionally narrow!
Obvious exits: -North -South -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 339h/485H 262v/264V Pos: standing >
Ghulz leaves south.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
*Ghulz (Orc)(medium) stands in mid-air here.
< 339h/485H 260v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 340h/485H 259v/264V Pos: standing >
Ghulz leaves south.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
*Ghulz (Orc)(medium) stands in mid-air here.
< 341h/485H 260v/264V Pos: standing >
Ghulz leaves south.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
*Ghulz (Orc)(medium) stands in mid-air here.
< 341h/485H 258v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Down
*Ghulz (Orc)(medium) stands in mid-air here.
< 341h/485H 258v/264V Pos: standing >
Ghulz leaves down.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
*Ghulz (Orc)(medium) stands in mid-air here.
< 342h/485H 258v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
*Ghulz (Orc)(medium) stands in mid-air here.
< 344h/485H 260v/264V Pos: standing >
Ghulz leaves up.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -Down
*Ghulz (Orc)(medium) stands in mid-air here.
< 346h/485H 262v/264V Pos: standing >
You feel your skin harden to stone.
The spirits of Vella's Bordello grant you their protection.
< 346h/485H 262v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 347h/485H 262v/264V Pos: standing >
Ghulz leaves east.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
*Ghulz (Orc)(medium) stands in mid-air here.
< 348h/485H 260v/264V Pos: standing >
Ghulz leaves south.
You follow Ghulz.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
*Ghulz (Orc)(medium) stands in mid-air here.
< 349h/485H 260v/264V Pos: standing >
Ghulz looks at you.
< 353h/485H 264v/264V Pos: standing >
< 357h/485H 264v/264V Pos: standing >
You lose control of your molecules.
You just lost your tower of iron will!
< 359h/485H 264v/264V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 360h/485H 264v/264V Pos: standing >
< 360h/485H 264v/264V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
-=[A Halfling's bludgeon grazes you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: excellent >
You dodge a Halfling's vicious attack.
You parry a Halfling's lunge at you.
A Halfling snaps into visibility.
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: excellent >
You begin to focus your will...
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: excellent >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: excellent >
Casting: psychic crush
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: excellent >
A Halfling snaps into visibility.
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: excellent >
Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling snaps into visibility.
[Damage: 70 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Ghulz suddenly attacks a Halfling!
Ghulz snaps into visibility.
Ghulz suddenly appears a bit confused!
Ghulz misses a Halfling.
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
A Halfling snaps into visibility.
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
You begin to focus your will...
< 370h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a Halfling is almost too much...
A Halfling snaps into visibility.
-=[Piercing light from a Halfling's holy symbol hurts you!]=-
OUCH! That really did HURT!
< 244h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
A Halfling says 'Maa yuur bluodthef bi a wimlipg tacsifoce!'
A Halfling snaps into visibility.
-=[A Halfling's bludgeon grazes you.]=-
-=[A Halfling's bludgeon strikes you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
-=[A Halfling's feeble bludgeon grazes you.]=-
You dodge a Halfling's vicious attack.
< 234h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: nasty wounds E: A Halfling sta EP: few scratches >
Casting: psychic crush
< 234h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: nasty wounds E: A Halfling sta EP: few scratches >
Your mental manipulations become a reality...
A Halfling snaps into visibility.
[Damage: 68 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Halfling starts casting an offensive spell.
< 234h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: nasty wounds E: A Halfling sta EP: small wounds >
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
A Halfling snaps into visibility.
You begin to focus your will...
< 234h/485H 264v/264V Pos: standing >
< T: Trikport TP: sta TC: nasty wounds E: A Halfling sta EP: small wounds >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a Halfling is almost too much...
A Halfling snaps into visibility.
-=[Piercing light from a Halfling's holy symbol hurts you!]=-
Your beautiful clay heater shield from Vella's Bordello shattered into a million pieces by the divine fury!
Your pair of forest walking boots of precision shattered into a million pieces by the divine fury!
Your sparkling leather belt from Vella's Bordello shattered into a million pieces by the divine fury!