The death of [ 7 Monk] Thankyou (Orc)

in Surrounded by Dancing Lights and Mirrors

from the perspective of [56 Holyman] Aikc < The Commonwealth > (Grey Elf)

<floating about head>a mirrored ioun stone[183h 36m 40s]
<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[197h 19m 6s]
<worn in ear>        a brightly flaming earring [84%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [55%]
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   an oathstone pendant [superior] (magic) (humming) [79%]
<worn around neck>   the amulet named "Flow" (humming)
<worn about body>    a long shadowy mane
<worn as quiver>     a silken backsheath of flight of health with a strange dark bloodstone (magic) [84%]
<worn about waist>   a waistband of rock and stone [superior] (magic) [66%]
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a large gold-rimmed church door (magic)[167h 46m 25s]
<worn around wrist>  a silver charm bracelet [poor] (magic) (glowing) [86%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [63%]
<worn on hands>      the gloves of placation [89%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               a book of dwarven religion [superior] (magic) (glowing)
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing) [88%]
<worn on feet>       the boots of speed [superior] (magic)

Quep sneaks in from the northeast.
Jai enters from the northeast.

< 873h/873H 321v/322V Pos: standing >

< 873h/873H 321v/322V Pos: standing >
Vezzy leaves northeast.
You follow Juts.


<map>
Zone: Guildhalls.
Room: The Masturbatorium
</map>

<map>
Zone: Guildhalls.
Room: The Masturbatorium
</map>
The Masturbatorium
Obvious exits: -SW
*Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
Javok sneaks in from the southwest.
Ayla sneaks in from the southwest.
Jai enters from the southwest.

< 873h/873H 320v/322V Pos: standing >

< 873h/873H 320v/322V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (pure evil)     
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (pure evil)     
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (very evil)     
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (extremely evil)
   The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (pure evil)     
   The Great Shaboath                            (pure evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (extremely evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (very evil)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 873h/873H 322v/322V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 873(873)  Moves: 322(322)
Coins carried:    0 platinum     2 gold     6 silver     6 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Soulshielded
Frags:   +6.34   Deaths:   53
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste Invisibility Waterbreathing Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3165 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (2 minutes)
sanctuary (10 minutes)
comprehend languages (97 minutes)
aid (7 minutes)
true seeing (16 minutes)
pantherspeed (33 minutes)
bless (16 minutes)
well-rested bonus (17 minutes)
armor (11 minutes)
vitality (5 minutes)


< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Juts.

< 873h/873H 322v/322V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 873(873)  Moves: 322(322)
Coins carried:    0 platinum     2 gold     6 silver     6 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Soulshielded
Frags:   +6.34   Deaths:   53
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste Invisibility Waterbreathing Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3165 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (2 minutes)
sanctuary (10 minutes)
comprehend languages (97 minutes)
aid (7 minutes)
true seeing (16 minutes)
pantherspeed (33 minutes)
bless (16 minutes)
well-rested bonus (17 minutes)
armor (11 minutes)
vitality (5 minutes)


< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >
An Orc enters from the southwest.

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >
Juts sneaks southwest.
Vezzy leaves southwest.
You follow Juts.


<map>
Zone: Guildhalls.
Room: A Portal Room
</map>

<map>
Zone: Guildhalls.
Room: A Portal Room
</map>
A Portal Room
Obvious exits: -U -NE
A large, spacious void displays views of Khildarak here. (glowing)
*Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
Javok sneaks in from the northeast.
Quep sneaks in from the northeast.
Jai enters from the northeast.

< 873h/873H 321v/322V Pos: standing >
Juts sneaks up.
Vezzy leaves up.
You follow Juts.


<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
The corpse of an orc warrior is lying here.
A bulletin board stands here.
*Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Grahk floats in from below.
Nos sneaks in from below.
Jai enters from below.

< 873h/873H 320v/322V Pos: standing >
Juts sneaks up.
Vezzy leaves up.
You follow Juts.


<map>
Zone: Guildhalls.
Room: Inside the Looking Glass
</map>

<map>
Zone: Guildhalls.
Room: Inside the Looking Glass
</map>
Inside the Looking Glass
Obvious exits: -D
A magical looking glass sits upon a pedestal in the center of this room. (glowing)
*Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
Ayla sneaks in from below.
Quep sneaks in from below.
Jai enters from below.

< 873h/873H 319v/322V Pos: standing >

< 873h/873H 320v/322V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 873(873)  Moves: 322(322)
Coins carried:    0 platinum     2 gold     6 silver     6 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Soulshielded
Frags:   +6.34   Deaths:   53
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste Invisibility Waterbreathing Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3165 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (2 minutes)
sanctuary (10 minutes)
comprehend languages (97 minutes)
aid (7 minutes)
true seeing (16 minutes)
pantherspeed (33 minutes)
bless (16 minutes)
well-rested bonus (17 minutes)
armor (11 minutes)
vitality (5 minutes)


< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Juts.

< 873h/873H 322v/322V Pos: standing >
Vezzy leaves down.
You follow Juts.


<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Javok sneaks in from above.
Ayla sneaks in from above.
Jai enters from above.

< 873h/873H 321v/322V Pos: standing >
Juts sneaks east.
Vezzy leaves east.
You follow Juts.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
Javok sneaks in from the west.
Nos sneaks in from the west.
Quep sneaks in from the west.
Jai enters from the west.

< 873h/873H 320v/322V Pos: standing >
Vezzy leaves east.
You follow Juts.


<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
Javok sneaks in from the west.
Nos sneaks in from the west.
Ayla sneaks in from the west.
Jai enters from the west.

< 873h/873H 319v/322V Pos: standing >

< 873h/873H 320v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 873(873)  Moves: 322(322)
Coins carried:    0 platinum     2 gold     6 silver     6 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Soulshielded
Frags:   +6.34   Deaths:   53
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste Invisibility Waterbreathing Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3165 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (1 minute)
sanctuary (9 minutes)
comprehend languages (96 minutes)
aid (6 minutes)
true seeing (15 minutes)
pantherspeed (32 minutes)
bless (15 minutes)
well-rested bonus (16 minutes)
armor (10 minutes)
vitality (4 minutes)


< 873h/873H 322v/322V Pos: standing >
An Orc enters from the west.

< 873h/873H 322v/322V Pos: standing >
An Orc leaves west.

< 873h/873H 322v/322V Pos: standing >
An Orc enters from the west.

< 873h/873H 322v/322V Pos: standing >
Juts sneaks west.
Vezzy leaves west.
You follow Juts.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
Nos sneaks in from the east.
Jai enters from the east.

< 873h/873H 321v/322V Pos: standing >
Juts sneaks west.
Vezzy leaves west.
You follow Juts.


<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Grahk sneaks in from the east.
Nos sneaks in from the east.
Jai enters from the east.

< 873h/873H 320v/322V Pos: standing >
Vezzy leaves east.
You follow Juts.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
Javok sneaks in from the west.
Nos sneaks in from the west.
Quep sneaks in from the west.
Jai enters from the west.

< 873h/873H 319v/322V Pos: standing >
Vezzy leaves east.
You follow Juts.


<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Javok sneaks in from the west.
Grahk sneaks in from the west.
Quep sneaks in from the west.
Jai enters from the west.

< 873h/873H 319v/322V Pos: standing >

< 873h/873H 320v/322V Pos: standing >
An Orc leaves west.

< 873h/873H 322v/322V Pos: standing >
Vezzy leaves west.
You follow Juts.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Grahk sneaks in from the east.
Quep sneaks in from the east.
Jai enters from the east.

< 873h/873H 321v/322V Pos: standing >
An Orc leaves east.

< 873h/873H 321v/322V Pos: standing >
Juts sneaks east.
Vezzy leaves east.
You follow Juts.


<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W
Vezzy  |--The Council of MaDMeN--| (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Javok sneaks in from the west.
Grahk sneaks in from the west.
Nos sneaks in from the west.
Jai enters from the west.

< 873h/873H 320v/322V Pos: standing >
An Orc leaves west.

< 873h/873H 320v/322V Pos: standing >
An Orc enters from the west.

< 873h/873H 322v/322V Pos: standing >
An Orc enters from the west.

< 873h/873H 322v/322V Pos: standing >
An Orc looks at Vezzy.

< 873h/873H 322v/322V Pos: standing >
Juts looks at an Orc.

< 873h/873H 322v/322V Pos: standing >
An Orc looks at Vezzy.

< 873h/873H 322v/322V Pos: standing >
Juts looks at an Orc.

< 873h/873H 322v/322V Pos: standing >
An Orc says 'BOO'

< 873h/873H 322v/322V Pos: standing >
An Orc enters from the west.
An orc warrior enters from the west.

< 873h/873H 322v/322V Pos: standing >
An Orc points at Vezzy and falls down laughing.

< 873h/873H 322v/322V Pos: standing >

< 873h/873H 322v/322V Pos: standing >
Juts starts casting an offensive spell.
Juts snaps into visibility.

< 873h/873H 322v/322V Pos: standing >
Nos's skin seems to turn to stone.

< 873h/873H 322v/322V Pos: standing >
Juts completes his spell...
Juts utters the words 'parl xafe'
Juts sends an orc warrior reeling with a holy word.
An orc warrior is dead! R.I.P.
A sense of peace fills the room as Juts eliminates the evil force!
You receive your share of experience.
The last gasps of an orc warrior cause a sickening chill to run up your spine.
An orc warrior stops following an Orc.
Juts sends an Orc reeling with a holy word.
An Orc's small round wooden shield shattered into a million pieces by the divine fury!
An Orc's pair of brown leather gloves shattered into a million pieces by the divine fury!
An Orc's whisper-thin helm shattered into a million pieces by the divine fury!
An Orc is dead! R.I.P.
A sense of peace fills the room as Juts eliminates the evil force!
You receive your share of experience.
An Orc's death cry reverberates in your head as he falls to the ground.
Juts snaps into visibility.
Juts sends an Orc reeling with a holy word.
An Orc is dead! R.I.P.
A sense of peace fills the room as Juts eliminates the evil force!
You receive your share of experience.