The death of [11 Monk] Bischat (Orc)

in Surrounded by Dancing Lights and Mirrors

from the perspective of [11 Monk] Bischat (Orc)

<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals


< 93h/138H 118v/119V Pos: standing >

		Score information for Bischat

Level: 11   Race: Orc   Class: Monk Sex: Male
Hit points: 93(138)  Moves: 119(119)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   3
Enchantments:   Ultravision
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  109 

Active Spells:
--------------
well-rested bonus (123 minutes)


< 93h/138H 119v/119V Pos: standing >

< 95h/138H 119v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Sgen (Orc)(medium) stands here.
Orcbait (Orc)(medium) stands here (Newbie).
Thankyou (Orc)(medium) stands here.
An orc warrior enters from below.

< 95h/138H 118v/119V Pos: standing >

< 96h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An orc warrior enters from the west.

< 97h/138H 117v/119V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
Sgen who is close by to your west.
Orcbait who is close by to your west.

< 97h/138H 119v/119V Pos: standing >
Try becoming part of a guild first!  DUH!

< 97h/138H 119v/119V Pos: standing >
Thankyou enters from the west.

< 98h/138H 119v/119V Pos: standing >
Thankyou leaves east.

< 98h/138H 119v/119V Pos: standing >
Sgen enters from the west.

< 98h/138H 119v/119V Pos: standing >
Sgen leaves south.

< 98h/138H 119v/119V Pos: standing >
Thankyou enters from the east.

< 99h/138H 119v/119V Pos: standing >
Thankyou leaves west.

< 99h/138H 119v/119V Pos: standing >

< 100h/138H 119v/119V Pos: standing >
Try becoming part of a guild first!  DUH!

< 100h/138H 119v/119V Pos: standing >
You quickly scan the area.
Orcbait who is close by to your west.

< 100h/138H 119v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Orcbait (Orc)(medium) stands here (Newbie).
An orc warrior enters from the east.

< 100h/138H 118v/119V Pos: standing >
Thankyou enters from below.

< 101h/138H 118v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 101h/138H 118v/119V Pos: standing >
Thankyou leaves east.

< 101h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An orc warrior enters from the west.

< 101h/138H 117v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 
An orc warrior enters from the west.

< 101h/138H 116v/119V Pos: standing >
Someone boggles at the concept.

< 101h/138H 116v/119V Pos: standing >

< 101h/138H 117v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An orc warrior enters from the east.

< 101h/138H 116v/119V Pos: standing >
Autosaving...

< 102h/138H 118v/119V Pos: standing >

< 102h/138H 119v/119V Pos: standing >

< 103h/138H 119v/119V Pos: standing >

< 103h/138H 119v/119V Pos: standing >
You quickly scan the area.
Thankyou who is close by to your west.
Orcbait who is close by to your west.

< 104h/138H 119v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 
An orc warrior enters from the west.

< 104h/138H 118v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 104h/138H 118v/119V Pos: standing >

< 104h/138H 118v/119V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.

< 104h/138H 118v/119V Pos: standing >

		Score information for Bischat

Level: 11   Race: Orc   Class: Monk Sex: Male
Hit points: 105(138)  Moves: 118(119)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   3
Enchantments:   Ultravision
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  109 

Active Spells:
--------------
well-rested bonus (123 minutes)


< 105h/138H 118v/119V Pos: standing >
Ok.
An orc warrior madly swings its weapon...
...But in the end it fails to impress anyone.

< 105h/138H 118v/119V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 108h/138H 118v/119V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (pure evil)     
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (pure evil)     
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (very evil)     
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (extremely evil)
   The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (pure evil)     
   The Great Shaboath                            (pure evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (extremely evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (very evil)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 108h/138H 119v/119V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 
An orc warrior stands ready to fight. (minion) 

< 109h/138H 119v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An orc warrior enters from the east.

< 110h/138H 118v/119V Pos: standing >
You quickly scan the area.
Thankyou who is close by to your west.

< 110h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Thankyou (Orc)(medium) stands here.
Orcbait (Orc)(medium) stands here (Newbie).
An orc warrior enters from the east.

< 110h/138H 117v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Spaceous Vaulted Chamber
</map>
A Spaceous Vaulted Chamber
Obvious exits: -East 
A wooden bank counter stands here. (glowing)
An orc warrior enters from the east.

< 111h/138H 117v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Thankyou (Orc)(medium) stands here.
Orcbait (Orc)(medium) stands here (Newbie).
An orc warrior enters from the west.

< 111h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: Inside the Looking Glass
</map>
Inside the Looking Glass
Obvious exits: -Down 
A magical looking glass sits upon a pedestal in the center of this room. (glowing)
An orc warrior enters from below.

< 111h/138H 117v/119V Pos: standing >
You look out the window...
 M...   
 ..*..  
 ^.***  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
The guildhall of Brewed in Blood is here.
The corpse of an Orc is lying here.
The corpse of a Githyanki is lying here.

< 111h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Thankyou (Orc)(medium) stands here.
Orcbait (Orc)(medium) stands here (Newbie).
An orc warrior enters from above.

< 112h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An orc warrior enters from the west.

< 112h/138H 117v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 
An orc warrior enters from the west.

< 112h/138H 116v/119V Pos: standing >

< 112h/138H 116v/119V Pos: standing >
Your throat suddenly becomes dry.

< 113h/138H 119v/119V Pos: standing >
Your throat suddenly becomes dry.

< 113h/138H 119v/119V Pos: standing >

< 113h/138H 119v/119V Pos: standing >
Skill
awareness                     16
bandage                       16
blindfighting                 18
buddha palm               (obtained at level 15)
calm                          16
chant                         25
chi purge                 (obtained at level 21)
climb                         16
combination attack            16
diamond soul                  16
dragon punch                  16
feign death                   16
fishing                       16
heroism                       21
kick                          16
martial arts                  16
mount                         16
quivering palm                16
regenerate                (obtained at level 20)
retreat                       17
roundkick                     16
safe fall                     16
salvage                       16
springleap                    20
swim                          16
switch opponents              16
unarmed damage                19

< 114h/138H 119v/119V Pos: standing >

< 115h/138H 119v/119V Pos: standing >
Your throat suddenly becomes dry.

< 115h/138H 119v/119V Pos: standing >
Your throat suddenly becomes dry.

< 115h/138H 119v/119V Pos: standing >
Your throat suddenly becomes dry.

< 116h/138H 119v/119V Pos: standing >
You start to chant in a deep voice.
Your inner thoughts are in turmoil.

< 116h/138H 119v/119V Pos: standing >
Your throat suddenly becomes dry.

< 117h/138H 119v/119V Pos: standing >

		Score information for Bischat

Level: 11   Race: Orc   Class: Monk Sex: Male
Hit points: 117(138)  Moves: 119(119)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   3
Enchantments:   Ultravision
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  109 

Active Spells:
--------------
well-rested bonus (122 minutes)


< 117h/138H 119v/119V Pos: standing >
Your throat suddenly becomes dry.

< 118h/138H 119v/119V Pos: standing >
You are carrying: (1/11)
a bag made from sewn skunk skin

< 119h/138H 119v/119V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 119h/138H 119v/119V Pos: standing >
A bag made from sewn skunk skin contains:

[4] a small bandage
a slender fishing pole

< 119h/138H 119v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An orc warrior enters from the east.

< 120h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
The corpse of an orc warrior is lying here.
A bulletin board stands here.
Thankyou (Orc)(medium) stands here.
Orcbait (Orc)(medium) stands here (Newbie).
An orc warrior enters from the east.

< 120h/138H 117v/119V Pos: standing >
You try but fail to understand the holy words.

< 120h/138H 118v/119V Pos: standing >
Orcbait leaves down.

< 120h/138H 119v/119V Pos: standing >
You try but fail to understand the holy words.

< 121h/138H 119v/119V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   summon horde [too tired to use again]
  *ultravision
  *dayvision
   summon warg (obtained at level 16)
  *seadog

< 121h/138H 119v/119V Pos: standing >
You are carrying: (1/11)
a bag made from sewn skunk skin

< 122h/138H 119v/119V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 122h/138H 119v/119V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 123h/138H 119v/119V Pos: standing >
Your throat suddenly becomes dry.

< 123h/138H 119v/119V Pos: standing >
You start to chant in a deep voice.
Your inner thoughts are in turmoil.

< 124h/138H 119v/119V Pos: standing >
A Githzerai enters from above.

< 124h/138H 119v/119V Pos: standing >
A Githzerai leaves east.

< 124h/138H 119v/119V Pos: standing >

< 124h/138H 119v/119V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
The corpse of an orc warrior is lying here.
A bulletin board stands here.
An orc warrior stands ready to fight. (minion) 
Thankyou (Orc)(medium) stands here.

< 124h/138H 119v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 124h/138H 119v/119V Pos: standing >

< 125h/138H 119v/119V Pos: standing >

< 125h/138H 119v/119V Pos: standing >
Thankyou leaves up.

< 126h/138H 119v/119V Pos: standing >
Thankyou enters from above.

< 126h/138H 119v/119V Pos: standing >
Thankyou leaves east.

< 126h/138H 119v/119V Pos: standing >
A Githzerai enters from the east.

< 126h/138H 119v/119V Pos: standing >
A Githzerai leaves east.

< 126h/138H 119v/119V Pos: standing >
Orcbait enters from below.

< 127h/138H 119v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 127h/138H 119v/119V Pos: standing >
Orcbait leaves east.

< 127h/138H 119v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An orc warrior enters from the west.

< 127h/138H 118v/119V Pos: standing >
You quickly scan the area.
Thankyou who is close by to your east.
Orcbait who is close by to your east.
A Githzerai who is close by to your east.

< 127h/138H 118v/119V Pos: standing >
Try becoming part of a guild first!  DUH!

< 127h/138H 118v/119V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 
Thankyou (Orc)(medium) stands here.
Orcbait (Orc)(medium) stands here (Newbie).
A Githzerai (medium)  |--The Council of MaDMeN--| stands in mid-air here.
An orc warrior enters from the west.

< 128h/138H 117v/119V Pos: standing >
Orcbait points at a Githzerai and falls down laughing.

< 128h/138H 117v/119V Pos: standing >

		Score information for Bischat

Level: 11   Race: Orc   Class: Monk Sex: Male
Hit points: 128(138)  Moves: 119(119)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   3
Enchantments:   Ultravision
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  109 

Active Spells:
--------------
well-rested bonus (121 minutes)


< 128h/138H 119v/119V Pos: standing >
A Githzerai snaps into visibility.

< 129h/138H 119v/119V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'parl xafe'
A Githzerai sends an orc warrior reeling with a holy word.
An orc warrior is dead! R.I.P.
A sense of peace fills the room as a Githzerai eliminates the evil force!
The last gasps of an orc warrior cause a sickening chill to run up your spine.
An orc warrior stops following you.
-=[You are sent reeling by a Githzerai's holy word.]=-
Your small round wooden shield shattered into a million pieces by the divine fury!
Your pair of brown leather gloves shattered into a million pieces by the divine fury!
Your whisper-thin helm shattered into a million pieces by the divine fury!