<worn on face> a black leather mask
<worn about body> a hard leather cloak
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
Combat Pulse: 16 Spell Pulse: 1.02
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (140 minutes)
< 27h/27H 52v/113V Pos: standing >
Ok, you'll try to move silently for a while.
< 27h/27H 54v/113V Pos: standing >
Score information for Sgen
Level: 1 Race: Orc Class: Rogue Sex: Male
Hit points: 27(27) Moves: 60(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.00 Deaths: 3
Enchantments: Ultravision Sneaking
Combat Pulse: 16 Spell Pulse: 1.02
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (140 minutes)
< 27h/27H 60v/113V Pos: standing >
< 27h/27H 63v/113V Pos: standing >
You drop to your belly.
< 27h/27H 64v/113V Pos: on your ass >
You close your eyes and relax.
< 27h/27H 65v/113V Pos: on your ass >
Saving Sgen.
< 27h/27H 67v/113V Pos: on your ass >
You clamber to your feet.
< 27h/27H 69v/113V Pos: standing >
Just Below the Mountain Glacier
Obvious exits: -North -South
The corpse of an Orc is lying here.
< 27h/27H 71v/113V Pos: standing >
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
< 27h/27H 70v/113V Pos: standing >
You quickly scan the area.
You see nothing.
< 27h/27H 71v/113V Pos: standing >
Looks like an exit.
< 27h/27H 71v/113V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
summon horde (obtained at level 11)
*ultravision
*dayvision
summon warg (obtained at level 16)
*seadog
< 27h/27H 73v/113V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 27h/27H 76v/113V Pos: standing >
^.***..
MM..***..
MMM^..**..
MMMM^@****.
MMMMM^.***.
^M^MMM...**
^^^MMM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 27h/27H 77v/113V Pos: standing >
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
< 27h/27H 74v/113V Pos: standing >
Score information for Sgen
Level: 1 Race: Orc Class: Rogue Sex: Male
Hit points: 27(27) Moves: 81(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.00 Deaths: 3
Enchantments: Ultravision Sneaking
Combat Pulse: 16 Spell Pulse: 1.02
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (139 minutes)
< 27h/27H 81v/113V Pos: standing >
^.***..
MM..***..
MMM^..**..
MMMM^@****.
MMMMM^.***.
^M^MMM...**
^^^MMM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 27h/27H 92v/113V Pos: standing >
..*...
M^.***..
MM..***..
MMM^.@**..
MMMM^.****.
MMMMM^.***.
M^MMM...*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 27h/27H 90v/113V Pos: standing >
***..
.*@*.
^..**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 27h/27H 88v/113V Pos: standing >
.***.
..@**
M^..*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 27h/27H 87v/113V Pos: standing >
MMM...
MMM..*...
MMM^.***..
^MMM.@***..
^^MMM^..**.
*^MMMM^.***
^MMMMM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
< 27h/27H 85v/113V Pos: standing >
..G..
^.@**
M..**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 27h/27H 83v/113V Pos: standing >
M...
..@..
^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
The guildhall of Brewed in Blood is here.
The corpse of an Orc is lying here.
The corpse of a Githyanki is lying here.
< 27h/27H 81v/113V Pos: standing >
The High-Arched Foyer before The Hall of Brewed in Blood
Obvious exits: -North -South
[2] The corpse of an Orc is lying here.
< 27h/27H 82v/113V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 27h/27H 81v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 81v/113V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West -Up -Down -Northwest
A bulletin board stands here.
< 27h/27H 80v/113V Pos: standing >
A Portal Room
Obvious exits: -Up -Northeast
A large, spacious void displays views of Khildarak here. (glowing)
< 27h/27H 80v/113V Pos: standing >
You enter the egress.
Rock Biters Inn
This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a duergar guard is lying here.
< 27h/27H 80v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 85v/113V Pos: standing >
< 27h/27H 94v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a duergar guard is made of flesh and appears to be of average quality.
The corpse of a duergar guard has an item value of 1.
It appears to be the corpse of a duergar guard.
Nothing.
< 27h/27H 97v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a duergar guard is made of flesh and appears to be of average quality.
The corpse of a duergar guard has an item value of 1.
It appears to be the corpse of a duergar guard.
Nothing.
< 27h/27H 98v/113V Pos: standing >
< 27h/27H 98v/113V Pos: standing >
< 27h/27H 105v/113V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a clansdwarf is lying here.
< 27h/27H 106v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a clansdwarf is made of flesh and appears to be of average quality.
The corpse of a clansdwarf has an item value of 1.
It appears to be the corpse of a clansdwarf.
Nothing.
< 27h/27H 109v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a clansdwarf is made of flesh and appears to be of slightly above average quality.
The corpse of a clansdwarf has an item value of 1.
It appears to be the corpse of a clansdwarf.
Nothing.
< 27h/27H 110v/113V Pos: standing >
Strongstone Circle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a clansdwarf is lying here.
< 27h/27H 111v/113V Pos: standing >
< 27h/27H 112v/113V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your east.
A cavern snake who is not far off to your east.
Gixnif who is close by to your south.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.
A clansdwarf who is rather far off to your west.
< 27h/27H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 113v/113V Pos: standing >
Autosaving...
< 27h/27H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 113v/113V Pos: standing >
Strongstone Circle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a clansdwarf is lying here.
< 27h/27H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 113v/113V Pos: standing >
Strongstone Circle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a clansdwarf is lying here.
< 27h/27H 113v/113V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your east.
A cavern snake who is not far off to your east.
A clansdwarf who is close by to your south.
Gixnif who is close by to your south.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.
A large cave bear who is rather far off to your west.
A clansdwarf who is rather far off to your west.
< 27h/27H 113v/113V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 27h/27H 113v/113V Pos: standing >
Strongstone Circle
This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
< 27h/27H 112v/113V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a clansdwarf is lying here.
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 112v/113V Pos: standing >
A clansdwarf enters from the south.
< 27h/27H 112v/113V Pos: standing >
Strongstone Circle
This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
< 27h/27H 111v/113V Pos: standing >
Northwest Corner of Strongstone Circle
This street is constructed from large stones, each carved into the shape of
the Strongstone family crest. Various sounds echo in the vastness of the
cavern, hammers forging weapons, chisels cutting stone, vendors shouting out
trying to attract customers and the occasional final cry of someone losing
a conflict. The path of the Bloody Axe starts north. The Way of the Beast
starts to the west. Strongstone Circle continues to the east and south.
Obvious exits: -North -East -South -West
< 27h/27H 111v/113V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
< 27h/27H 110v/113V Pos: standing >
Southwest Corner of Strongstone Circle
This is the southwest corner of Strongstone circle. The street is
constructed of large stones, each carved into the shape of the Strongstone
family crest. The stones are well crafted, their surface as smooth as glass.
A stone archer shelter lies to the west, allowing archers to defend the
pavilion from within. Strongstone Circle continues to the north and east.
Obvious exits: -North -East
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 109v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 110v/113V Pos: standing >
Strongstone Circle
This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen in Strongstone Pavilion to the
east. Archer shelters block the way north. The street continues west.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
< 27h/27H 110v/113V Pos: standing >
Strongstone Pavilion
This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a large steeder is lying here.
[2] The corpse of a clansdwarf is lying here.
The corpse of a large cave bear is lying here.
The corpse of a duergar inquisitor is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a cavern snake is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
< 27h/27H 109v/113V Pos: standing >
The Bottom Of A Carved Stairway
The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
< 27h/27H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 110v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 110v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 110v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 109v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 108v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 27h/27H 107v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 27h/27H 107v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a duergar outcast is lying here.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Githzerai (medium) |--The Council of MaDMeN--| stands in mid-air here.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
< 27h/27H 106v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 27h/27H 105v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
< 27h/27H 104v/113V Pos: standing >
A Wide And Spacious Overlook
This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South# -Down
< 27h/27H 104v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
< 27h/27H 103v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 27h/27H 102v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a duergar outcast is lying here.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Githzerai (medium) |--The Council of MaDMeN--| stands in mid-air here.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
< 27h/27H 101v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 27h/27H 101v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 27h/27H 100v/113V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 27h/27H 100v/113V Pos: standing >
Oops. Forget something? Like wings?
Oops. Forget something?Thin Air
This piece of thin air has quite a spectacular view. Most who pass
through this area dont really have time to enjoy it however, as most
seem to be in a hurry to get to the hard cavern floor below. Looking
up you can see the wall of the cavern rise to the ceiling. Looking
down the city streets of the Khildarak Stronghold can be seen.
Obvious exits: -South -Down
You rediscover the law of gravity...
...the hard way!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 97v/113V Pos: standing >
Thin Air
This piece of thin air has quite a spectacular view. Most who pass
through this area dont really have time to enjoy it however, as most
seem to be in a hurry to get to the hard cavern floor below. Looking
up you can see the wall of the cavern rise to the ceiling. Looking
down the city streets of the Khildarak Stronghold can be seen.
Obvious exits: -Up -Down
< 27h/27H 97v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 98v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 98v/113V Pos: standing >
< 27h/27H 98v/113V Pos: standing >
Thin Air
This piece of thin air has quite a spectacular view. Most who pass
through this area dont really have time to enjoy it however, as most
seem to be in a hurry to get to the hard cavern floor below. Looking
up you can see the wall of the cavern rise to the ceiling. Looking
down the city streets of the Khildarak Stronghold can be seen.
Obvious exits: -Up -Down
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 98v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 27h/27H 99v/113V Pos: standing >
Thin Air
Obvious exits: -U -D
< 27h/27H 99v/113V Pos: standing >
Thin Air
Obvious exits: -U -D
< 27h/27H 99v/113V Pos: standing >
Thin Air
Obvious exits: -U -D
< 27h/27H 99v/113V Pos: standing >
Thin Air
Obvious exits: -U -D
< 27h/27H 100v/113V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
Perhaps you should get on your feet first?
< 17h/27H 100v/113V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 17h/27H 100v/113V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!
< 17h/27H 100v/113V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 17h/27H 100v/113V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!
A Githzerai enters from the west.
A Githzerai enters from the west.
A Grey Elf enters from the west.
A Barbarian snaps into visibility.
-=[Out of nowhere, a Barbarian stabs you in the back.]=-
Your pair of tight black slippers was completely destroyed by the massive blow!
Your thin leather belt was completely destroyed by the massive blow!