A long dwarven religious robe has been left here.
The collar of infinity has been left here.
[2] a satchel used to hold various items lies here.
[3] A rather large leather backpack lies here.
A dark leather purse is lying here.
A saddle of a divine unicorn lies here.
some gold-spurred polished mithril boots have been left here.
[3] Some tempered mithril boots have been left here.
Some heavily-spiked boots lined with thick stone are lying here.
Some spiked seige boots have been left here.
Some spiked seige boots have been left here. [89%]
Some spiked seige boots have been left here.
Some spiked seige boots have been left here. [68%]
Some spiked seige boots have been left here. [62%]
[2] A pair of ashen sabatons lies here in the dust.
A pair of heavy-plated boots are lying here. [71%]
A pair of fur hunting sandals have been left here.
Some boots are on the ground here collecting dust.
A heavy looking ball and chain have been discarded here
A pair of skullstone boots rests upon the ground here.
A pair of boots as dark as the night has been left here. (glowing) [68%]
A set of ashen pauldrons lies here in the dust.
A skull shoulder guard lined with feeathers has been left here.
Some sleeves bearing the seal of Verethorn rest upon the forlorn ground.
Misty yellow arm plates have been dropped here.
A pair of skullstone sleeves rests upon the ground here.
A suit made from red scales lies here, forgotten.
A breastplate melded with drowidian metal lies here.
A light azure robe has been tossed here.
A suit of chainmail lies abandoned here.
A suit made from blue scales lies here, forgotten.
A massive breastplate of polished bone has been left here.
A suit of black ringmail has been left here.
A black fighting gown lies here.
A suit of mithril and dragonscale platemail has been left here. [83%]
A suit of mithril and dragonscale platemail has been left here. [70%]
[2] A tempered mithril breastplate has been left here.
A hooded black robe lays on the ground here.
Some mithril chainmail lies here in a heap.
Someone has left a set of platemail here. (glowing)
Some moron has left Dranum's platemail here.
A pile of crimson cloth has been tossed aside, here.
[2] An ashen breastplate lies here in the dust.
An unwanted armor plate sits on the ground here.
A suit of shiny black chainmail with a red star is here.
A large pile of chainmail sits here in a heap.
[4] A pitch black bodycloak has been left here. (glowing)
[2] A vest of woven gold has been dropped here. (glowing)
A shining suit of armor lies on the ground here. (glowing) (humming)
Some flowing silken robes have been discarded on the floor here. (glowing)
A black platemail with nasty spikes jutting out of the right shoulder, lies here on the floor.
A rumpled bundle of forest-green cloth sits here.
A suit of chainmail lies abandoned here.
[2] An ashen amulet lies here in the dust.
A silvery necklace lies here on the ground. (glowing)
A hideous looking necklace made of dead frogs has been left here to rot.
A length of finely made chain lies here.
A spiked zanthium collar is on the ground here.
A small necklace of woven mithril chain lies here.
[2] A silvery staff seems to have been left int he corner here, unattended.
A long svalich wood quarterstaff has been left here.
[3] A gigantic hammer rests here, crackling with lightning. (glowing)
A finely crafted blade lies here, prey to the elements. (glowing)
[2] A longsword lies in the dirt here, glowing mildly. (glowing)
The flaming sword of the sun lies here.
A worn oaken staff has been carelessly discarded in the dirt. (illuminating)
A strange axe, shrouded in a multi-colored fog, has been forgotten here. (glowing)
A long dark longsword named 'Vampyre' has been left here. (glowing)
[2] A beautiful and elegant dirk has been dropped here.
A strange looking mace lies here radiating powerful magic.
The Soulrender lies here.
A heavy broadsword of polished iron lies here.
A longsword with the emblem of storm has been left here.
A mace formed of a deep red mist has been discarded here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A huge broad sword lays on the ground here amongst the garbage.
A massive longsword, its blade covered with red and blue veins, has been left here.
A sleek athame dagger lies is here.
A long greatsword pulsates with a blood-red light here. (glowing)
A huge twitching claymore has been dropped here.
A blue longsword lies here.
An ebony blade lies on the floor shimmering lightly.
A giant longsword lies here wanting to destroy. (humming)
A titanic sword of white-steel has been dropped here.
A massive blood-stained holy avenger has been left here.
[3] A slender adamantite dagger has been left here.
Someone dropped an expensive looking dagger here! (glowing) (humming)
A whip with three wicked tails lays here soaked in blood.
A large black leather whip lies coiled here.
A demonic dagger lies here forgotten in a pool of blood.
Strong as the hardest of steels, a silver githyanki longsword rests here. (glowing)
The daemonite whip is here.
A gold stunted scepter rests heavily on the ground. (glowing)
The legendary blade of Einherjar has been dropped here.
The rod of summoning has been left here. (glowing) (humming)
A massive broadsword lies here. (humming)
[2] A golden elven dagger lies here, left on the ground. (glowing)
Spitting sizzling acid this heart pulsates. (glowing)
A severed eye, optical nerve and all, lay forgotten on the ground here. (glowing)
A nice ring has been left here.
A large golden ring has been dropped here. [87%]
[2] An Alatorin medal of honor has been left here. (glowing)
A severed illithid tentacle lies here, twitching.
A severed illithid tentacle lies here, twitching. [88%]
A severed illithid tentacle lies here, twitching.
A book of notes has been left here, tossed aside carelessly.
A mage's spellbook appears to have been discarded here.
[2] An expensive and intricate key of sunstone has been left here.
The skeletal finger of some humanoid lies here on the ground. (glowing)
A crystal contraption made of a tube and a firing device has been left here.
someone has dropped an enhance material here!
Floating here is the essence of a demon.
someone has dropped an enhance material here!
A seal bearing the symbol of Bozk rests upon the ground here.
[3] A weird looking glowing potion rests upon the ghastly ground. (glowing)
[4] A potion of thick green sludge lies here.
A severed dragon tail has dropped here.
A carved length of mistweyd has been abandoned here.
[2] A potion lies here.
A brazen brass totem headed with dwarven skulls has been left here. (glowing)
[3] A totem that looks like a burning ember rests here.
A carved femur lies on the ground. (glowing) (illuminating)
an ancient looking totem has been left here. (glowing)
A badge of the cloud giants has been left here.
A black and silver badge lies here.
An emblem bearing the mark of the maelstrom has been left here.
A small bloody holy symbol brooch has been dropped here.
A strange looking badge lies here.
A piece of cloth is discared here. (glowing)
A wisp of shimmering faerie light hovers here. (illuminating) [74%]
An oval of tattered flesh has been dropped on the ground. (humming) (illuminating)
A rare scale of a shadow dragon has been left here.
a strange green stone lies here.
[2] a strange yellow stone lies here.
[2] a strange black stone lies here.
A handcarved pipe has been left here, lost.
Some red dragon scales have been left here.
The flask contains a thin, dark green liquid with odd black chunks.
a fragment of a soul lies here. (humming) (illuminating)
[2] A crafting recipe lies here collecting dust.
The aura of a holy saint lies here.
A delicate bubble floats here.
A small fragment of bark glays on the ground.
[2] A slender fishing pole lies here on the ground.
A slender fishing pole lies here on the ground. [23%]
A small piece of greenish wood lies here. (glowing)
A wand of comet control has been left here.
[13] A small leather-bound book lies here.
A piece of rune carved obsidian lies discarded here
[74] A small bandage rests upon the ground here.
A heavy stone tankard has been left here.
[3] A set of satyr horns have been left here.
[2] A bottle filled with lightning flickers here.
A highly decorated sceptre has been forgotten here.
A moderate sized ruby has been accidentally misplaced, here.
A bloody chunk of brain matter has stuck to the wall here.
[3] The decaying femur of Jubilex lies here.
Some shattered rays of light lie here.
A compact pile of bones lies here.
These undigested legs of a demon lie here.
A great mass of dark matter that was once Lokpan lies here.
a misty ball has been left here.
[2] A vial of a dark green liquid floats here.
A perfectly-crafted gold chalice has been left here.
A lute encrusted with jewels has fallen here.
A beautiful horn has been left here. (glowing)
A wand of fireballs is here.
Some moorwood drums have been left here.
A bloody cloth is on the ground here collecting dust.
[2] The severed claw of Ravelloth lies on the ground here.
A wand of swirling blue and white has been dropped here. (glowing)
A soulful mandolin is here wishing to return to the hills.
A mithril shield has been left here. (illuminating) [73%]
An unwanted shield sits on the ground here. (glowing) [80%]
A disc of sparkling energy lies here. (glowing)
A mighty kite shield lies here, exuding a holy aura. (glowing) (humming)
Coated in thick slime this totem has many animals and figures carved in it. (glowing)
A robe designed to drape over a spider body lies here.
A chain crucifix for the ear has been left here. (glowing)
A blood colored crystal lays here.
A dark religious amulet lays here.
Some iron bracers have been left behind here.
An ashen vambrace lies here in the dust. [81%]
[2] An ashen vambrace lies here in the dust.
A softly glowing bracelet rests on the ground. (glowing)
A thin blue bracelet lies here in a tangle.
A beautiful small bracelet lies on the ground here.
A parrot has been left on the ground here, sqawking loudly. (humming)
A highly polished bangle lies here on the ground. (glowing)
A long twisted horn lies here in the wreckage. (glowing)
[5] A dusty looking rod has fallen to the ground here. (glowing)
A rod of electical manipulation has been left here. (glowing)
[2] A staff of jet black has been discarded here.
An unwanted shield sits on the ground here.
An orb of mental toughness has been left here. (humming)
A thick, mithril bracer engraved with dwarven runes has been left here. (glowing)
A fine mithril bracer are here on the ground.
A length of zombie flesh has been left here.
A bracelet of woven wolverinehide lies on the ground. (humming)
A ring of shimmering faerie fire lays here in the dust. (glowing)
A purple earthstone ring lies hidden under your foot.
A carved jade ring lies on the ground. (glowing)
A small gold ring set with opals has been abandoned here.
A valuable ring of protection is here.
A tiny ring is here almost hidden for its size.
An ashen ring lies here in the dust.
A soldiers standard issue ring lies here.
The signet ring of Hammerhelm has been left here.
A pair of polished holy gauntlets glow on the ground here. (glowing) (humming) (illuminating)
A pair of severed dragon's claws have been left to rot, here.
An ashen gauntlet lies here in the dust.
Some pitch-black gloves lie here. (glowing)
A belt of braided bearskin lies in a coil on the ground. (humming) [81%]
An exquisite silk sash lies upon the floor.
A purple belt sits among the rubble here.
A belt is here and it is such an ugly green it looks like it belongs there. [83%]
The legendary belt of the master's has been left here. (glowing)
A belt made out of black leather lies here on the ground.
A small cluster of swirling shadows lies here in the form of an eyepatch. (glowing)
A visor has been left here, radiating magic. (glowing)
A sinister looking orb of chaos is here. (glowing)
A ruby encrusted bracelet has been abandoned here.
A durethium helm lies here, gathering dust.
Lying here is a funny looking fez. [79%]
A full-headed mithril helmet and faceplate has been left here.
[2] An ashen helmet lies here in the dust.
A strange looking hat seems to have been left here.
[2] A cap made from the skull of an imp has been dropped here. (humming)
A headdress bound with blood hawk feathers lies here. [49%]
The demonic head of a mutant troglodyte king rots here, emitting evil.
A large pointed hat with a wide brim lies on the floor.
[11] A silver-lined purple silk hood has been left here. (glowing)
A beautiful glittering crown has been foolishly discarded here. (glowing) (humming)
The enchanted mithril plumed helm of Shanat has been left here. (humming)
An ashen mask lies here in the dust.
A blood-red inquisitor's mask has been left here.
A smuggler's black mask has been left here.
[2] A soldiers standard issue visor lies here.
A disgusting wad of spawn goo is here. Yuck! (humming)
A stone mask in the shape of a beak lies here.
Some sort of shroud is here.
A heap of stitched skin has been left here.
A studded leather cloak lies here.
The masters cloak has been dropped here. (glowing)
A hooded black cape glows with a faint magic. (glowing)
A pitch-black bodycloak lies here.
some blue platemail has been left here
A tattered sage's cloak lies here in a crumbled heap. [79%]
A colorful cloak lies here. (glowing)
A well crafted cloak lies in a crumpled heap here. [72%]
Some total moron has left olhyda's cloak of the manta-ray here!!! [84%]
A dark-blue robe of stars and moons lies here. (humming)
A dark-blue robe of stars and moons lies here. (humming) [78%]
A strange sheen of slime is here trying to conceal.
Some pitted steel moccasins lie here on the ground.
A tarnished tin breastplate from Alatorin - the Forge City lies here on the ground.
A light sapphire choker from Alatorin - the Forge City lies here on the ground.
A blood-stained dragonscale tower shield from Celestial Plane lies here on the ground.
A cracked dragonscale visor from Pits of Cerberus lies here on the ground.
A legendary diamond hat from Tribal Oasis lies here on the ground.
A skin-wrapped dragonscale hat from Alatorin - the Forge City lies here on the ground.
A skin-wrapped ruby veil from The Charcoal Palace lies here on the ground.
Some spiked diamond greaves lie here on the ground.
A pair of dragonscale leg plates have been left here.
Some mithril and dragonscale arm plates have been left here. [40%]
A warrior's kilt finds itself alone in the corner. [78%]
Some soulstone leggings are on the ground here. [77%]
Someone has discarded a pair of leggings made of feathers.
[2] A pair of misty green leg plates has been tossed here.
An unwanted amulet sits here.
an iron locket lies here on the ground. (glowing)
A badge with the sigal of Atlas has been dropped here.
An ornate chest bearing items that are unsorted.
< 4h/339H 175v/176V Pos: standing >
a large wooden chest does not contain the book.
< 4h/339H 175v/176V Pos: standing >
< 4h/339H 175v/176V Pos: standing >
< 4h/339H 175v/176V Pos: standing >
You get a holy bible scribbled with notes from a large wooden chest.
< 4h/339H 175v/176V Pos: standing >
< 4h/339H 175v/176V Pos: standing >
1st CIRCLE:
detect magic
minor creation
preserve
protection from undead
slashing darkness
2nd CIRCLE:
chill touch
protection from cold
protection from living
sleep
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm
sense follower
4th CIRCLE:
darkness
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
protect undead
raise wraith
reveal true name
8th CIRCLE:
detect invisibility
dispel invisible
doom blade
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise shadow
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 4h/339H 175v/176V Pos: standing >
You get a leather-bound book covered in shifting shadows from a large wooden chest.
< 4h/339H 175v/176V Pos: standing >
< 4h/339H 175v/176V Pos: standing >
1st CIRCLE:
detect magic
minor creation
preserve
protection from undead
slashing darkness
2nd CIRCLE:
chill touch
protection from cold
protection from living
sleep
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm
sense follower
4th CIRCLE:
darkness
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
protect undead
raise wraith
reveal true name
8th CIRCLE:
detect invisibility
dispel invisible
doom blade
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise shadow
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform [in spellbook]
create dracolich [in spellbook]
power word kill
summon ghasts [in spellbook]
12th CIRCLE:
create greater dracolich [in spellbook]
< 4h/339H 175v/176V Pos: standing >
You drop a leather-bound book covered in shifting shadows.
< 4h/339H 175v/176V Pos: standing >
You drop a holy bible scribbled with notes.
< 4h/339H 175v/176V Pos: standing >
< 4h/339H 175v/176V Pos: standing >
a dark leather purse does not contain the book.
< 4h/339H 175v/176V Pos: standing >
< 4h/339H 175v/176V Pos: standing >
the infinity collar does not contain the book.
< 4h/339H 175v/176V Pos: standing >
< 4h/339H 175v/176V Pos: standing >
1st CIRCLE:
detect magic
minor creation
preserve
protection from undead
slashing darkness
2nd CIRCLE:
chill touch
protection from cold
protection from living
sleep
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm
sense follower
4th CIRCLE:
darkness
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
protect undead
raise wraith
reveal true name
8th CIRCLE:
detect invisibility
dispel invisible
doom blade
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise shadow
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 4h/339H 176v/176V Pos: standing >
the infinity collar does not contain the spellbook.
< 4h/339H 176v/176V Pos: standing >
< 4h/339H 176v/176V Pos: standing >
The infinity collar contains:
a magical essence of HP Regen
a magical essence of Charisma
< 4h/339H 176v/176V Pos: standing >
A lion-skin backpack contains:
[2] a white leather-bound tome of spirit domination
a thick tome of legendary lores
[4] a spellbook bound with embalmed woodelf flesh
[3] a large piece of gold ore
[3] a large piece of platinum ore
a necklace of human teeth [poor]
a delicate woven mithril chain necklace
< 4h/339H 176v/176V Pos: standing >
You get a white leather-bound tome of spirit domination from a lion-skin backpack.
< 4h/339H 176v/176V Pos: standing >
< 4h/339H 176v/176V Pos: standing >
1st CIRCLE:
detect magic
minor creation
preserve
protection from undead
slashing darkness
2nd CIRCLE:
chill touch
protection from cold
protection from living
sleep
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm
sense follower
4th CIRCLE:
darkness
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
protect undead
raise wraith
reveal true name
8th CIRCLE:
detect invisibility
dispel invisible
doom blade
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise shadow
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 4h/339H 176v/176V Pos: standing >
You get a white leather-bound tome of spirit domination from a lion-skin backpack.
< 4h/339H 176v/176V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (pure evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (pure evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (evil)
Nizari (good)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (pure evil)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
*Faerie Realm (pure evil)
*The Ruins of Tharnadia's Old Quarter (very evil)
The Fields Between (slightly evil)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (extremely evil)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (pure evil)
New Cave city (slightly evil)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
*The Twin Keeps of Devastated Tharnadia (very evil)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (extremely evil)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (evil)
*The Sky City of Ultarium (pure evil)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (evil)
The Trakkia Mountains (very evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (pure evil)
Krethik Keep (extremely evil)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (very evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (extremely evil)
The Hall of Knighthood (pure evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (pure evil)
The Great Shaboath (pure evil)
The Tempest Court (neutral)
*Pit of Dragons (slightly evil)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (extremely evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
*The Charcoal Palace (neutral)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (very evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (very evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (extremely evil)
Negative Material Plane (slightly evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 4h/339H 176v/176V Pos: standing >
< 4h/339H 176v/176V Pos: standing >
1st CIRCLE:
detect magic
minor creation
preserve
protection from undead
slashing darkness
2nd CIRCLE:
chill touch
protection from cold
protection from living
sleep
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm
sense follower
4th CIRCLE:
darkness
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
protect undead
raise wraith
reveal true name
8th CIRCLE:
detect invisibility
dispel invisible
doom blade
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise shadow
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
mass embalm
raise lich
vampiric trance [in spellbook]
11th CIRCLE:
corpseform [in spellbook]
create dracolich [in spellbook]
power word kill [in spellbook]
summon ghasts [in spellbook]
12th CIRCLE:
create greater dracolich
< 4h/339H 176v/176V Pos: standing >
Score information for Bis
Level: 56 Race: Drow Elf Class: Necromancer / Reaper Sex: Male
Hit points: 4(339) Moves: 176(176)
Coins carried: 0 platinum 9 gold 9 silver 8 copper
Compression ratio: 81%
Status: Standing.
Frags: -3.30 Deaths: 239
Enchantments: Ultravision
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 2127
< 4h/339H 176v/176V Pos: standing >
You get a thick tome of legendary lores from a lion-skin backpack.
< 4h/339H 176v/176V Pos: standing >
< 4h/339H 176v/176V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
darkness [in spellbook]
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
doom blade [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise shadow [in spellbook]
raise vampire [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
compact corpse [in spellbook]
fly [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform [in spellbook]
create dracolich [in spellbook]
power word kill [in spellbook]
summon ghasts [in spellbook]
12th CIRCLE:
create greater dracolich [in spellbook]
< 4h/339H 176v/176V Pos: standing >
The Storage Locker for Bis
Obvious exits: -North#
A backpack made from lion skin is here.
[2] A pile of black linen sits on the ground here. (glowing) (illuminating)
A long dwarven religious robe has been left here.
The collar of infinity has been left here.
[2] a satchel used to hold various items lies here.
[3] A rather large leather backpack lies here.
A dark leather purse is lying here.
An ornate chest bearing items that are unsorted.
< 4h/339H 176v/176V Pos: standing >
Ok.
< 4h/339H 176v/176V Pos: standing >
You kneel.
< 4h/339H 176v/176V Pos: kneeling >
< 4h/339H 176v/176V Pos: kneeling >
Autosaving...
< 4h/339H 176v/176V Pos: kneeling >
< 4h/339H 176v/176V Pos: kneeling >
<map>
Zone: Arachdrathos - Drow City.
Room: The Bank of Arachdrathos
</map>
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a captive illithid is lying here.
The corpse of a trustworthy banker is lying here.
The corpse of a young zarbonite is lying here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
< 4h/339H 172v/176V Pos: kneeling >
Maybe you should get up off your knees first?
< 4h/339H 172v/176V Pos: kneeling >
<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
< 4h/339H 168v/176V Pos: kneeling >
<map>
Zone: Arachdrathos - Drow City.
Room: North of the Reflecting Pool
</map>
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
The corpse of a zarbon is lying here.
The corpse of a young zochran is lying here.
< 4h/339H 164v/176V Pos: kneeling >
You rise to your feet.
< 4h/339H 166v/176V Pos: standing >
You quickly scan the area.
A ShadowBeast who is close by to your north.
A Halfling who is close by to your north.
A young Sa'Zaran who is a brief walk away to your north.
A baby aboleth who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A young zochran who is rather far off to your south.
A gentle rothe who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite golem who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A priestess shopkeeper who is not far off to your west.
< 4h/339H 167v/176V Pos: standing >
< 4h/339H 168v/176V Pos: standing >
A ShadowBeast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 4h/339H 168v/176V Pos: sitting >
A Halfling starts casting an offensive spell.
< 4h/339H 171v/176V Pos: sitting >
A Gnome snaps into visibility.
< 4h/339H 172v/176V Pos: sitting >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You have been blinded!
-=[Someone unleashes light in a focused, searing ray at you!]=-