The death of [52 Necrolyte] Jube < The Commonwealth > (Githzerai)

in An Immaculate Stone Highway

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<floating about head>a bright green ioun stone[208h 31m 3s]
<worn as a badge>    the all-empowering emblem of health [84%]
<worn on head>       the shadowy crown of damnation of greater constitution (magic)
<worn on eyes>       devil eyes of the ghargatula of health (magic)
<worn in ear>        a brightly flaming earring of health
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing) [80%]
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [65%]
<worn on body>       an embroidered tunic of the Knights of the Raven of health (magic)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[208h 31m 11s]
<worn on back>       a double-buckled Alatorin backpack [81%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic) [89%]
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[208h 31m 3s]
<worn around wrist>  a silver charm bracelet of endurance (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the sacred stone claws of Aan of greater agility (magic) [80%]
<worn on finger>     a blue ring shooting sparks of health
<worn on finger>     a blue ring shooting sparks of health [81%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[208h 0m 9s]
<worn on legs>       some stitched leggings of the Knights of the Raven of constitution (magic)
<worn on feet>       the boots of speed of health (magic)


< 881h/960H 263v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: tharnadian sta EP: few scratches >
 You attempt to flee...
 
   ^^MMMMMMMMM    
  ^^^^^MMMMMMMM   
 ^^^.^^^^^MMMMMM  
 ^..^^^^^M+M^MMM  
 M^.^..^@MP^^MMM  
  ^^.^^.^+^^.^^M  
  ....^M^+.^.^^.  
   ^..^.^+^^...   
   ......M..^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
You flee westward!

< 881h/960H 239v/284V Pos: standing >
 
   ^MMMMMMMMMM    
  ^^^^MMMMMMMMM   
 ^^.^^^^^MMMMMM^  
 ..^^^^^M+M^MMMM  
 ^.^..^^@P^^MMM^  
 ^^.^^M^+^^.^^MM  
 ....^^^+.^.^^.^  
  ^..^.^+^^...^   
   .....+..^^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an elite highwayman is lying here.
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)

< 881h/960H 253v/284V Pos: standing >
 
   MMMMMMMMMMM    
  ^^^MMMMMMMMMM   
 ^.^^^^^MMMMMM^^  
 .^^^^^M+M^MMMMM  
 .^..^^M@^^MMM^D  
 ^.^^M^+P^.^^MMM  
 ...^^^+.^.^^.^M  
  ..^.^+^^...^^   
   ....+..^^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a gnomish grenadier is lying here.
A noble white steed stands, floating here, fighting someone who has already left.(Gold Aura)

< 881h/960H 256v/284V Pos: standing >
You sit down and relax.

< 881h/960H 260v/284V Pos: sitting >
A gnomish grenadier enters from the west.

< 881h/960H 264v/284V Pos: sitting >
A gnomish grenadier suddenly attacks YOU!
[Damage:  2 ] You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               3 - plane shift
( 8th circle)  4 - dispel magic
               1 - mass heal
               1 - virtue
( 7th circle)  4 - full heal
( 6th circle)  6 - flame strike
               1 - darkness
( 5th circle)  6 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  4 - cure blind
               4 - earthquake
               2 - remove poison
( 2nd circle)  7 - blindness
               4 - preserve
( 1st circle)  4 - armor
               4 - bless
               1 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    0 seconds:  (10th) full harm
    1 seconds:  ( 7th) full heal
    2 seconds:  ( 7th) full heal

You can pray 1 12th circle spell(s).

< 876h/960H 270v/284V Pos: sitting >
< T: Even TP: sit TC:few scratches E: gnome sta EP:  small wounds >
 Your group consists of ( 3/30):
( Head)                                Tarok
(Front)                                Zurag
(Front)   876/960   hit,  270/284  move Even

< 876h/960H 270v/284V Pos: sitting >
< T: Even TP: sit TC:few scratches E: gnome sta EP:  small wounds >
 You scramble madly to your feet!

< 876h/960H 270v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: gnome sta EP:  small wounds >
 Saving Even.

< 876h/960H 270v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: gnome sta EP:  small wounds >
 You snap into visibility.
A gnomish grenadier's kick hits you in your side.
[Damage:  1 ] -=[A gnomish grenadier attacks you.]=- [0 Hits]
You attempt to flee...
 
   MMMMMMMMMMM    
  ^^MMMMMMMMMMM   
 .^^^^^MMMMMM^^^  
 ^^^^^MM+^MMMMMM  
 ^..^^+M@^MMM^DM  
 .^^M^+^^.^^MMMM  
 ..^^^+.^.^^.^MM  
  .^.^+^^...^^^   
   ...+..^^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
You flee eastward!

< 874h/960H 240v/284V Pos: standing >
 
   ^MMMMMMMMMM    
  ^^^^^MMMMMM^^   
 ^^^^^M++^MMMMMM  
 ^..^^+M^^MMM^DM  
 .^^M^+^@.^^MMMM  
 ..^^^+.^.^^.^MM  
 ..^.^+^^...^^^^  
  ....+..^^^.^.   
   .M.+^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 874h/960H 250v/284V Pos: standing >
 
   ^^^^MMMMMM^    
  ^^^^M++^MMMMM   
 ^..^^+M^^MMM^DM  
 .^^M^+^^.^^MMMM  
 ..^^^+.@.^^.^MM  
 ..^.^+^^...^^^^  
 .....+..^^^.^.^  
  ..M.+^^^.^^^.   
   ..M+..^^^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 874h/960H 252v/284V Pos: standing >
 
   ^^^MMMMMM^^    
  ^^^MM+^MMMMMM   
 ..^^MM^^MMM^DMM  
 ^^M^+^^.^^MMMMM  
 .^^^+.^@^^.^MM^  
 .^.^+^^...^^^^^  
 ....+..^^^.^.^^  
  .M.+^^^.^^^.^   
   .M+..^^^^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 874h/960H 254v/284V Pos: standing >
You don't have that spell in your memory!

< 874h/960H 266v/284V Pos: standing >
You sit down and relax.

< 874h/960H 270v/284V Pos: sitting >
You are praying for prayer, which will take about 1 seconds.

< 874h/960H 274v/284V Pos: sitting >
You have finished praying for full harm.

< 874h/960H 284v/284V Pos: sitting >
You feel your skin harden to stone.

< 874h/960H 284v/284V Pos: sitting >
You have finished praying for full heal.

< 874h/960H 284v/284V Pos: sitting >
You have finished praying for full heal.

< 874h/960H 284v/284V Pos: sitting >
The sky to the south lights up with brilliant lightning flashes!

< 874h/960H 284v/284V Pos: sitting >
You have finished praying for prayer.
Your prayers are complete.

< 875h/960H 284v/284V Pos: sitting >
You clamber to your feet.

< 875h/960H 284v/284V Pos: standing >
You start chanting...

< 875h/960H 284v/284V Pos: standing >
Casting: prayer **

< 875h/960H 284v/284V Pos: standing >
Casting: prayer *

< 875h/960H 284v/284V Pos: standing >
Casting: prayer 

< 876h/960H 284v/284V Pos: standing >
Lloth the Spider Queen's grace flows down on you restoring the power of prayer.
You complete your spell...
You pray to Lloth the Spider Queen.
Your past transgressions will no longer haunt you.

< 876h/960H 284v/284V Pos: standing >
 
   ^+++^MMMM    
  ^^+^M^MMM^D   
 ^M^+^^.^^MMMM  
 ^^^+.^.^^.^MM  
 ^.^+^^@..^^^^  
 ...M..^^^.^.^  
 .M.+^^^.^^^.^  
  .MMM.^^^^..   
   M+^....^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 876h/960H 282v/284V Pos: standing >
 
   ^+^M^MMM^    
  M^+^^.^^MMM   
 ^^^+.^.^^.^MM  
 ^.^+^^...^^^^  
 ...M..@^^.^.^  
 .M.+^^^.^^^.^  
 ..M+M.^^^^..M  
  .MM^....^M^   
   M+^.^....    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 876h/960H 280v/284V Pos: standing >
 
   ^+^^.^^MM    
  ^^+.^.^^.^M   
 ^.^+^^...^^^^  
 ...M..^^^.^.^  
 .M.+^^@.^^^.^  
 ..M+M.^^^^..M  
 ^.MM^....^M^.  
  MM+^.^....^   
   *+^....^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 876h/960H 278v/284V Pos: standing >
 
   ^+.^.^^.^    
  .^+^^...^^^   
 ...M..^^^.^.^  
 .M.+^^^.^^^.^  
 ..M+M.@^^^..M  
 ^.MM^....^M^.  
 .MM+^.^....^.  
  M*+^....^^.   
   *+^^.M.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 876h/960H 280v/284V Pos: standing >
 
   ^+^^...^^    
  ..M..^^^.^.   
 .M.+^^^.^^^.^  
 ..M+..^^^^..M  
 ^.MMM.@..^M^.  
 .MM+^.^....^.  
 MM*+^....^^..  
  **+^^.M.^..   
   MM..M.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 877h/960H 282v/284V Pos: standing >
 
   .^+^^...^    
  ...M..^^^.^   
 ..M.+^^^.^^^.  
 ...M+..^^^^..  
 ^^.MMM@...^M^  
 ^.MM+^.^....^  
 .MM*+^....^^.  
  M**+^^.M.^.   
   ^MM..M.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 877h/960H 280v/284V Pos: standing >
 
   ..M..^^^.    
  .M.+^^^.^^^   
 ...M+..^^^^..  
 ^^.M+M....^M^  
 ^.MMM^@^....^  
 .MM*+^....^^.  
 MM**+^^.M.^..  
   ^MM..M.^..   
   .^MPMM.^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 877h/960H 278v/284V Pos: standing >
 
   M.+^^^.^^    
  ..M+..^^^^.   
 ^^.M+M....^M^  
 ^.MMM^.^....^  
 .MM*+^@...^^.  
 MM**+^^.M.^..  
 M ^MM..M.^..^  
   .^MPMM.^M.   
   .^M.M.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 877h/960H 280v/284V Pos: standing >
 
   .M+..^^^^    
  ^.M+M....^M   
 ^.MMM^.^....^  
 .MM*+^....^^.  
 MM**+^@.M.^..  
 M ^MM..M.^..^  
 ^ .^MPMM.^M..  
  ..^M.M.^...   
   +++MM^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 877h/960H 282v/284V Pos: standing >
 
   ..M+..^^^    
  ^^.M+M....^   
 ^^.MMM^.^....  
 ..MM*+^....^^  
 .MM**+@^.M.^.  
 MM ^MM..M.^..  
 ^^ .^MPMM.^M.  
  ...^M.M.^..   
   ++++MM^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 877h/960H 280v/284V Pos: standing >
 
   ^.M+M....    
  ^.MMM^.^...   
 ..MM*+^....^^  
 .MM**+^^.M.^.  
 MM ^MM@.M.^..  
 ^^ .^MPMM.^M.  
 ^...^M.M.^...  
  +++++MM^^.^   
   ^^^+M^^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 877h/960H 278v/284V Pos: standing >

< 877h/960H 282v/284V Pos: standing >
 
   .MM+^.^..    
  .MM*M^....^   
 .MM**+^^.M.^.  
 MM ^MM..M.^..  
 ^^ .^+@MM.^M.  
 ^...^M.M.^...  
 M+++++MM^^.^^  
  .^^^+M^^^^.   
   .^MMM^.MM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
[2] The corpse of a mountaineer is lying here.
(Q)Crodog Forgefire the Mountaineer stands, floating here, fighting Tarok.(Gold Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) sits in mid-air here, fighting Crodog Forgefire the Mountaineer.(Red Aura)
An impenetrable globe of darkness floats near Tarok's head.

< 877h/960H 282v/284V Pos: standing >
Tarok snaps into visibility.
Crodog Forgefire the Mountaineer seems to be blinded!
Tarok attacks Crodog Forgefire the Mountaineer. [8 Hits]

< 877h/960H 282v/284V Pos: standing >
Tarok clambers to his feet.

< 877h/960H 282v/284V Pos: standing >
Tarok attempts to flee.
Tarok leaves west.
You follow Tarok.

 
   ^.MM+M.^.    
  ..MM*+^....   
 ..MM**M^^.M.^  
 MMM ^MM..M.^.  
 .^^ .^@PMM.^M  
 ^^...^+.M.^..  
 M+++++MMM^^.^  
  ..^^^MM^^^^   
   ^.^M+M^.M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tarok's head.
Zurag sneaks in from the east.

< 877h/960H 280v/284V Pos: standing >
You start chanting...
Tarok leaves south.
Zurag sneaks south.

< 877h/960H 280v/284V Pos: standing >
You abort your prayer before it's done!

< 877h/960H 284v/284V Pos: standing >

< 877h/960H 284v/284V Pos: standing >

< 878h/960H 284v/284V Pos: standing >
A tharnadian highway marshall enters from the north.

< 878h/960H 284v/284V Pos: standing >

< 878h/960H 284v/284V Pos: standing >
A tharnadian highway marshall leaves south.

< 878h/960H 284v/284V Pos: standing >
Your group consists of ( 3/30):
( Head)                                Tarok
(Front)                                Zurag
(Front)   878/960   hit,  284/284  move Even

< 878h/960H 284v/284V Pos: standing >
 
   .MM*+^...    
  .MM**+M^.M.   
 MMM ^MM..M.^.  
 .^^ .^+MMM.^M  
 ^^...^@.M.^..  
 ++M+M+MMM^^.^  
 ...^^^MM^^^^.  
  ^^.^M+M^.MM   
   .^.^MM^.^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 878h/960H 283v/284V Pos: standing >
 
   MM**+^^.M    
  MM ^MMM.M.^   
 .^^ .^+MMM.^M  
 ^^...^+.M.^..  
 ++M+M+@MM^^.^  
 ...^^^MM^^^^.  
 .^^.^M+M^.MM.  
  M.^.^MM^.^.   
   M^^.+MM^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A Tharnadian highway marshall protects the roads.(Gold Aura)

< 878h/960H 282v/284V Pos: standing >
A tharnadian highway marshall leaves south.
 
   M ^MMM.M.    
  ^^ .^+MMM.^   
 ^^...^+.M.^..  
 +M++M++MM^^.^  
 ...^^^@M^^^^.  
 .^^.^M+M^.MM.  
 MM.^.^MM^.^.*  
  MM^^.+MM^^.   
   M^^^+MM^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A Tharnadian highway marshall protects the roads.(Gold Aura)
A mountaineer walks through here, poised for combat.(Gold Aura)

< 878h/960H 281v/284V Pos: standing >
 
   ^ .^+MMM.    
  ^...^+.M.^.   
 +M+M+++MM^^.^  
 ...^^^MM^^^^.  
 .^^.^M@M^.MM.  
 MM.^.^+M^.^.*  
 ^MM^^.+MM^^.*  
  ^M^^^+MM^.*   
   .M^^+^MM.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman in mid-air sits atop a magnificent horse.(Gold Aura)

< 878h/960H 283v/284V Pos: standing >
 
   ...^+.M.^    
  M+M+++MM^^.   
 ...^^^MM^^^^.  
 .^^.^MMM^.MM.  
 MM.^.^@M^.^.*  
 ^MM^^.+MM^^.*  
 ^^M^^^+MM^.**  
  ..M^^+^MM.*   
   ^M^^+^M^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 878h/960H 282v/284V Pos: standing >
 
   +M+++MM^^    
  ..^^^MM^^^^   
 .^^.^MMM^.MM.  
 MM.^.^+M^.^.*  
 ^MM^^.@MM^^.*  
 ^^M^^^+MM^.**  
 ^..M^^+^MM.**  
  .^M^^+^M^.*   
   ..M^P^M^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 878h/960H 281v/284V Pos: standing >
 
   .^^^+M^^^    
  ^^.^MMM^.MM   
 MM.^.^+M^.^.*  
 ^MM^^.+MM^^.*  
 ^^M^^^@MM^.**  
 ^..M^^+^MM.**  
 ..^M^^+^M^.**  
  ^..M^P^M^..   
   .^^^+^^M^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 878h/960H 283v/284V Pos: standing >
 
   ^.^MMM^.M    
  M.^.^+M^.^.   
 ^MM^^.+MM^^.*  
 ^^M^^^+MM^.**  
 ^..M^^@^MM.**  
 ..^M^^+^M^.**  
 .^..M^P^M^..*  
  ..^^^+^^M^.   
   +++++..^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 879h/960H 282v/284V Pos: standing >
 
   .^.^+M^.^    
  MM^^.+MM^^.   
 ^^M^^^+MM^.**  
 ^..M^^+^MM.**  
 ..^M^^@^M^.**  
 .^..M^P^M^..*  
 ...^^^+^^M^..  
  ++++++..^^^   
   ...^^^.^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 879h/960H 281v/284V Pos: standing >
 
   M^^.+MM^^    
  ^M^^^+MM^.*   
 ^..M^^+^MM.**  
 ..^M^^+^M^.**  
 .^..M^@^M^..*  
 ...^^^+^^M^..  
 +++++++..^^^.  
  ....^^^.^.^   
   .^^.^.^^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Tarok's head.
A Githzerai (medium)  < The Commonwealth > is lying in mid-air here, fighting Tarok.(Red Aura)

< 879h/960H 283v/284V Pos: standing >
 
   M^^^+MM^.    
  ..M^^+^MM.*   
 ..^M^^+^M^.**  
 .^..M^P^M^..*  
 ...^^^@^^M^..  
 +++++++..^^^.  
 .....^^^.^.^.  
  ..^^.^.^^^^   
   .^..^..^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 879h/960H 282v/284V Pos: standing >
 
   M^^.+MM^^    
  ^M^^^+MM^.*   
 ^..M^^+^MM.**  
 ..^M^^+^M^.**  
 .^..M^@^M^..*  
 ...^^^+^^M^..  
 +++++++..^^^.  
  ....^^^.^.^   
   .^^.^.^^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Tarok's head.
A Githzerai (medium)  < The Commonwealth > is lying in mid-air here, fighting Tarok.(Red Aura)

< 879h/960H 283v/284V Pos: standing >
Zurag snaps into visibility.
A Githzerai's body quivers as Zurag's hit strikes deep!
Zurag's Doombringer, the sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike a Githzerai.
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
Zurag snaps into visibility.
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
Zurag snaps into visibility.
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
Zurag snaps into visibility.
Zurag's Doombringer, the sword of chaos blurs as it strikes a Githzerai.
Zurag's slash reached a Githzerai's arm severing tendons and muscles.
Zurag attacks a Githzerai. [7 Hits]
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
A Githzerai's staff of power of power was completely destroyed by the massive blow!
A Githzerai's tiny orb of obsidian was completely destroyed by the massive blow!
A Githzerai's array of flesh hooks and chains of constitution was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!