<worn as a badge> a necromantic death shroud [78%]
<worn on head> a spiked chromium dragonscale helmet of precision (magic)
<worn on eyes> a platinum-encrusted sapphire eye [superior] (invis)
<worn in ear> a large golden ring of precision
<worn in ear> a multi-phased fish bone earring [superior] (magic) (humming) [87%]
<worn on face> a wad of spawn goo [poor] (magic) (humming) [70%]
<worn around neck> the bloody eyeballs on a sinew of precision
<worn around neck> the bloody eyeballs on a sinew of damage
<worn on body> the chameleon suit of transformation of dexterity
<worn about body> an ethereal symbiote of the inner planes of damage (magic) (humming) [71%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing)
<worn about waist> the spiked circles of bloodletting of agility (humming) [73%]
<worn on belt buckle>a serrated blacksteel longsword [superior] (magic)
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [72%]
<worn on arms> some scintillating sleeves [superior] (invis) (magic) [84%]
<worn around wrist> the bloody eyeballs on a sinew of precision [79%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [40%]
<worn on hands> the sacred stone claws of Aan of endurance (magic) [89%]
<worn on finger> a shiny crimson ring of precision (invis) (magic)
<worn on finger> a shiny crimson ring of damage (magic)
<primary weapon> an ancient adamantium warhammer of dwarven kings (magic) (dusty) (rocky) [87%]
<secondary weapon> the mace of light and darkness (magic) (dusty) (rocky)[201h 55m 52s]
<worn on legs> a transparent sheen of slime of precision [57%]
<worn on feet> some enchanted boots [superior] with a strange sharp rubin (magic)
<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
Even enters from the south.
< 896h/896H 335v/337V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.
< 896h/896H 336v/337V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of arcanusinil is lying here.
Even enters from the north.
< 896h/896H 336v/337V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S
The corpse of brahvinos, the gatekeeper is lying here.
Even enters from the north.
Zurag sneaks in from the north.
< 896h/896H 335v/337V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
The corpse of ximixix, the psionic lich is lying here.
The corpse of a fierce shadow dragon is lying here.
Even enters from the north.
Zurag sneaks in from the north.
< 896h/896H 333v/337V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S
Even enters from the east.
< 896h/896H 332v/337V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S
Even enters from the north.
< 896h/896H 331v/337V Pos: standing >
**^**
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the north.
< 896h/896H 330v/337V Pos: standing >
**P**
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the north.
< 896h/896H 329v/337V Pos: standing >
You quickly scan the area.
You see nothing.
< 896h/896H 330v/337V Pos: standing >
****P
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 330v/337V Pos: standing >
***P*
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 329v/337V Pos: standing >
**P**
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 328v/337V Pos: standing >
*P***
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 327v/337V Pos: standing >
P****
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 326v/337V Pos: standing >
****M
*P@**
****.
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
Zurag sneaks in from the west.
< 896h/896H 325v/337V Pos: standing >
*****
**@*M
**P**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the south.
< 896h/896H 325v/337V Pos: standing >
*****
P*@P*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the east.
< 896h/896H 324v/337V Pos: standing >
*****
*P@**
*****
*****
**@P*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
Even enters from the east.
Zurag sneaks in from the east.
A Githzerai leaves east.
A Githzerai leaves east.
< 896h/896H 323v/337V Pos: standing >
*****
**@P*
*****
< 896h/896H 324v/337V Pos: standing >
*****
**@*P
*****
*****
**@P*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the east.
< 896h/896H 323v/337V Pos: standing >
< 896h/896H 324v/337V Pos: standing >
*****
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 325v/337V Pos: standing >
*****
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
Zurag sneaks in from the west.
< 896h/896H 324v/337V Pos: standing >
*****
*P@*M
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 323v/337V Pos: standing >
****P
*P@M.
****.
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Even enters from the west.
< 896h/896H 322v/337V Pos: standing >
****.
**@M.
****.
***.^
*P@.^
***..
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
Even enters from the west.
A gnomish grenadier suddenly attacks Even!
A gnomish grenadier's punch grazes Even.
< 896h/896H 321v/337V Pos: standing >
**....^^^
****.P^.^.^
******.^.^^MM
******.^..^^M
******@^^.^^M
******...^^^M
*****...^M.^M
****...^..^
**...^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zurag sneaks in from the west.
< 896h/896H 321v/337V Pos: standing >
**..P.^^^
****..^.^.^
******.^.^^MM
******.^..^^M
******@^^.^^M
******...^^^M
*****...^M.^M
****...^..^
**...^^^.
The magenta glow surrounding you fades away.
*..P.^^^^
***..^.^.^M
*****.^.^^MMM
*****.^..^^MM
*****P@^.^^MM
*****...^^^MM
****...^M.^MM
***...^..^M
*...^^^.M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 896h/896H 320v/337V Pos: standing >
*....^^^^
***..^.^.^M
*****.^.^^MMM
*****.^..^^MM
*****.@^.^^MM
*****...^^^MM
****...^M.^MM
***...^..^M
*...^^^.M
.^^P^^^^M
**....^^^^M
****..^.^.^MM
*****.^.^^MMM
*****.@..^^MM
*****.P^.^^MM
*****...^^^MM
***...^M.^M
**...^..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 896h/896H 319v/337V Pos: standing >
.^M^.^.^M
*.^^P^^^^MM
***....^^^^MM
****..^.^.^MM
*****.@.^^MMM
*****.P..^^MM
*****.^^.^^MM
****...^^^M
**...^M.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Zurag sneaks in from the south.
< 896h/896H 318v/337V Pos: standing >
.^M^.^.^M
*.^^.P^^^MM
***....^^^^MM
****..^.^.^MM
*****.@.^^MMM
*****.^..^^MM
*****.^^.^^MM
****...^^^M
**...^M.^
..^^.^^MM
..^M^.^.^MM
**.^^.P^^^MMM
***....^^^^MM
****..@.^.^MM
*****.P.^^MMM
*****.^..^^MM
****.^^.^^M
***...^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 896h/896H 317v/337V Pos: standing >
..^^.^^MM
..^M^.^.^MM
**.^^.^P^^MMM
***....^^^^MM
****..@.^.^MM
*****.^.^^MMM
*****.^..^^MM
****.^^.^^M
***...^^^
.^.^.^^MM
^..^^.^^MMM
...^M^.^.^MMM
**.^^.^P^^MMM
***...@^^^^MM
****..P.^.^MM
*****.^.^^MMM
****.^..^^M
***.^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zurag sneaks in from the south.
< 896h/896H 317v/337V Pos: standing >
.^.^.^^MM
^..^^.^^MMM
...^M^.^.^MMM
**.^^.^^P^MMM
***...@^^^^MM
****..^.^.^MM
*****.^.^^MMM
****.^..^^M
***.^^.^^
^^.^.^MMM
^.^.^.^^MMM
.^..^^.^^MMMM
...^M^.^.^MMM
**.^^.@^P^MMM
***...P^^^^MM
****..^.^.^MM
****.^.^^MM
***.^..^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Zurag sneaks in from the south.
< 896h/896H 316v/337V Pos: standing >
^^.^.^MMM
^.^.^.^^MMM
.^..^^.^^MMMM
...^M^.^.^MMM
**.^^.@^P^MMM
***....^^^^MM
****..^.^.^MM
****.^.^^MM
***.^..^^
^^^.^.^MM
^^.^.^.^^MM
..^..^^.^^MMM
....^M^.^.^MM
***.^^@P^P^MM
****....^^^^M
*****..^.^.^M
*****.^.^^M
****.^..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zurag sneaks in from the east.
< 896h/896H 315v/337V Pos: standing >
^^^.^.^MM
^^.^.^.^^MM
..^..^^.^^MMM
....^M^.^.^MM
***.^^@^^^^MM
****....^P^^M
*****..^.^.^M
*****.^.^^M
****.^..^
..M.^^MMM
.^^^.^.^MMM
.^^.^.^.^^MMM
..^..^^.^^MMM
....^M@.^.^MM
***.^^P^^^^MM
****....^P^^M
****..^.^.^
****.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 896h/896H 314v/337V Pos: standing >
..M.^^MMM
.^^^.^.^MMM
.^^.^.^.^^MMM
..^..^^.^^MMM
....^M@.^.^MM
***.^^.^^^^MM
****....^^P^M
****..^.^.^
****.^.^^
.M.^^MMMM
^^^.^.^MMMM
^^.^.^.^^MMMM
.^..^^.^^MMMM
...^MP@^.^MMM
**.^^.^^^^MMM
***....^^P^MM
***..^.^.^M
***.^.^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zurag sneaks in from the west.
< 896h/896H 313v/337V Pos: standing >
M.^^MMMMM
^^.^.^MMMMM
^.^.^.^^MMMMM
^..^^.^^MMMMM
..^M^P@.^MMMM
*.^^.^^^^MMMM
**....^^^^MMM
**..^.^.^MM
**.^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 896h/896H 312v/337V Pos: standing >
.^^MMMMMM
^.^.^MMMMMM
.^.^.^^MMMMMM
..^^.^^MMMMMM
.^M^.P@^MMMMM
.^^.^^^^MMMMM
*....^^^^MMMM
*..^.^.^MMM
*.^.^^MMM
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zurag sneaks in from the west.
< 896h/896H 312v/337V Pos: standing >
^^MMMMMMM
.^.^MMMMMMM
^.^.^^MMMMMMM
.^^.^^MMMMMMM
^M^.^P@MMMMMM
^^.^^^^MMMMMM
....^^^^MMMM
..^.^.^MMMM
.^.^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
< 896h/896H 311v/337V Pos: standing >
^.^MMMMMM
.^.^^MMMMMM
.^^.^^MMMMMMM
^M^.^.PMMMMMM
^^.^^^@MMMMMM
....^^^^MMMM
*..^.^.^MMMM
*.^.^^MMMMM
.^..^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 896h/896H 310v/337V Pos: standing >
^.^^MMMMM
^^.^^MMMMMM
^M^.^.^MMMMMM
^^.^^^PMMMMMM
....^^@^MMMM
*..^.^.^MMMM
**.^.^^MMMMM
*.^..^^MMMM
.^^.^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 896h/896H 309v/337V Pos: standing >
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
Obvious exits: -E -S -W
Zurag sneaks in from the west.
Alarm bells sound, signalling an invasion!
< 896h/896H 308v/337V Pos: standing >
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 896h/896H 307v/337V Pos: standing >
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
Obvious exits: -E -W
< 896h/896H 307v/337V Pos: standing >
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
Obvious exits: -N -W
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
< 896h/896H 306v/337V Pos: standing >
Alas, you cannot go that way. . . .
< 896h/896H 307v/337V Pos: standing >
Zurag snaps into visibility.
Zurag suddenly looks a bit dumb, and madly slams at a Githzerai!
A Githzerai is momentarily dazed...
Alas, you cannot go that way. . . .
< 896h/896H 308v/337V Pos: standing >
A Githzerai misses Zurag.
Zurag dodges a Githzerai's attack.
< 896h/896H 309v/337V Pos: standing >
A Githzerai leaves west.
< 896h/896H 312v/337V Pos: standing >
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
Obvious exits: -E -S
< 896h/896H 311v/337V Pos: standing >
< 896h/896H 312v/337V Pos: standing >
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
Obvious exits: -N -W
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
A Githzerai (medium) < The Commonwealth > is lying with a stunned look in mid-air here, fighting Zurag.(Gold Aura)
< 896h/896H 311v/337V Pos: standing >
< 896h/896H 312v/337V Pos: standing >
Zurag snaps into visibility.
Zurag's slash strikes a Githzerai.
Zurag grins slightly as their bludgeon drops a Githzerai's defenses!
Zurag's bludgeon enshrouds a Githzerai in a mist of blood.
Zurag's powerful bludgeon seriously wounds a Githzerai.
The illusion surrounding a Human fades apart!
Zurag's powerful slash seriously wounds a Human.
Zurag's powerful slash seriously wounds a Human.
A Human's body quivers as Zurag's hit strikes deep!
Zurag's slash critically injures a Human.
< 896h/896H 317v/337V Pos: standing >
Slay whom?
< 896h/896H 319v/337V Pos: standing >
A Githzerai crawls in from the west.
< 896h/896H 321v/337V Pos: standing >
Zurag snaps into visibility.
A Human's weak bludgeon grazes Zurag.
< 896h/896H 324v/337V Pos: standing >
A Githzerai crawls west.
< 896h/896H 326v/337V Pos: standing >
Slay whom?
< 896h/896H 328v/337V Pos: standing >
A Human plays a song to lift his spirit off the ground.
< 896h/896H 329v/337V Pos: standing >
Zurag snaps into visibility.
Zurag's impressive slash hits a Human.
A Human's pair of drow and illithid-skin armguards was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.