The death of [51 Dark Dreamer] Quiji Brewed in Blood (Shade)

in The Bank of Arachdrathos

from the perspective of [51 Dark Dreamer] Quiji Brewed in Blood (Shade)

<worn as a badge>    a wisp of living wind
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn in ear>        a sparkling golden hoop earring [poor] (magic) (illuminating) [84%]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a cloak of demonic subterfuge (magic) [78%]
<worn on body>       the robes of wizardry (magic)
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming) [89%]
<worn as quiver>     a jeweled dragonscale quiver
<worn about waist>   the winged belt of flight (magic)
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior]
<attached to belt>   the codex of the muse of dreams [poor] (magic) [76%]
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<held as shield>     the shield of the battle dragon (magic) [79%]
<worn around wrist>  a bracer of might (magic)
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming) [79%]
<worn on finger>     a ring of the Neogi Lords of intelligence (glowing) [89%]
<held>               a staff of sorcerous command (magic) (glowing)
<worn on legs>       some black leather pants glowing with faerie fire [poor] (magic) (glowing)
<worn on feet>       the cubes of protection [superior] (humming)


Obvious exits: -North -East  -South -West 

< 736h/736H 191v/200V Pos: standing >
 
  M M,M       
 MMMM,MMMMM,  
 ,,,MM..,M,,  
   ,.o@o.M,,  
    ....MMM,  
    ^,MMM MM  
     ,,       
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 
A ghastly shrieker runs around the Underdark.(Gold Aura)

< 736h/736H 189v/200V Pos: standing >
You jump in surprise.. EEK! 

< 736h/736H 189v/200V Pos: standing >
 
   M,M    M   
 MMM,MMMMM,,  
 ,,MM..,M,,M  
  ,.oo@.M,,M  
   ....MMM,,  
   ^,MMM MMM  
    ,,        
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 736h/736H 188v/200V Pos: standing >
 
  M,M    M,   
 MM,MMMMM,,,  
 ,MM..,M,,M,  
 ,.ooo@M,,MM  
  ....MMM,,,  
  ^,MMM MMM,  
   ,,     M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 736h/736H 186v/200V Pos: standing >
The cavern wall is too steep to climb!

< 736h/736H 186v/200V Pos: standing >
 
  M,,    MM   
  M,M    M,,  
 MM,MMMMM,,,  
 ,MM..@M,,M,  
 ,.ooo.M,,MM  
  ....MMM,,,  
  ^,MMM MMM   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 185v/200V Pos: standing >
 
  ,,    MMM   
 M,M    M,,,  
 M,MMMMM,,,M  
 MM..,@,,M,M  
 .ooo.M,,MMM  
 ....MMM,,,,  
  ,MMM MMM,   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 
A large purple worm looks really hungry.

< 736h/736H 183v/200V Pos: standing >
 
  ,    MMMM   
 ,M    M,,,,  
 ,MMMMM,,,MM  
 M..,M@,M,M   
 ooo.M,,MMMM  
 ...MMM,,,,,  
  MMM MMM,,   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 181v/200V Pos: standing >
 
      MMMM,   
 M    M,,,,,  
 MMMMM,,,MMM  
 ..,M,@M,M    
 oo.M,,MMMM   
 ..MMM,,,,,   
  MM MMM,,,   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 180v/200V Pos: standing >
 
     MMMM,,   
     M,,,,,,  
 MMMM,,,MMMM  
 .,M,,@,M     
 o.M,,MMMM    
 .MMM,,,,,    
  M MMM,,,    
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 
A baby purple worm scavenges the cavern for food.

< 736h/736H 178v/200V Pos: standing >
 
    MMMM,,,   
    M,,,,,,M  
 MMM,,,MMMM.  
 ,M,,M@M   .  
 .M,,MMMM  .  
 MMM,,,,,  .  
   MMM,,, M   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 177v/200V Pos: standing >
The cavern wall is too steep to climb!

< 736h/736H 177v/200V Pos: standing >
 
         MM   
    MMMM,,,,  
    M,,,,,,M  
 MMM,,@MMMM.  
 ,M,,M,M   .  
 .M,,MMMM  .  
  MM,,,,,     
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 175v/200V Pos: standing >
 
  MM          
         MMM  
    MMMM,,,,  
    M,@,,,,M  
 MMM,,,MMMM.  
 ,M,,M,M   .  
  M,,MMMM     
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 174v/200V Pos: standing >
The cavern wall is too steep to climb!

< 736h/736H 174v/200V Pos: standing >
The cavern wall is too steep to climb!

< 736h/736H 174v/200V Pos: standing >
The cavern wall is too steep to climb!

< 736h/736H 175v/200V Pos: standing >
 
  M       M   
        MMMM  
   MMMM,,,,M  
   M,,@,,,MM  
 MM,,,MMMM..  
 M,,M,M   ..  
  ,,MMMM  .   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 173v/200V Pos: standing >
 
         M    
       MMMMM  
  MMMM,,,,MM  
  M,,,@,,MM.  
 M,,,MMMM...  
 ,,M,M   ..o  
  ,MMMM  ..   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 171v/200V Pos: standing >
 
        M     
      MMMMMM  
 MMMM,,,,MM^  
 M,,,,@,MM..  
 ,,,MMMM....  
 ,M,M   ..o.  
  MMMM  ..o   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 170v/200V Pos: standing >
 
       M      
     MMMMMM   
 MMM,,,,MM^M  
 ,,,,,@MM...  
 ,,MMMM.....  
 M,M   ..o..  
  MMM  ..oo   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 

< 736h/736H 168v/200V Pos: standing >
You jump in surprise.. EEK! 

< 736h/736H 168v/200V Pos: standing >
 
      M       
    MMMMMM    
 MM,,,,MM^MM  
 ,,,,,@M...M  
 ,MMMM......  
 ,M   ..o...  
  MM  ..ooo   
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East  -South -West 
A small purple worm hunts for its next meal.

< 736h/736H 167v/200V Pos: standing >
You jump in surprise.. EEK! 

< 736h/736H 167v/200V Pos: standing >
 
     M        
   MMMMMM  ,  
 M,,,,MM^MMM  
 ,,,,M@...MM  
 MMMM......,  
 M   ..o....  
  M  ..ooo.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
An ancient roper seeks to destroy anything that moves.

< 736h/736H 165v/200V Pos: standing >
A small purple worm enters from the west.
 
    M         
  MMMMMM  ,,  
 ,,,,MM^MMMM  
 ,,,,M@..MM,  
 MMM......,M  
    ..o....M  
    ..ooo.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 736h/736H 164v/200V Pos: standing >
An ancient roper enters from the west.
A small purple worm enters from the west.
 
   M          
 MMMMMM  ,,   
 ,,,MM^MMMMM  
 ,,,.M@.MM,M  
 MM......,MM  
   ..o....MM  
   ..ooo.M.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
A tiny centipede crawls along the floor looking for a bite to eat.

< 736h/736H 162v/200V Pos: standing >
A small purple worm enters from the west.
An ancient roper enters from the west.
A small purple worm suddenly attacks YOU!
You snap into visibility.
-=[A small purple worm's feeble bite grazes you.]=-
[Damage:  1 ] -=[A small purple worm is burned severely as it hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 735h/736H 162v/200V Pos: standing >
< T: Quiji TP: sta TC:few scratches E: small sta EP: few scratches >
 An ancient roper suddenly attacks YOU!
-=[An ancient roper's bite wounds you.]=-
[Damage:  6 ] -=[An ancient roper is burned severely as it hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 727h/736H 162v/200V Pos: standing >
< T: Quiji TP: sta TC:few scratches E: small sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 727h/736H 162v/200V Pos: standing >
< T: Quiji TP: sta TC:few scratches E: small sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 727h/736H 162v/200V Pos: standing >
< T: Quiji TP: sta TC:few scratches E: small sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 727h/736H 162v/200V Pos: standing >
< T: Quiji TP: sta TC:few scratches E: small sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 727h/736H 162v/200V Pos: standing >
< T: Quiji TP: sta TC:few scratches E: small sta EP: few scratches >
 You attempt to flee...
 
    M         
  MMMMMM  ,,  
 ,,,,MM^MMMM  
 ,,,,.@M.MM,  
 MMM......,M  
    ..o....M  
    ..ooo.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
You flee westward!

< 727h/736H 133v/200V Pos: standing >
 
   M          
 MMMMMM  ,,   
 ,,,MM^MMMMM  
 ,,,..@.MM,M  
 MM......,MM  
   ..o....MM  
   ..ooo.M.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
An ancient roper seeks to destroy anything that moves.
A small purple worm hunts for its next meal.
A tiny centipede crawls along the floor looking for a bite to eat.

< 728h/736H 132v/200V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 

< 728h/736H 131v/200V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.

< 728h/736H 129v/200V Pos: standing >
Northwest Shore of the Great Llzazan Lake
   The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.

< 729h/736H 127v/200V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 729h/736H 126v/200V Pos: standing >
The Gates of Arachdrathos
   The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A young noble walks along in violet garb.(Red Aura)
A gentle rothe chews some cud.
A young noble walks along in ghost white garb.(Red Aura)
A young noble walks along in bronze garb.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 729h/736H 124v/200V Pos: standing >
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A young noble walks along in blood red garb.(Red Aura)
A young noble walks along in bronze garb.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 729h/736H 122v/200V Pos: standing >
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)

< 730h/736H 121v/200V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
A little tentacled fish swims in the pool.(Red Aura)

< 730h/736H 119v/200V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
A little tentacled fish swims in the pool.(Red Aura)

< 730h/736H 117v/200V Pos: standing >
North of the Reflecting Pool
   A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East  -South -West 
A young noble walks along in green garb.(Red Aura)
A young noble walks along in green garb.(Red Aura)

< 730h/736H 116v/200V Pos: standing >
Magic Square
   The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East  -South -West 
A young noble walks along in blood red garb.(Red Aura)
A young noble walks along in green garb.(Red Aura)

< 731h/736H 114v/200V Pos: standing >
Pardon?

< 731h/736H 114v/200V Pos: standing >
Pardon?

< 731h/736H 115v/200V Pos: standing >
The Cliffside Plaza
   The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West 

< 731h/736H 113v/200V Pos: standing >
Saving Quiji.

< 732h/736H 114v/200V Pos: standing >

		Score information for Quiji

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 732(736)  Moves: 114(200)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   6
In the illusion of: the grinning bobcat (fair)
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  515 

Active Spells:
--------------
vitality (11 minutes)
stone skin (2 minutes)
accelerated healing (17 minutes)
farsee (76 minutes)
detect illusion (35 minutes)
spirit armor (16 minutes)
lionrage (9 minutes)
ravenflight (9 minutes)
greater spirit ward (19 minutes)
elephantstrength (10 minutes)
pantherspeed (10 minutes)
well-rested bonus (136 minutes)


< 732h/736H 114v/200V Pos: standing >
Magic Square
   The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East  -South -West 
A young noble walks along in blood red garb.(Red Aura)
A young noble walks along in green garb.(Red Aura)

< 736h/736H 119v/200V Pos: standing >
North of the Reflecting Pool
   A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East  -South -West 
A young noble walks along in green garb.(Red Aura)
A young noble walks along in green garb.(Red Aura)

< 736h/736H 118v/200V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
A little tentacled fish swims in the pool.(Red Aura)

< 736h/736H 117v/200V Pos: standing >
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East  -South -West 

< 736h/736H 115v/200V Pos: standing >
Blades and Breakers
   Heavy overworld oaken armor racks bearing the insignia of the Verzanan
armory are used to hold many weapons and pieces of armor, all for sale at
some of the finest prices to be found in the underworld. Weapons crafted in
the forges of house Zochra, but none of their finest, grace the north wall
enticing all to buy, to kill, to buy better.
Obvious exits: -West 
A small, red-hot forging furnace has been set up here. (humming)
A young noble walks along in violet garb.(Red Aura)
A young noble walks along in bronze garb.(Red Aura)
A young noble walks along in blood red garb.(Red Aura)
A old drow warrior is repairing and selling weapons and armor.(Red Aura)

< 736h/736H 113v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 736h/736H 114v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 736h/736H 114v/200V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a wisp of living wind
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a sparkling golden hoop earring [poor] (magic) (illuminating)
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a cloak of demonic subterfuge (magic) [78%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn on body>       the robes of wizardry (magic)
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming) [89%]
<worn on back>       
<worn as quiver>     a jeweled dragonscale quiver
<worn about waist>   the winged belt of flight (magic)
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior]
<attached to belt>   the codex of the muse of dreams [poor] (magic) [76%]
<attached to belt>   
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<held as shield>     the shield of the battle dragon (magic) [79%]
<worn around wrist>  a bracer of might (magic)
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming) [79%]
<worn on hands>      a pair of gauntlets formed of dust [poor]
<worn on finger>     the ring of the berserker lord [superior] (magic) [80%]
<worn on finger>     a ring of the Neogi Lords of intelligence (glowing) [89%]
<held>               a staff of sorcerous command (magic) (glowing)
<worn on legs>       some black leather pants glowing with faerie fire [poor] (magic) (glowing)
<worn on feet>       the cubes of protection [superior] (humming)

< 736h/736H 115v/200V Pos: standing >
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East  -South -West 

< 736h/736H 114v/200V Pos: standing >
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 
A young noble walks along in shimmering iridescent garb.(Red Aura)

< 736h/736H 112v/200V Pos: standing >
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A large drow sits before the table, ready to take your deposit.(Red Aura)

< 736h/736H 110v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 736h/736H 111v/200V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a wisp of living wind
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a sparkling golden hoop earring [poor] (magic) (illuminating)
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a cloak of demonic subterfuge (magic) [78%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn on body>       the robes of wizardry (magic)
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming) [89%]
<worn on back>       
<worn as quiver>     a jeweled dragonscale quiver
<worn about waist>   the winged belt of flight (magic)
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior]
<attached to belt>   the codex of the muse of dreams [poor] (magic) [76%]
<attached to belt>   
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<held as shield>     the shield of the battle dragon (magic) [79%]
<worn around wrist>  a bracer of might (magic)
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming) [79%]
<worn on hands>      a pair of gauntlets formed of dust [poor]
<worn on finger>     the ring of the berserker lord [superior] (magic) [80%]
<worn on finger>     a ring of the Neogi Lords of intelligence (glowing) [89%]
<held>               a staff of sorcerous command (magic) (glowing)
<worn on legs>       some black leather pants glowing with faerie fire [poor] (magic) (glowing)
<worn on feet>       the cubes of protection [superior] (humming)

< 736h/736H 112v/200V Pos: standing >

The escort says 'You have 350 items, which costs you 1 platinum, 5 s, and 1 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Swivel
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A huge mining sack has been left here.
[2] a satchel used to hold various items lies here. (magic)
[2] A durable alchemist sack lies here.
A green linen bag lies in a heap. (glowing)
A big big bag for a little person lies here. (illuminating)
A backpack made of tanned black-flesh rests here.
a tough cloth backpack lies crumpled on the ground.
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 736h/736H 116v/200V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves

< 736h/736H 117v/200V Pos: standing >
Pardon?

< 736h/736H 119v/200V Pos: standing >
A bottomless bag of the shield dwarves contains:

[6] a potion of underworld bear extract
a potion of panther essence
[2] a potion of greater constrictor blood
a small pile of coins
[14] a cup of soft ice cream
[6] the opaque white potion of regeneration
[10] the dazzling blue potion of lesser battle readiness
[20] a dark misty potion
[12] a large medicated bandage
[20] a green potion with black chunks
[3] a vampirism potion (magic)
a piece of undead dragonbone [poor] (magic) (glowing)
an intricate sunstone key
[2] a bone coated in cube slime (magic)
[4] A scroll of curse removal (magic) (glowing)

< 736h/736H 124v/200V Pos: standing >
The Storage Locker for Swivel
Obvious exits: -North#
A huge mining sack has been left here.
[2] a satchel used to hold various items lies here. (magic)
[2] A durable alchemist sack lies here.
A green linen bag lies in a heap. (glowing)
A big big bag for a little person lies here. (illuminating)
A backpack made of tanned black-flesh rests here.
a tough cloth backpack lies crumpled on the ground.
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 736h/736H 127v/200V Pos: standing >
You get a vampirism potion from a bottomless bag of the shield dwarves.
You get a vampirism potion from a bottomless bag of the shield dwarves.
You get a vampirism potion from a bottomless bag of the shield dwarves.

< 736h/736H 133v/200V Pos: standing >

< 736h/736H 134v/200V Pos: standing >
You put 3 potion(s) into a tough cloth backpack.

< 736h/736H 140v/200V Pos: standing >

< 736h/736H 140v/200V Pos: standing >
Autosaving...

< 736h/736H 170v/200V Pos: standing >

< 736h/736H 170v/200V Pos: standing >
You feel like a potion could do you good once again.
You feel your skin soften and return to normal.

< 736h/736H 200v/200V Pos: standing >
You can only sit idle in your own locker...  GET OUT!
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A large drow sits before the table, ready to take your deposit.(Red Aura)

< 736h/736H 200v/200V Pos: standing >
You feel your skin harden to stone.

< 736h/736H 200v/200V Pos: standing >