The death of [39 Healer] Zhabac (Human)

in A Small Office

from the perspective of [39 Healer] Zhabac (Human)

<worn on head>       a plumed griffon's feather helm and visor [superior]
<worn in ear>        a dwarven earring
<worn in ear>        a beautiful crystal earring [superior]
<worn on face>       an etched mithral faceguard [poor] (glowing)
<worn around neck>   a woven mithral choker [poor] (humming)
<worn around neck>   the medallion of gaia [poor] (glowing)
<worn on finger>     a ring of elven flesh [poor]
<worn on finger>     a ring of elven flesh [poor] [78%]
<primary weapon>     the globe of stars [poor] (glowing) (humming)
<held>               a large mithril fragment
<worn on legs>       some humming dragonscale leg plates (illuminating)


< 594h/594H 111v/112V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South

< 594h/594H 110v/112V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 594h/594H 109v/112V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 
The corpse of a huge boar is lying here.

< 594h/594H 109v/112V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 594h/594H 110v/112V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An elven woman shops around town here.

< 594h/594H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 594h/594H 110v/112V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 594h/594H 110v/112V Pos: standing >
Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West 
Riralin, the innkeeper, shows people to their rooms.

< 594h/594H 109v/112V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive crush wounds Riralin, the innkeeper.]=-

< 594h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC:excellent E: riralin sta EP: few scratches >
 -=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage:  9 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
-=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage: 10 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 15 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's kick hits you directly in the face.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage:  7 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 540h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC:few scratches E: riralin sta EP: few scratches >
 You miss Riralin, the innkeeper.
Inn of Oceans
Obvious exits: -West 
Riralin, the innkeeper stands here, fighting YOU!

< 540h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC:few scratches E: riralin sta EP: few scratches >
 You drop to your belly.

< 540h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC:few scratches E: riralin sta EP: few scratches >
 -=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage: 14 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 21 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage: 14 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 21 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 477h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  small wounds >
 You miss Riralin, the innkeeper.

< 477h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  small wounds >
 You clamber to your feet.

< 477h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  small wounds >
 You start chanting...

< 477h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  small wounds >
 -=[Riralin, the innkeeper's punch strikes you.]=-
[Damage:  9 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 14 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's fine punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage: 14 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's kick crashes into your chest.]=-
[Damage:  4 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage:  6 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 425h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  small wounds >
 Casting: healing salve 

< 425h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  small wounds >
 You complete your spell...
You touch you invoking a healing energy to cure his wounds.

< 425h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  small wounds >
 You feel a warm wave going through your body.

< 497h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  small wounds >
 Riralin, the innkeeper dodges your futile attack.

< 497h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  small wounds >
 You drop to your belly.

< 497h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  small wounds >
 -=[Riralin, the innkeeper's punch strikes you.]=-
[Damage: 12 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 18 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's impressive punch strikes you very hard.]=-
OUCH!  That really did HURT!
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
Your spell flows around Riralin, the innkeeper, leaving her unharmed!

< 402h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: few wounds E: riralin sta EP:  few wounds >
 You feel a warm wave going through your body.

< 479h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  few wounds >
 Riralin, the innkeeper dodges your futile attack.

< 479h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  few wounds >
 You feel a warm wave going through your body.

< 550h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC:few scratches E: riralin sta EP:  few wounds >
 -=[Riralin, the innkeeper's impressive punch strikes you very hard.]=-
OUCH!  That really did HURT!
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage: 44 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage: 14 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 21 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's kick hits you directly in the face.]=-
[Damage: 10 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 15 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 428h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: few wounds E: riralin sta EP:  few wounds >
 You feel a warm wave going through your body.

< 475h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  few wounds >
 Autosaving...
You clamber to your feet.

< 475h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  few wounds >
 Riralin, the innkeeper dodges your futile attack.

< 475h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  few wounds >
 -=[Riralin, the innkeeper's fine punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage: 15 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage:  9 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 14 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 431h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  few wounds >
 You start chanting...

< 431h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  few wounds >
 You feel your skill in clerical spell knowledge improving.

< 431h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  few wounds >
 You complete your spell...
You touch you invoking a healing energy to cure his wounds.

< 431h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  few wounds >
 You feel a warm wave going through your body.

< 501h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  few wounds >
 -=[Riralin, the innkeeper's fine punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
-=[Riralin, the innkeeper's punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
-=[Riralin, the innkeeper's sweep catches you in the side and you almost stumble.]=-
[Damage:  4 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage:  7 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 449h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  nasty wounds >
 A young guard enters from the west.
Riralin, the innkeeper dodges your futile attack.

< 449h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  nasty wounds >
 Why don't you just lie down and pretend you're dead instead?

< 449h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  nasty wounds >
 You feel a warm wave going through your body.

< 504h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: small wounds E: riralin sta EP:  nasty wounds >
 -=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage: 10 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 14 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's punch strikes you.]=-
[Damage:  8 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 11 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
You drop to your belly.

< 464h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  nasty wounds >
 Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 464h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  nasty wounds >
 You miss Riralin, the innkeeper.

< 464h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  nasty wounds >
 You feel a warm wave going through your body.

< 536h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC:few scratches E: riralin sta EP:  nasty wounds >
 -=[Riralin, the innkeeper's fine punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage: 23 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage: 14 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 21 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's kick hits you directly in the face.]=-
[Damage:  6 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage:  9 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 456h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  nasty wounds >
 You feel a warm wave going through your body.

< 505h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  nasty wounds >
 A young guard is waving a platinum coin around wanting to make a bet on the outcome.

< 505h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] -=[Your fine crush strikes Riralin, the innkeeper.]=-

< 505h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: small wounds E: riralin sta EP:  nasty wounds >
 -=[Riralin, the innkeeper's punch strikes you.]=-
[Damage: 14 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 21 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's impressive punch strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage: 28 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 40 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 412h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: few wounds E: riralin sta EP: pretty hurt >
 You miss Riralin, the innkeeper.

< 412h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: few wounds E: riralin sta EP: pretty hurt >
 A young guard watches the battle in amusement.

< 412h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: few wounds E: riralin sta EP: pretty hurt >
 -=[Riralin, the innkeeper's fine punch strikes you.]=-
[Damage: 14 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 21 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's fine punch strikes you hard.]=-
[Damage: 14 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
[Damage: 21 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's kick hits you directly in the face.]=-
[Damage:  5 ] -=[Riralin, the innkeeper ignites into black flames as she hits you!]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
You clamber to your feet.

< 336h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  awful >
 You start chanting...

< 336h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  awful >
 You complete your spell...
You touch you invoking a healing energy to cure his wounds.

< 336h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  awful >
 You feel a warm wave going through your body.
-=[Riralin, the innkeeper's punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage: 14 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
-=[Riralin, the innkeeper's fine punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage: 14 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-

< 358h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  awful >
 Inn of Oceans
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
A young member of the city guard strolls by here.
Riralin, the innkeeper stands here, fighting YOU!

< 358h/594H 112v/112V Pos: standing >
< T: Zhabac TP: sta TC: few wounds E: riralin sta EP:  awful >
 You drop to your belly.

< 358h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: few wounds E: riralin sta EP:  awful >
 You feel a warm wave going through your body.

< 428h/594H 112v/112V Pos: on your ass >
< T: Zhabac TP: ass TC: few wounds E: riralin sta EP:  awful >
 A young guard watches the area, making sure the battle does not get out of hand.
A young guard leaves west.
-=[Riralin, the innkeeper's impressive punch strikes you hard.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
-=[Riralin, the innkeeper's punch strikes you.]=-
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
[Damage: 19 ] -=[Riralin, the innkeeper shivers from the unnatural cold as she hits you!]=-
Riralin, the innkeeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are Riralin, the innkeeper's last actions in this world.

< 362h/594H 112v/112V Pos: on your ass >
You feel a warm wave going through your body.
You clamber to your feet.

< 428h/594H 112v/112V Pos: standing >
Wrong option.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : OFF    |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: OFF    |     Wimpy Level :   10   |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : OFF    |     Save Notify : ON     |
   Who List    : OFF    |     Screen Size :  24    |     Terminal    : ANSI   |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: ON     |     Kingdom View: OFF    |     Ship Map    : ON     |
   Take        : ON     |     Terse Battle: OFF    |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: ON     |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |     Boons       : ON     |
   Newbie EQ   : OFF    |     No Beep     : OFF    |     Underline   : OFF    |
   Surname     : OFF    |     Damage      : ON     |     No Level    : OFF    |
   PetDamage   : OFF    |     Guildname   : OFF    |     Barter      : OFF    |     Experience  : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 428h/594H 112v/112V Pos: standing >
You feel a warm wave going through your body.

< 495h/594H 112v/112V Pos: standing >
Experience Display is now ON

< 495h/594H 112v/112V Pos: standing >
Inn of Oceans
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of riralin, the innkeeper is lying here.

< 495h/594H 112v/112V Pos: standing >
Inn of Oceans
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of riralin, the innkeeper is lying here.

< 495h/594H 112v/112V Pos: standing >
Experience till level: 5065348

< 496h/594H 112v/112V Pos: standing >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
healing salve              
negative energy barrier    

7th CIRCLE:
endurance                  
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  
regeneration               

9th CIRCLE:
divine fury                
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group heal                 
group recall               
mass preserve              
true seeing                

12th CIRCLE:
aura of rebirth            
miracle                    


< 498h/594H 112v/112V Pos: standing >
Taint - Last Edited: 2015-07-16 00:56:58 by ashyel
==================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       No
* Type of spell:  Negative

This spell calls upon the raw power of the caster's mental affinity to smite down Angels or Celestial
beings. This spell is VERY powerful and wreaks awesome damage against Angelic Entities.

The following help topics also matched your search:
 Tainted Blade


< 500h/594H 112v/112V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 505h/594H 112v/112V Pos: standing >

		Score information for Zhabac

Level: 39   Race: Human   Class: Cleric / Healer Sex: Male
Hit points: 506(594)  Moves: 112(112)
Coins carried:    4 platinum   147 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   9
Enchantments:   Fly
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  388 

Active Spells:
--------------
negative energy barrier (3 minutes)
vitality (2 minutes)
rested bonus (70 minutes)


< 506h/594H 112v/112V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
A young member of the city guard strolls by here.

< 507h/594H 111v/112V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 507h/594H 110v/112V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
A young member of the city guard strolls by here.

< 508h/594H 110v/112V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 508h/594H 110v/112V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East  -South
A dwarven merchant waits here, selling his wares.

< 508h/594H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/594H 111v/112V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 508h/594H 111v/112V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 

< 509h/594H 110v/112V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 

< 509h/594H 109v/112V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 

< 509h/594H 108v/112V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 

< 509h/594H 108v/112V Pos: standing >
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 509h/594H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/594H 110v/112V Pos: standing >
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
A young girl runs around here carelessly.
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 509h/594H 109v/112V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.

< 510h/594H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 510h/594H 111v/112V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a small wooden door
lies to the north.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -North# -West 

< 510h/594H 111v/112V Pos: standing >
The door seems to be closed.

< 510h/594H 111v/112V Pos: standing >
Ok.

< 510h/594H 112v/112V Pos: standing >
A Githyanki snaps into visibility.
A Small Office
   The most noticeable thing about this small room is the
paintings on the wall of huge, grand ships sailing the ocean.
A small wooden desk and chair is about the only other thing
present here, a scattering of papers all over it.  The
scent of musty cigar smoke is evident here.
Obvious exits: -South
A hearty halfling smokes a cigar behind a desk here.

< 511h/594H 111v/112V Pos: standing >
    Having opened this tavern years ago, Tilby  is
well known throughout the city.  He hunches over his desk,
relaxing after a long day of dealing with the multiple
problems within the tavern.
Tilby appears to be Halfling and is in excellent condition.
He's small in size.


< 511h/594H 111v/112V Pos: standing >
A halfling traveler snaps into visibility.
A halfling traveler tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 511h/594H 111v/112V Pos: sitting >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 331h/594H 112v/112V Pos: sitting >
A Githyanki closes the door.

< 331h/594H 112v/112V Pos: sitting >
A halfling traveler snaps into visibility.
-=[A halfling traveler's powerful slash strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A halfling traveler snaps into visibility.
-=[A halfling traveler's pierce strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A halfling traveler snaps into visibility.
-=[A halfling traveler's powerful slash strikes you very hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
Someone's the mystical longsword of Volo the Traveler flares with power!
You is stunned and falls to his knees in agony!
Someone's the mystical longsword of Volo the Traveler flares with power!
You are stunned and fall to your knees in agony!
A halfling traveler snaps into visibility.
-=[A halfling traveler's impressive pierce strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A halfling traveler snaps into visibility.
-=[A halfling traveler's impressive pierce strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A halfling traveler snaps into visibility.
-=[A halfling traveler's slash strikes you very hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A halfling traveler snaps into visibility.
-=[A halfling traveler's slash reached your arm severing tendons and muscles.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A halfling traveler snaps into visibility.
-=[A halfling traveler's powerful slash seriously wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A halfling traveler snaps into visibility.

< 97h/594H 112v/112V Pos: kneeling >
< T: Zhabac TP: kne TC:pretty hurt E: a halfling traveler sta EP: excellent >
 -=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your suit of white dragon scale mail [superior] shattered in bits as the tortured body spasms and quivers!
Your boots of stealth shattered in bits as the tortured body spasms and quivers!