<floating about head>a dark ioun stone[239h 59m 15s]
<worn as a badge> a elven rune of restoration of greater strength (magic) (glowing)
<worn on head> a crown of burning flames of damage
<worn on eyes> a slimy aboleth eye [poor] (magic) (glowing) (humming)
<worn in ear> a golden scale dangling from a platinum chain (magic)
<worn in ear> a golden scale dangling from a platinum chain of dexterity (magic)
<worn on face> mask of the future [superior] (glowing) [79%]
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a necklace of halfling ears [superior]
<worn on body> the chameleon suit of transformation of dexterity
<worn about body> a long, flowing cape of hellfire of damage (magic) (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [57%]
<worn about waist> a vortex of air forming a sash of damage
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt> a metal flask marked "create sound" (glowing) [64%]
<attached to belt> a metal flask marked "wandering woods" (glowing) [79%]
<worn on arms> some wolf hide sleeves [poor]
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming)
<worn around wrist> a steel wire of constitution (magic) (glowing)
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle of damage (magic)
<primary weapon> the mystical longsword of Volo the Traveler (magic)[239h 59m 15s]
<secondary weapon> Tiamat's poison tail stinger (magic)[239h 59m 15s]
<worn on legs> the leggings of a MaDMaN of damage (magic)
<worn on feet> the boots of speed of endurance (magic)
An orcish guard who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A female orc who is rather far off to your north.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish merchant who is in the distance to your north.
An orcish guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
< 1227h/1227H 283v/285V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves south.
< 1227h/1227H 284v/285V Pos: standing >
An orcish assassin leaves south.
< 1227h/1227H 285v/285V Pos: standing >
Skuld dodges an orcish guard's attack.
Skuld dodges an orcish guard's attack.
An orcish guard hits Skuld with a mighty kick to his chest.
< 1227h/1227H 285v/285V Pos: standing >
Skuld attempts to flee.
Skuld leaves south.
< 1227h/1227H 285v/285V Pos: standing >
Tackle who?
< 1227h/1227H 285v/285V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
Skuld Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An orcish assassin stands here, fighting a Halfling.
A Halfling (small) |--The Council of MaDMeN--| sits in mid-air here, fighting the orc gate guard.
The orc gate guard stands in mid-air here, fighting a Halfling.
The orc gate guard stands in mid-air here, fighting a Halfling.
The orc gate guard stands in mid-air here, fighting a Halfling.
A young orc sentinel stands in mid-air here, fighting a Halfling.
A young orc sentinel is lying in mid-air here, fighting a Halfling.
A young orc sentinel stands here, fighting a Halfling.
An umber hulk stands in mid-air here, fighting a Halfling.
The orc gate guard stands in mid-air here, fighting a Halfling.
< 1227h/1227H 284v/285V Pos: standing >
The orc gate guard parries a Halfling's lunge at him.
The orc gate guard parries a Halfling's lunge at him.
A Halfling's powerful slash wounds the orc gate guard.
The orc gate guard parries a Halfling's lunge at him.
< 1227h/1227H 284v/285V Pos: standing >
You snap into visibility.
You leap at a Halfling only to realize he is down already.
< 1227h/1227H 284v/285V Pos: sitting >
< T: shady TP: sta TC:few scratches E: A Halfling sit EP: few wounds >
The orc gate guard's slash strikes a Halfling.
The orc gate guard's mighty slash strikes a Halfling.
The orc gate guard kicks a Halfling in the stomach, rendering him breathless.
< 1227h/1227H 284v/285V Pos: sitting >
< T: shady TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
The orc gate guard's mighty slash strikes a Halfling.
The orc gate guard's mighty slash strikes a Halfling hard.
The orc gate guard's slash strikes a Halfling.
The orc gate guard's mighty slash strikes a Halfling hard.
The orc gate guard kicks a Halfling in the stomach, rendering him breathless.
Skuld starts casting an offensive spell.
< 1227h/1227H 284v/285V Pos: sitting >
< T: shady TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
An orcish assassin misses a Halfling.
An orcish assassin misses a Halfling.
A young orc sentinel's mighty slash strikes a Halfling very hard.
A young orc sentinel misses a Halfling.
< 1227h/1227H 284v/285V Pos: sitting >
< T: shady TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
A young orc sentinel's powerful slash strikes a Halfling hard.
A young orc sentinel misses a Halfling.
< 1227h/1227H 284v/285V Pos: sitting >
< T: shady TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
A young orc sentinel misses a Halfling.
A young orc sentinel misses a Halfling.
A young orc sentinel misses a kick at a Halfling due to his small size.
The orc gate guard's mighty slash strikes a Halfling very hard.
The orc gate guard's slash strikes a Halfling very hard.
< 1227h/1227H 284v/285V Pos: sitting >
< T: shady TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 24 ] -=[Your slash seriously wounds a Halfling.]=-
[Damage: 28 ] -=[Your powerful pierce enshrouds a Halfling in a mist of blood.]=-
[Damage: 22 ] -=[Your pierce enshrouds a Halfling in a mist of blood.]=-
[Damage: 32 ] -=[Your slash critically injures a Halfling.]=-
[Damage: 12 ] -=[Your slash hits a Halfling.]=-
A Halfling's hydra-scale gorget was completely destroyed by the massive blow!
A Halfling's insignia of swirling feathers and flowing water was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
You just gained 0.25 frags!
Your guild gained prestige!
You have gained 124 epic points.
You feel a deep sense of satisfaction from somewhere...
You feel a deep sense of satisfaction from somewhere...
You feel a deep sense of satisfaction from somewhere...
You get 250 platinum in blood money.
A look of horror and a silent scream are a Halfling's last actions in this world.
A Halfling stops following someone.
Skuld stops chanting abruptly!
< 1227h/1227H 284v/285V Pos: sitting >
The rain turns to snow.
< 1227h/1227H 285v/285V Pos: sitting >
An orcish guard enters from the north.
< 1227h/1227H 285v/285V Pos: sitting >
An orcish guard makes a valiant attempt to bash Skuld, but simply falls through him.
An orcish guard suddenly attacks Skuld!
An orcish guard's powerful slash strikes Skuld.
< 1227h/1227H 285v/285V Pos: sitting >
You clamber to your feet.
< 1227h/1227H 285v/285V Pos: standing >
A young orc sentinel moves to a different position.
Pardon?
< 1227h/1227H 285v/285V Pos: standing >
Pardon?
< 1227h/1227H 285v/285V Pos: standing >
Pardon?
< 1227h/1227H 285v/285V Pos: standing >
Skuld attempts to flee.
Skuld leaves north.
You are already standing.
< 1227h/1227H 285v/285V Pos: standing >
It appears to be the corpse of Toy.
a hand-carved yo-yo
a quiver smeared with blood
[2] a large golden ring
a mask of autumn leaves
a bracelet of dracolich hide (magic) (humming)
a bracelet of influence [poor] (magic) [60%]
a black leather belt with a crimson coral buckle
a bright silver dagger [poor] with a strange black stone (magic)
a darksteel rapier with a strange black stone (magic) (glowing)
a griffon feather cloak [superior] with a strange dark bloodstone
a pair of silver arm protectors
some razor-knuckled blood crystal gloves (magic)
some mithril-plated gnomish leg enhancers of health (humming)
a blood-red Vistani bandana (magic)
the legendary platemail of defense [superior] (magic)
a necklace of halfling ears [poor]
an emerald pendant of the ice drake [superior] (magic) (illuminating)
a ring of souls (magic) (glowing)
an obsidian circle (magic)
a few coins
a magical glowing sphere (magic) (glowing)
< 1227h/1227H 285v/285V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision to the north.
A black skunk who is not far off to your north.
A female orc who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
A draft horse who is rather far off to your north.
An orcish guard who is rather far off to your north.
A draft horse who is rather far off to your north.
A baby orc who is in the distance to your north.
A female orc who is in the distance to your north.
A drunken orc who is in the distance to your north.
An old orcish woman who is in the distance to your north.
A grave-robbing orc who is not far off to your east.
An orcish assassin who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
The grinning bobcat who is rather far off to your east.
A young toddler who is in the distance to your east.
A baby orc who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
< 1227h/1227H 285v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a draft horse is lying here.
Skuld Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting an orcish elite bank guard.
An orcish elite bank guard crouches in mid-air here, fighting Skuld.
Oops, trying to juggle too many loose coins, you drop a few.
< 1227h/1227H 284v/285V Pos: standing >
You get a few coins.
There were: 15 platinum coins.
< 1227h/1227H 284v/285V Pos: standing >
Ok.
You put 250 platinum, 0 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 1227h/1227H 284v/285V Pos: standing >
Skuld attempts to flee.
Skuld leaves west.
< 1227h/1227H 285v/285V Pos: standing >
In the Southern Branch of the Bank of Shady
Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
Puddles of fresh blood cover the ground.
[10] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A token of evil has been dropped here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
< 1227h/1227H 284v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a draft horse is lying here.
An orcish elite bank guard crouches in mid-air here.
< 1227h/1227H 283v/285V Pos: standing >
Skuld enters from the west.
< 1227h/1227H 283v/285V Pos: standing >
Skuld leaves south.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A small black skunk peers wearily at you.
Running about town, this female orc is restocking her low supplies.
< 1227h/1227H 282v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish merchant is standing here completing his next transaction.
< 1227h/1227H 282v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
< 1227h/1227H 284v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish merchant is standing here completing his next transaction.
< 1227h/1227H 283v/285V Pos: standing >
The Entry to the Barracks of the Black Order
A large barracks is located just ahead. The structure appears large
and constructed of stone slabs and mortar. Around the large iron gates,
there are inscriptions in an old cryptic language. There are also reliefs
showing the life and achievements of the Black Order. The structure
ahead is the training ground for many of the initiates and experienced of
the Black Order. The barracks here also house the jail and other related
items. The sounds of swords clashing can be hears emanating from the
practice ground ahead. There are two exits leading in and away from the
barracks.
Obvious exits: -East -West #
The grinning bobcat hungrily peers through the area.
Crawling about, this baby orc is crying loudly.
An orcish thief watches his next victim closely.
The orc gate guard of the Shady Grove stands here on duty.
< 1227h/1227H 282v/285V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 1227h/1227H 283v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish merchant is standing here completing his next transaction.
< 1227h/1227H 283v/285V Pos: standing >
The Shady Jewelers
The room here is small and is constructed of wood. Light from a large
shines up all in this store. The room here sparkles from the defracted
light of the display case. Within the display case many jewls of the Shady
Grove are on display for sale. There is one exit leading out.
Obvious exits: -West
Khazar, the jeweler of the Grove, stands here ready to serve you.
< 1227h/1227H 284v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish merchant is standing here completing his next transaction.
< 1227h/1227H 283v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A small black skunk peers wearily at you.
Running about town, this female orc is restocking her low supplies.
< 1227h/1227H 282v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a draft horse is lying here.
Skuld Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An orcish elite bank guard crouches in mid-air here.
< 1227h/1227H 281v/285V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
Puddles of fresh blood cover the ground.
The corpse of a Halfling is lying here.
An orc guard of the Black Order is here watching your every action.
An orcish assassin prowls the area hunting his new prey.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 1227h/1227H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 282v/285V Pos: standing >
An orcish guard leaves north.
< 1227h/1227H 285v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a draft horse is lying here.
An orcish guard stands here, fighting Skuld.
Skuld Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting an orcish guard.
An orcish elite bank guard stands here protecting the Lord's assets.
< 1227h/1227H 284v/285V Pos: standing >
An orcish elite bank guard makes a valiant attempt to bash Skuld, but simply falls through him.
An orcish elite bank guard suddenly attacks Skuld!
An orcish elite bank guard's fine punch strikes Skuld.
< 1227h/1227H 284v/285V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 1227h/1227H 284v/285V Pos: standing >
Skuld starts casting an offensive spell.
< 1227h/1227H 284v/285V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
A black skunk who is close by to your north.
A female orc who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
A drunken orc who is rather far off to your north.
A baby orc who is rather far off to your north.
A female orc who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish assassin who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
< 1227h/1227H 284v/285V Pos: standing >
Your disguise falls apart!
Your heroic urges slowly fade away.
< 1189h/1189H 284v/285V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
An orcish shaman is here practicing a new spell.
A small black skunk peers wearily at you.
Running about town, this female orc is restocking her low supplies.
< 1189h/1189H 283v/285V Pos: standing >
The Shady Shop of Scribers
The room here glows an erie yellow by the flames of the torches
attached to the walls. The room here is a semi library of sorts. Along
the north wall, many volumes of scribed material can be found. Seated at
desks, many young orcish scribers copy down the history of their lands
to be spread. They work diligently under the eye of the head scriber who
is constantly yelling to work at a faster pace. There is one exit out
leading back to the main city path.
Obvious exits: -West
You barely sense a lifeform nearby.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
< 1189h/1189H 284v/285V Pos: standing >
A baby orc leaves west.
< 1189h/1189H 284v/285V Pos: standing >
You find a Vampire lurking here!
< 1189h/1189H 284v/285V Pos: standing >
You snap into visibility.
You tackle a Vampire square in the chest knocking the wind out of her!
< 1189h/1189H 284v/285V Pos: standing >
<A Vampire's vorpal sword named 'Shimmer' [poor] sparkles with energy for a moment.
A Vampire becomes a BLUR of speed!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 8 ] -=[Your slash wounds a Vampire.]=-
[Damage: 9 ] -=[Your fine pierce wounds a Vampire.]=-
[Damage: 6 ] -=[Your decent pierce grazes a Vampire.]=-
[Damage: 8 ] -=[Your fine slash wounds a Vampire.]=-
[Damage: 6 ] -=[Your decent slash grazes a Vampire.]=-
[Damage: 11 ] -=[Your fine slash wounds a Vampire.]=-
< 1189h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Vampire sit EP: few wounds >
A Vampire suddenly appears a bit confused!
You watch in glee as a Vampire looks dazzled.
A Vampire misses you.
A Vampire misses you.
You parry a Vampire's lunge at you.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's feeble slash grazes you.]=-
You dodge a Vampire's vicious attack.
You parry a Vampire's lunge at you.
< 1188h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sit EP: few wounds >
You dodge a Vampire's vicious attack.
You parry a Vampire's lunge at you.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's decent pierce grazes you.]=-
You dodge a Vampire's vicious attack.
You play with a Vampire before lunging into an offensive routine!
[Damage: 10 ] -=[Your fine slash wounds a Vampire.]=-
The mystical longsword of Volo the Traveler slices through the air with incredible ease!
A Vampire snaps into visibility.
[Damage: 7 ] -=[Your fine slash hits a Vampire across the leg, resulting in a limp stride.]=-
[Damage: 23 ] -=[Your impressive slash strikes a Vampire.]=-
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
-=[A Vampire's decent pierce grazes you.]=-
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 33 ] -=[Your powerful slash strikes a Vampire.]=-
You score a CRITICAL HIT!!!!!
[Damage: 58 ] -=[Your pierce strikes a Vampire hard.]=-
[Damage: 34 ] -=[Your powerful pierce strikes a Vampire.]=-
[Damage: 29 ] -=[Your powerful slash strikes a Vampire.]=-
[Damage: 33 ] -=[Your powerful slash reached a Vampire's arm severing tendons and muscles.]=-
You score a CRITICAL HIT!!!!!
[Damage: 53 ] -=[Your slash strikes a Vampire very hard.]=-
< 1178h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sit EP: nasty wounds >
A Vampire clambers to her feet.
< 1178h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sta EP: nasty wounds >
You say 'I summon the Traveler!'
You thrust the mystical longsword of Volo the Traveler into a Vampire's flesh and send a torrent of dark planar energy into her soul!
Volo the Traveler reaches from beyond the Planar Realms and grabs a hold of a Vampire's soul!
The magic in this room prevents you from leaving.
The Shady Shop of Scribers
The room here glows an erie yellow by the flames of the torches
attached to the walls. The room here is a semi library of sorts. Along
the north wall, many volumes of scribed material can be found. Seated at
desks, many young orcish scribers copy down the history of their lands
to be spread. They work diligently under the eye of the head scriber who
is constantly yelling to work at a faster pace. There is one exit out
leading back to the main city path.
Obvious exits: -West
*A Vampire (medium) < The Commonwealth > stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Vampire's head.
Running about town, this female orc is restocking her low supplies.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
Volo the Traveler grins wickedly as he throws you back into combat!
C'mon, you are doing it all the time!
< 1178h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sta EP: nasty wounds >
An orcish shaman enters from the west.
< 1178h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sta EP: nasty wounds >
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's feeble pierce grazes you.]=-
You parry a Vampire's lunge at you.
< 1177h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 23 ] -=[Your impressive slash strikes a Vampire.]=-
[Damage: 18 ] -=[Your slash strikes a Vampire.]=-
[Damage: 28 ] -=[Your powerful pierce strikes a Vampire hard.]=-
[Damage: 23 ] -=[Your impressive pierce strikes a Vampire hard.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Vampire.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Vampire hard.]=-
[Damage: 22 ] -=[Your impressive slash strikes a Vampire hard.]=-
< 1177h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sta EP: pretty hurt >
You play with a Vampire before lunging into an offensive routine!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 21 ] -=[Your impressive slash strikes a Vampire very hard.]=-
The mystical longsword of Volo the Traveler slices through the air with incredible ease!
[Damage: 23 ] -=[Your impressive slash reached a Vampire's arm severing tendons and muscles.]=-
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
-=[A Vampire's feeble slash grazes you.]=-
You dodge a Vampire's vicious attack.
You dodge a Vampire's vicious attack.
< 1176h/1189H 284v/285V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Vampire sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 24 ] -=[Your slash seriously wounds a Vampire.]=-
[Damage: 25 ] -=[Your powerful slash seriously wounds a Vampire.]=-
[Damage: 26 ] -=[Your pierce enshrouds a Vampire in a mist of blood.]=-
[Damage: 19 ] -=[Your impressive pierce enshrouds a Vampire in a mist of blood.]=-
[Damage: 20 ] -=[Your slash causes a Vampire to grimace in pain.]=-
You lash out with a powerful strike, but a Vampire cunningly sidesteps and escapes the attack.
[Damage: 25 ] -=[Your powerful slash hits a Vampire.]=-
A Vampire is mortally wounded, and will die soon, if not aided.
< 1176h/1189H 284v/285V Pos: standing >
<A female orc leaves west.
Headbutt requires you to be able to reach his head!
< 1176h/1189H 284v/285V Pos: standing >
<A female orc enters from the west.
< 1176h/1189H 284v/285V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
A Vampire snaps into visibility.
[Damage: 9 ] -=[Your slash hits a Vampire.]=-
A Vampire's vorpal sword named 'Shimmer' [poor] was completely destroyed by the massive blow!
A Vampire's long, flowing cape of hellfire of precision was completely destroyed by the massive blow!
A Vampire's ring of the legendary hunter was completely destroyed by the massive blow!
A Vampire's wad of spawn goo of agility was completely destroyed by the massive blow!
A Vampire's necromantic death shroud of endurance was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
The smell of fresh blood enters your body, infusing you with power!