The death of [50 Thief] Kan (Vampire)

in The Alcove of the Illusionists

from the perspective of [50 Thief] Kan (Vampire)

<worn as a badge>    a necromantic death shroud
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a pale magenta earring [poor] (glowing) [89%]
<worn around neck>   a frayed cloth collar [superior] (illuminating)
<worn around neck>   a wicked neckguard made from hedgehog quills
<worn about body>    a thick buck-hide cloak
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a petrified bone shard [poor] (humming)
<worn on arms>       some durethium armplates [superior] [88%]
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  a bracelet of purple mist [superior] [89%]
<worn on hands>      some black leather gloves with mithril blades [88%]
<worn on finger>     an obsidian circle [superior]
<worn on finger>     a red earthstone ring
<primary weapon>     the ice dagger of Sevenoaks
<secondary weapon>   a knight's dragonscale switchblade
<worn on legs>       some drow-made dragonscale leg plates
<worn on feet>       some black leather boots fit with adamantium heel blades

-=[Your impressive pierce strikes Llavarna.]=-
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your pierce strikes Llavarna hard.]=-
[Damage: 11 ] -=[Your impressive pierce strikes Llavarna.]=-

< 264h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sit EP: pretty hurt >
 -=[A sea of arachnids and insects consume and overwhelm you!]=-

< 246h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sit EP: pretty hurt >
 You parry Llavarna's lunge at you.
You parry Llavarna's lunge at you.

< 246h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sit EP: pretty hurt >
 Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 246h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  8 ] -=[Your fine pierce strikes Llavarna.]=-
Llavarna clambers to her feet.
[Damage:  7 ] -=[Your fine pierce strikes Llavarna.]=-
Llavarna dodges your futile attack.

< 248h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sta EP: pretty hurt >
 -=[A sea of arachnids and insects consume and overwhelm you!]=-

< 230h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sta EP: pretty hurt >
 -=[Llavarna's punch strikes you hard.]=-
Your spell flows around Llavarna, leaving her unharmed!
You parry Llavarna's lunge at you.
Llavarna starts casting an offensive spell.

< 208h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sta EP: pretty hurt >
 You do a fancy maneuver, tripping Llavarna.

< 210h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your pierce strikes Llavarna.]=-
[Damage:  8 ] -=[Your pierce strikes Llavarna.]=-
[Damage:  9 ] -=[Your fine pierce strikes Llavarna.]=-
[Damage:  7 ] -=[Your fine pierce strikes Llavarna.]=-
[Damage: 10 ] -=[Your impressive pierce strikes Llavarna hard.]=-

< 210h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sit EP: pretty hurt >
 Llavarna stops chanting abruptly!

< 211h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: llavarna sit EP: pretty hurt >
 -=[A sea of arachnids and insects consume and overwhelm you!]=-

< 190h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP: pretty hurt >
 You parry Llavarna's lunge at you.
You dodge Llavarna's vicious attack.

< 191h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your impressive pierce strikes Llavarna.]=-
[Damage:  9 ] -=[Your pierce strikes Llavarna.]=-
You score a CRITICAL HIT!!!!!
Your knight's dragonscale switchblade was damaged from the massive blow!
[Damage: 18 ] -=[Your impressive pierce strikes Llavarna very hard.]=-
[Damage: 10 ] -=[Your impressive pierce strikes Llavarna hard.]=-

< 192h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 You resist the effects of Llavarna's spell!

< 194h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP: pretty hurt >
 You dodge Llavarna's vicious attack.
You parry Llavarna's lunge at you.

< 194h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP: pretty hurt >
 Llavarna clambers to her feet.

< 195h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sta EP: pretty hurt >
 [Damage:  9 ] -=[Your fine pierce strikes Llavarna hard.]=-
[Damage:  6 ] -=[Your fine pierce strikes Llavarna.]=-
Llavarna dodges your futile attack.

< 195h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sta EP:  awful >
 The sea of insects and arachnids fades away...
You do a fancy maneuver, tripping Llavarna.

< 197h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP: pretty hurt >
 Llavarna misses you.

< 197h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP: pretty hurt >
 [Damage:  9 ] -=[Your fine pierce strikes Llavarna hard.]=-
[Damage: 11 ] -=[Your impressive pierce strikes Llavarna hard.]=-
[Damage:  9 ] -=[Your fine pierce strikes Llavarna hard.]=-

< 198h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 You parry Llavarna's lunge at you.

< 200h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your fine pierce strikes Llavarna hard.]=-
[Damage: 10 ] -=[Your impressive pierce strikes Llavarna hard.]=-
[Damage:  9 ] -=[Your fine pierce strikes Llavarna very hard.]=-
[Damage:  8 ] -=[Your pierce strikes Llavarna very hard.]=-

< 201h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 You parry Llavarna's lunge at you.
You dodge Llavarna's vicious attack.
Llavarna clambers to her feet.
Llavarna starts casting an offensive spell.

< 204h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Llavarna dodges your futile attack.
[Damage:  9 ] -=[Your fine pierce strikes Llavarna hard.]=-
[Damage:  6 ] -=[Your fine pierce strikes Llavarna hard.]=-
[Damage:  6 ] -=[Your pierce strikes Llavarna hard.]=-

< 205h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sta EP:  awful >
 You do a fancy maneuver, tripping Llavarna.

< 206h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 Llavarna continues preparing her spell from the ground...

< 206h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 Llavarna continues preparing her spell from the ground...
Llavarna completes her spell...
Llavarna utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 207h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 You resist the effects of Llavarna's spell!
Llavarna misses you.
You parry Llavarna's lunge at you.

< 207h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 [Damage: 10 ] -=[Your impressive pierce strikes Llavarna very hard.]=-
[Damage:  9 ] -=[Your fine pierce strikes Llavarna very hard.]=-
[Damage:  7 ] -=[Your fine pierce strikes Llavarna very hard.]=-

< 208h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 -=[A sea of arachnids and insects consume and overwhelm you!]=-
You dodge Llavarna's vicious attack.
You dodge Llavarna's vicious attack.

< 187h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your pierce strikes Llavarna very hard.]=-
[Damage: 11 ] -=[Your impressive pierce seriously wounds Llavarna.]=-
[Damage: 11 ] -=[Your impressive pierce seriously wounds Llavarna.]=-

< 188h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 -=[A sea of arachnids and insects consume and overwhelm you!]=-
You parry Llavarna's lunge at you.
Llavarna clambers to her feet.
Llavarna starts casting an offensive spell.

< 170h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Llavarna dodges your futile attack.
Llavarna dodges your futile attack.
[Damage:  7 ] -=[Your fine pierce strikes Llavarna very hard.]=-

< 170h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sta EP:  awful >
 You do a fancy maneuver, tripping Llavarna.

< 172h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 Llavarna stops chanting abruptly!

< 173h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 -=[A sea of arachnids and insects consume and overwhelm you!]=-
You dodge Llavarna's vicious attack.
Llavarna misses you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive pierce strikes Llavarna very hard.]=-
[Damage:  8 ] -=[Your fine pierce strikes Llavarna very hard.]=-
[Damage:  8 ] -=[Your fine pierce strikes Llavarna very hard.]=-
[Damage: 10 ] -=[Your impressive pierce seriously wounds Llavarna.]=-
[Damage: 12 ] -=[Your pierce enshrouds Llavarna in a mist of blood.]=-

< 152h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your impressive pierce seriously wounds Llavarna.]=-
[Damage: 11 ] -=[Your impressive pierce enshrouds Llavarna in a mist of blood.]=-
[Damage:  9 ] -=[Your fine pierce enshrouds Llavarna in a mist of blood.]=-

< 155h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 -=[A sea of arachnids and insects consume and overwhelm you!]=-
You dodge Llavarna's vicious attack.
You parry Llavarna's lunge at you.

< 133h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: nasty wounds E: llavarna sit EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your fine pierce enshrouds Llavarna in a mist of blood.]=-
Llavarna clambers to her feet.
Llavarna dodges your futile attack.
[Damage:  8 ] -=[Your fine pierce enshrouds Llavarna in a mist of blood.]=-
[Damage:  7 ] -=[Your pierce causes Llavarna to grimace in pain.]=-
[Damage:  7 ] -=[Your fine pierce critically injures Llavarna.]=-
Llavarna is mortally wounded, and will die soon, if not aided.

< 136h/418H 170v/170V Pos: standing >
<The sea of insects and arachnids fades away...

< 137h/418H 170v/170V Pos: standing >
<Llavarna cannot respond to your attack!
[Damage:  8 ] -=[Your fine pierce hits Llavarna.]=-
Llavarna is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kan by 456357.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are Llavarna's last actions in this world.

< 137h/418H 170v/170V Pos: standing >
You are already standing.

< 144h/418H 170v/170V Pos: standing >

< 144h/418H 170v/170V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 182h/418H 170v/170V Pos: standing >
The Alcove of the Druids
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of llavarna is lying here.

< 188h/418H 170v/170V Pos: standing >
A Room Devoted to Druids and Clerics
   This room is simple in its design. A small podium stands at the back of
the room with a few chairs placed in an arch to provide a good view of
whomever is speaking. The walls are adorned with tapestries and have a
few hundred books packed neatly into built-in shelving. The floor is
wooden and has a very fancy area rug placed at the center. The rug itself
illustrates a scene of a Druid and Cleric working in harmony to fight
off a group of Githyanki using nature and prayers as their weapons.
Obvious exits: -North -South -West 

< 189h/418H 169v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -North -East  -West 

< 190h/418H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/418H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/418H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/418H 168v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -East  -South
An apprentice paces throughout the hallways.

< 192h/418H 168v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -North -South -West 
An apprentice walks around the tower gracefully.
An apprentice walks around the tower gracefully.

< 193h/418H 167v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -North -East  -South
A massive warrior stands here, protecting the city of Winterhaven.

< 193h/418H 167v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -North -South -West 

< 194h/418H 166v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -North -East 

< 194h/418H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/418H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/418H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/418H 166v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -East  -South -West 

< 196h/418H 166v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -North -East  -West 
An apprentice paces throughout the hallways.

< 197h/418H 166v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -East  -South -West 

< 198h/418H 166v/170V Pos: standing >
A Room Devoted to Rangers and Monks
   This room is simple in its design. A small podium stands at the back of
the room with a few chairs placed in an arch to provide a good view of
whomever is speaking. The walls are adorned with tapestries and have a
few hundred books packed neatly into built-in shelving. The floor is
wooden and has a very fancy area rug placed at the center. The rug itself
illustrates a scene of a Ranger and Monk working in unison to fight off
a group of Trolls using their speed and cunning as their weapon.
Obvious exits: -North -South -West 

< 199h/418H 165v/170V Pos: standing >
The Alcove of the Monks
   The room is decorated in a simply fashion, with a few
small ornaments and books lining the thin shelves. At the
center of the room, you see a large circular formation of
chairs. At one side, a few chairs have been replaced with
a small wooden podium. This small lecture area must be
where all the new Monks begin on their journey.
Obvious exits: -North
Dada the Human Monk is busy practicing some martial arts.

< 199h/418H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/418H 165v/170V Pos: standing >
A Room Devoted to Rangers and Monks
   This room is simple in its design. A small podium stands at the back of
the room with a few chairs placed in an arch to provide a good view of
whomever is speaking. The walls are adorned with tapestries and have a
few hundred books packed neatly into built-in shelving. The floor is
wooden and has a very fancy area rug placed at the center. The rug itself
illustrates a scene of a Ranger and Monk working in unison to fight off
a group of Trolls using their speed and cunning as their weapon.
Obvious exits: -North -South -West 

< 202h/418H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/418H 165v/170V Pos: standing >
The Alcove of the Rangers
   The room is decorated in a simply fashion, with a few
small ornaments and books lining the thin shelves. At the
center of the room, you see a large circular formation of
chairs. At one side, a few chairs have been replaced with
a small wooden podium. This small lecture area must be
where all the new Rangers begin on their journey.
Obvious exits: -East 
A pitted steel signet lies here on the ground.
Killian the Centaur Ranger stands tall and proud as a mighty fighter.

< 204h/418H 166v/170V Pos: standing >
A Room Devoted to Rangers and Monks
   This room is simple in its design. A small podium stands at the back of
the room with a few chairs placed in an arch to provide a good view of
whomever is speaking. The walls are adorned with tapestries and have a
few hundred books packed neatly into built-in shelving. The floor is
wooden and has a very fancy area rug placed at the center. The rug itself
illustrates a scene of a Ranger and Monk working in unison to fight off
a group of Trolls using their speed and cunning as their weapon.
Obvious exits: -North -South -West 

< 205h/418H 166v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -East  -South -West 

< 206h/418H 166v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -North -East  -West 
An apprentice paces throughout the hallways.

< 207h/418H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/418H 166v/170V Pos: standing >
A Hallway in the Tower of the Guilds
   This hallway is fairly dark, requiring your eyes to briefly adjust to the
lack of light. No torches illuminate this hallway. Instead, the air itself
seems to have an irridescent quality, providing only enough light to make
visible the murals on the walls. These murals depict heroic scenes of battles
long since fought in the endless wars against the races of the UnderDark.
Some show victory, others show defeat. A sense of heroism fills your heart
as you give the fallen warriors a prayer and a moment of silence in your
thoughts.
Obvious exits: -East  -South -West 

< 209h/418H 166v/170V Pos: standing >
A Room Devoted to Illusionists and Necromancers
   This room is simple in its design. A small podium stands at the back of
the room with a few chairs placed in an arch to provide a good view of
whomever is speaking. The walls are adorned with tapestries and have a
few hundred books packed neatly into built-in shelving. The floor is
wooden and has a very fancy area rug placed at the center. The rug itself
illustrates a scene of an Illusionist and Necromancer working together to
fight off a group of Ogres using dark magic as their weapon.
Obvious exits: -North -East  -South

< 210h/418H 166v/170V Pos: standing >
The Alcove of the Necromancers
   The room is decorated in a simply fashion, with a few
small ornaments and books lining the thin shelves. At the
center of the room, you see a large circular formation of
chairs. At one side, a few chairs have been replaced with
a small wooden podium. This small lecture area must be
where all the new Necromancers begin on their journey.
Obvious exits: -North
A well-preserved corpse lies here. (glowing)
A black dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
Nubija the Githzerai Necromancer masters the art of animating the dead.

< 211h/418H 165v/170V Pos: standing >

< 213h/418H 166v/170V Pos: standing >
A Room Devoted to Illusionists and Necromancers
   This room is simple in its design. A small podium stands at the back of
the room with a few chairs placed in an arch to provide a good view of
whomever is speaking. The walls are adorned with tapestries and have a
few hundred books packed neatly into built-in shelving. The floor is
wooden and has a very fancy area rug placed at the center. The rug itself
illustrates a scene of an Illusionist and Necromancer working together to
fight off a group of Ogres using dark magic as their weapon.
Obvious exits: -North -East  -South

< 213h/418H 166v/170V Pos: standing >
The Alcove of the Illusionists
   The room is decorated in a simply fashion, with a few
small ornaments and books lining the thin shelves. At the
center of the room, you see a large circular formation of
chairs. At one side, a few chairs have been replaced with
a small wooden podium. This small lecture area must be
where all the new Illusionists begin on their journey.
Obvious exits: -West 
Marigold the Halfling Illusionist enjoys making things disappear.

< 214h/418H 166v/170V Pos: standing >

< 216h/418H 167v/170V Pos: standing >
The Alcove of the Illusionists
Obvious exits: -West 
Marigold the Halfling Illusionist enjoys making things disappear.

< 259h/418H 170v/170V Pos: standing >

		Score information for Kan

Level: 50   Race: Vampire   Class: Rogue / Thief Sex: Male
Hit points: 260(418)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Life Heat
Enchantments:   Ultravision Farsee Levitation Listen Sneaking GlobeOfDarkness
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  526 

Active Spells:
--------------
cold snap (8 minutes)
vapor strike (24 minutes)
well-rested bonus (147 minutes)
accelerated healing (35 minutes)


< 260h/418H 170v/170V Pos: standing >
A Room Devoted to Illusionists and Necromancers
   This room is simple in its design. A small podium stands at the back of
the room with a few chairs placed in an arch to provide a good view of
whomever is speaking. The walls are adorned with tapestries and have a
few hundred books packed neatly into built-in shelving. The floor is
wooden and has a very fancy area rug placed at the center. The rug itself
illustrates a scene of an Illusionist and Necromancer working together to
fight off a group of Ogres using dark magic as their weapon.
Obvious exits: -North -East  -South

< 263h/418H 169v/170V Pos: standing >
You are carrying: (2/13)
a disguise kit
a rugged adventurers satchel (illuminating)

< 264h/418H 169v/170V Pos: standing >
The Alcove of the Illusionists
   The room is decorated in a simply fashion, with a few
small ornaments and books lining the thin shelves. At the
center of the room, you see a large circular formation of
chairs. At one side, a few chairs have been replaced with
a small wooden podium. This small lecture area must be
where all the new Illusionists begin on their journey.
Obvious exits: -West 
Marigold the Halfling Illusionist enjoys making things disappear.

< 265h/418H 168v/170V Pos: standing >
A rugged adventurers satchel contains:

a small pile of coins
a magical essence of Power
a huge blood crystal (glowing)
some silk panties
[2] the opaque white potion of regeneration
a small vial full of green sludge
a rare piece of coldsteel
a magical essence of Strength
[3] a magical essence of Dexterity
a magical essence of Hitroll
[20] a large medicated bandage
a breastplate melded with drowidian metal [poor]
a decorated leather eyepatch
a tiny silver ring [poor] (glowing)
an elven bracelet of precision [poor]
a pair of wildcat-hide sleeves
a rugged adventurers satchel (illuminating)
a soldiers black-bone ring
a duck and duckling down coat
a frost-rimed dragonscale whip
a shimmering emerald ghurka from Cloud Giant Kingdom
a twisted dragonscale broad sword
a tightly rolled vellum recipe for a dull scalpel
a tightly rolled vellum recipe for a thick buck-hide cloak
a magical essence of Wisdom
a strange sharp rubin
a strange pink stone
a decent dragonscale eyepatch
a blood-stained crystal skullcap
an angelic dragonscale signet
some beautiful dragonscale vambraces
a bloody marble buckler
a burnt granite skullcap from Pragtog's Domain
some flaming chitin moccasins
a fragile dragonscale quiver
some pitted dragonscale talons
a frost-rimed steel visor
a bloody reptile scale tiara
a masterly-crafted dragonscale saddle from The City of Winterhaven
some blood-stained mithril sleeves from The City of Winterhaven
a well-used gem skullcap
a magical chitin belt buckle
a drow-made diamond collar
some well-crafted iron greaves
a static dragonscale cap
a twined glassteel tower shield
an unique flesh tower shield
some masterly-crafted glassteel shoes
a rusty adamantium ring
a masterly-crafted chitin bracelet
some legendary adamantium mitts
a frozen obsidian quiver
some skin-wrapped marble gauntlets
[10] a sparkling large flat oyster
[13] a sparkling rainbow trout
[21] a sparkling medium sized cod
a steel dagger
[5] a set of lockpicks
a large moth-eaten leather sack

< 270h/418H 170v/170V Pos: standing >
You are carrying: (2/13)
a disguise kit
a rugged adventurers satchel (illuminating)

< 273h/418H 170v/170V Pos: standing >
A dwarf miner sneaks in from the west.

< 276h/418H 170v/170V Pos: standing >
You do not see that item here.

< 277h/418H 170v/170V Pos: standing >
A dwarf miner sneaks west.

< 277h/418H 170v/170V Pos: standing >
You do not see that item here.

< 281h/418H 170v/170V Pos: standing >
A dwarf miner snaps into visibility.
A dwarf miner disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 283h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: few wounds E: a dwarf miner sta EP: excellent >
 You dodge a dwarf miner's vicious attack.
A dwarf miner snaps into visibility.
-=[You scream in pain as a dwarf miner's slash tears into your flesh.]=-
The globe around a dwarf miner's body flares as it bears the brunt of your assault!
You dodge a dwarf miner's vicious attack.
You dodge a dwarf miner's vicious attack.
A dwarf miner snaps into visibility.
-=[You scream in pain as a dwarf miner's slash tears into your flesh.]=-
OUCH!  That really did HURT!
The globe around a dwarf miner's body flares as it bears the brunt of your assault!
A dwarf miner's the mystical longsword of Volo the Traveler sinks deep into your flesh!
A dwarf miner snaps into visibility.
-=[You feel less energetic as a dwarf miner drains you.]=-
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
You dodge a dwarf miner's vicious attack.
-=[You scream in pain as a dwarf miner's slash tears into your flesh.]=-
The globe around a dwarf miner's body flares as it bears the brunt of your assault!
A dwarf miner snaps into visibility.

< 52h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: awful E: a dwarf miner sta EP: excellent >
 You do not see that item here.

< 53h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: awful E: a dwarf miner sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 54h/418H 170v/170V Pos: standing >
< T: Kan TP: sta TC: awful E: a dwarf miner sta EP: excellent >
 A dwarf miner snaps into visibility.
A dwarf miner tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 54h/418H 170v/170V Pos: sitting >
< T: Kan TP: sit TC: awful E: a dwarf miner sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A dwarf miner's skillfully shifts his stance and the mystical longsword of Volo the Traveler glistens with insane speed to thwart your attack!
A dwarf miner snaps into visibility.
-=[You scream in pain as a dwarf miner's slash tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a dwarf miner's body flares as it bears the brunt of your assault!
The mystical longsword of Volo the Traveler slices through the air with incredible ease!
A dwarf miner snaps into visibility.
-=[You scream in pain as a dwarf miner's slash tears into your flesh.]=-
Your chameleon suit of transformation was completely destroyed by the massive blow!
Your etched mithral faceguard [superior] was completely destroyed by the massive blow!