The death of [36 Necrolyte] Tazz (Githzerai)

in Rugged Hills of the Hearth Valley

from the perspective of [36 Necrolyte] Tazz (Githzerai)

<worn on eyes>       a diabolical flesh eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a leather crafters apron
<worn about body>    the robe of the Red Dragons [poor]
<worn about waist>   a hallowed Cimmerian sash [superior] (glowing)
<worn on belt buckle>lucky alchemist sack
<worn around wrist>  a shiny glowing bracelet (humming) (illuminating)
<worn around wrist>  a sparkling diamond bracer [superior]
<worn on hands>      some soldier's reed talons

Time left: 125h
No bids received. Starting bid: 1000 platinum
Buy-it-now price: 2000 platinum
Quantity: 1

This item has an enchantment designed to make it unidentifiable, but with your superior experience, you divine its true nature regardless.
A runestone dagger [superior] weighs 0 pounds and is worth roughly 150 platinum, and 4 g.
The item is magical, able to float on water, throwable, and automatically returning.
This item appears to be imbued with some magic beyond your comprehension!
You magically sense that the damage dice for this weapon are '3D4'
This item also affects your:
  HITROLL by +7
  DAMROLL by +5
A runestone dagger [superior] has an item value of 225.
YOU ARE UNABLE TO USE THIS ITEM.

< 231h/231H 131v/131V Pos: standing >
A small pig leaves south.

< 231h/231H 131v/131V Pos: standing >
Auction 3110
Seller: Even
Time left: 125h
No bids received. Starting bid: 1500 platinum
Buy-it-now price: 3000 platinum
Quantity: 1

A ring called 'Soulcatcher' weighs 1 pounds and is worth roughly 34 platinum, 3 g, and 5 s.
The following abilities are granted when using this item:
SPIRIT_WARD PROT_LIVING 
The item is blessed and not locateable.
You mystically sense that this item will affect your AC by -9.
This item also affects your:
  HITPOINTS by +25
  WIS_MAX by +3
A ring called 'Soulcatcher' has an item value of 270.
Your race and class is permitted to use this item.

< 231h/231H 131v/131V Pos: standing >
A small pig enters from the south.

< 231h/231H 131v/131V Pos: standing >
Auction 3057
Seller: Cull
Time left: 48h
No bids received. Starting bid: 500 platinum
Buy-it-now price: 1000 platinum
Quantity: 1

A blood-red inquisitor's mask weighs 0 pounds and is worth roughly 1 platinum, and 5 g.
The item is magical.
You mystically sense that this item will affect your AC by -5.
A blood-red inquisitor's mask has an item value of 9.
Your race and class is permitted to use this item.

< 231h/231H 131v/131V Pos: standing >
A gully dwarf enters from the south.

< 231h/231H 131v/131V Pos: standing >

< 231h/231H 131v/131V Pos: standing >
Autosaving...

< 231h/231H 131v/131V Pos: standing >
A gully dwarf leaves east.

< 231h/231H 131v/131V Pos: standing >
A small pig leaves up.

< 231h/231H 131v/131V Pos: standing >
Auction 3038
Seller: Ivan
Time left: 44h
No bids received. Starting bid: 10 platinum
Buy-it-now price: 40 platinum
Quantity: 1

A ring of citizenship [superior] weighs 3 pounds and is worth roughly 11 platinum, and 4 g.
The item is magical.
This item also affects your:
  CON by +9
  HITPOINTS by +10
A ring of citizenship [superior] has an item value of 111.
Your race and class is permitted to use this item.

< 231h/231H 131v/131V Pos: standing >
A gully dwarf enters from the east.

< 231h/231H 131v/131V Pos: standing >
Auction 3069
Seller: Sadash
Time left: 19h
No bids received. Starting bid: 250 platinum
Buy-it-now price: 500 platinum
Quantity: 1

An emerald pendant of the ice drake [poor] weighs 1 pounds and is worth roughly 58 platinum, and 4 g.
The following abilities are granted when using this item:
PROT_GOOD PROT_GAS 
The item is magical, blessed, and lit.
You mystically sense that this item will affect your AC by -8.
This item also affects your:
  SV_SPELL by -1
  DEX_MAX by +4
An emerald pendant of the ice drake [poor] has an item value of 151.
Your race and class is permitted to use this item.

< 231h/231H 131v/131V Pos: standing >
Auction 3040
Seller: Cull
Time left: 48h
No bids received. Starting bid: 500 platinum
Buy-it-now price: 1000 platinum
Quantity: 1

The chaotic necklace [poor] weighs 1 pounds and is worth roughly 18 platinum, 3 g, and 5 s.
You mystically sense that this item will affect your AC by -5.
This item also affects your:
  DAMROLL by +1
  HITPOINTS by +15
The chaotic necklace [poor] has an item value of 85.
Your race and class is permitted to use this item.

< 231h/231H 131v/131V Pos: standing >
A gully dwarf leaves up.

< 231h/231H 131v/131V Pos: standing >
Auction 3081
Seller: Even
Time left: 124h
No bids received. Starting bid: 1500 platinum
Buy-it-now price: 3000 platinum
Quantity: 1

A belt of skulls [superior] weighs 1 pounds and is worth roughly 15 platinum, and 9 g.
The item is magical.
You mystically sense that this item will affect your AC by -3.
This item also affects your:
  POW_MAX by +3
  CON_MAX by +4
A belt of skulls [superior] has an item value of 81.
Your race and class is permitted to use this item.

< 231h/231H 131v/131V Pos: standing >
A gully dwarf enters from above.

< 231h/231H 131v/131V Pos: standing >
A gully dwarf leaves south.

< 231h/231H 131v/131V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 231h/231H 131v/131V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 231h/231H 131v/131V Pos: standing >
A gully dwarf enters from above.

< 231h/231H 131v/131V Pos: standing >
A gully dwarf leaves south.

< 231h/231H 131v/131V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 231h/231H 131v/131V Pos: standing >

< 231h/231H 131v/131V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 231h/231H 131v/131V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 231h/231H 130v/131V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 231h/231H 129v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 129v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite dwarven guard of Kimordril is here.

< 231h/231H 128v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 129v/131V Pos: standing >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - coldshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               5 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               3 - protection from living
( 1st circle)  3 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 2nd) chill touch  [not in spell book]
   12 seconds:  ( 8th) improved invisibility  [not in spell book]
   20 seconds:  ( 7th) protect undead  [not in spell book]

You can memorize no more spells.
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - coldshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               5 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               3 - protection from living
( 1st circle)  3 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 2nd) chill touch  [not in spell book]
   12 seconds:  ( 8th) improved invisibility  [not in spell book]
   20 seconds:  ( 7th) protect undead  [not in spell book]

You can memorize no more spells.

< 231h/231H 131v/131V Pos: standing >
You sit down and relax.

< 231h/231H 131v/131V Pos: sitting >
You get a Tentro-made spellbook from a large leather backpack.

< 231h/231H 131v/131V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - coldshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               5 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               3 - protection from living
( 1st circle)  3 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 2nd) chill touch
   12 seconds:  ( 8th) improved invisibility
   20 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - coldshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               5 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               3 - protection from living
( 1st circle)  3 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:

< 231h/231H 131v/131V Pos: sitting >
You start meditating...

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing chill touch.

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing improved invisibility.

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 231h/231H 131v/131V Pos: sitting >
You put 1 book(s) into a large leather backpack.

< 231h/231H 131v/131V Pos: sitting >
You clamber to your feet.

< 231h/231H 131v/131V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 231h/231H 131v/131V Pos: standing >
You start chanting...

< 231h/231H 131v/131V Pos: standing >
Casting: improved invisibility 

< 231h/231H 131v/131V Pos: standing >
You complete your spell...
You vanish.

< 231h/231H 131v/131V Pos: standing >
You don't have that spell memorized.

< 231h/231H 131v/131V Pos: standing >
You start chanting...

< 231h/231H 131v/131V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 231h/231H 131v/131V Pos: standing >
You start chanting...

< 231h/231H 131v/131V Pos: standing >
You complete your spell...
An aura of death surrounds you!

< 231h/231H 131v/131V Pos: standing >
You start chanting...

< 231h/231H 131v/131V Pos: standing >
You complete your spell...
A field of living energy slowly forms around you.

< 231h/231H 131v/131V Pos: standing >
You start chanting...

< 231h/231H 131v/131V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 231h/231H 131v/131V Pos: standing >
You start chanting...

< 231h/231H 131v/131V Pos: standing >
Casting: vampiric touch ***

< 231h/231H 131v/131V Pos: standing >
Casting: vampiric touch **

< 231h/231H 131v/131V Pos: standing >
Casting: vampiric touch *

< 231h/231H 131v/131V Pos: standing >
You complete your spell...
Your hands start to glow red as blood.

< 231h/231H 131v/131V Pos: standing >
An Inclined Pathway
Obvious exits: -East  -West 

< 231h/231H 131v/131V Pos: standing >
You sit down and relax.

< 231h/231H 131v/131V Pos: sitting >
You get a Tentro-made spellbook from a large leather backpack.

< 231h/231H 131v/131V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - coldshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               5 - embalm
( 2nd circle)  5 - chill touch
               2 - protection from living
( 1st circle)  3 - minor creation
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) improved invisibility
   16 seconds:  ( 7th) protect undead
   20 seconds:  ( 2nd) protection from living
   23 seconds:  ( 1st) protection from undead
   28 seconds:  ( 3rd) sense follower
   32 seconds:  ( 2nd) vampiric touch

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - coldshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               5 - embalm
( 2nd circle)  5 - chill touch
               2 - protection from living
( 1st circle)  3 - minor creation
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) improved invisibility
   16 seconds:  ( 7th) protect undead

< 231h/231H 131v/131V Pos: sitting >
You start meditating...

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing improved invisibility.

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing protect undead.

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing protection from living.

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing protection from undead.

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing sense follower.

< 231h/231H 131v/131V Pos: sitting >
You have finished memorizing vampiric touch.
Your studies are complete.

< 231h/231H 131v/131V Pos: sitting >
You put 1 book(s) into a large leather backpack.

< 231h/231H 131v/131V Pos: sitting >
You clamber to your feet.

< 231h/231H 131v/131V Pos: standing >
An Inclined Pathway
Obvious exits: -East  -West 

< 231h/231H 131v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 231h/231H 130v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   

< 231h/231H 129v/131V Pos: standing >

< 231h/231H 129v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 129v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite dwarven guard of Kimordril is here.

< 231h/231H 130v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East # -West 

< 231h/231H 129v/131V Pos: standing >
The gate seems to be closed.

< 231h/231H 130v/131V Pos: standing >
Autosaving...

< 231h/231H 130v/131V Pos: standing >
Ok.

< 231h/231H 131v/131V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 231h/231H 130v/131V Pos: standing >
Ok.

< 231h/231H 130v/131V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 129v/131V Pos: standing >
 
  MMM^M^^.^   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@^^^MM  
 ^MMMMMMM^MM  
 ^MMM^DMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 130v/131V Pos: standing >
 
  MM^M^^.^^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^^@^^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 127v/131V Pos: standing >
 
  M^M^^.^^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^^^@^MMMM  
 MMMMMM^MMMM  
 MM^DMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 125v/131V Pos: standing >
 
  ^M^^.^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^^^^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 122v/131V Pos: standing >
 
  MMMM^M^M^   
 MMMMM^MMMM^  
 M^^^^^MMMMM  
 MMMMM@MMMMM  
 M^DMM^MMMMM  
 MMMMM^^MMMM  
  ^MM^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 121v/131V Pos: standing >
 
  MMMM^MMMM   
 M^^^^^MMMMM  
 MMMMM^MMMMM  
 M^DMM@MMMMM  
 MMMMM^^MMMM  
 .^MM^^^MMMM  
  ^^^^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 118v/131V Pos: standing >
 
  ^^^^^MMMM   
 MMMMM^MMMMM  
 M^DMM^MMMMM  
 MMMMM@^MMMM  
 .^MM^^^MMMM  
 ^^^^^^^MMMM  
  ^.^C.^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 116v/131V Pos: standing >
 
  MMMM^MMMM   
 M^DMM^MMMMM  
 MMMMM^^MMMM  
 .^MM^@^MMMM  
 ^^^^^^^MMMM  
 .^.^C.^^MMM  
  ^.^^^.^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 113v/131V Pos: standing >
 
  ^DMM^MMMM   
 MMMMM^^MMMM  
 .^MM^^^MMMM  
 ^^^^^@^MMMM  
 .^.^C.^^MMM  
 ^^.^^^.^^^M  
  ...^....^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 110v/131V Pos: standing >
 
  MMMM^^MMM   
 .^MM^^^MMMM  
 ^^^^^^^MMMM  
 .^.^C@^^MMM  
 ^^.^^^.^^^M  
 ^...^....^^  
  ^^.^...^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 109v/131V Pos: standing >
 
  ^MM^^^MMM   
 ^^^^^^^MMMM  
 .^.^C.^^MMM  
 ^^.^^@.^^^M  
 ^...^....^^  
 ^^^.^...^^.  
  .^..^^.^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 107v/131V Pos: standing >
 
  .^MM^^^MM   
 .^^^^^^^MMM  
 ^.^.^C.^^MM  
 ^^^.^@^.^^^  
 ^^...^....^  
 .^^^.^...^^  
  ..^..^^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 107v/131V Pos: standing >
 
  MMMMM^^MM   
 ^.^MM^^^MMM  
 .^^^^^^^MMM  
 ^.^.^@.^^MM  
 ^^^.^^^.^^^  
 ^^...^....^  
  ^^^.^...^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The corpse of a Vampire is lying here.

< 231h/231H 105v/131V Pos: standing >
A Goblin settles to his knees.

< 231h/231H 112v/131V Pos: standing >
A Goblin's leap knocks into you, sending you slightly off balance...
You snap into visibility.

< 231h/231H 112v/131V Pos: sitting >
< T: Tazz TP: sit TC:excellent E: A Goblin sta EP: excellent >
 A Goblin parries your futile lunge at him.

< 231h/231H 112v/131V Pos: sitting >
< T: Tazz TP: sit TC:excellent E: A Goblin sta EP: excellent >
 -=[A Goblin's fine bludgeon strikes you.]=-
-=[The dust surrounding a Goblin's rod of Dispator scratches at your flesh!]=-
-=[A Goblin's weak crush wounds you.]=-
-=[The dust surrounding a Goblin's ancient adamantium warhammer of dwarven kings of precision scratches at your flesh!]=-
-=[A Goblin's weak bludgeon wounds you.]=-
-=[The dust surrounding a Goblin's rod of Dispator scratches at your flesh!]=-
-=[A Goblin's crude bludgeon wounds you.]=-
-=[The dust surrounding a Goblin's rod of Dispator scratches at your flesh!]=-
-=[A Goblin's weak bludgeon grazes you.]=-
-=[The dust surrounding a Goblin's rod of Dispator scratches at your flesh!]=-
-=[A Goblin's crush wounds you.]=-
-=[The dust surrounding a Goblin's ancient adamantium warhammer of dwarven kings of precision scratches at your flesh!]=-
-=[A Goblin's weak bludgeon wounds you.]=-
-=[The dust surrounding a Goblin's rod of Dispator scratches at your flesh!]=-
-=[A Goblin's weak crush wounds you.]=-
-=[The dust surrounding a Goblin's ancient adamantium warhammer of dwarven kings of precision scratches at your flesh!]=-

< 172h/231H 112v/131V Pos: sitting >
< T: Tazz TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 -=[A Goblin's weak bludgeon wounds you.]=-
You have been blinded!
-=[Someone's weak crush wounds you.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's crude bludgeon wounds you.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-
You feel your skin soften and return to normal.
-=[Someone's weak crush wounds you.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's impressive bludgeon strikes you very hard.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's impressive bludgeon strikes you very hard.]=-
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's impressive bludgeon strikes you very hard.]=-
-=[Someone blasts you with acid... OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's impressive bludgeon causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[The dust surrounding someone's something scratches at your flesh!]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's impressive crush critically injures you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
-=[-=[