The death of [51 Forest Druid] Ossis (Centaur)

in The Road Leading From Tharnadia

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic) [64%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [77%]
<worn on eyes>       the black eyepiece of Menzellon [superior]
<worn in ear>        an enchanted earring of constitution [70%]
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   an oathstone pendant [superior] (magic) (humming) [77%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [78%]
<worn on body>       the Living Necroplasm (magic)[40h 42m 56s]
<worn about body>    a thin dragonskin cloak coated with brass [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of woven dreams [superior] (magic) (humming)
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [88%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [72%]
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  a satanic bracelet [superior] (magic) [79%]
<worn around wrist>  the bracelet of emeralds of regeneration [78%]
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     the signet ring of Frenbar (magic) [83%]
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior] (magic) [76%]
<worn on feet>       a pair of clawed demon-hide moccasins [67%]

-=[Green slime eats away at a Centaur's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
You snap into visibility.
[Damage: 30 ] 
< 955h/896H 183v/183V Pos: standing >
< T: huge TP: kne TC:few scratches E: A Centaur sta EP:  few wounds >
 A HUGE stone golem rises to its feet.

< 955h/896H 183v/183V Pos: standing >
< T: huge TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'
[Damage:  6 ] A HUGE stone golem's decent crush grazes a Centaur.
[Damage:  6 ] A HUGE stone golem's decent crush grazes a Centaur.

< 955h/896H 183v/183V Pos: standing >
< T: huge TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 Ok.
You snap into visibility.
A Centaur avoids being bashed by a HUGE stone golem, who loses its balance and falls.
A Centaur avoids being bashed by a HUGE stone golem, who loses its balance and falls.
[Damage:  3 ] A Centaur is knocked to the ground by a HUGE stone golem's mighty bash!

< 955h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 You miss a Centaur.
You miss a Centaur.
You miss a Centaur.
You snap into visibility.
A Centaur blocks a HUGE stone golem's lunge at him.
[Damage:  8 ] A HUGE stone golem's decent crush wounds a Centaur.

< 955h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Centaur's skin!]=-

< 961h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Centaur's skin!]=-
A Centaur's a dwarven earring was corroded by acid.
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Centaur's skin!]=-

< 973h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 [Damage: 18 ] A HUGE stone golem's crush wounds a Centaur.
[Damage:  8 ] A HUGE stone golem's decent crush wounds a Centaur.

< 973h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 A Centaur misses a HUGE stone golem.

< 973h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Centaur's skin!]=-
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 979h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 The mordant substance oozes off of a Centaur.
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Centaur's skin!]=-
Sorry, you aren't allowed to do that in combat.

< 985h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 You start chanting...
You snap into visibility.

< 985h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 A HUGE stone golem misses a Centaur.
A HUGE stone golem misses a Centaur.

< 985h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 You snap into visibility.
Casting: disintegrate 

< 985h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 [Damage:  8 ] A HUGE stone golem's decent crush wounds a Centaur.

< 985h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  few wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 100 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-

< 1018h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  nasty wounds >
 The mordant substance oozes off of a Centaur.

< 1018h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Centaur's skin!]=-

< 1024h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  nasty wounds >
 [Damage:  8 ] A HUGE stone golem's decent crush wounds a Centaur.
[Damage:  8 ] A HUGE stone golem's decent crush wounds a Centaur.
You start chanting...
You snap into visibility.

< 1024h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sit EP:  nasty wounds >
 A Centaur misses a HUGE stone golem.
A Centaur misses a HUGE stone golem.
A Centaur clambers to his feet.

< 1024h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Casting: disintegrate 

< 1023h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 94 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-

< 1054h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage:  3 ] -=[Your decent bludgeon grazes a Centaur.]=-
A Centaur dodges your futile attack.
A Centaur dodges your futile attack.
A Centaur just barely gets his shield up to block your attack.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur dodges a HUGE stone golem's attack.
[Damage: 12 ] A HUGE stone golem's crush strikes a Centaur.
A Centaur starts casting an offensive spell called 'dispel magic'.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 The mordant substance oozes off of a Centaur.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Ok.
A HUGE stone golem seems a bit busy at the moment, try later.
A HUGE stone golem seems a bit busy at the moment, try later.
You snap into visibility.
A Centaur avoids being bashed by a HUGE stone golem, who loses its balance and falls.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 [Damage:  6 ] A HUGE stone golem's crush wounds a Centaur.
[Damage:  7 ] A HUGE stone golem's decent crush wounds a Centaur.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A HUGE stone golem misses a Centaur.
A HUGE stone golem misses a Centaur.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur misses a HUGE stone golem.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You snap into visibility.
[Damage:  4 ] -=[Your decent bludgeon wounds a Centaur.]=-
A Centaur dodges your futile attack.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A HUGE stone golem clambers to its feet.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A HUGE stone golem clambers to its feet.
[Damage:  5 ] A HUGE stone golem's crude crush wounds a Centaur.
Ok.
You snap into visibility.
A Centaur avoids being bashed by a HUGE stone golem, who loses its balance and falls.
A Centaur avoids being bashed by a HUGE stone golem, who loses its balance and falls.
A HUGE stone golem seems a bit busy at the moment, try later.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP: pretty hurt >
 [Damage:  6 ] A HUGE stone golem's decent crush wounds a Centaur.
A Centaur dodges a HUGE stone golem's attack.
A Centaur misses a HUGE stone golem.
A Centaur misses a HUGE stone golem.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP: pretty hurt >
 You miss a Centaur.
You snap into visibility.
[Damage:  4 ] -=[Your decent bludgeon wounds a Centaur.]=-
You miss a Centaur.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP: pretty hurt >
 Ok.
A HUGE stone golem seems a bit busy at the moment, try later.
A HUGE stone golem seems a bit busy at the moment, try later.
A HUGE stone golem seems a bit busy at the moment, try later.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP: pretty hurt >
 [Damage:  7 ] A HUGE stone golem's decent crush wounds a Centaur.
[Damage: 14 ] A HUGE stone golem's fine crush strikes a Centaur.
You start chanting...
You snap into visibility.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP: pretty hurt >
 Casting: disintegrate 
[Damage:  6 ] A HUGE stone golem's decent crush wounds a Centaur.

< 1055h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP: pretty hurt >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 106 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-

< 1090h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP: pretty hurt >
 You miss a Centaur.
You miss a Centaur.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  8 ] -=[Your bludgeon strikes a Centaur.]=-
A Centaur just barely gets his shield up to block your attack.
A Centaur misses a HUGE stone golem.
A Centaur misses a HUGE stone golem.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 1092h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  awful >
 A Centaur barely blocks a HUGE stone golem's lunge at him.
A HUGE stone golem misses a Centaur.
A HUGE stone golem clambers to its feet.

< 1091h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  awful >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1091h/896H 183v/183V Pos: standing >
< T: huge TP: ass TC:few scratches E: A Centaur sta EP:  awful >
 A Centaur attempts to flee.
A Centaur trots east.

< 1091h/896H 183v/183V Pos: standing >
You abort your spell before it's done!

< 1091h/896H 183v/183V Pos: standing >
A Centaur trots in from the east.

< 1091h/896H 183v/183V Pos: standing >
Ok.
A HUGE stone golem seems a bit busy at the moment, try later.
A HUGE stone golem seems a bit busy at the moment, try later.
A Centaur avoids being bashed by a HUGE stone golem, who loses its balance and falls.

< 1091h/896H 183v/183V Pos: standing >
A Centaur attempts to flee.
A Centaur trots east.

< 1091h/896H 183v/183V Pos: standing >
A HUGE stone golem clambers to its feet.

< 1090h/896H 183v/183V Pos: standing >
Pardon?

< 1090h/896H 183v/183V Pos: standing >
Ok.
A HUGE stone golem seems a bit busy at the moment, try later.
A HUGE stone golem seems a bit busy at the moment, try later.

< 1090h/896H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A HUGE stone golem enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1090h/896H 181v/183V Pos: standing >
Ok.

< 1090h/896H 181v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
A HUGE stone golem crouches here. (Minion) 
A HUGE stone golem is lying here. (Minion) 
A HUGE stone golem enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.

< 1089h/896H 179v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A HUGE stone golem enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.

< 1089h/896H 177v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A greyish stone wall is here to the up. (Illusion) (magic)
A Centaur (large) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1089h/896H 176v/183V Pos: standing >
Oof! a Centaur bumps into a greyish stone wall...
Ok.
A Centaur avoids being bashed by a HUGE stone golem, who loses its balance and falls.

< 1089h/896H 177v/183V Pos: standing >
A Centaur barely blocks a HUGE stone golem's lunge at him.
[Damage:  6 ] A HUGE stone golem's decent crush strikes a Centaur.

< 1089h/896H 183v/183V Pos: standing >
A Centaur attempts to flee.
A Centaur trots west.

< 1089h/896H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.

< 1088h/896H 181v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
A Centaur (large) stands in mid-air here.
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem is lying here. (Minion) 
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.

< 1088h/896H 179v/183V Pos: standing >
A Centaur trots south.
Ok.
A HUGE stone golem seems a bit busy at the moment, try later.

< 1088h/896H 179v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
A Centaur (large) stands in mid-air here.
A large rat is scurrying about here.
A HUGE stone golem enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.

< 1088h/896H 180v/183V Pos: standing >
A Centaur trots west.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
A HUGE stone golem is lying here. (Minion) 
A HUGE stone golem enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.

< 1088h/896H 181v/183V Pos: standing >
Ok.

< 1088h/896H 181v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
A large rat is scurrying about here.
A HUGE stone golem enters from the north.
Zloin enters from the north.
Alarm bells sound, signalling an invasion!
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.

< 1087h/896H 179v/183V Pos: standing >
Ok.

< 1087h/896H 179v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A Centaur (large) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A HUGE stone golem enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.

< 1087h/896H 180v/183V Pos: standing >
A Centaur trots east.
Ok.

< 1087h/896H 182v/183V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1087h/896H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
A Centaur (large) stands in mid-air here.
A large rat is scurrying about here.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Zloin enters from the west.
Alarm bells sound, signalling an invasion!
Zloin enters from the west.
Alarm bells sound, signalling an invasion!
Zloin enters from the west.

< 1087h/896H 181v/183V Pos: standing >
You quickly scan the area.
A HUGE stone golem who is close by to your north.
A homeless peasant who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A stray dog who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 1087h/896H 181v/183V Pos: standing >
A Centaur trots north.

< 1087h/896H 181v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
A Centaur (large) stands in mid-air here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a Centaur. (Minion) 
A HUGE stone golem enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Alarm bells sound, signalling an invasion!
Zloin enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1086h/896H 179v/183V Pos: standing >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
Ok.
[Damage:  3 ] A Centaur is knocked to the ground by a HUGE stone golem's mighty bash!
A HUGE stone golem seems a bit busy at the moment, try later.

< 1086h/896H 179v/183V Pos: standing >
[Damage: 16 ] A HUGE stone golem's impressive crush strikes a Centaur very hard.
A HUGE stone golem dodges a Centaur's attack.
A HUGE stone golem dodges a Centaur's attack.

< 1085h/896H 183v/183V Pos: standing >
[Damage:  8 ] A HUGE stone golem's decent crush strikes a Centaur.
[Damage:  7 ] A HUGE stone golem's decent crush strikes a Centaur.

< 1085h/896H 183v/183V Pos: standing >
You start chanting...

< 1085h/896H 183v/183V Pos: standing >
Casting: wall of stone **

< 1085h/896H 183v/183V Pos: standing >
Casting: wall of stone *

< 1085h/896H 183v/183V Pos: standing >
Casting: wall of stone 

< 1084h/896H 183v/183V Pos: standing >
You complete your spell...
A HUGE stone golem dodges a Centaur's attack.
A HUGE stone golem dodges a Centaur's attack.

< 1084h/896H 183v/183V Pos: standing >
[Damage:  8 ] A HUGE stone golem's decent crush strikes a Centaur.
A Centaur clambers to his feet.

< 1084h/896H 183v/183V Pos: standing >
[Damage:  6 ] A HUGE stone golem's decent crush strikes a Centaur.
[Damage:  5 ] A HUGE stone golem's crude crush strikes a Centaur.
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 1084h/896H 183v/183V Pos: standing >
A Centaur attempts to flee.
A Centaur trots east.

< 1084h/896H 183v/183V Pos: standing >
A Centaur trots in from the east.

< 1084h/896H 183v/183V Pos: standing >
A Centaur attempts to flee.
A Centaur trots east.

< 1084h/896H 183v/183V Pos: standing >
You failed.

< 1083h/896H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A HUGE stone golem enters from the west.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Zloin enters from the west.

< 1083h/896H 181v/183V Pos: standing >
You failed.

< 1083h/896H 181v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the up. (Illusion) (magic)
A Centaur (large) stands in mid-air here, fighting a HUGE stone golem.
A HUGE stone golem stands here, fighting a Centaur. (Minion) 
A HUGE stone golem enters from the west.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.

< 1083h/896H 179v/183V Pos: standing >
You start chanting...

< 1083h/896H 179v/183V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 1083h/896H 182v/183V Pos: standing >
Casting: disintegrate 

< 1083h/896H 183v/183V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.

< 1083h/896H 183v/183V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 80 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-
A Centaur's earthen cloak of lordly might [superior] was disintegrated by the negative energy!
A Centaur's dwarven helmet of knocking [superior] was disintegrated by the negative energy!
A Centaur's leafy mask of Silvanos was disintegrated by the negative energy!
A Centaur's a dwarven earring was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!