The death of [27 Monk] Karnix (Githzerai)

in The Ogre's Foot Inn

from the perspective of [56 Swordsman] Zurag Brewed in Blood (Ogre)

<floating about head>a LARGE green ioun stone[92h 46m 24s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        the earring of the Dragon Lords of damage [69%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       a platinum scale facemask of precision
<worn around neck>   a scarf of enhanced stealth [poor] (magic) [84%]
<worn around neck>   a slaadi necklace of Chaos of precision (glowing)
<worn on body>       the spiked platemail of the Azharul dragons of damage (magic)
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver>     a hollowed eye stalk (magic) (glowing) [67%]
<worn about waist>   a firey-eyed skull-buckled black leather belt (magic) (glowing) [87%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of endurance (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[110h 25m 15s]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     the ring of the masters [poor] (glowing)
<worn on finger>     the ring of the masters [superior] (glowing)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[134h 45m 11s]
<secondary weapon>   a massive spiked demon mace of the tanar'ri (magic) (humming)
<worn on feet>       boots of thundering might of damage (magic) (humming)

Master set granting:
*Stronger armor

Even takes out his unholy symbol and begins praying intently.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
Even raises his unholy symbol and smiles malevolently.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
Even clambers to his feet.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
Even says 'hide'
Even's stalkers mask of endurance hums briefly.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by someone.
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by someone.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by someone.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very evil)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure evil)     
  *The Ruins of Tharnadia's Old Quarter          (pure evil)     
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (very evil)     
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (slightly evil) 
  *Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (extremely evil)
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (pure evil)     
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (very evil)     
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >

		Score information for Zurag

Level: 56   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 2421(2421)  Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +3.69   Deaths:   52
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Command Aura Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   10 Spell Pulse:  1.24 
Leaderboard Points: 1614 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
regeneration (6 minutes)
roar of heroes (3 minutes)
bless (25 minutes)
armor (20 minutes)
virtue (18 minutes)
vitality (14 minutes)
lionrage (7 minutes)
elephantstrength (27 minutes)


< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You do not see that here.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
An unnatural darkness fills this area.
Obvious exits: -North -Up    -Down 
Fresh blood splatters cover the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by someone.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
a satchel used to hold various items lies here. (magic) (illuminating)
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the receptionist is lying here.
The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by someone.
A faint hum can be heard from the shadowy crown of damnation of greater constitution carried by someone.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by someone.
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
A Human who is close by below you.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
A Human who is close by below you.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by someone.
A faint hum can be heard from the buckler of the Saints carried by someone.
A Human enters from below.

< 2421h/2421H 212v/212V Pos: standing >
A Human lets off a rip-roaring fart!  Clear the room!  Gas explosion!

< 2421h/2421H 212v/212V Pos: standing >
A Human leaves down.
You quickly scan the area.
A Human who is close by below you.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >

		Score information for Zurag

Level: 56   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 2421(2421)  Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +3.69   Deaths:   52
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Command Aura Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   10 Spell Pulse:  1.24 
Leaderboard Points: 1614 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
regeneration (5 minutes)
roar of heroes (2 minutes)
bless (24 minutes)
armor (19 minutes)
virtue (17 minutes)
vitality (13 minutes)
lionrage (6 minutes)
elephantstrength (26 minutes)


< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
An unnatural darkness fills this area.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by someone.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 2421h/2421H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 2421h/2421H 212v/212V Pos: standing >
A Githzerai has entered the game.

< 2421h/2421H 212v/212V Pos: standing >
You snap into visibility.
[Damage: 33 ] -=[Your impressive slash strikes a Githzerai very hard.]=-

< 2421h/2421H 212v/212V Pos: standing >
< T: Zurag TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 
< 2421h/2421H 212v/212V Pos: standing >
< T: Zurag TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You score a DEVASTATING HIT!!!!!
[Damage: 114 ] -=[Your mighty slash causes a Githzerai to grimace in pain.]=-
[Damage: 45 ] -=[Your powerful bludgeon causes a Githzerai to grimace in pain.]=-
[Damage: 43 ] -=[Your powerful bludgeon critically injures a Githzerai.]=-
A Githzerai is stunned!
[Damage: 11 ] -=[Your decent slash hits a Githzerai.]=-
A Githzerai's tunic woven of hardened reed was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.